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authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-13 16:17:13 -0800
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Chapter 31: Software Drawing, Time, and Graphical Gameslinear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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@@ -70,7 +70,7 @@ Simple 言語のスタイルは、C または Java のサブセットに倣っã�
* [第28b章](docs/chapter28b/README.ja.md):分離コンパイル
* [第29章](docs/chapter29/README.ja.md):技術的負債の整理
* [第30章](docs/chapter30/README.ja.md):テキスト整形と診断
-* 第31章:ソフトウェア描画とグラフィカルゲーム(作業中)
+* [第31章](docs/chapter31/README.ja.md):ソフトウェア描画とグラフィカルゲーム(作業中)
付録:[ネイティブライブラリ](docs/appendices/native-libraries.md)、
[最適化とバックエンドの調整](docs/appendices/optimizer-tuning.ja.md)。