summaryrefslogtreecommitdiff
path: root/docs/chapter31
diff options
context:
space:
mode:
authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-12 23:28:58 -0800
commite6d24a68ba902f96c317f0329de4d61032177e6b (patch)
tree89d9433092cf7bd0759a1b82251f5d26e43cb5e1 /docs/chapter31
parent2cb35c65bde63f90d7afc3d7a8a985b0c6ea15d7 (diff)
downloadSimple-e6d24a68ba902f96c317f0329de4d61032177e6b.tar.gz
Simple-e6d24a68ba902f96c317f0329de4d61032177e6b.zip
Chapter 31: Software Drawing, Time, and Graphical Gameslinear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'docs/chapter31')
-rw-r--r--docs/chapter31/31-grammar.ja.md182
-rw-r--r--docs/chapter31/31-grammar.md266
-rw-r--r--docs/chapter31/README.ja.md20
-rw-r--r--docs/chapter31/README.md62
-rw-r--r--docs/chapter31/audio.md62
-rw-r--r--docs/chapter31/construction-groups.md241
-rw-r--r--docs/chapter31/deferred-construction.md385
-rw-r--r--docs/chapter31/drawing.md100
-rw-r--r--docs/chapter31/escape-flow.md147
-rw-r--r--docs/chapter31/examples/A_helloWorld.smp2
-rw-r--r--docs/chapter31/examples/BubbleSort.smp38
-rw-r--r--docs/chapter31/examples/Capitalize.smp23
-rw-r--r--docs/chapter31/examples/Clock.smp105
-rw-r--r--docs/chapter31/examples/Dijkstra.smp74
-rw-r--r--docs/chapter31/examples/FileIO.smp52
-rw-r--r--docs/chapter31/examples/Graphics.smp17
-rw-r--r--docs/chapter31/examples/README.md84
-rw-r--r--docs/chapter31/examples/TicTacToe.smp133
-rw-r--r--docs/chapter31/examples/TicTacToeGraphical.smp167
-rw-r--r--docs/chapter31/graphics.md132
-rw-r--r--docs/chapter31/time.md119
21 files changed, 2411 insertions, 0 deletions
diff --git a/docs/chapter31/31-grammar.ja.md b/docs/chapter31/31-grammar.ja.md
new file mode 100644
index 00000000..f4635f21
--- /dev/null
+++ b/docs/chapter31/31-grammar.ja.md
@@ -0,0 +1,182 @@
+# 第31章の文法
+
+[English](31-grammar.md) | 日本語
+
+```antlrv4
+grammar SimpleLanguage;
+
+// Name lookup, assignable operands, type compatibility, and access permissions
+// are checked by the compiler in addition to these syntax rules.
+// A file is a compilation unit; its path supplies its namespace.
+// Qualified names resolve nested types and other units without an import keyword.
+program : statement* EOF ;
+
+block : '{' statement* '}' ;
+
+statement
+ : block
+ | returnStatement
+ | ifStatement
+ | whileStatement
+ | forStatement
+ | breakStatement
+ | continueStatement
+ | structDeclaration
+ | declaration ';'
+ | assignment ';'
+ | ';'
+ ;
+
+returnStatement : 'return' assignment ';' ;
+ifStatement : 'if' '(' assignment ')' statement ('else' statement)? ;
+whileStatement : 'while' '(' assignment ')' statement ;
+breakStatement : 'break' ';' ;
+continueStatement : 'continue' ';' ;
+
+forStatement
+ : 'for' '(' (declaration | assignment)? ';' assignment? ';' assignment? ')' statement
+ ;
+
+structDeclaration : 'struct' IDENTIFIER '{' structMember* '}' ';' ;
+structMember : constructorDeclaration | methodDeclaration | statement ;
+
+// The constructor name must match the enclosing struct's name.
+constructorDeclaration : 'new' IDENTIFIER '=' constructorExpression ';' ;
+constructorExpression : '{' constructorParameterList? '->' statement* '}' ;
+constructorParameterList : (constructorParameter ','?)+ ;
+constructorParameter : type '^'? bindingModifier? IDENTIFIER ;
+// ^ accepts an unfinished struct reference; ? independently permits null.
+// Only self may be read while incomplete; ^ arguments may be stored/forwarded.
+// A new result is incomplete iff an actual argument is. See construction-groups.md.
+
+// A method is an ordinary fixed function binding in a struct definition.
+// The compiler supplies self; it is not written in parameterList.
+// Function types and expressions both receive their implicit receiver here.
+methodDeclaration : 'val' bindingModifier? IDENTIFIER '=' functionExpression ';' ;
+
+declaration : declarationType binding (',' binding)* ;
+declarationType : type | 'var' | 'val' ;
+binding : bindingModifier? IDENTIFIER ('=' initializer)? ;
+bindingModifier : '!' | '~' ;
+// A declaration initializer consisting of the string "C" declares an extern
+// symbol: a function, or explicit numeric native storage. Ordinary strings
+// elsewhere are array-valued expressions.
+initializer : assignment ;
+
+// The prefix qualifies the named struct reference, not an enclosing array.
+// Each [] / [~] suffix qualifies its own array layer. ? requires a reference.
+type
+ : functionType
+ | primitiveType typeSuffix*
+ | accessModifier? typeName typeSuffix*
+ ;
+accessModifier : '!' | '~' ;
+typeSuffix : '?' | '[]' | '[~]' ;
+typeName : IDENTIFIER ('.' IDENTIFIER)* ;
+
+primitiveType
+ : 'int' | 'i8' | 'i16' | 'i32' | 'i64'
+ | 'u1' | 'u8' | 'u16' | 'u32' | 'byte' | 'bool'
+ | 'flt' | 'f32' | 'f64'
+ ;
+
+assignment : expression (assignmentOperator assignment)? ;
+assignmentOperator
+ : '=' | '+=' | '-=' | '*=' | '/=' | '&=' | '|=' | '^='
+ | '<<=' | '>>=' | '>>>='
+ ;
+
+expression : logicalExpression ('?' assignment (':' assignment)?)? ;
+
+// Both logical operators short-circuit and associate to the right here.
+logicalExpression : bitwiseExpression (('&&' | '||') logicalExpression)? ;
+
+bitwiseExpression
+ : equalityExpression (('&' | '|' | '^') equalityExpression)*
+ ;
+
+equalityExpression : comparisonExpression (('==' | '!=') comparisonExpression)* ;
+
+// Chained comparisons test adjacent operands and short-circuit. A chain must
+// keep its direction; equality has lower precedence and does not join a chain.
+comparisonExpression
+ : shiftExpression
+ ( (('<' | '<=') shiftExpression)+ | (('>' | '>=') shiftExpression)+ )?
+ ;
+
+shiftExpression
+ : additiveExpression (('<<' | '>>' | '>>>') additiveExpression)*
+ ;
+
+additiveExpression
+ : multiplicativeExpression (('+' | '-') multiplicativeExpression)*
+ ;
+
+multiplicativeExpression
+ : unaryExpression (('*' | '/') unaryExpression)*
+ ;
+
+unaryExpression
+ : ('-' | '!') unaryExpression
+ | updateOperator IDENTIFIER
+ | postfixExpression
+ ;
+
+// Prefix updates require a local name; postfix updates also allow fields
+// and array elements. All updates require an assignable operand.
+updateOperator : '++' | '--' ;
+postfixExpression : primaryExpression postfixSuffix* updateOperator? ;
+postfixSuffix : '.' IDENTIFIER | '[' assignment ']' | '#' | callSuffix | methodCallSuffix ;
+
+// For a fixed function-valued member, object.name(args) passes object as self.
+// This overlaps ordinary field selection followed by a call syntactically;
+// name/type resolution determines which call form applies.
+methodCallSuffix : '.' IDENTIFIER callSuffix ;
+
+primaryExpression
+ : INTEGER_LITERAL
+ | FLOAT_LITERAL
+ | STRING_LITERAL
+ | CHARACTER_LITERAL
+ | 'true'
+ | 'false'
+ | 'null'
+ | IDENTIFIER
+ | '(' assignment ')'
+ | newExpression
+ | functionExpression
+ ;
+
+// A function is an expression bound with an ordinary declaration.
+// Its last statement supplies the implicit result; return can exit earlier.
+functionExpression : '{' parameterList? '->' statement* '}' ;
+parameterList : (parameter ','?)+ ;
+parameter : type bindingModifier? IDENTIFIER ;
+
+// Function types have unnamed, space-separated argument types.
+// {int} is the zero-argument type; its function expression still uses ->.
+functionType
+ : '{' type+ '->' type '}' '?'?
+ | '{' type '}' '?'?
+ ;
+
+callSuffix : '(' argumentList? ')' ;
+argumentList : assignment (',' assignment)* ','? ;
+
+// Allocation invokes the declared constructor; inline initializer blocks from
+// earlier chapters are replaced by constructor arguments.
+newExpression : 'new' type ('[' assignment ']' | callSuffix)? ;
+
+INTEGER_LITERAL : [1-9] DIGIT* | '0' [0-7]* | '0' [xX] HEX_DIGIT+ ;
+FLOAT_LITERAL : DIGIT+ ('.' DIGIT* ('e' DIGIT+)? | 'e' '-'? DIGIT+) ;
+STRING_LITERAL : '"' (ESCAPE | ~["\\])* '"' ;
+CHARACTER_LITERAL : '\'' (ESCAPE | ~['\\]) '\'' ;
+fragment ESCAPE : '\\' [0ntr\\'"] ;
+IDENTIFIER : NON_DIGIT (NON_DIGIT | DIGIT)* ;
+fragment NON_DIGIT : [a-zA-Z_] ;
+fragment DIGIT : [0-9] ;
+fragment HEX_DIGIT : [0-9a-fA-F] ;
+WHITESPACE : [ \t\r\n]+ -> skip ;
+LINE_COMMENT : '//' ~[\r\n]* -> skip ;
+BLOCK_COMMENT : '/*' .*? '*/' -> skip ;
+```
diff --git a/docs/chapter31/31-grammar.md b/docs/chapter31/31-grammar.md
new file mode 100644
index 00000000..9e199d03
--- /dev/null
+++ b/docs/chapter31/31-grammar.md
@@ -0,0 +1,266 @@
+# Grammar for Chapter 31
+
+English | [日本語](31-grammar.ja.md)
+
+The handwritten recursive-descent implementation lives in
+[`com.seaofnodes.simple.parser`](../../src/main/java/com/seaofnodes/simple/parser/).
+The production-to-code map below the grammar describes where syntax ends and
+name resolution or graph construction begins. This grammar documents the
+language; it is not input to a parser generator.
+
+`int` is an alias for `i32`; `i64` explicitly selects 64-bit integer storage.
+This alias does not change literal inference or intermediate arithmetic.
+
+Integer literals use decimal (`42`), leading-zero octal (`052`), or hexadecimal
+(`0x2a`, `0X2A`). Octal digits are 0–7; `08` and `09` are errors. Hexadecimal
+and octal literals can spell any 64-bit bit pattern: the high bit gives the
+usual signed value, so `0xffffffffffffffff` is -1. Decimal literals retain
+their signed 64-bit limit. Floating literals remain decimal, including forms
+such as `012.5` and `012f`. A radix prefix does not change integer inference
+or storage width.
+
+```antlrv4
+grammar SimpleLanguage;
+
+// Name lookup, assignable operands, type compatibility, and access permissions
+// are checked by the compiler in addition to these syntax rules.
+// A file is a compilation unit; its path supplies its namespace.
+// Qualified names resolve nested types and other units without an import keyword.
+program : statement* EOF ;
+
+block : '{' statement* '}' ;
+
+statement
+ : block
+ | returnStatement
+ | ifStatement
+ | whileStatement
+ | forStatement
+ | breakStatement
+ | continueStatement
+ | structDeclaration
+ | declaration ';'
+ | assignment ';'
+ | ';'
+ ;
+
+returnStatement : 'return' assignment ';' ;
+ifStatement : 'if' '(' assignment ')' statement ('else' statement)? ;
+whileStatement : 'while' '(' assignment ')' statement ;
+breakStatement : 'break' ';' ;
+continueStatement : 'continue' ';' ;
+
+forStatement
+ : 'for' '(' (declaration | assignment)? ';' assignment? ';' assignment? ')' statement
+ ;
+
+structDeclaration : 'struct' IDENTIFIER '{' structMember* '}' ';' ;
+structMember : constructorDeclaration | methodDeclaration | statement ;
+
+// The constructor name must match the enclosing struct's name.
+constructorDeclaration : 'new' IDENTIFIER '=' constructorExpression ';' ;
+constructorExpression : '{' constructorParameterList? '->' statement* '}' ;
+constructorParameterList : (constructorParameter ','?)+ ;
+constructorParameter : type '^'? bindingModifier? IDENTIFIER ;
+// ^ accepts an unfinished struct reference; ? independently permits null.
+// Only self may be read while incomplete; ^ arguments may be stored/forwarded.
+// A new result is incomplete iff an actual argument is. See construction-groups.md.
+
+// A method is an ordinary fixed function binding in a struct definition.
+// The compiler supplies self; it is not written in parameterList.
+// Function types and expressions both receive their implicit receiver here.
+methodDeclaration : 'val' bindingModifier? memberName '=' functionExpression ';' ;
+memberName : IDENTIFIER | primitiveType ;
+
+declaration : declarationType binding (',' binding)* ;
+declarationType : type | 'var' | 'val' ;
+binding : bindingModifier? IDENTIFIER ('=' initializer)? ;
+// At class/struct member scope, memberName also permits primitive type names.
+// Ordinary locals and parameters still require a non-keyword IDENTIFIER.
+bindingModifier : '!' | '~' ;
+// A declaration initializer consisting of the string "C" declares an extern
+// symbol: a function, or explicit numeric native storage. Ordinary strings
+// elsewhere are array-valued expressions.
+initializer : assignment ;
+
+// The prefix qualifies the named struct reference, not an enclosing array.
+// Each [] / [~] suffix qualifies its own array layer. ? requires a reference.
+type
+ : functionType
+ | primitiveType typeSuffix*
+ | accessModifier? typeName typeSuffix*
+ ;
+accessModifier : '!' | '~' ;
+typeSuffix : '?' | '[]' | '[~]' ;
+typeName : IDENTIFIER ('.' IDENTIFIER)* ;
+
+primitiveType
+ : 'int' | 'i8' | 'i16' | 'i32' | 'i64'
+ | 'u1' | 'u8' | 'u16' | 'u32' | 'byte' | 'bool'
+ | 'flt' | 'f32' | 'f64'
+ ;
+
+assignment : expression (assignmentOperator assignment)? ;
+assignmentOperator
+ : '=' | '+=' | '-=' | '*=' | '/=' | '&=' | '|=' | '^='
+ | '<<=' | '>>=' | '>>>='
+ ;
+
+expression : logicalExpression ('?' assignment (':' assignment)?)? ;
+
+// Both logical operators short-circuit and associate to the right here.
+logicalExpression : bitwiseExpression (('&&' | '||') logicalExpression)? ;
+
+bitwiseExpression
+ : equalityExpression (('&' | '|' | '^') equalityExpression)*
+ ;
+
+equalityExpression : comparisonExpression (('==' | '!=') comparisonExpression)* ;
+
+// Chained comparisons test adjacent operands and short-circuit. A chain must
+// keep its direction; equality has lower precedence and does not join a chain.
