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| author | Cliff Click <cliffc@acm.org> | 2026-08-10 11:11:18 -0700 |
|---|---|---|
| committer | Cliff Click <cliffc@acm.org> | 2026-11-12 13:48:30 -0800 |
| commit | 7824fa044ac7d2db13af5873ce2e90365153e0be (patch) | |
| tree | 0795225a660a8bda2ae0b0bb6d7b013803c9775e /docs/chapter31/examples/TicTacToeGraphical.smp | |
| parent | 2eb27046f9b2bca887fd9ea0a7c5a67547153ef3 (diff) | |
| download | Simple-7824fa044ac7d2db13af5873ce2e90365153e0be.tar.gz Simple-7824fa044ac7d2db13af5873ce2e90365153e0be.zip | |
Chapter 31: Software Drawing and Graphical Gameslinear-chapter31linear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com>
Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com>
Co-authored-by: Symious <14933944+symious@users.noreply.github.com>
Co-authored-by: Jun Kawasaki <jun784@gmail.com>
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'docs/chapter31/examples/TicTacToeGraphical.smp')
| -rw-r--r-- | docs/chapter31/examples/TicTacToeGraphical.smp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/docs/chapter31/examples/TicTacToeGraphical.smp b/docs/chapter31/examples/TicTacToeGraphical.smp new file mode 100644 index 00000000..b4f8bcf4 --- /dev/null +++ b/docs/chapter31/examples/TicTacToeGraphical.smp @@ -0,0 +1,167 @@ +// Player is X, CPU is O. Squares are numbered left-to-right, top-to-bottom. +// Graphical tic-tac-toe; the same strategy as TicTacToe.smp. +// Click an empty square or press 1-9. R/Space replays; Q/Escape quits. +// Pass any argument for a five-poll window smoke test. +val main = { u8[~][] args -> + val screen = new sys.draw.Canvas(600,780); + val board = new u8[9]; + _reset(board); + if( sys.gfx.open("Simple tic-tac-toe",screen.width,screen.height) != sys.gfx.OK ) return 1; + sys.audio.open(); // Audio is optional; failure leaves the game silent. + _draw(screen,board,-1); + int result = sys.gfx.present(screen.pixels); + bool mouseHeld = false, keyHeld = false, replayHeld = false; + int hover = -1, frames = 0; + while( result==sys.gfx.OK ) { + result = sys.gfx.poll(true); + if( result!=sys.gfx.OK ) break; + if( sys.gfx.key('Q') ) break; + bool down = sys.gfx.button(sys.gfx.LEFT); + bool replay = sys.gfx.key('R') || sys.gfx.key(' '); + int square = _square(sys.gfx.mouseX(),sys.gfx.mouseY()); + bool dirty = square!=hover; + hover = square; + if( replay && !replayHeld ) { sys.audio.stop(); _reset(board); dirty=true; } + bool digit = false; + int choice = down && !mouseHeld ? square : -1; + for( int i=0; i<9; i++ ) { + int key = '1'+i; + if( sys.gfx.key(key) ) { + digit = true; + if( !keyHeld ) choice=i; + } + } + if( !(replay && !replayHeld) && _move(board,choice) ) { + sys.audio.play(_sound(board)); + dirty=true; + } + mouseHeld = down; + keyHeld = digit; + replayHeld = replay; + if( dirty ) { + _draw(screen,board,hover); + result = sys.gfx.present(screen.pixels); + } + if( args#>1 && ++frames==5 ) break; + } + sys.audio.close(); + sys.gfx.close(); + return result==sys.gfx.ERROR ? 1 : 0; +}; + +// Called only for an accepted move; invalid input never requests a sound. +val _sound = { u8[~] board -> + int winner = _winner(board); + return winner=='X' ? sys.audio.WIN : winner=='O' ? sys.audio.LOSE : sys.audio.BOOP; +}; + +val _reset = { u8[] board -> + for( int i=0; i<9; i++ ) board[i]=' '; +}; +val _square = { int x, int y -> + if( x<48 || x>=552 || y<168 || y>=672 ) return -1; + return (y-168)/168*3+(x-48)/168; +}; + +// One player turn followed by one CPU turn. Invalid/finished moves do nothing. +val _move = { u8[] board, int square -> + if( square<0 || square>=9 || board[square]!