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| author | Cliff Click <cliffc@acm.org> | 2025-06-13 15:42:08 -0700 |
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| committer | Cliff Click <cliffc@acm.org> | 2026-08-10 11:11:18 -0700 |
| commit | e57bdd315a7918a0d130e1c95648ca4a1b4f08ed (patch) | |
| tree | ea659c39bce731b506347a80f424e3c325ff5326 /docs/chapter24/README.md | |
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| download | Simple-e57bdd315a7918a0d130e1c95648ca4a1b4f08ed.tar.gz Simple-e57bdd315a7918a0d130e1c95648ca4a1b4f08ed.zip | |
Chapter 24: Chaining Relationals and Sparse Conditional Constant Propagation
Co-authored-by: Tamás Hadházy <85063808+Hels15@users.noreply.github.com>
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com>
Co-authored-by: Hadházy Tamás <helsgithub15@gmail.com>
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diff --git a/docs/chapter24/README.md b/docs/chapter24/README.md new file mode 100644 index 00000000..22fda399 --- /dev/null +++ b/docs/chapter24/README.md @@ -0,0 +1,273 @@ +# Chapter 24: Chaining Relationals and Sparse Conditional Constant Propagation + +In this Chapter we allow *chaining* conditionals, e.g. `(60 <= score < 90)` +where `score` in the middle does not have to be repeated. + +We also present an Interprocedural Sparse Conditional Constant Propagation +algorithm. + + +You can also read [this chapter](https://github.com/SeaOfNodes/Simple/tree/linear-chapter24) in a linear Git revision history on the [linear](https://github.com/SeaOfNodes/Simple/tree/linear) branch and [compare](https://github.com/SeaOfNodes/Simple/compare/linear-chapter23...linear-chapter24) it to the previous chapter. + + +## Chaining Relational Tests + +Chaining relational tests offer a cleaner, more readable way to write chained +comparisons without repeating the same variable. + +```java +if (min <= x && x < max) +``` + +becomes + +```java +if (min <= x < max) +``` + +This syntax saves space and makes the condition more intuitive, similar to how +range checks are written in mathematics. E.g. + +```java +int score = 75; +if (60 <= score < 90) { + sys.io.p("Pass"); +} +``` +This checks if score is between 60 (inclusive) and 90 (exclusive), without repeating `score`. + +Expressions that mix opposite directions of comparison, like using both +`<=` and `=>`, are not allowed, because they create ambiguous logic. + +```java +if (a <= b >= c) +``` + + +### Operator direction rules +Stacked comparisons are *only* valid if all the comparison operators +"point" the same way: +- `<` with `<` +- `<` with `<=` +- `>` with `>` +- `>` with `>=` + +All operators above can be combined with `==` and `!=`. + +It is not allowed to mix directions in a single chain: +```java +if (a <= b >= c) // Invalid +``` + +Comparisons can be forced into numeric context using booleans. +This is valid but unusual: +```java +return (0 < arg) > 1; +``` +Depending on the result of (0 < arg) this will turn into either +```java +return 0 > 1; +``` +OR +```java +return 1 > 1; +``` +The equality operator is valid in this form, but since it has lower precedence than comparisons, +```java +a < b == c +``` +is parsed as: +```java +(a < b) == c +``` +This might not be the intended chained comparison. +A more explicit alternative is: +```java +a < b && b == c +``` +Comparisons can be chained together in any length, and different comparison operators may be +mixed freely as long as they point in the same direction. +Equality(`==`) and inequality(`!=`) operators may be combined with any other comparisons at any point in the chain. + +E.g: +``` +return 0 < arg < arg+1 < 4; +``` + +### Tricky edge cases +```java +return 0 != arg != 1; +``` + +This is parsed by standard precedence rules as: +```java +return ((0 != arg) != 1); +``` +not as chained inequality. + +```java +return a == b == c; +``` +Similarly, this is parsed as: +```java +return ((a == b) == c); +``` + + + +## Sparse Conditional Constant Propagation + +[SCCP](https://en.wikipedia.org/wiki/Sparse_conditional_constant_propagation) +is the top-down version of the same peephole/constant-folding work we have +been doing all along. The rules for the algorithm are well known from the +literature and commonly taught at the college level; +[example slides](https://www.cse.psu.edu/~gxt29/teaching/cse522s23/slides/08monotoneFramework.pdf). + +- We have a lattice already +- We have SSA form already (hence the algorithm is *sparse*) +- We have a mapping from Nodes to Types (`Node._type`) +- We have transfer functions (`Node.compute`) already. + +We initialize all `_type` fields to ⊤ (as opposed to ⊥), and place all Nodes on +a worklist. We pull a Node from the worklist, run the transfer function +`node.compute()`, and if the result changes from `node._type` we update +`node._type` and put its output neighbors on the worklist. A simplified +version with all asserts and debug helpers removed: + +```java +while( (n = code._iter._work.pop()) != null ) { + Type nval = n.compute(); + if( n._type != nval ) { + assert n._type.isa(nval); // Types start high and always fall + n._type = nval; // Update type in Node + code._iter.addAll(n._outputs);// Neighbors