+comparisonExpression
+ : shiftExpression
+ ( (('<' | '<=') shiftExpression)+ | (('>' | '>=') shiftExpression)+ )?
+ ;
+
+shiftExpression
+ : additiveExpression (('<<' | '>>' | '>>>') additiveExpression)*
+ ;
+
+additiveExpression
+ : multiplicativeExpression (('+' | '-') multiplicativeExpression)*
+ ;
+
+multiplicativeExpression
+ : unaryExpression (('*' | '/') unaryExpression)*
+ ;
+
+unaryExpression
+ : ('-' | '!') unaryExpression
+ | updateOperator IDENTIFIER
+ | postfixExpression
+ ;
+
+// Prefix updates require a local name; postfix updates also allow fields
+// and array elements. All updates require an assignable operand.
+updateOperator : '++' | '--' ;
+postfixExpression : primaryExpression postfixSuffix* updateOperator? ;
+postfixSuffix : '.' memberName | '[' assignment ']' | '#' | callSuffix | methodCallSuffix ;
+
+// For a fixed function-valued member, object.name(args) passes object as self.
+// This overlaps ordinary field selection followed by a call syntactically;
+// name/type resolution determines which call form applies.
+methodCallSuffix : '.' memberName callSuffix ;
+
+primaryExpression
+ : INTEGER_LITERAL
+ | FLOAT_LITERAL
+ | stringExpression
+ | CHARACTER_LITERAL
+ | 'true'
+ | 'false'
+ | 'null'
+ | IDENTIFIER
+ | '(' assignment ')'
+ | newExpression
+ | functionExpression
+ ;
+
+// A function is an expression bound with an ordinary declaration.
+// Its last statement supplies the implicit result; return can exit earlier.
+functionExpression : '{' parameterList? '->' statement* '}' ;
+parameterList : (parameter ','?)+ ;
+parameter : type bindingModifier? IDENTIFIER ;
+
+// Function types have unnamed, space-separated argument types.
+// {int} is the zero-argument type; its function expression still uses ->.
+functionType
+ : '{' type+ '->' type '}' '?'?
+ | '{' type '}' '?'?
+ ;
+
+callSuffix : '(' argumentList? ')' ;
+argumentList : assignment (',' assignment)* ','? ;
+
+// Allocation invokes the declared constructor; inline initializer blocks from
+// earlier chapters are replaced by constructor arguments.
+newExpression : 'new' type ('[' assignment ']' | callSuffix)? ;
+
+INTEGER_LITERAL : [1-9] DIGIT* | '0' [0-7]* | '0' [xX] HEX_DIGIT+ ;
+// The f suffix also accepts an integer-shaped token, e.g. 12f.
+FLOAT_LITERAL : DIGIT+ ('.' DIGIT* ('e' DIGIT+)? | 'e' '-'? DIGIT+) 'f'?
+ | DIGIT+ 'f' ;
+// String text uses a lexical mode: whitespace/comments are literal here.
+// Interpolation re-enters the ordinary expression grammar, recursively.
+stringExpression : '"' (STRING_TEXT | ESCAPE | '%%' | interpolation)* '"' ;
+interpolation : '%' format? '(' assignment ')' ;
+format : FORMAT_FLAG* FORMAT_WIDTH? ('.' FORMAT_WIDTH?)? FORMAT_KIND TIME_STYLE? ;
+// Flags: - + space # 0. Width/precision: decimal digits, no expressions.
+// Kinds: d i u o x X f F e E g G a A c s b t.
+// TIME_STYLE: F r R M D T, allowed only after t; default F (ISO UTC).
+// Time styles: ISO, 12-hour, 24-hour, elapsed MM:SS.mmm, DD/MM/YY, HH:MM:SS.
+// Duplicate/inapplicable flags and precision on c/b/t are rejected.
+// Time accepts width and left alignment only; see time.md.
+// STRING_TEXT excludes double quote, backslash, and percent.
+CHARACTER_LITERAL : '\'' (ESCAPE | ~['\\]) '\'' ;
+fragment ESCAPE : '\\' [0ntr\\'"%] ;
+IDENTIFIER : NON_DIGIT (NON_DIGIT | DIGIT)* ;
+fragment NON_DIGIT : [a-zA-Z_] ;
+fragment DIGIT : [0-9] ;
+fragment HEX_DIGIT : [0-9a-fA-F] ;
+WHITESPACE : [ \t\r\n]+ -> skip ;
+LINE_COMMENT : '//' ~[\r\n]* -> skip ;
+BLOCK_COMMENT : '/*' .*? '*/' -> skip ;
+```
+
+## Reading the parser alongside the grammar
+
+All paths below are within `src/main/java/com/seaofnodes/simple/parser/`.
+The components share one `Parser` instance containing the cursor, active scope,
+compilation unit, and graph utilities. They are package-private collaborators;
+there is no inheritance chain, AST, or additional compiler pass.
+
+| Productions | Implementation |
+| --- | --- |
+| `program` | [`Parser.parse`](../../src/main/java/com/seaofnodes/simple/parser/Parser.java): establish the source-unit scope, parse its initializer, resolve remaining file names, publish its class |
+| `statement`, `block`, loops, jumps, `returnStatement` | [`Statements`](../../src/main/java/com/seaofnodes/simple/parser/Statements.java), starting at `parseStatement` |
+| `declaration`, `binding`, `bindingModifier` | [`Declarations`](../../src/main/java/com/seaofnodes/simple/parser/Declarations.java): declaration/expression lookahead, then each binding and initializer |
+| `structDeclaration`, `constructorDeclaration` | [`Structs`](../../src/main/java/com/seaofnodes/simple/parser/Structs.java), starting at `parseStruct` and `parseConstructorDeclaration`; field discovery and initialization checks follow these entry points |
+| `type`, `typeName`, `functionType` | [`Types`](../../src/main/java/com/seaofnodes/simple/parser/Types.java): `parseType` and `parseFunctionType`; qualified-name lookup lives in `typeName`, `dottedName`, and `rootedName` |
+| `assignment` through `primaryExpression` | [`Expressions`](../../src/main/java/com/seaofnodes/simple/parser/Expressions.java): `parseAssignment`, `parseExpression`, `parseLogical`, `parseBitwise`, `parseEquality`, `parseComparison`, `parseShift`, `parseAddition`, `parseMultiplication`, `parseUnary`, `parsePrimary` |
+| `postfixExpression`, member selection and updates | `Expressions.parsePostfix` / `parsePostfixMethod` dispatch to [`References.parseField`](../../src/main/java/com/seaofnodes/simple/parser/References.java); `References.parseName` handles bare names, implicit receivers, and forward references |
+| `functionExpression`, `parameterList`, calls, `argumentList` | [`Functions`](../../src/main/java/com/seaofnodes/simple/parser/Functions.java): `parseFunction`, `parseConstructor`, shared `parameters` and `arguments`, then `parseBody` |
+| `newExpression` | [`Allocations.parseNew`](../../src/main/java/com/seaofnodes/simple/parser/Allocations.java); the allocation-helper graph builder follows the expression routines |
+| `stringExpression`, `interpolation` | [`Strings.parse`](../../src/main/java/com/seaofnodes/simple/parser/Strings.java), using `Lexer.stringPart` / `stringFormat`; normal expression parsing resumes inside each interpolation |
+| Literals, identifiers, comments, token matching | [`Lexer`](../../src/main/java/com/seaofnodes/simple/parser/Lexer.java); it also supplies source-location snapshots used by diagnostics and serialized IR |
+
+`ControlFlow` shares guarded scope merging between `if`, `?:`, `&&`, and `||`.
+`Conversions` shares binding, field, and result conversions. These
+operations are compiler semantics rather than additional grammar productions.
+`Parser` retains the type registry and the small control/memory/peephole helpers
+used by several productions and by the rest of the compiler.
+
+There are a few deliberate differences between a syntax-only parser and this
+one-pass IR builder:
+
+- A statement beginning with `{` might be a block or a function-type binding.
+ `Declarations` and `Types` use speculative parsing and cursor restore;
+ qualified type lookup also stops before a suffix that belongs to an expression.
+- Bare assignment, field assignment, and compound updates share the grammar's
+ precedence but use different IR paths. `References` decides between an SSA
+ local, a constructor field's local value, and an actual memory access. A
+ function-valued field may also supply an implicit receiver to a call.
+- `for` updates are scanned first and parsed after the body, where their effects
+ belong. Explicit constructor bodies are scanned first and parsed after field
+ discovery, so later fields have local slots. Both use `Lexer.skipTo`, which
+ ignores delimiters inside comments and quoted text.
+- `Structs.parseInitializer` parses a file or struct body as a function while
+ discovering fields. `Functions.parseBody` still owns function scope/return
+ construction; moving it does not change constructor or memory semantics.
+
+The syntax chart does not describe all name/type restrictions. In particular,
+prefix updates require an already-known non-pointer binding, and a private-class
+privacy policy is separate from recognizing a qualified type name. The existing
+same-named function binding inside a struct is also recognized as a constructor;
+`new Name = { ... };` is the explicit constructor spelling above.
diff --git a/docs/chapter31/README.ja.md b/docs/chapter31/README.ja.md
new file mode 100644
index 00000000..eaa11cd1
--- /dev/null
+++ b/docs/chapter31/README.ja.md
@@ -0,0 +1,20 @@
+# 第31章:ソフトウェア描画とグラフィカルゲーム
+
+[English](README.md) | 日本語
+
+[前の章:第30章 — テキスト整形と診断](../chapter30/README.ja.md)
+
+第30章で完成したコンパイラと標準ライブラリを出発点とする章です。
+Simple で描画する `sys.draw.Canvas` と、MiniFB を使うオプションの
+ウィンドウ・入力 API `sys.gfx` を使って、グラフィカルな三目並べを実装します。
+矩形、円、太い線、色、ビットマップ文字を扱えます。
+詳細は[英語版の描画ライブラリとゲームの説明](drawing.md)を参照してください。
+通常のビルドとテストに MiniFB や画面表示は必要ありません。
+
+```sh
+make -C chapter31 run-graphical-tictactoe CTAGS=
+```
+
+このスナップショットの[文法](31-grammar.ja.md)と
+[実行可能な例](examples/)を用意しています。
+ビルド手順は[英語版](README.md)を参照してください。
diff --git a/docs/chapter31/README.md b/docs/chapter31/README.md
new file mode 100644
index 00000000..ef6b0cdc
--- /dev/null
+++ b/docs/chapter31/README.md
@@ -0,0 +1,62 @@
+# Chapter 31: Software Drawing, Time, and Graphical Games
+
+English | [日本語](README.ja.md)
+
+[Previous: Chapter 30 — Text Formatting and Diagnostics](../chapter30/README.md)
+
+Small graphical games drive this chapter's language and library work, starting
+with a pixel window for a Simple-written 2-D graphics library. MiniFB supplies
+the optional native window/input backend; drawing stays in Simple.
+
+The [drawing library](drawing.md) provides a pixel canvas, colors,
+rectangles, circles, thick lines, and bitmap labels. The
+[graphical tic-tac-toe game](examples/TicTacToeGraphical.smp) uses it for
+mouse/keyboard play against the terminal game's CPU strategy.
+The optional [audio library](audio.md) adds soft move sounds and rising
+or falling win/loss cues, played in the background by miniaudio.
+Hexadecimal colors (`0xe47b57`) and leading-zero octal font masks (`025755`)
+are supported by this chapter's integer literal syntax.
+
+The [time library](time.md) adds millisecond clocks, calendar conversion,
+absolute ISO parsing, built-in time formatting, sleeps, and cooperative timers.
+The [digital and analog clock](examples/Clock.smp) demonstrates single-threaded
+animation and the reusable `sys.draw.Button` widget:
+`make -C chapter31 run-clock CTAGS=`. Click its button or press Space to switch
+between green seven-segment digits and an analog dial.
+
+```sh
+make -C chapter31 libs CTAGS= # Once while online (also: init or lib).
+make -C chapter31 run-graphical-tictactoe CTAGS=
+```
+
+This explicitly builds the optional graphics/audio backends and opens a window. Use
+`graphical-tictactoe` instead to build the executable without starting it or
+requiring MiniFB.
+Dependencies stay cached under `chapter31/lib`, including across `make clean`.
+Only explicit `libs`/`init`/`lib` setup targets access the internet; other
+targets use local files and fail promptly if something needs downloading.
+
+The default build and test suite need no graphics dependencies. See
+[optional graphics](graphics.md) for building MiniFB, running the pixel
+example, and handling a missing backend. `make tests_nographics CTAGS=` runs
+all ordinary tests with graphics explicitly disabled.
+
+The inherited language and library are described in [Chapter 30](../chapter30/README.md).
+The [grammar and code map](31-grammar.md),
+[source layout](../../src/main/java/com/seaofnodes/simple/README.md), and
+[runnable examples](examples/) describe this snapshot.
+
+From the repository root:
+
+```sh
+make lib tests release CHAPTERS=chapter31 CTAGS=
+make -C chapter31 tictactoe CTAGS=
+```
+
+The game binary is `chapter31/build/examples/x86_64_v2_win64/TicTacToe.exe`
+on Windows and `chapter31/build/examples/x86_64_v2_SystemV/TicTacToe` on Linux.
+For a WSL build in the same checkout, use `CLZDIR=build/classes-linux` to keep
+Linux Java outputs separate from Windows outputs.
+
+IntelliJ has a `chapter31` module and a **chapter31 tests** run configuration.
+Inherited Java test names retain their historical chapter numbers.
diff --git a/docs/chapter31/audio.md b/docs/chapter31/audio.md
new file mode 100644
index 00000000..30817012
--- /dev/null
+++ b/docs/chapter31/audio.md
@@ -0,0 +1,62 @@
+# Optional background audio
+
+`sys.audio` uses [miniaudio](https://github.com/mackron/miniaudio) through an
+optional native C backend. Playback runs on its own thread; the game keeps
+processing input and drawing. No Python, CMake, codec packages, or sound files
+are needed. Default builds/tests never download miniaudio or open a device.
+
+From `chapter31`:
+
+```sh
+make libs CTAGS= # Once while online, or use make init.
+make audio CTAGS=
+make run-graphical-tictactoe CTAGS=
+```
+
+The last command builds both optional backends and runs the game. Accepted
+moves get a quiet 70ms sine boop. A player win gets a 480ms rising C-E-G
+celebration; a CPU win reverses the notes. Invalid input and occupied squares
+are silent. Replay stops any previous cue. Win/loss cues replace the ordinary
+move boop; draws use the ordinary boop.
+
+For direct execution in PowerShell, alongside `SIMPLE_MINIFB`:
+
+```powershell
+$env:SIMPLE_MINIAUDIO = (Resolve-Path build/release/x86_64_v2_win64/simple_miniaudio.dll).Path
+.\build\examples\x86_64_v2_win64\TicTacToeGraphical.exe
+```
+
+Linux uses `libsimple_miniaudio.so` in the corresponding release directory.
+`SIMPLE_MINIAUDIO` must name the full backend path. Unset it or set it to `off`
+for silent play. An unavailable audio device returns `ERROR` and the game
+continues. Audio and graphics can be configured independently.
