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authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-14 16:23:39 -0800
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Chapter 31: Software Drawing, Time, and Graphical Gameslinear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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+// Optional graphics smoke test: pixels are drawn entirely in Simple.
+// Pass any argument for a short, self-closing test; otherwise close or press Esc.
+val main = { u8[~][] args ->
+ if( sys.gfx.open("Simple pixels",320,240) != sys.gfx.OK ) return 1;
+ val pixels = new u32[320*240];
+ for( int y = 0; y < 240; y++ )
+ for( int x = 0; x < 320; x++ )
+ pixels[y*320+x] = (x*255/319 << 16) | (y*255/239 << 8) | 64;
+ int result = sys.gfx.present(pixels);
+ int frames = 0;
+ while( result == sys.gfx.OK ) {
+ result = sys.gfx.poll(true);
+ if( args# > 1 && ++frames == 5 ) break;
+ }
+ sys.gfx.close();
+ return result == sys.gfx.ERROR ? 1 : 0;
+};