might change, need to inspect + } +} +``` + +This algorithm always terminates (and generally fairly quickly) and always +reaches a *fixed point*, as "best answer" subject to the limits of our lattice +and transfer functions. The resulting types are monotonically better than +those found by the peephole rules; we can then run the peephole rules on nodes +with improved types, to see if unrelated peepholes can fire - such as newly +discovered constants replacing computations with ConstantNodes. + +Example: + +```java +int x0 = 1; // x0 = 1 +while( rand ) { + x1 = phi(x0,x2); // x1 = BOT = phi(1,BOT) + x2 = 2 - x1; // x2 = BOT = 2 - BOT +} +return x2 +``` + +Without SCCP, this small program cannot remove the computation of `x` and hence +the loop either. A glance at the program tells us `x` must always be a `1` but +the bottom-up (pessimistic) approach decides that since x1 is BOT, x2 must be +BOT so x1 must be BOT. We need the optimistic approach to break the +statemate, and just *assume* x1 is `1`, and then we can discover than x2 is +also a `1`. + + +The algorithm progresses from left to right and stops when no more changes +happen: + +|Var|init|x0=1|x1=phi(1,T)|x2=2-x1|x1=phi(1,1)| +|---|----|----|-----------|-------|-----------| +|x0 | T | 1 | 1 | 1 | 1 | +|x1 | T | T | 1 | 1 | 1 | +|x2 | T | T | T | 1 | 1 | + + + +### Conditional + +Since our control flow is in the same graph as our data flow (that's the major +point of Sea-of-Nodes!), we need not do anything special and our algorithm is +*conditional* already. Again an example is interesting: + +Example: + +```java +int x0 = 1; // x0 = 1 +while( rand ) { + x1 = phi(x0,x4); // x1 = BOT = phi(1,BOT) + if( x1 == 1 ) // Since x1 is BOT, both true and false arms are taken + x2 = 2 - x1; // x2 = BOT = 2 - BOT + else x3 = 99; // x3 = 99 + x4 = phi(x2,x3); // x4 = BOT = phi(BOT,99) +} +return x4 +``` + +Again the algorithm progresses from left to right, although this time not all +paths are reachable. The `if` result is a pair of Control values, shown as +either `C` if the path is alive or `X` if not. This is used when we compute +`x4 = phi(x2,x3)`; the `PhiNode` ALSO checks the corresponding control input +from the `if` and only merges alive paths. + + +|Var|init |x0=1|x1=phi(1,T)| 1 == 1? | x2=2-x1 | x3=99 |x4=phi(C/1,X/99)|x1=phi(1,1)| +|---|-----|----|-----------|---------|---------|---------|----------------|-----------| +|x0 | T | 1 | 1 | 1 | 1 | 1 | 1 | 1 | +|x1 | T | T | 1 | 1 | 1 | 1 | 1 | 1 | +|if | T | T | T | [C,X] | [C,X] | [C,X] | [C,X] | [C,X] | +|x2 | T | T | T | T | 1 | 1 | 1 | 1 | +|x3 | T | T | T | T | T | 99 | 99 | 99 | +|x4 | T | T | T | T | T | T | 1 | 1 | + +This kind of conditional constant propagation really helps if a condition can +be proven true or false, as this removes a test and branch from the optimized +program. A common way this happens is with null tests; here is the same +program above, but using null pointers instead of integers: + +```java +List head = notNullList(); +while( rand ) { + if( head ) head = new List(head,payload); + else { head = null; default_action(); } +} +``` + +Here since `head` starts not-null, it can never be null and the +`default_action` can never happen, and the loop can +simplify: + +```java +List head = notNullList(); +while( rand ) { + head = new List(head,payload); +} +``` + +### Interprocedural + +In **Simple**, we let our SCCP run interprocedurally, again by (nearly) doing nothing: +`CallNodes` call `FunNodes`, `ReturnNodes` return to `CallEndNodes` and they +pass their type information along in exactly the normal way... except for one issue: +there are no edges between `Calls` and `Funs` (nor `Returns` and `CallEnds`). +Such edges make up a [Call Graph](https://en.wikipedia.org/wiki/Call_graph). + +We extend the normal SCCP algorithm to observe when a `Call`s function pointer +input changes - when it picks up new function targets. There are only a finite +number so we represent them exactly with *function indices* as described in an +early chapter. (Separate compilation adds a special index for the infinite +unknown functions that are called outside this compilation unit). + +Once we observe a new *fidx* at a `Call`, we *link* the `Call` with the `Fun`, +and the `Return` with the `CallEnd`. Such linkage acts exactly as-if we added +a CFG edge from the `Call` to the `Fun`, and the `Call`s arguments to the +`Fun`s `ParmNodes`. `FunNodes` extend `RegionNodes` (and `ParmNodes` extend +`PhiNodes`), so this linkage uses the same semantics. `Fun`s become reachable +when called; `Parm`s merge (*meet*) all calling arguments, and so on. +Similarly, `CallEnd`s merge results from all called functions, computing the +*meet* over all the `Return`s. + +This *link* step adds a few checks to our algorithm's inner loop, and also +builds a precise Call Graph, and allows our SCCP to run interprocedurally. +Other than discovering a few new edges as the algorithm proceeds, the core +algorithm is unchanged. We are guaranteed to terminate with a fixed point +solution, and may discover e.g. certain call parameters are constants (or +e.g. not-null) on all calling paths. |