+
+| Operation | Meaning |
+| --- | --- |
+| `open()` | Open output and generate built-in sounds; `OK` (0) or `ERROR` (-1). Repeated open is safe. |
+| `boop()`, `win()`, `lose()` | Play a built-in cue; same as `play(BOOP/WIN/LOSE)`. |
+| `load(samples)` | Copy `i16[~]` mono PCM at `RATE` (48000Hz); return handle or `ERROR`. |
+| `play(handle)` | Start/restart, replacing the current sound. Return `OK` or `ERROR`. |
+| `stop()` | Stop playback; safe before open/after close. |
+| `playing()` | Whether samples remain to submit; final device buffering may remain. |
+| `close()` | Join the audio thread and free device/buffers; safe to repeat. |
+
+All calls belong on the main/game thread. Load custom sounds at startup:
+there are 28 custom slots, each up to ten seconds, retained until close.
+Custom handles must be reloaded after close/reopen. Signed samples range
+from -32768 to 32767; quiet effects should use much smaller amplitudes.
+Native code copies the array and never retains a Simple heap pointer or calls
+Simple from the audio thread. Playback itself neither allocates nor waits for
+the sound duration. This first interface plays one sound at a time.
+
+`audio.mk` pins miniaudio 0.11.23, cached under `lib/miniaudio-0.11.23/` by
+`make libs` (or `init`; `lib` remains a setup alias). Only these explicit setup
+targets can download dependencies. All builds, runs, and tests use local
+copies, surviving `make clean`; missing cache entries fail promptly with setup
+instructions. Windows uses the existing MinGW-w64 compiler;
+Linux uses GCC and system pthread/math/dl libraries. No audio development
+headers need installing. The upstream header includes its public-domain and
+MIT-0 license options, copied beside the backend as `miniaudio-LICENSE`.
+`make test-audio CTAGS=` builds the backend checks from the local cache
+and runs a real audio thread with miniaudio's silent null
+device; normal tests exercise the loader and game without hardware.
diff --git a/docs/chapter31/construction-groups.md b/docs/chapter31/construction-groups.md
new file mode 100644
index 00000000..197a6082
--- /dev/null
+++ b/docs/chapter31/construction-groups.md
@@ -0,0 +1,241 @@
+# Construction: field types and incomplete references
+
+Instance constructors use ordinary field Loads and Stores. There are two checks:
+whether a field has a value, and whether an object reference is usable outside
+construction. Neither requires a collection of constructor-group identities.
+
+## Field initialization
+
+New produces private `TypeMem` containing the object's `TypeStruct`, with
+`TypeScalar.BOT` for fresh fields. Defaults emit ordinary Stores: zero for an
+ordinary integer, null for a nullable pointer, no Store for a required field.
+An assignment strongly updates its field in private memory. Phi meets the
+incoming memories; a missing live arm survives because `BOT.meet(7) == BOT`.
+An initialized unknown integer has `TypeInteger.BOT`, not `TypeScalar.BOT`.
+Arrays retain their language-level zero filling.
+
+One `#selfMem` binding carries this memory through scopes and returns. A Load
+checks its incoming field type. Constructor completion checks the merged Return
+memory; the explicit constructor receives the declaration initializer's merged
+result, including early exits. There is no backwards initialization query,
+per-field parser state, or store-all instance exit.
+
+The existing Iter/Opto passes propagate these types; TypeCheck reports errors.
+There is no extra construction type solve or retained source-use list. An
+initialized field carried unchanged around a loop needs the optimistic SCCP
+solution. Numeric fields in loop memory widen as scalar loop values do.
+Arithmetic, conversions, and numeric Stores preserve Scalar.BOT, so a live bad
+read cannot disappear merely because it is multiplied by zero. Genuinely unused
+reads may be removed by DCE.
+
+The allocator's ConstructNode retains the constructor's final private memory
+for its completion check. TypeCheck gathers these nodes during its existing
+error walk and removes checked boundaries before lowering. The pass removal
+exposes known failures; see [the late-check notes](deferred-construction.md).
+
+Internal construction memory parameters use actual allocation/initializer call
+edges; the hypothetical external caller does not supply their memory. They
+retain their memory family when there are no live callers. Function-valued
+fields retain their declared signatures in private summaries, avoiding repeated
+unfolding of a constructor whose returned memory contains its own function field.
+Class singleton initialization keeps its older store-at-exit implementation.
+
+## Partial references and readable fields
+
+`self` and incoming `C ^arg` parameters are incomplete references. `C? ^arg`
+also accepts null. Ordinary functions and constructors accept the qualifier on
+struct parameters; arrays cannot be qualified this way.
+
+- An allocation result is incomplete if any actual argument is incomplete.
+- With only completed arguments, including null, the result is complete.
+- An incomplete reference may be stored into self or passed to a `^` parameter.
+- Ordinary calls and stores into other objects require completed references.
+- A borrowed partial can read fields its incoming type proves initialized.
+ It cannot write fields, even non-finals. Exact local aliases of self retain
+ the original constructor's access to its current private memory.
+- An object-reference field read through a partial is conservatively
+ incomplete, with no initialized-field guarantees for its referent. There is
+ no inference of initialized-field requirements on `^` arguments.
+ Arrays are already initialized and cannot receive
+ incomplete elements, so an initialized array field can be used normally.
+
+For example:
+
+```simple
+struct Child {
+ Test.Parent? parent;
+ new Child = { Test.Parent? ^par -> parent = par; };
+};
+struct Parent {
+ Child child;
+ int~ payload;
+ new Parent = { int n ->
+ child = new Child(self); // Incomplete result: self is incomplete.
+ // Retention does not authorize reading parent.payload through child.
+ payload = n;
+ };
+};
+val parent = new Parent(arg);
+val local = new Child(parent); // Complete argument, complete result.
+return local.parent==parent; // Lookup is allowed.
+```
+
+Here `Test` names the source unit. After the root Parent constructor completes,
+the entire cycle is usable: all members have initialized their own fields, and
+none could expose an incomplete reference to ordinary code during construction.
+The Child constructor still treats its `^par` as incomplete when the actual
+argument is complete. This public constructor also has unknown callers, whose
+partial arguments promise no initialized fields, so `par.payload` is unreadable.
+
+## Forward field views
+
+At a use of self, `InitViewNode` combines the pointer with that program point's
+private memory. Its TypeMemPtr contains declared types for initialized fields
+and Scalar.BOT for missing fields. The node retains the declaration separately
+from the incoming flow shape, so an exact self alias captured before a Store
+can receive a fresh view afterward. Earlier calls retain their earlier views.
+
+For example, a private helper can read `x` while `y` is still unset:
+
+```simple
+struct _C {
+ int~ x;
+ int~ y;
+ new _C = { int n -> x=n; y=_read(self); };
+};
+val _read = { _C ^p -> return p.x; };
+return new _C(arg).y;
+```
+
+Parm meets the incoming shapes using the normal type flow. If any live caller
+lacks `x`, Scalar.BOT survives and the Load reports the missing initialization.
+Unknown callers supply an empty field promise. Parsing must also start borrowed
+parameters at that bound: otherwise early folding of `p.x*0` could hide a bad
+read before SCCP. The hidden constructor receiver retains its declaration;
+its private memory supplies its read checks and precise field updates.
+
+Values still come from normal memory. Before a call borrowing self, EscapeNode
+borrow slices carry the current constructor Stores onto the ordinary call
+memory edge. These slices are aliasable and do not publish the private identity
+or its fields into the global escape sets. No hidden partial-memory arguments,
+field bitsets, additional passes, or recursive flow queries are introduced.
+
+InitView folds before TypeCheck when its input already has the same type and
+retains a structural partial view. Nested partial-only Construct wrappers also
+collapse. A Parm's current partial type alone is insufficient: inlining may
+later substitute a complete actual argument, which must not grant the borrowed
+parameter permission to write or publish that object. The completion form of
+Construct already folds once its memory proves initialization and its result
+type matches its input.
+
+TypeCheck checks the consumers and erases remaining InitViews along with the
+checked Construct boundaries in its existing walk. A surviving field view is
+not necessarily erroneous: a reader may need only the initialized subset.
+Construct remains necessary for
+final-field completion and for the partial qualifier of each source `new`.
+Alias Phis and nested reference loads are conservative; they do not acquire
+the original constructor's write permission. This prototype adds no general
+ban on overlapping allocations of the same class: only the owning receiver
+uses private memory, while borrowed reads use aliasable memory.
+
+## Aliases and loops
+
+Incomplete is a property of a value, not just the current contents of a parser
+Var. Consider `while (n--) { use(p); p = self; }`: the backedge introduces an
+incomplete value after `use(p)` has been parsed. `TypeMemPtr._partial` carries
+that restriction through ordinary forward typing. It is an independent
+two-point lattice: meet ORs the restriction and dual complements it. Copies,
+conversions, Stores, and Phis preserve it; a merge is incomplete if any live
+input is incomplete. A `^` formal stays incomplete even when its known callers
+are complete. The receiver's private memory identifies the own-self exception;
+another incomplete pointer of the same class has no such permission.
+
+A small `ConstructNode` wraps each source `new`. Its runtime value is the
+allocator result; its type adds the OR of that call's actual argument qualifiers.
+This distinguishes `new Child(self)` from `new Child(null)` even when both call
+the same constructor. Looking only at the shared callee Return would lose this
+distinction. The node disappears after TypeCheck, before lowering.
+
+A completed receiver gives a completed view of its pointer fields. Construction
+may retain incomplete references but cannot publish them, so reaching the root
+`new` boundary with complete arguments makes the entire reachable cycle usable.
+There is no group identity or traversal to mark members complete. Conversely,
+object-reference fields read through incomplete self remain conservative, even
+if the particular stored reference was complete.
+
+The existing optimistic SCCP solve also handles qualifier cycles. For
+`p = null; while (n--) p = new Link(p);`, no input introduces incompleteness,
+so `p` stays complete and a subsequent field read is allowed. A backedge carrying
+self instead makes the Phi and its uses incomplete.
+
+`Construction` selects private self memory during parsing; it retains no
+source-use lists or flow facts and performs no recursive Load/Phi/Call query. The old
+root and allocation bitsets are gone. There are no field-requirement sets,
+hidden `^` memory arguments, or runtime group objects.
+
+`PartialReadTest` exercises field reads, missing fields, forwarding, merged
+callers, loops, exact aliases, constructor retention, and borrowed write and
+publication restrictions. `ConstructionGroupTest` exercises cycles, complete/null arguments, prohibited
+lookups/publication, aliases, branch merges, complete and incomplete loop
+backedges, and declared restrictions with only complete callers, including an
+uninlined constructor through machine encoding. `ConstructorCompletionTest`,
+`FinalConstructionTest`, and `BoundaryTest` exercise field-memory semantics.
+The former inferred-requirement litmus tests are preserved, explicitly deferred,
+in `ConstructionRequirementsTest`. Separate compilation of `^` functions is
+still deliberately unsupported. The pointer qualifier has an object-file
+representation, but importing and checking the full construction contract is
+outside this experiment. Rebuild chapter 29 object files after the type-format
+change.
+
+## Deferred field-aware contracts (2026-11-07)
+
+Decision: do not implement inferred contracts now. Cliff considers the required
+infrastructure too large for the feature alone; revisit when a general
+backwards/liveness flow is justified, potentially for memory management.
+The later forward-field-view prototype above does not implement this contract
+discovery proposal. Separate compilation of `^` interfaces remains rejected.
+
+The intended extension would let functions and constructors receive partially
+initialized objects, read initialized fields, retain partial references with
+their restrictions, and write non-final fields. Only the original constructor
+would retain permission to initialize/reassign its own final fields; passing a
+pointer must not pass that permission. Final-field reads during construction
+would not establish value stability against later writes by that constructor.
+
+The proposed contract representation uses normal types, not a separate field
+bitset. For a function reading only `P.pi`, its unknown-caller default would be
+schematically `Partial{pi:declared-pi-type, name:TypeScalar.BOT}`. Scalar.BOT
+means no initialization guarantee, not a requirement that the caller leave the
+field unset. Required fields receive their declared types, covering every legal
+external caller. MEET with actual arguments preserves those guarantees only
+when the callers satisfy them; extra initialized fields supplied by locals do
+not strengthen the body beyond the external contract. TypeStruct/Field already
+meet field contents, and nested/cyclic types can represent nested contracts.
+TOP is not the missing-initialization marker.
+
+Cliff proposed discovering conservative, context-insensitive requirements after
+Iter and before SCCP. Freeze the resulting default argument types on functions;
+SCCP consumes them without refining the contracts. Reads on branches SCCP later
+eliminates may still impose requirements, as may reads following assignments.
+That rejection of some valid programs is acceptable for an opt-in `^` feature.
+Combine compatible requirement shapes with JOIN; combine possible caller states
+with MEET. Keep the contract distinct from the merged Parm type, and check each
+actual argument against it for a call-site diagnostic such as
+"foo requires Partial.pi to be initialized". Serialize contracts with declaration
+metadata so checking imported calls does not require loading bodies.
+
+The complication is discovering and propagating those contracts. Local SSA
+aliases share values; Phi demands reach every input. A demand on a loaded field
+becomes a nested receiver requirement. Calls substitute actual arguments for
+formals, and recursive forwarding needs a convergent propagation rule. Cyclic
+types represent recursive requirements but do not by themselves prevent a
+discovery algorithm from unfolding progressively deeper paths. Indirect calls
+need contracts available through their callable interfaces; returns need usable
+guarantees without retroactively strengthening an exported contract for a client.
+Stored references and helper writes also require a coherent account of private
+construction memory and object identity; that discussion was deliberately left
+unfinished. None of this requires H-M or bidirectional type inference, but it
+does require a substantial backwards demand analysis to handle well.
+
+The ignored ConstructionRequirementsTest retains useful litmus cases, not an
+approved implementation plan. Do not restart this work without a new request.
diff --git a/docs/chapter31/deferred-construction.md b/docs/chapter31/deferred-construction.md
new file mode 100644
index 00000000..104ab9e9
--- /dev/null
+++ b/docs/chapter31/deferred-construction.md
@@ -0,0 +1,385 @@
+# Deferring construction checks: experiment
+
+The [escape-flow continuation](escape-flow.md) supersedes the frozen-public
+fallback and remaining recursive-test failures described later in these notes.
+All four recursive examples now pass their original printed-IR expectations.
+The older audit below records the evidence that led to this change.
+
+The extra construction pass is removed from the working implementation.
+`Construction.check()`, its retained source-use lists, `Iter.types()`, and the
+separate constructor-Return walk are gone. Errors now belong to the existing
+TypeCheck walk; ConstructNode retains final private memory for completion checks.
+No additional whole-graph pass was added. Constructor rejection tests remain active.
+
+## Constant folding
+
+`TypeScalar.BOT` is not an initialized integer. Arithmetic, comparisons,
+negation, numeric conversions, and typed Stores must preserve it rather than
+manufacturing an integer or floating-point result. In particular, `x*0` and
+`x==x` cannot become constants while `x` has this type. An initialized unknown
+integer still permits those folds.