=' ' || _finished(board) ) return false; + board[square] = 'X'; + if( !_finished(board) ) { + int reply = _cpu(board); + if( reply>=0 ) board[reply]='O'; + } + return true; +}; + +val _finished = { u8[~] board -> + if( _winner(board) ) return true; + for( int i=0; i<9; i++ ) if( board[i]==' ' ) return false; + return true; +}; + +val _winningLine = { u8[~] board -> + for( int i=0; i<3; i++ ) { + int row = i*3; + if( board[row]!=' ' && board[row]==board[row+1] && board[row]==board[row+2] ) return i; + if( board[i]!=' ' && board[i]==board[i+3] && board[i]==board[i+6] ) return 3+i; + } + if( board[4]!=' ' ) { + if( board[0]==board[4] && board[4]==board[8] ) return 6; + if( board[2]==board[4] && board[4]==board[6] ) return 7; + } + return -1; +}; +// Return the winning mark, or zero. +val _winner = { u8[~] board -> + int line = _winningLine(board); + return line<0 ? 0 : line<3 ? board[line*3] : line<6 ? board[line-3] : board[4]; +}; + +// Try each empty square, restoring it before returning. +val _threat = { u8[] board, u8 mark -> + for( int i=0; i<9; i++ ) + if( board[i]==' ' ) { + board[i] = mark; + bool wins = _winner(board)==mark; + board[i] = ' '; // Restore board + if( wins ) return i; + } + return -1; +}; +// Win if possible, otherwise block, then prefer center, corners, and edges. +// Called only after _finished has ruled out a full board. +val _cpu = { u8[] board -> + // If O can win, do so + int win = _threat(board,'O'); + if( win>=0 ) return win; + // If X will win next move, block + int block = _threat(board,'X'); + if( block>=0 ) return block; + // If center is open, take it + if( board[4]==' ' ) return 4; + // If a corner is open, take it + for( int i=0; i<9; i+=2 ) if( board[i]==' ' ) return i; + // Take whatever is available + for( int i=0; i<9; i++ ) if( board[i]==' ' ) return i; + return -1; +}; + +val _draw = { !sys.draw.Canvas screen, u8[~] board, int hover -> + u32 background = 0x142e36, paper = 0xf2eddf, ink = 0x35535a; + u32 cross = 0xe47b57, ring = 0x248b89, accent = 0xf0c778; + int winner = _winner(board); + bool finished = _finished(board); + screen.clear(background); + screen.text(48,34,"TIC TAC TOE",6,paper); + screen.fillRect(48,90,504,3,ink); + screen.text(48,116,finished ? (winner=='X' ? "YOU WIN!" : winner=='O' ? "CPU WINS" : "DRAW") : "YOUR TURN",4,accent); + screen.line(428,112,450,134,5,cross).line(450,112,428,134,5,cross); + screen.circle(496,123,13,5,0x70c9bf); + screen.text(428,145,"YOU",2,0xa2b9b7); + screen.text(484,145,"CPU",2,0xa2b9b7); + screen.fillRect(48,168,504,504,paper); + if( !finished && hover>=0 && hover<9 && board[hover]==' ' ) + screen.fillRect(48+(hover-hover/3*3)*168,168+hover/3*168,168,168,0xd9e8de); + for( int i=1; i<3; i++ ) { + screen.fillRect(48+i*168-3,168,6,504,ink); + screen.fillRect(48,168+i*168-3,504,6,ink); + } + for( int i=0; i<9; i++ ) { + int cx = 132+(i-i/3*3)*168, cy = 252+i/3*168; + if( board[i]=='X' ) + screen.line(cx-38,cy-38,cx+38,cy+38,12,cross).line(cx+38,cy-38,cx-38,cy+38,12,cross); + else if( board[i]=='O' ) screen.circle(cx,cy,48,11,ring); + else screen.text(cx-6,cy-10,i==0 ? "1" : i==1 ? "2" : i==2 ? "3" : + i==3 ? "4" : i==4 ? "5" : i==5 ? "6" : i==6 ? "7" : i==7 ? "8" : "9",4,0x95a59e); + } + int line = _winningLine(board); + if( line>=0 ) { + int first = line<3 ? line*3 : line<6 ? line-3 : line==6 ? 0 : 2; + int last = line<3 ? first+2 : line<6 ? first+6 : line==6 ? 8 : 6; + screen.line(132+(first-first/3*3)*168,252+first/3*168,132+(last-last/3*3)*168,252+last/3*168,5,0xeab64e); + } + screen.text(48,704,"CLICK A SQUARE OR PRESS 1-9",3,paper); + screen.text(48,738,"R OR SPACE REPLAY Q OR ESC QUIT",3,0xa2b9b7); + screen.rect(48,168,504,504,3,ink); +}; |