+
+The scan found and changed these related cases:
+
+- Multiplication by zero now folds in `compute`, after checking numeric inputs.
+ Integer strength reduction also waits for integer operands; an unfinished
+ loop Phi could eventually become a float.
+- Same-input comparisons fold in `compute`. Floating comparisons keep NaN
+ semantics; `x==x` is not necessarily true. The integer range implementation
+ of `!=` also had the equality answers reversed.
+- Arithmetic pushed through Phis uses each copied operation's `compute`,
+ including floating-point constants, instead of an unchecked integer cast.
+- Known array length offsets and element shifts fold in
+ `ConFldOffNode.compute`, rather than its `idealize`.
+- `Not`, unary minus, conversions, and Stores preserve unknown initialization.
+ `RoundF32` already passed that type through.
+
+This does not ban creating constant *operands* in rewrites such as `x*8` to
+`x<<3`. Memory forwarding still has cases that return a stored constant or an
+array's zero-filled element; these were inspected but not rewritten into a new
+memory analysis. `Load.idealize` retains a `Scalar.BOT` load.
+
+The changes exposed a rejected-Phi-fold worklist cycle. Factoring
+`Phi(bool & 7, integer & bool)` widens the result from `bool` to `[0-7]` and
+must fail. Building and then killing the candidate woke the same dependencies
+forever. The trial now computes its types before registering use edges.
+
+## Preserving the constructor body through optimization
+
+This regression must reject a live incomplete lookup:
+
+```simple
+struct Child {
+ Test.Parent? parent;
+ new Child = { Test.Parent? ^par -> parent = par; };
+};
+struct Parent {
+ Child child;
+ int~ payload;
+ new Parent = { ->
+ child = new Child(self);
+ payload = child.parent == null;
+ };
+};
+return new Parent().payload;
+```
+
+`child` is incomplete because its constructor received incomplete `self`.
+Reading `child.parent` must therefore fail. The read supplies the final result;
+this is not a discarded local or dead-code issue.
+
+The decisive failure was private-memory Parm typing. During Iter, inlining
+removed a real caller while the function still had its unknown-caller edge.
+The special case returned MemTop anyway. That erased the memory merge, Store,
+and the bad Load feeding it, before TypeCheck could report the error.
+
+Parms now use their normal merge. Hidden initializer/constructor helpers have
+only actual allocator callers; the source-visible constructor binding denotes
+the allocator. Public allocators still receive unknown callers, so unused public
+constructor bodies remain checked. This also avoids poisoning a helper's private
+memory with a fictitious external default.
+
+Inlining presents a second issue: a complete actual pointer must not grant
+permission to read a restricted formal. A partial-only ConstructNode gives
+self and ^ parameters their body view independently of Parm typing. It remains
+until TypeCheck. Load's alias search recognizes that this view preserves the
+address, while compute/err continue to see the qualified pointer.
+
+A smaller regression reads an unwritten field through a self cycle:
+
+```simple
+struct C {
+ C next = self;
+ int~ x;
+ new C = { -> x = next.x; };
+};
+return new C().x;
+```
+
+Both examples now reject at TypeCheck. A positive regression initializes x to
+7, increments it in the constructor, and checks that the result folds to 8.
+
+The broader run exposed a function-lifetime bug during SCCP: unlinking calls
+could delete a body subsequently rediscovered from a type-level function
+reference. Returns are kept during the existing reset walk and released once
+call edges have been rebuilt. No additional graph walk is needed.
+
+Class-init dependency discovery also skips a CLInit whose receiver has not
+resolved to a class. A Scalar.BOT receiver is left for its Load's TypeCheck
+error, rather than dereferencing a null class name.
+
+The trial successfully uses the existing passes to prove a chain built from
+`null` complete. It also rejects direct `par.payload`, `par.payload*0`, and
+`int x = par.payload; value = x*0` after the arithmetic/conversion repairs.
+
+Genuinely unused reads are allowed to disappear under late-check semantics.
+Rejection tests must keep the read live. `testUnusedIncompleteReadCanDie` checks
+that an unused `par.payload` read is eliminated and the program returns 5.
+
+## Optimization differences and register allocation
+
+`Chapter18Test.testFcn9` exposed an independent escape bug. StopCU treated the
+class initializer's synthetic self as an object already held by an external
+caller. Its broad function-valued field type exposed the local x function even
+though the initializer never returned and x had no callers after inlining.
+Skipping that synthetic argument restores the empty escape set for x and the
+expected `return Top;`. Actual public-call arguments still escape normally.
+
+That correction exposed `Chapter18Test.testFcn8`: a Store computed from TOP
+memory interpreted its optimistic singleton bit as established private memory.
+It widened a function value to the declared signature, then narrowed its FIDX
+set when memory resolved. Store now returns TOP while its memory is TOP, so
+SCCP remains monotone.
+
+The String differences have a different cause. In Chapter19, the private
+_hashCodeString body dies; the surviving functions are the initializer,
+allocator, equals, and public hashCode. Its golden string now omits the two dead
+private-helper MemTop Returns and matches the current addition order.
+`Add.spine_cmp` breaks this tie by node ID. Strength reduction creates the Sub
+in IterPostOpto, after the byte Load (Sub#594 versus Load#504 in one traced copy),
+so the Sub sorts to the left. This is node ordering, not a lost value type.
+
+In the Chapter20/21 fixtures, _hashCodeString really escapes through the implicit
+return, and hashCode contains an inlined copy. Before the allocator repair, both loops needed an extra x86
+register copy with the new addition operand order. A disposable probe
+swapped only `((hash<<5)-hash) + byte` to `byte + ((hash<<5)-hash)` after Unlink:
+no types or live functions changed, but the weighted split score fell from 37
+to 21. Each hash body fell from 17 to 9; the allocator stayed at 3.
+
+Reconstructing the earlier source by reversing the saved construction-pass
+removal patch reproduces the expected 29. Its standalone _hashCodeString costs
+17, inlined hashCode costs 9, and allocator costs 3. Before the allocator repair,
+these costs were 17, 17, and 3. Both versions contain two hash loops; no inlining decision changed.
+Current code emits two fewer functions, the dead initializer/constructor helpers,
+which contributed zero. Thus the entire increase is one loop-weighted register
+copy in the inlined hashCode body, not another retained function or stack spill.
+
+With the old operand order, the byte Load can write the loop's hash register
+and Add accumulates the shifted/subtracted value into it. With the new order,
+Add's destructive input is the Sub result. Its two-address tie plus the Phi
+backedge joins the shift/Sub/Add chain to the old hash live range, which overlaps
+the shifted value at the subtraction. `RegAlloc.splitSelfConflict` inserts a
+`use/self/two` copy before Add. The existing commute heuristic in `splitByLoop`
+is not reached: self conflicts take an earlier splitting path. Commuting Add
+before splitting is the concrete optimization opportunity.
+
+The allocator now does this in `splitSelfConflict`, using the existing failed-
+range traversal and scratch list. It commutes two-address operators when the
+RHS has one use and belongs to a different live range, then omits the copy for
+the tie it broke. An allocator-generated Split is excluded: its single use can
+hide a longer-lived value, and commuting onto it can undo an earlier repair.
+The existing coloring retry rebuilds live ranges. There is no new whole-IR pass
+or analysis structure. The machine's `commutes()` hook covers Add, Mul, Xor,
+And, and Or (and commutative floating instructions).
+
+The String score is now 21: each hash body costs 9 and the allocator costs 3.
+The three x86 expectations are updated to 21. A single regression exercises
+all five integer operators in both machine operand orders, checks register
+constraints, and encodes the results. Existing testFlags2 guards against the
+Split-operand regression.
+
+## Incremental Iter setup
+
+Iter no longer resets and requeues the whole graph after parsing. `Node.init()`
+queues initialized nodes, and Calls queue themselves so Iter can link targets
+loaded after the call was parsed. Iter seeds its new global escape summary,
+then drains the worklist. Import loading still resets the newly loaded nodes
+and repairs affected neighbors.
+
+Removing the sweep also exposed an unused receiver left behind when field
+lookup switches from an instance to its class. That path now releases the keep
+and kills the receiver if unused.
+
+FldOffNode's base is data in slot 1. Slot 0 is reserved for control; putting a
+data parameter there made inliner body discovery exclude an unresolved offset.
+The regression `CallEndTest.testUnresolvedOffsetInInlineBody` checks that the
+offset belongs to the function body even before its type resolves.
+
+## Type upgrades in Opto setup
+
+ParseAll still closes the named types and freezes the public interface after
+loading all units. It no longer walks the IR. Opto installs those closed types
+and resolves forward references during its existing reset walk. Setup runs no
+peepholes against the partly reset graph: resolved FRefs propagate their input
+type in SCCP and disappear during subsequent peepholes. Construction identities
+also wait until this setup has installed complete field declarations.
+
+That walk retains Returns while call edges are rebuilt, gathers unresolved
+numeric modes, and records dependencies for cleanup after SCCP. Type upgrades
+also register cleanup dependencies, even if the eventual value type is unchanged.
+Old Iter types are snapshots for change detection, not upper bounds after
+recursive declarations have been closed. SCCP still asserts monotone falling
+types and a complete worklist within its own solve.
+
+The move exposed assumptions formerly hidden by early upgrades. Resolving an
+already known class name must retain its known fields instead of replacing them
+with an empty placeholder. A Load must not forward a stored pointer whose open
+shape is weaker than the Load's computed type. Escape must retain escapes from
+the actual private value before narrowing it to its declared field type, so
+selecting a Store out of a MemMerge does not introduce new escapes.
+
+An unknown return or memory effect carries FULL escape sets. StopCU and
+GlobalEscape preserve that bound: narrowing it to public names would omit
+private objects and callbacks that a subsequent load-forwarding rewrite can
+reveal. Both summaries recompute from their inputs without retaining previous
+escape sets. Refining a value removes possibilities; it never adds escapes
+outside the old bound. IterPeeps has no special summary handling, and its
+worklist assertion requires every node's type to lift, including queued nodes.
+`testUnknownEscapesRefineToPrivateValues` checks both escape sinks;
+`testPrivateRecursiveReturn` covers cyclic private objects and field loads.
+
+The ordinary dependency mechanism also covers signature refinement and lazy
+imports. FunNode depends on its Return when refining its signature. Calls
+depend on their target FunNode; while a target is absent, they depend on Start
+and retry when a linker mapping is installed. Loading bodies and adding call
+edges still use `Iter.repair` for graph changes, not for value refinement.
+
+SCCP's Start linking honors FULL for private targets too. Incoming arguments
+are not themselves outgoing escapes; Stores, Returns, and external-call
+arguments describe those effects. Constant singleton field slices carry the
+stored value's escapes, not unrelated bulk-memory escapes frozen at the time
+of folding. This preserves precision for local recursive callbacks.
+
+As bounds sharpen after SCCP, FunNode removes unknown callers even if concrete
+callers remain. Called initializers retain their Return through StopCU because
+CLInit has no Return edge. Removing an uncalled function queues the affected
+Stops, and compilation-unit wrappers retain distinct identities even when
+empty. These are worklist notifications and ownership rules, not extra passes.
+
+### Remaining precision issue with FULL escapes
+
+The monotone bounds expose a feedback problem in the existing grand cycle.
+In `Chapter12Test.testPrivateRecursiveReturn`, SCCP sees BOTTOM for the final
+load chain and therefore FULL escapes. These feed through Start's memory into
+the function memory results. Post-SCCP forwarding resolves the return to `_B`,
+but that memory cycle remains at MemBot and keeps private constructors callable
+by unknown callers. This is conservative, but loses the previous dead-function
+elimination. It does not justify narrowing BOTTOM to public names or adding
+the IterPeeps widening repair back.
+
+For this example, the root Return goes from `[Ctrl, MemBot, Bot]` after Opto to
+`[Ctrl, MemBot, *_B]` after TypeCheck; Stop's memory remains MemBot. The remaining
+design question is how to avoid this feedback while retaining conservative
+bounds and the existing pass budget. The current experiment leaves the printed
+IR expectations unchanged so they continue to expose this loss of precision.
+
+The source-validity audit separates these cases from Chapter10 `testIfOrNull`.
+That test originally returned the nullable pointer itself. A historical edit
+changed it to `return bar.a;` without adding TypeCheck, leaving a real null
+error hidden behind a printed-IR assertion. It now again returns `bar`, runs
+through TypeCheck, and passes with `return Phi(Region,null,Test._Bar);`.
+
+All four remaining programs pass TypeCheck. The Chapter12 recursive-object
+tests have one pending bad Load after Opto; forwarding eliminates every Load
+and resolves the result to `17`, `_B`, or `_R`, while escape memory stays MemBot.
+
+The two Chapter17b forward-type tests now pass their original IR expectations
+and explicitly run TypeCheck. Their undeclared `B` is an opaque external type,
+not an arbitrary unknown local value. EscapeNode uses the frozen public
+interface as its fallback for that type, preserving escapes already present
+in its private and public memory inputs. This applies to both the actual private
+value and the declared field bound: in `testForward1`, the private array element
+type is already `B?`. Bounding only FIDXs is insufficient; FULL aliases expose
+private class fields, which then expose their constructor FIDXs.
+
+CodeGen caches the fallback when ParseAll freezes the public interface. It
+returns FULL until Opto's existing reset walk installs the closed types into
+the IR. Only then does an open `_fref` reliably denote an external object.
+Ordinary open local structs, `TypeScalar.BOT`, and abstract pointers still
+require FULL. No new pass or IterPeeps hook is involved.
+
+### Escape-bound audit
+
+All Chapter29 `escapesFrom`, `XInt.FULL`, and `TypeMem.BOT` uses were reviewed,
+including the equivalent `escapes` helper and indirect `makePrivate` uses.
+The following remaining sites warrant work; they have not been narrowed here:
+
+* **StoreNode's three `escapesFrom(val)` paths.** The singleton constant,
+ private instance, and ordinary aliasing paths still treat an opaque external
+ value as FULL. A concrete example is:
+
+ ```simple
+ struct _A { B? !b; new _A = { B? p -> b=p; }; };
+ val wrap = { B? b -> return new _A(b); };
+ return wrap;
+ ```
+
+ This passes TypeCheck, but the surviving Stores of `b` have FULL FIDX and
+ alias sets and keep an extra `_A` allocator. Do not mechanically substitute
+ the public default: singleton slices deliberately discard unrelated incoming
+ memory escapes. A narrower opaque bound must retain private values previously
+ given to external code, without freezing unrelated transient escapes into
+ singleton constants. Ordinary aliasing Stores already retain incoming sets.
+
+* **StopCU return values, CallNode external arguments, and SummaryNode arguments.**
+ These use `escapes`, which currently duplicates the unbounded `escapesFrom`.
+ `val identity = { B? b -> return b; }; return identity;` passes TypeCheck but
+ gives StopCU MemBot. Likewise,
+ `val send = { B? b -> { B? -> int } retain = "C"; return retain(b); }; return send;`
+ gives the native CallEnd MemBot. These are concrete instances of the same
+ opaque-type precision loss. A future change can share the bounded helper,
+ while retaining incoming/returned memory, explicit private arguments, and
+ imported-summary effects. StopCU's public function seed and `escapesAliases`
+ class seed describe known declarations; GlobalEscape's `escapes` calls merely
+ union already computed TypeMem sets.
+
+* **CLInitNode's possible-initialization result.** Even a known initializer
+ yields TypeMem.BOT until its ready flag is true; only the initialized flag's
+ slice is precise. This loses both memory-content and escape precision.
+ CLInit has an analysis call edge but no Return edge supplying callee effects.
+ Improving it needs a dependency on the initializer's effects, including
+ recursive dependencies. The public interface alone is not a safe cap: that
+ initializer can publish private callbacks. Its unresolved-flag BOT fallback
+ is also conservative, but normally disappears when the receiver resolves.
+
+* **CallEndNode's unknown or unlinked target result.** Both return TypeMem.BOT.
+ The unlinked case covers invalid calls and transient missing edges; SCCP links
+ valid finite targets before computing CallEnd. Truly unknown targets can be
+ local private functions as well as external functions, so a public-only cap
+ would be wrong. Native calls already use CallNode's argument/memory effects.
+ Any refinement must distinguish target provenance and retain explicit private
+ arguments; it is not the same small fix as an opaque external object.
+
+The other broad defaults appear justified:
+
+* TypeMem's generic BOTTOM/scalar/pointer cases and TypeStruct's unknown scalar
+ fields must include private callbacks that later value refinement can reveal.
+ Private-memory declarations/Phis use `makePrivate(BOTTOM)` for the same reason.
+ MemMerge's `makePrivate(struct)` describes actual fields, not an external
+ opaque object.
+* Parser/function memory declarations, initial node types, TypeTuple.STATE,
+ and low-family error fallbacks in Store, MemMerge, BulkMemPhi, Start, and
+ TypeTuple need worst-case memory. CallNode and SummaryNode likewise cannot
+ promise bounded effects when their inputs are still arbitrary low values.
+* Iter's import reset gives newly loaded nonconstant memory FULL before repairing
+ affected neighbors. Saved types belong to another caller context; constants
+ retain their own computed types. This is a safe pessimistic seed, though it
+ can contribute to the existing memory-cycle precision problem.
+* TypeFunPtr's FULL signatures and TypeRPC.BOT describe unknown function/return
+ targets. Serialization/remapping preserves the FULL sentinel; type gathering
+ exercises it; LoopNode's `isa(TypeMem.BOT)` is a type-family check. These do
+ not independently manufacture an escape effect.
+
+Ignoring assertions, the remaining whole-node walks through TypeCheck are
+Opto's setup/reset and TypeCheck's error scan. Class-init checking separately
+scans function control flow and runs SCC over the resulting dependency graph.
+
+## Validation
+
+Chapter29's latest run tested 594 active cases with assertions: 590 passed and
+four printed-IR comparisons failed. `make -k tests` ran raw0 (400/404), raw1
+(38), standalone (13), system (29), and fuzzer (1); the aggregate group (109)
+was run separately because Make skips it after a prerequisite failure.
+The remaining failures retain extra private constructors: Chapter12 `testCoRecur`,
+`testCoRecur2`, `testCoRecur3`, and `testPrivateRecursiveReturn`. Both Chapter17b
+forward tests pass unchanged goldens. TypeTest.testOpaqueExternalEscapes checks
+both fallback sets, preservation of prior private escapes, and FULL for ordinary
+unknowns. System, spill, import, callback, and constructor tests pass. The only
+golden changed during the earlier source-validity audit belongs to the restored
+`return bar;` source; none were changed to accept extra functions.
+
+The offset regression fails with the old slot-0 layout. Constructor and
+boundary tests pass, including both missed rejections and the prior NPE.
+Printed-IR expectations omit the dead private-helper MemTop Returns; no
+rejection expectations were relaxed. The three String spill checks now expect
+21 on x86, with the same live functions and inlining decisions.
diff --git a/docs/chapter31/drawing.md b/docs/chapter31/drawing.md
new file mode 100644
index 00000000..af0a7f06
--- /dev/null
+++ b/docs/chapter31/drawing.md
@@ -0,0 +1,100 @@
+# Drawing in Simple
+
+`sys.draw` draws into an ordinary `u32[]`. It has no native dependencies and
+does not open a window. `sys.gfx` presents the resulting pixels using the
+optional [MiniFB backend](graphics.md).
+
+```simple
+val canvas = new sys.draw.Canvas(600,780);
+u32 orange = 0xe47b57;
+canvas.clear(sys.draw.WHITE);
+canvas.fillRect(20,20,180,80,orange);
+canvas.rect(20,20,180,80,3,sys.draw.BLACK);
+canvas.circle(300,200,48,8,sys.draw.BLUE);
+canvas.fillCircle(420,200,20,sys.draw.GREEN);
+canvas.line(40,320,250,440,12,orange);
+canvas.text(40,500,"YOUR TURN",4,sys.draw.BLACK);
+// After sys.gfx.open succeeds:
+sys.gfx.present(canvas.pixels);
+```
+
+## Small raster API
+
+Coordinates start at the upper left; x increases rightward and y downward.
+Drawing methods return the canvas for chaining. Everything is opaque RGB;
+there is no blending, antialiasing, transform stack, or native drawing state.
+Coordinates accept `i64` so ordinary widened arithmetic can be passed directly.
+Circle radii and circle stroke widths are `int`. Use screen-sized coordinates,
+extents, and stroke widths.
+
+| Operation | Behavior |
+| --- | --- |
+| `rgb(r,g,b)` | Clamp components to 0–255 and pack RGB. `BLACK`, `WHITE`, `RED`, `GREEN`, and `BLUE` are available too. |
+| `new Canvas(width,height)` | Allocate a zero-filled pixel array. Dimensions must be positive and their product must fit a signed 32-bit index; invalid sizes exit with status 1. Allocation can still fail for lack of memory. |
+| `clear(color)` | Fill the entire canvas. |
+| `pixel(x,y,color)` | Set one pixel; ignore points outside the canvas. |
+| `fillRect(x,y,w,h,color)` | Fill a half-open rectangle: x through x+w-1, y through y+h-1. |
+| `rect(x,y,w,h,thickness,color)` | Draw an inward outline. A sufficiently wide outline fills the rectangle. |
+| `fillCircle(cx,cy,radius,color)` | Fill a circle; radius zero draws its center pixel. |
+| `circle(cx,cy,radius,thickness,color)` | Draw an inward circular outline. |
+| `line(x0,y0,x1,y1,thickness,color)` | Draw a round-ended segment. A zero-length segment draws a round dot. Thickness is its geometric diameter, sampled at integer pixel centers. |
+| `text(x,y,string,scale,color)` | Draw a 3×5 bitmap font, with one column between characters. Upper/lowercase ASCII letters, digits, spaces, and basic punctuation are supported. Newline advances six scaled pixels. Unknown characters use `?`. |
+
+Shapes clip to the canvas. Nonpositive rectangle extents, stroke widths, or
+text scale do nothing; negative circle radii do nothing. Line and circle
+coverage scans only the clipped bounding box, which is sufficient for small
+turn-based games. This is a starting raster library rather than a fast animated
+renderer. The pixel array remains available for direct drawing and inspection.
+
+Packed colors use hexadecimal literals (`0xRRGGBB`); `rgb(r,g,b)` remains handy
+for computed components. The font masks use leading-zero octal, with five
+digits after the prefix: each digit is one three-pixel row, top to bottom.
+For example, `A` is `025755`: rows `010`, `101`, `111`, `101`, `101`.
+
+## Button widget
+
+`new sys.draw.Button(x,y,width,height,label)` creates a rectangular software
+button. It owns no window or native resources. Feed pointer coordinates and
+the held mouse-button state to `update(x,y,down)` once per event-loop iteration.
+It returns true once on release inside, provided the press began inside.
+Dragging in from outside does not activate it; releasing outside cancels.
+
+`hovered` and `pressed` expose visual state. Set `enabled=false` to cancel a
+pending press and disable activation; `label` can be changed at any time.
+`contains(x,y)` uses half-open bounds. `draw(canvas,scale,foreground,background,active)`
+paints the button and centers its 3x5 label when it fits. Colors belong to the
+caller. Keyboard shortcuts belong to the application; this small widget has
+no focus system. The [clock example](examples/Clock.smp) shows mouse activation
+and a Space shortcut in the same single-threaded loop.
+
+## Graphical tic-tac-toe
+
+From `chapter31`:
+
+```sh
+make run-graphical-tictactoe CTAGS=
+```
+
+Click an empty square or press **1–9**, numbered left-to-right, top-to-bottom.
+You are X; the CPU is O. It wins when possible, blocks your immediate win,
+then prefers the center, corners, and edges. The result stays visible with
+the winning line highlighted. Press **R** or **Space** to start a new game,
+or **Q**/**Escape** to quit. Restart is also available during a game.
+
+Held buttons and keys do not take repeated turns. Moving the pointer highlights
+empty cells. The canvas is redrawn only after a move, restart, or hover change;
+polling still processes window events and waits between polls.
+
+`make graphical-tictactoe CTAGS=` builds without opening a window or requiring
+MiniFB. Its output is `build/examples/x86_64_v2_win64/TicTacToeGraphical.exe`
+on Windows or `build/examples/x86_64_v2_SystemV/TicTacToeGraphical` on Linux.
+Backend discovery and explicit overrides follow [the pixel-window instructions](graphics.md).
+Passing any argument performs a five-poll, self-closing smoke test.
+
+The original `make tictactoe` still builds the terminal game.
+The graphical game also uses optional [background audio](audio.md): a soft
+boop for accepted moves, rising tones for a player win, and falling tones for
+a CPU win. Bad input is silent. The run target builds/configures both backends.
+`make test CLASS=DrawTest CTAGS=` checks raster pixels and complete game turns
+without a display. `make tests_nographics CTAGS=` runs the ordinary suite with
+the backend disabled.
diff --git a/docs/chapter31/escape-flow.md b/docs/chapter31/escape-flow.md
new file mode 100644
index 00000000..8ad49f15
--- /dev/null
+++ b/docs/chapter31/escape-flow.md
@@ -0,0 +1,147 @@
+# Outside-world escape flow
+
+The `escape-flow` branch developed this design in Chapter29 and backported it
+to Chapters 28a/28b. Chapter28a uses `LocalIds` and its existing initializer
+root/lowering protocol; Chapter28b adds saved summaries and cofinite identity
+remapping. Neither port imports Chapter29's deferred-construction model.
+
+## The cycle
+
+The outside world's access to local objects and functions is a value in the
+Start/Stop cycle. Public declarations are not that value. The frozen public
+interface inventory has been removed; public-method and public-alias tests
+check the converged outside escape sets directly.
+
+At Opto setup, the outer Start receives a constant foreign-identity seed:
+
+```
+foreign identities = FULL minus identities owned by this compilation
+outside identities = foreign identities union discovered local escapes
+```
+
+Known native function and storage identities are foreign too. The infinite
+tail permits future foreign functions even when no local callback has escaped.
+The finite exclusions include registered imported identities, including bodies
+represented by summaries. This scans identity tables, not the IR. Opto's
+existing reset/worklist solve discovers the local escapes.
+
+StartCU includes the shared outside state. Infinite FIDX sets must retain their
+exclusions: `Opto.linkStart` checks each local function's membership rather than
+treating every cofinite set as FULL. Serialization remaps a cofinite set by
+remapping its finite exclusions and complementing again.
+
+Before Opto, outside queries remain pessimistic. During SCCP, a consumer can
+read the foreign seed before Start has run: otherwise a temporary finite set
+can turn a generic foreign callback into an unrelated local function with the
+same arity. No previous escape result is accumulated to repair value flow.
+
+## Consumers and dependencies
+
+* Memory and callback defaults for unknown callers use Start's memory
+ projection. Parm applies its declared callback signature to the escaping
+ FIDX set. Defaults whose values do not depend on escapes remain constants.
+* Unknown/native CallEnd results use the outside state and the current call's
+ exposed arguments. Callback results are bounded by their declared signature
+ and the outside FIDX set. Explicit linked Return effects are retained.
+* CallEnd registers a direct dependency on Start. Depending only on Call is
+ insufficient: Call can stay CONTROL while the outside set changes. This
+ first implementation uses `addDepForwards`; it does not change CallEnd's
+ input layout or introduce a synthetic Fun/Return pair.
+* Infinite calls use the outside continuation. Escaped local functions remain
+ callable through Start, and their effects return through Stop. Attaching
+ every same-arity body to an infinite call is incorrect: argument/result
+ families may differ despite the equal arity.
+* Outgoing Call argument exposure is independent of CallEnd, including a call
+ that never returns. The shared fixed point also permits immediate callback
+ round trips and reentrant calls.
+* Opaque external values in Escape, Store, Return, and imported-summary paths
+ use the current outside/input-memory bound. Explicit private values and
+ already accumulated escapes remain included. Arbitrary local BOTTOM values
+ still require FULL.
+* Function-valued Loads use their memory input's FIDX bound, joined with the
+ field declaration. They do not independently manufacture an escape set.
+
+CLInit was another unconditional producer of FULL. During Opto it now depends
+on the known initializer's Return and merges those effects with incoming
+memory. It waits for live memory before publishing effects. Lowering computes
+the replacement CallEnd's linked type before exposing its projections, so a
+temporary unlinked MemBot cannot widen the already analyzed caller.
+
+## Why the recursive tests needed local precision too
+
+All four former Chapter12 printed-IR failures pass their original expectations.
+The problem was not solely an outside-call default:
+
+1. Convert widened a non-null pointer to a nullable declaration until its later
+ identity rewrite. It now preserves non-nullness in compute. Preserving the
+ entire source shape conditionally failed the existing monotonicity test;
+ shape and access still follow the declaration.
+2. A Load could wait until post-SCCP Store forwarding to recover that non-null
+ pointer. In the meantime the next dereference produced BOTTOM, which fed
+ FULL around the memory cycle and revived private constructors.
+3. Forwarded addresses, resolved field aliases, and already-bypassed CLInit
+ projections were also waiting for graph rewrites.
+
+Load's existing forwarding search now supplies pointer value facts during
+compute, without constructing or rewriting nodes. It can recognize a stored
+address through a valid pointer conversion or a proven forwarded Load, use a
+resolved named field before layout, and follow an existing CLInit bypass.
+The same dependency mechanism reruns the search when its evidence changes.
+Nullable/incomplete access checks still precede this sharpening; arbitrary
+memory Phis and unknown stores remain barriers. This adds local queries, not a
+new whole-program pass, analysis map, or second IR.
+
+## Hidden class receivers
+
+A class function's hidden `#self` defaults to its owning class singleton.
+Seeding that input with TypePtr.PTR used to give FULL escapes when forwarded
+to an unknown callback. For example:
+
+```simple
+val _hidden_noInline = { int n -> return n+2; };
+val apply_noInline = { {int->int} f,int n -> return f(n); };
+return apply_noInline;
+```
+
+`FunNode.defaultArg` now supplies the Test class singleton for this receiver,
+both during parsing and when Opto reconnects unknown callers. The callback
+parameter still reads Start dynamically. The printed-IR regression verifies
+that only `<clinit>` and `apply_noInline` escape; `_hidden_noInline` stays private.
+
+The function signature retains TypePtr.PTR in this slot. The backends use it
+to identify the hidden ABI argument, and callback annotations must not bind
+the receiver to the class where the annotation appears. Explicit calls still
+supply their actual receiver; instance methods keep their declared object
+type. This sharpens the default input, not every abstract pointer: a local
+merge of a private object and private callback can also have an abstract
+pointer type, so capping arbitrary TypePtr values at outside escapes is unsound.
+
+## Remaining design question
+
+Late imported identities also deserve further precision work: identities not
+registered when Opto starts lie in the foreign tail. Existing import tests
+exercise correctness, but this can remain conservative when bodies arrive
+later. This limitation is not repaired by resetting the whole IR.
+
+## Validation
+
+The combined `make -k tests CHAPTERS="chapter28a chapter28b chapter29" CTAGS=`
+run passes with assertions: 538 active tests in Chapter28a, 578 in Chapter28b,
+and 601 in Chapter29. Shared printer and ISA checks pass too. The log is saved
+under ignored `build/escape-backport-final.log`.
+
+`EscapeFlowTest` covers opaque wrappers with three worklist seeds, foreign
+callback parameters, private callbacks passed to and returned from native code,
+and a CallEnd dependency that responds when only Start's escape set changes.
+It also checks that public allocators escape while their private-memory helpers
+do not. Class-init tests cover unknown callback cycles; saved-library tests in
+28b/29 verify private-function exclusions survive identity remapping.
+The existing suites cover nonreturning native calls, class-init cycles,
+constructor rejection, serialization, imported callbacks, and three backends.
+The four recursive-class examples also pass a separate 16-case worklist-seed
+check. Backport IR expectations now retain public allocator Returns instead of
+private-memory helper Returns. The String allocation/encoding/export fixtures
+in 28a/28b/29 now declare `_hashCodeString` before the public `hashCode` wrapper,
+so the implicit return exposes the wrapper. Their measured spill expectations
+are 12/8/6 (x86/RISC-V/ARM); native x86 export expects 12. The reordered fixture
+also measures 8 on RISC-V before the backport, versus the old order's 6.
diff --git a/docs/chapter31/examples/A_helloWorld.smp b/docs/chapter31/examples/A_helloWorld.smp
new file mode 100644
index 00000000..4ed6abdf
--- /dev/null
+++ b/docs/chapter31/examples/A_helloWorld.smp
@@ -0,0 +1,2 @@
+sys.io.p("Hello, World!\n");
+return 0;
diff --git a/docs/chapter31/examples/BubbleSort.smp b/docs/chapter31/examples/BubbleSort.smp
new file mode 100644
index 00000000..6bdb13a9
--- /dev/null
+++ b/docs/chapter31/examples/BubbleSort.smp
@@ -0,0 +1,38 @@
+
+// An implementation of
+// https://sampleprograms.io/projects/bubble-sort/
+//
+// Bubble sort, with reading (parsing) and writing (formatting) the data.
+
+val sort = { !sys.aryi64 nums ->
+ sys.aryi64?! more = nums;
+ while( more ) {
+ more = null;
+ for( u32 i = 0; i < nums.len-1; i++ )
+ if( nums.buf[i] > nums.buf[i+1] ) {
+ u32 next = i+1;
+ more = nums.swap(i,next);
+ }
+ }
+};
+
+// Read one process argument of the form "[ 4, 3, 2, 1]" and print it sorted.
+// args[0] is the executable name, as with native C argc/argv.
+val main = { u8[~][] args ->
+ val usage = { ->
+ sys.io.p("Usage: please provide a list of at least two integers to sort in the format \"[1, 2, 3, 4, 5]\"\n");
+ return 0;
+ };
+ if( args# != 2 ) return usage();
+
+ var nums = sys.aryi64.parseAryI64(args[1]);
+ if( !nums ) return usage();
+ if( nums.len < 2 ) return usage();
+
+ // Bubble sort array of integers
+ sort(nums);
+
+ // Print the same bracketed array-list format accepted as input.
+ nums.str().add('\n').write(1);
+ return 0;
+};
diff --git a/docs/chapter31/examples/Capitalize.smp b/docs/chapter31/examples/Capitalize.smp
new file mode 100644
index 00000000..00fdd481
--- /dev/null
+++ b/docs/chapter31/examples/Capitalize.smp
@@ -0,0 +1,23 @@
+
+// An implementation of
+// https://sampleprograms.io/projects/capitalize/
+
+val main = { u8[~][] args ->
+ if( args# > 2 ) {
+ sys.io.p("Use quotes around multiple strings.\n");
+ return 0;
+ }
+ if( args# != 2 || args[1]# == 0 ) {
+ sys.io.p("Usage: please provide a string\n");
+ return 0;
+ }
+
+ u8[~] input = args[1];
+ var output = new u8[input# + 1];
+ u32 len = input#;
+ sys.ary.copy(output,0,input,0,len);
+ output[0] = sys.char.toupper(input[0]);
+ output[input#] = '\n';
+ sys.io.p(output);
+ return 0;
+};
diff --git a/docs/chapter31/examples/Clock.smp b/docs/chapter31/examples/Clock.smp
new file mode 100644
index 00000000..900126e1
--- /dev/null
+++ b/docs/chapter31/examples/Clock.smp
@@ -0,0 +1,105 @@
+// Local clocks; click the button or press Space to switch. Q/Escape exits.
+// Any argument runs ten frames, exercising both faces for smoke tests.
+u32 GREEN=0x62ff70, DIM=0x123d20, BACKGROUND=0x020b05;
+val main = { u8[~][] args ->
+ val screen=new sys.draw.Canvas(720,540);
+ if( sys.gfx.open("Simple digital and analog clocks",screen.width,screen.height)!=sys.gfx.OK ) return 1;
+ val button=new sys.draw.Button(220,454,280,52,"ANALOG CLOCK");
+ val timers=new sys.time.Timers();
+ i64 frame=timers.every(33);
+ if( frame<0 ) { sys.gfx.close(); return 1; }
+ bool analog=false, held=false;
+ int frames=0, status=sys.gfx.OK;
+ while( status==sys.gfx.OK ) {
+ bool space=sys.gfx.key(' ');
+ bool down=sys.gfx.button(sys.gfx.LEFT);
+ bool click=button.update(sys.gfx.mouseX(),sys.gfx.mouseY(),down);
+ if( click || (space && !held) ) analog=!analog;
+ held=space;
+ button.label=analog ? "DIGITAL CLOCK" : "ANALOG CLOCK";
+ if( sys.gfx.key('Q') ) break;
+ if( timers.poll(sys.time.monotonic())==frame ) {
+ _draw(screen,sys.time.now(),analog);
+ button.draw(screen,3,GREEN,BACKGROUND,DIM);
+ status=sys.gfx.present(screen.pixels);
+ if( args#>1 ) {
+ frames++;
+ if( frames==5 ) analog=true;
+ if( frames==10 ) break;
+ }
+ }
+ if( status==sys.gfx.OK ) status=sys.gfx.wait(sys.time.remaining(timers.nextDeadline(),sys.time.monotonic()));
+ }
+ sys.gfx.close();
+ return status==sys.gfx.ERROR ? 1 : 0;
+};
+val _draw = { !sys.draw.Canvas screen, i64 wall, i64 analog ->
+ val d=sys.time.local(wall);
+ screen.clear(BACKGROUND);
+ screen.text(266,24,"SIMPLE CLOCK",4,GREEN);
+ if( analog ) _analog_noInline(screen,d.hour,d.minute,d.second,d.millisecond);
+ else _digital_noInline(screen,d.hour,d.minute,d.second);
+ screen.text(298,412,"%(sys.time.formatLocal(wall,sys.time.DATE))",4,GREEN);
+ screen.text(249,520,"SPACE SWITCH Q OR ESC QUIT",2,GREEN);
+};
+// a..g bits: top, upper-right, lower-right, bottom, lower-left, upper-left,
+// middle. Faint unlit bars retain the old LED figure-eight silhouette.
+val _digit_noInline = { !sys.draw.Canvas c, int x, int y, i64 digit ->
+ int bits=digit==0 ? 0x3f : digit==1 ? 0x06 : digit==2 ? 0x5b :
+ digit==3 ? 0x4f : digit==4 ? 0x66 : digit==5 ? 0x6d :
+ digit==6 ? 0x7d : digit==7 ? 0x07 : digit==8 ? 0x7f : digit==9 ? 0x6f : 0;
+ for( int i=0; i<7; i++ ) {
+ u32 color=(bits&(1<<i))!=0 ? GREEN : DIM;
+ if( i==0 || i==3 || i==6 ) {
+ int dy=i==0 ? 0 : i==3 ? 144 : 72;
+ c.line(x+14,y+dy,x+58,y+dy,10,color);
+ } else {
+ bool right=i==1 || i==2;
+ int dx=right ? 68 : 4, dy=i==1 || i==5 ? 12 : 84;
+ c.line(x+dx,y+dy,x+dx,y+dy+48,10,color);
+ }
+ }
+};
+val _digital_noInline = { !sys.draw.Canvas c, int hour, int minute, int second ->
+ _digit_noInline(c,68,166,hour/10); _digit_noInline(c,154,166,hour-hour/10*10);
+ _digit_noInline(c,284,166,minute/10); _digit_noInline(c,370,166,minute-minute/10*10);
+ _digit_noInline(c,500,166,second/10); _digit_noInline(c,586,166,second-second/10*10);
+ for( int i=0; i<2; i++ ) {
+ c.fillCircle(254+i*216,214,6,GREEN);
+ c.fillCircle(254+i*216,262,6,GREEN);
+ }
+ c.text(272,352,"LOCAL TIME 24H",3,GREEN);
+};
+// Rational sine approximation, accurate enough for pixel clock geometry.
+// Arguments are nonnegative turns; no additional native math dependency.
+val _sin_noInline = { f64 turn ->
+ i64 whole=turn; turn-=whole;
+ bool negative=turn>0.5;
+ f64 x=(negative ? turn-0.5 : turn)*6.283185307179586;
+ f64 product=x*(3.141592653589793-x);
+ f64 numerator=negative ? -16.0 : 16.0;
+ return numerator*product/(49.34802200544679-4*product);
+};
+val _hand_noInline = { !sys.draw.Canvas c, f64 turn, int length, int thickness, u32 color ->
+ int x=360+_sin_noInline(turn)*length, y=232-_sin_noInline(turn+0.25)*length;
+ c.line(360,232,x,y,thickness,color);
+};
+val _analog_noInline = { !sys.draw.Canvas c, int hour, int minute, int second, int millisecond ->
+ c.circle(360,232,154,3,GREEN);
+ for( int i=0; i<60; i++ ) {
+ f64 turn=i/60.0;
+ bool major=i-i/5*5==0;
+ int inner=major ? 133 : 143;
+ int x0=360+_sin_noInline(turn)*inner, y0=232-_sin_noInline(turn+0.25)*inner;
+ int x1=360+_sin_noInline(turn)*149, y1=232-_sin_noInline(turn+0.25)*149;
+ c.line(x0,y0,x1,y1,major ? 3 : 1,GREEN);
+ }
+ c.text(349,100,"12",2,GREEN); c.text(484,227,"3",2,GREEN);
+ c.text(357,354,"6",2,GREEN); c.text(230,227,"9",2,GREEN);
+ f64 seconds=second+millisecond/1000.0;
+ f64 minutes=minute+seconds/60.0;
+ _hand_noInline(c,(hour-hour/12*12+minutes/60.0)/12.0,78,8,GREEN);
+ _hand_noInline(c,minutes/60.0,112,5,GREEN);
+ _hand_noInline(c,seconds/60.0,128,2,0xc3ffcb);
+ c.fillCircle(360,232,6,GREEN);
+};
diff --git a/docs/chapter31/examples/Dijkstra.smp b/docs/chapter31/examples/Dijkstra.smp
new file mode 100644
index 00000000..768bdd08
--- /dev/null
+++ b/docs/chapter31/examples/Dijkstra.smp
@@ -0,0 +1,74 @@
+
+// An implementation of
+// https://sampleprograms.io/projects/dijkstra/
+
+val shortestPath = { !sys.aryi64 matrix, int nodes, int src, int dst ->
+ i64 infinity = (1 << 63)-1;
+ var dist = new i64[nodes];
+ var visited = new sys.adt.bitset();
+ // All nodes are infinitely far from each other
+ for( int i=0; i<nodes; i++ ) dist[i] = infinity;
+ // Starting point is zero far from starting point
+ dist[src] = 0;
+
+ i64 result = -1;
+ int count = 0;
+ while( count < nodes && result < 0 ) {
+ int nearest = -1;
+ i64 best = infinity;
+ for( int node=0; node<nodes; node++ )
+ if( !visited.get(node) && dist[node] < best ) {
+ nearest = node;
+ best = dist[node];
+ }
+ if( nearest < 0 ) count = nodes;
+ else {
+ if( nearest == dst ) return best;
+ visited.set(nearest);
+ for( int node=0; node<nodes; node++ ) {
+ u32 index=nearest*nodes + node;
+ i64 weight = matrix.get(index);
+ if( weight > 0 && !visited.get(node) && best+weight < dist[node] )
+ dist[node] = best+weight;
+ }
+ }
+ count++;
+ }
+ return result;
+};
+
+val usage = { ->
+ sys.io.p("Usage: please provide three inputs: a serialized matrix, a source node and a destination node\n");
+ return 0;
+};
+
+val main = { u8[~][] args ->
+ // Exactly 3 args
+ if( args# != 4 ) return usage();
+ // First is a serialized square matrix of positive numbers
+ var matrix = sys.aryi64.parseAryI64(args[1]);
+ if( !matrix ) return usage();
+ if( !matrix.len ) return usage();
+ // All numbers are positive
+ for( u32 i=0; i<matrix.len; i++ )
+ if( matrix.get(i) < 0 ) return usage();
+ // Matrix is square
+ int nodes = 0;
+ while( nodes*nodes < matrix.len ) nodes++;
+ if( nodes*nodes != matrix.len )
+ return usage(); // Not a square matrix
+
+ // src,dst are values within the matrix
+ i64 src = sys.aryu8.atoi(args[2]);
+ i64 dst = sys.aryu8.atoi(args[3]);
+ if( src < 0 || src >= nodes || dst < 0 || dst >= nodes )
+ return usage(); // Source and destination land within the graph
+
+ int source=src, destination=dst;
+ i64 cost = shortestPath(matrix,nodes,source,destination);
+ if( cost >= 0 ) {
+ new sys.aryu8().num(cost).add('\n').write(1);
+ return 0;
+ }
+ return usage();
+};
diff --git a/docs/chapter31/examples/FileIO.smp b/docs/chapter31/examples/FileIO.smp
new file mode 100644
index 00000000..59b3159e
--- /dev/null
+++ b/docs/chapter31/examples/FileIO.smp
@@ -0,0 +1,52 @@
+
+// An implementation of
+// https://sampleprograms.io/projects/file-input-output/
+
+val FILE = "output.txt";
+
+val main = { u8[~][] args ->
+ var str = new sys.aryu8();
+ str.addAry("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n");
+ str.addAry("Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n");
+ str.addAry("Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.\n");
+ str.addAry("Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n");
+
+ // Create
+ i32 fd = sys.io.create(FILE);
+ if( fd == -1 ) return _error();
+ // Write
+ u32 len = str.len;
+ int wrote = sys.io.writeOff(fd,str.buf,0,len);
+ if( wrote == -1 ) return _error();
+ if( wrote != str.len ) return _error2(-2);
+ // Close
+ if( sys.io.close(fd) != 0 ) return _error();
+
+ // Open
+ i32 fd2 = sys.io.open(FILE);
+ if( fd2 == -1 ) return _error();
+ // Read
+ var got = sys.io.read(fd2);
+ if( !got ) return _error();
+ if( got# != str.len ) return _error2(-3);
+ // Close
+ if( sys.io.close(fd2) != 0 ) return _error();
+
+ // Check contents are equal
+ if( sys.ary.cmp(got,0,str.buf,0,len) )
+ return _error2(-4);
+
+ // Remove
+ if( sys.io.remove(FILE) != 0 ) return _error();
+
+ sys.io.p("File I/O succeeded\n");
+ return 0;
+};
+
+val _error2 = { i32 errno ->
+ sys.io.remove(FILE);
+ new sys.aryu8().addAry("Failed with error code ").num(errno).add('\n').write(sys.libc.STDERR);
+ sys.libc._exit(errno);
+};
+
+val _error = { -> _error2(sys.libc.errno()); };
diff --git a/docs/chapter31/examples/Graphics.smp b/docs/chapter31/examples/Graphics.smp
new file mode 100644
index 00000000..7ba5c6e7
--- /dev/null
+++ b/docs/chapter31/examples/Graphics.smp
@@ -0,0 +1,17 @@
+// Optional graphics smoke test: pixels are drawn entirely in Simple.
+// Pass any argument for a short, self-closing test; otherwise close or press Esc.
+val main = { u8[~][] args ->
+ if( sys.gfx.open("Simple pixels",320,240) != sys.gfx.OK ) return 1;
+ val pixels = new u32[320*240];
+ for( int y=0; y<240; y++ )
+ for( int x=0; x<320; x++ )
+ pixels[y*320+x] = (x*255/319 << 16) | (y*255/239 << 8) | 64;
+ int result = sys.gfx.present(pixels);
+ int frames = 0;
+ while( result == sys.gfx.OK ) {
+ result = sys.gfx.poll(true);
+ if( args# > 1 && ++frames == 5 ) break;
+ }
+ sys.gfx.close();
+ return result == sys.gfx.ERROR ? 1 : 0;
+};
diff --git a/docs/chapter31/examples/README.md b/docs/chapter31/examples/README.md
new file mode 100644
index 00000000..46965ac0
--- /dev/null
+++ b/docs/chapter31/examples/README.md
@@ -0,0 +1,84 @@
+# Runnable examples
+
+These programs live beside the documentation so readers can find and run them.
+Their non-graphical native regression tests run as part of `make tests`.
+The optional [pixel-window example](Graphics.smp) uses MiniFB; see
+[graphics setup](../graphics.md). `make run-graphics` opens it explicitly.
+The [graphical tic-tac-toe](TicTacToeGraphical.smp) uses the Simple
+[drawing library](../drawing.md). Run it with
+`make run-graphical-tictactoe CTAGS=`; click a cell or press 1–9, R/Space to
+replay, and Q/Escape to quit. The terminal game below remains available.
+Optional [background audio](../audio.md) supplies soft move and win/loss cues.
+
+The [digital and analog clock](Clock.smp) demonstrates the [time library](../time.md),
+green seven-segment digits, smooth clock hands, and a reusable software button.
+Run `make run-clock CTAGS=`; click the button or press Space to switch faces,
+and Q/Escape to exit. Both faces show system-local time.
+`make clock-example CTAGS=` builds it without starting a window.
+
+From `chapter31`, build the tic-tac-toe executable (without starting it):
+
+```sh
+make lib tictactoe CTAGS=
+```
+
+Run the Windows build from PowerShell:
+
+```powershell
+.\build\examples\x86_64_v2_win64\TicTacToe.exe
+```
+
+Or from Cygwin:
+
+```sh
+./build/examples/x86_64_v2_win64/TicTacToe.exe
+```
+
+The Windows executable uses Cygwin's runtime; its `bin` directory must be on
+`PATH` (as it is when building with Cygwin GCC).
+
+For a native Linux build, run these commands from this same `chapter31`
+directory in WSL. Separate Java and native output directories let the Windows
+and Linux builds coexist:
+
+```sh
+make lib tictactoe CLZDIR=build/classes-linux CTAGS=
+./build/examples/x86_64_v2_SystemV/TicTacToe
+```
+
+From PowerShell, prefix either command with `wsl -d Ubuntu-24.04 --`.
+On a standalone Linux checkout, `CLZDIR` can be omitted.
+The compiler's `--link` option produces an executable without running it;
+`--norun` continues to produce object files only.
+
+`TicTacToe.smp` currently prints the welcome, square numbering, and empty board,
+then waits for a move. Press **1–9** without Enter to place X, or
+**q**, Escape, Ctrl-C, or Ctrl-D to quit. Enter is silently ignored; other
+invalid keys and occupied squares prompt again without taking a turn. The board
+is printed after each player and CPU move; only accepted move digits are echoed.
+Play continues until someone wins or the board is
+full. The CPU takes an immediate win, blocks an immediate loss, then prefers
+the center, corners, and edges.
+
+Other examples are Hello World (`A_helloWorld.smp`), `BubbleSort.smp`,
+`Capitalize.smp`, `Dijkstra.smp`, and `FileIO.smp`. The latter creates, checks,
+and removes `output.txt` in the working directory.
+
+## Single-keystroke input
+
+`sys.io.getch()` blocks for one byte without terminal editing or echo. It returns
+0–255 for a byte, or -1 for EOF or an error. On -1, `sys.libc.errno()` is
+`sys.libc.EOF` (-1) for end-of-input, otherwise the OS error code.
+Terminal Ctrl-C and Ctrl-D are bytes 3
+and 4, so the application decides how to handle them. Unicode and function keys
+may produce multiple bytes; this is an ASCII-oriented byte API, not a key-event
+decoder.
+
+The small C runtime adapter uses [POSIX terminal modes](https://man7.org/linux/man-pages/man3/termios.3.html),
+including Cygwin on Windows. It restores the saved mode before returning,
+including after an interrupted read. Files and pipes use an ordinary one-byte
+read. `make test CLASS=TerminalInputTest` runs the Java regression tests for
+redirected input, errors, prompt output, Enter, and Escape. Check terminal
+editing, echo, and mode restoration by running the executable in a terminal.
+`make test CLASS=TicTacToeTest` checks complete games, all eight winning lines,
+draws, occupied squares, and CPU blocking.
diff --git a/docs/chapter31/examples/TicTacToe.smp b/docs/chapter31/examples/TicTacToe.smp
new file mode 100644
index 00000000..a710e440
--- /dev/null
+++ b/docs/chapter31/examples/TicTacToe.smp
@@ -0,0 +1,133 @@
+// Player is X, CPU is O. Squares are numbered left-to-right, top-to-bottom.
+val main = { u8[~][] args ->
+ sys.io.p("Tic-tac-toe!\nYou are X; the CPU is O. You go first.\n");
+ sys.io.p("Press a square's number (no Enter needed), or q/Esc to quit.\n");
+ sys.io.p("Squares:\n 1 | 2 | 3 \n---+---+---\n 4 | 5 | 6 \n---+---+---\n 7 | 8 | 9 \n\n");
+ val board = new u8[9];
+ for( int i=0; i<board#; i++ ) board[i]=' ';
+ // Draw empty board
+ _draw(board);
+
+ while( true ) {
+ sys.io.p("Your move (1-9): ");
+ // Valid user move 1-9, or 0 for quitting
+ int square = _validMove(board) - 1;
+ if( square < 0 ) return 0;
+ // Set user choice; print board
+ board[square] = 'X';
+ sys.io.p("\n");
+ _draw(board);
+ // A winner?
+ if( _finished(board) ) return 0;
+ // Compute CPU move
+ int reply = _cpu(board);
+ // Set CPU choice; print board
+ board[reply]='O';
+ sys.io.p("CPU plays %(reply+1).\n");
+ _draw(board);
+ // A winner?
+ if( _finished(board) ) return 0;
+ }
+};
+
+// Return with a valid user move 1-9, or 0 to exit
+val _validMove = { u8[~] board ->
+ while( true ) {
+ int key = sys.io.getch();
+ if( key == -1 && sys.libc.errno() != sys.libc.EOF ) {
+ sys.io.err("\nUnable to read the keyboard.\n");
+ return 0;
+ }
+ // Various quitting conditions
+ if( key == -1 || key == 'q' || key == 'Q' || key == 27 || key == 3 || key == 4 ) {
+ sys.io.p("\nGoodbye!\n");
+ return 0;
+ }
+ // Ignore CR/LF
+ if( key == '\r' || key == '\n' ) continue;
+
+ // Valid choice
+ if( key < '1' || key > '9' ) {
+ sys.io.p("\nChoose a square from 1 to 9: ");
+ continue;
+ }
+ if( board[key-'1'] != ' ' ) {
+ sys.io.p("\nThat square is occupied. Your move (1-9): ");
+ continue;
+ }
+ sys.io.p("%c(key)");
+ return key-'0';
+ }
+};
+
+// Return the winning mark, or zero.
+val _winner = { u8[~] board ->
+ for( int i=0; i<3; i++ ) {
+ int row = i*3;
+ if( board[row]!=' ' && board[row]==board[row+1] && board[row]==board[row+2] )
+ return board[row];
+ if( board[i]!=' ' && board[i]==board[i+3] && board[i]==board[i+6] )
+ return board[i];
+ }
+ if( board[4]!=' ' ) {
+ if( board[0]==board[4] && board[4]==board[8] ) return board[4];
+ if( board[2]==board[4] && board[4]==board[6] ) return board[4];
+ }
+ return 0;
+};
+
+val _finished = { u8[~] board ->
+ int winner = _winner(board);
+ if( winner=='X' ) { sys.io.p("You win!\n"); return true; }
+ if( winner=='O' ) { sys.io.p("CPU wins!\n"); return true; }
+ for( int i=0; i<board#; i++ )
+ if( board[i]==' ' ) return false;
+ sys.io.p("It's a draw!\n");
+ return true;
+};
+
+// Try each empty square, restoring it before returning.
+val _threat = { u8[] board, u8 mark ->
+ for( int i=0; i<board#; i++ ) {
+ if( board[i]==' ' ) {
+ board[i]=mark;
+ bool wins = _winner(board)==mark;
+ board[i]=' '; // Restore board
+ if( wins ) return i;
+ }
+ }
+ return -1;
+};
+
+// Win if possible, otherwise block, then prefer center, corners, and edges.
+// Called only after _finished has ruled out a full board.
+val _cpu = { u8[] board ->
+ // If O can win, do so
+ int win = _threat(board,'O');
+ if( win>=0 ) return win;
+ // If X will win next move, block
+ int block = _threat(board,'X');
+ if( block>=0 ) return block;
+ // If center is open, take it
+ if( board[4]==' ' ) return 4;
+ // If a corner is open, take it
+ for( int i=0; i<board#; i+=2 )
+ if( board[i]==' ' ) return i;
+ // Take whatever is available
+ for( int i=0; i<board#; i++ )
+ if( board[i]==' ' ) return i;
+ return -1;
+};
+
+val _draw = { u8[~] board ->
+ val out = new sys.aryu8();
+ for( int row=0; row<3; row++ ) {
+ for( int col=0; col<3; col++ ) {
+ out.add(' ').add(board[row*3+col]).add(' ');
+ if( col<2 ) out.add('|');
+ }
+ out.add('\n');
+ if( row<2 ) out.addAry("---+---+---\n");
+ }
+ out.write(sys.libc.STDOUT);
+};
diff --git a/docs/chapter31/examples/TicTacToeGraphical.smp b/docs/chapter31/examples/TicTacToeGraphical.smp
new file mode 100644
index 00000000..fddcf254
--- /dev/null
+++ b/docs/chapter31/examples/TicTacToeGraphical.smp
@@ -0,0 +1,167 @@
+// Player is X, CPU is O. Squares are numbered left-to-right, top-to-bottom.
+// Graphical tic-tac-toe; the same strategy as TicTacToe.smp.
+// Click an empty square or press 1-9. R/Space replays; Q/Escape quits.
+// Pass any argument for a five-poll window smoke test.
+val main = { u8[~][] args ->
+ val screen = new sys.draw.Canvas(600,780);
+ val board = new u8[9];
+ _reset(board);
+ if( sys.gfx.open("Simple tic-tac-toe",screen.width,screen.height) != sys.gfx.OK ) return 1;
+ sys.audio.open(); // Audio is optional; failure leaves the game silent.
+ _draw(screen,board,-1);
+ int result = sys.gfx.present(screen.pixels);
+ bool mouseHeld = false, keyHeld = false, replayHeld = false;
+ int hover = -1, frames = 0;
+ while( result==sys.gfx.OK ) {
+ result = sys.gfx.wait(17);
+ if( result!=sys.gfx.OK ) break;
+ if( sys.gfx.key('Q') ) break;
+ bool down = sys.gfx.button(sys.gfx.LEFT);
+ bool replay = sys.gfx.key('R') || sys.gfx.key(' ');
+ int square = _square(sys.gfx.mouseX(),sys.gfx.mouseY());
+ bool dirty = square!=hover;
+ hover = square;
+ if( replay && !replayHeld ) { sys.audio.stop(); _reset(board); dirty=true; }
+ bool digit = false;
+ int choice = down && !mouseHeld ? square : -1;
+ for( int i=0; i<9; i++ ) {
+ int key = '1'+i;
+ if( sys.gfx.key(key) ) {
+ digit = true;
+ if( !keyHeld ) choice=i;
+ }
+ }
+ if( !(replay && !replayHeld) && _move(board,choice) ) {
+ sys.audio.play(_sound(board));
+ dirty=true;
+ }
+ mouseHeld = down;
+ keyHeld = digit;
+ replayHeld = replay;
+ if( dirty ) {
+ _draw(screen,board,hover);
+ result = sys.gfx.present(screen.pixels);
+ }
+ if( args#>1 && ++frames==5 ) break;
+ }
+ sys.audio.close();
+ sys.gfx.close();
+ return result==sys.gfx.ERROR ? 1 : 0;
+};
+
+// Called only for an accepted move; invalid input never requests a sound.
+val _sound = { u8[~] board ->
+ int winner = _winner(board);
+ return winner=='X' ? sys.audio.WIN : winner=='O' ? sys.audio.LOSE : sys.audio.BOOP;
+};
+
+val _reset = { u8[] board ->
+ for( int i=0; i<9; i++ ) board[i]=' ';
+};
+val _square = { int x, int y ->
+ if( x<48 || x>=552 || y<168 || y>=672 ) return -1;
+ return (y-168)/168*3+(x-48)/168;
+};
+
+// One player turn followed by one CPU turn. Invalid/finished moves do nothing.
+val _move = { u8[] board, int square ->
+ if( square<0 || square>=9 || board[square]!=' ' || _finished(board) ) return false;
+ board[square] = 'X';
+ if( !_finished(board) ) {
+ int reply = _cpu(board);
+ if( reply>=0 ) board[reply]='O';
+ }
+ return true;
+};
+
+val _finished = { u8[~] board ->
+ if( _winner(board) ) return true;
+ for( int i=0; i<9; i++ ) if( board[i]==' ' ) return false;
+ return true;
+};
+
+val _winningLine = { u8[~] board ->
+ for( int i=0; i<3; i++ ) {
+ int row = i*3;
+ if( board[row]!=' ' && board[row]==board[row+1] && board[row]==board[row+2] ) return i;
+ if( board[i]!=' ' && board[i]==board[i+3] && board[i]==board[i+6] ) return 3+i;
+ }
+ if( board[4]!=' ' ) {
+ if( board[0]==board[4] && board[4]==board[8] ) return 6;
+ if( board[2]==board[4] && board[4]==board[6] ) return 7;
+ }
+ return -1;
+};
+// Return the winning mark, or zero.
+val _winner = { u8[~] board ->
+ int line = _winningLine(board);
+ return line<0 ? 0 : line<3 ? board[line*3] : line<6 ? board[line-3] : board[4];
+};
+
+// Try each empty square, restoring it before returning.
+val _threat = { u8[] board, u8 mark ->
+ for( int i=0; i<9; i++ )
+ if( board[i]==' ' ) {
+ board[i] = mark;
+ bool wins = _winner(board)==mark;
+ board[i] = ' '; // Restore board
+ if( wins ) return i;
+ }
+ return -1;
+};
+// Win if possible, otherwise block, then prefer center, corners, and edges.
+// Called only after _finished has ruled out a full board.
+val _cpu = { u8[] board ->
+ // If O can win, do so
+ int win = _threat(board,'O');
+ if( win>=0 ) return win;
+ // If X will win next move, block
+ int block = _threat(board,'X');
+ if( block>=0 ) return block;
+ // If center is open, take it
+ if( board[4]==' ' ) return 4;
+ // If a corner is open, take it
+ for( int i=0; i<9; i+=2 ) if( board[i]==' ' ) return i;
+ // Take whatever is available
+ for( int i=0; i<9; i++ ) if( board[i]==' ' ) return i;
+ return -1;
+};
+
+val _draw = { !sys.draw.Canvas screen, u8[~] board, int hover ->
+ u32 background = 0x142e36, paper = 0xf2eddf, ink = 0x35535a;
+ u32 cross = 0xe47b57, ring = 0x248b89, accent = 0xf0c778;
+ int winner = _winner(board);
+ bool finished = _finished(board);
+ screen.clear(background);
+ screen.text(48,34,"TIC TAC TOE",6,paper);
+ screen.fillRect(48,90,504,3,ink);
+ screen.text(48,116,finished ? (winner=='X' ? "YOU WIN!" : winner=='O' ? "CPU WINS" : "DRAW") : "YOUR TURN",4,accent);
+ screen.line(428,112,450,134,5,cross).line(450,112,428,134,5,cross);
+ screen.circle(496,123,13,5,0x70c9bf);
+ screen.text(428,145,"YOU",2,0xa2b9b7);
+ screen.text(484,145,"CPU",2,0xa2b9b7);
+ screen.fillRect(48,168,504,504,paper);
+ if( !finished && hover>=0 && hover<9 && board[hover]==' ' )
+ screen.fillRect(48+(hover-hover/3*3)*168,168+hover/3*168,168,168,0xd9e8de);
+ for( int i=1; i<3; i++ ) {
+ screen.fillRect(48+i*168-3,168,6,504,ink);
+ screen.fillRect(48,168+i*168-3,504,6,ink);
+ }
+ for( int i=0; i<9; i++ ) {
+ int cx = 132+(i-i/3*3)*168, cy = 252+i/3*168;
+ if( board[i]=='X' )
+ screen.line(cx-38,cy-38,cx+38,cy+38,12,cross).line(cx+38,cy-38,cx-38,cy+38,12,cross);
+ else if( board[i]=='O' ) screen.circle(cx,cy,48,11,ring);
+ else screen.text(cx-6,cy-10,i==0 ? "1" : i==1 ? "2" : i==2 ? "3" :
+ i==3 ? "4" : i==4 ? "5" : i==5 ? "6" : i==6 ? "7" : i==7 ? "8" : "9",4,0x95a59e);
+ }
+ int line = _winningLine(board);
+ if( line>=0 ) {
+ int first = line<3 ? line*3 : line<6 ? line-3 : line==6 ? 0 : 2;
+ int last = line<3 ? first+2 : line<6 ? first+6 : line==6 ? 8 : 6;
+ screen.line(132+(first-first/3*3)*168,252+first/3*168,132+(last-last/3*3)*168,252+last/3*168,5,0xeab64e);
+ }
+ screen.text(48,704,"CLICK A SQUARE OR PRESS 1-9",3,paper);
+ screen.text(48,738,"R OR SPACE REPLAY Q OR ESC QUIT",3,0xa2b9b7);
+ screen.rect(48,168,504,504,3,ink);
+};
diff --git a/docs/chapter31/graphics.md b/docs/chapter31/graphics.md
new file mode 100644
index 00000000..4977b490
--- /dev/null
+++ b/docs/chapter31/graphics.md
@@ -0,0 +1,132 @@
+# Optional graphics
+
+Simple owns the pixel array and drawing code. [MiniFB](https://github.com/emoon/minifb)
+provides a window, input, and pixel presentation. The first interface is
+`sys.gfx`: one fixed-size window, operated on the main thread. The
+[Graphics example](examples/Graphics.smp) draws a color gradient in Simple.
+The [drawing library and graphical tic-tac-toe](drawing.md) build on this pixel
+interface. `make run-graphical-tictactoe CTAGS=` builds the optional backend and
+opens the game; `make graphical-tictactoe CTAGS=` only builds its executable.
+The game run target also builds optional [background audio](audio.md).
+
+## Default: no graphics dependency
+
+From `chapter31`, the usual `make release`, `make tests`, and `make tictactoe`
+need no MiniFB, graphics headers, OpenGL, CMake, or running display. Nothing
+downloads dependencies unless you explicitly request `make libs` or `make init`
+(`make lib` remains a setup alias). Build and run targets never use the network.
+
+`make tests_nographics CTAGS=` runs the entire ordinary suite with
+`SIMPLE_MINIFB=off`. This includes the missing-backend tests, which never open
+windows. It excludes the interactive `run-graphics` target.
+
+The runtime contains a small loader using the OS dynamic-library facilities.
+It does nothing until `sys.gfx.open`. Without an available backend, `open`
+prints a diagnostic to stderr and returns `sys.gfx.ERROR` (-1). Programs can
+return a nonzero status or fall back to text; the library does not terminate
+the process. Non-graphics programs ignore even a broken graphics configuration.
+
+## Build the optional backend
+
+From `chapter31`:
+
+```sh
+make libs CTAGS= # Once while online; fills the persistent lib/ cache.
+make graphics graphics-example CTAGS=
+make run-graphics CTAGS=
+```
+
+`libs` downloads the revision pinned in [graphics.mk](../graphics.mk) into
+ignored `lib/minifb-<revision>.tar.gz` and extracts it under `lib/`.
+`graphics` builds only its C framebuffer backend from these local sources. Windows
+uses the MinGW-w64 GCC compiler (`x86_64-w64-mingw32-gcc`) and GDI; the rest of
+Simple still uses the existing Cygwin GCC. Linux uses GCC and X11 (`libx11-dev`
+on Ubuntu), including XWayland on a Wayland desktop. OpenGL, the C++ callback
+wrappers, and upstream example programs are omitted. Native Wayland and macOS
+builds are not provided here yet.
+
+Outputs:
+
+| Platform | Backend | Example |
+| --- | --- | --- |
+| Windows | `build/release/x86_64_v2_win64/simple_minifb.dll` | `build/examples/x86_64_v2_win64/Graphics.exe` |
+| Linux | `build/release/x86_64_v2_SystemV/libsimple_minifb.so` | `build/examples/x86_64_v2_SystemV/Graphics` |
+
+`MiniFB-LICENSE` is copied alongside the backend; include it when distributing
+the library. MiniFB sources remain outside the tracked Simple sources.
+The cache survives `make clean`. Editing a makefile or rebuilding a backend
+does not fetch or check GitHub. Missing dependencies fail promptly with
+instructions to run `make libs` while online.
+
+`graphics-example` alone builds the executable without requiring MiniFB. It
+also demonstrates the diagnostic and exit status 1 when graphics is absent.
+`run-graphics` builds both, sets the backend path, and opens a window. Close it
+or release Escape to exit. Passing any argument to the executable makes it
+close after five polling iterations, for a quick smoke test.
+
+To run directly from PowerShell:
+
+```powershell
+$env:SIMPLE_MINIFB = (Resolve-Path build/release/x86_64_v2_win64/simple_minifb.dll).Path
+.\build\examples\x86_64_v2_win64\Graphics.exe
+```
+
+From Cygwin bash:
+
+```sh
+export SIMPLE_MINIFB="$PWD/build/release/x86_64_v2_win64/simple_minifb.dll"
+./build/examples/x86_64_v2_win64/Graphics.exe
+```
+
+For WSL, from the repository root:
+
+```sh
+wsl -d Ubuntu-24.04 -- bash -lc 'cd chapter31 && make graphics graphics-example CLZDIR=build/classes-linux CTAGS='
+```
+
+Inside WSL, set `SIMPLE_MINIFB` to the full path of the Linux `.so`, then run
+the Linux example with a working X11 display. For an automated virtual display:
+
+```sh
+SIMPLE_MINIFB="$PWD/build/release/x86_64_v2_SystemV/libsimple_minifb.so" \
+ xvfb-run -a build/examples/x86_64_v2_SystemV/Graphics smoke
+```
+
+With no `SIMPLE_MINIFB` setting, the runtime searches beside the executable,
+then its `../../release/<ABI>` and `../release/<ABI>` directories. These cover
+the examples and test build layouts regardless of the current directory.
+It also checks the current directory, `build/release/<ABI>`, and
+`chapter31/build/release/<ABI>` relative to the current directory. Thus built
+examples such as `Clock.exe` can be launched directly without configuration.
+
+`SIMPLE_MINIFB` overrides discovery; an invalid explicit path reports an error
+without falling back. `SIMPLE_MINIFB=off` disables graphics for headless tests.
+An absent, unloadable, or incompatible backend produces a diagnostic.
+A backend that loads but cannot create a window also reports an error cleanly.
+
+## Initial interface
+
+| Operation | Meaning |
+| --- | --- |
+| `open(title,width,height)` | Open one window; returns `OK` or `ERROR`. |
+| `present(pixels)` | Present a `u32[~]` of exactly `width*height` pixels, packed `0x00RRGGBB`. |
+| `poll(wait)` | Process input; `true` waits up to 17ms, waking for input. |
+| `wait(timeoutMs)` | Wait for input or timeout, then process events; 0 polls, -1 waits indefinitely. |
+| `mouseX()`, `mouseY()` | Current mouse position, origin at upper left. |
+| `button(LEFT)`, `key(code)` | Current pressed state; printable keys use uppercase ASCII. |
+| `close()` | Release native window and pixel storage; safe to repeat. |
+
+`present`, `poll`, and `wait` return `OK` (0), `CLOSED` (1, normal close/Escape), or
+`ERROR` (-1). Stop polling after either terminal result and call `close`.
+The initial input API samples held state; it is not a queue of every transition.
+
+Waits may return early; values below -1 are errors. Recheck the monotonic
+clock after waking. The [time library and animation example](time.md) combine
+this wait with cooperative timer deadlines. Backend API version 2 adds the
+wait operation; rebuild older MiniFB adapters from the cached sources.
+
+MiniFB retains its last framebuffer for repaint events. The adapter copies the
+Simple array into native-owned storage before presenting; it never retains a
+Simple heap pointer. Framebuffer allocation, the copy, and window/input calls
+are the only native work here. Drawing primitives and the games can be built
+in Simple on top of this boundary.
diff --git a/docs/chapter31/time.md b/docs/chapter31/time.md
new file mode 100644
index 00000000..04865626
--- /dev/null
+++ b/docs/chapter31/time.md
@@ -0,0 +1,119 @@
+# Time and single-threaded animation
+
+`sys.time` uses bare `i64` values: absolute instants are milliseconds since
+the Unix epoch in UTC; durations are milliseconds. Monotonic readings belong
+to a separate clock domain. Never subtract a wall-clock reading from a
+monotonic deadline.
+
+## Clocks and waits
+
+| Call | Result |
+| --- | --- |
+| `time.now()` | Unix-epoch milliseconds; may jump when the system clock changes. |
+| `time.monotonic()` | Monotonic milliseconds for elapsed time and deadlines. |
+| `time.nanoTime()` | Monotonic nanoseconds, with the clock's available resolution. |
+| `time.sleep(ms)` | Sleep for a nonnegative duration. |
+| `time.sleepUntil(deadline)` | Wait for a monotonic millisecond deadline; returns immediately if past. |
+| `time.remaining(deadline, current)` | Nonnegative difference, saturating on overflow. |
+
+Clock errors return `-1`; sleeps return zero on success or `-1` on error,
+with `sys.libc.errno()` available. Interrupted sleeps resume rather than
+returning early. Wakeup times are approximate, and these calls do not wake a
+suspended laptop. Sleeping blocks the one Simple execution thread; use
+`gfx.wait` when window input must remain responsive.
+
+`seconds(n)`, `minutes(n)`, `hours(n)`, and `days(n)` convert signed counts
+to milliseconds. `toSeconds(ms)`, `toMinutes(ms)`, `toHours(ms)`, and
+`toDays(ms)` truncate toward zero. A duration day is exactly 24 hours,
+independent of daylight saving. `toNanos(ms)` and `fromNanos(ns)` convert
+between millisecond and nanosecond units. Multiplication overflow returns
+`-1`. Constants `SECOND`, `MINUTE`, `HOUR`, and `DAY` are also available.
+
+## String interpolation
+
+Time formatting is built into the existing string interpolation syntax:
+
+| Format | Example | Named style |
+| --- | --- | --- |
+| `%t(instant)` or `%tF(instant)` | `2026-11-12T00:34:05.123Z` | `time.ISO` |
+| `%tr(instant)` | `12:34am` | `time.CLOCK12` |
+| `%tR(instant)` | `00:34` | `time.CLOCK24` |
+| `%tT(instant)` | `00:34:05` | `time.CLOCK24_SECONDS` |
+| `%tD(instant)` | `12/11/26` | `time.DATE` |
+| `%tM(duration)` | `02:03.456` | `time.ELAPSED` |
+
+For example, `"UTC %tR(sys.time.now())"`. Width and left alignment work as
+for strings: `%30t(instant)` and `%-30t(instant)`. Precision and numeric flags
+are rejected. `%tM` formats a duration, with total minutes rather than wrapping
+at an hour; negative durations keep their sign.
+
+Interpolation uses UTC, making its output stable across machines.
+`time.format(instant, style)` is the equivalent library call;
+`time.formatLocal(instant, style)` uses the system's local zone. Local ISO
+output includes a numeric offset instead of `Z` when nonzero, retaining
+offset seconds for historical zones. Invalid calendar values/styles produce
+`<invalid time>`. The ISO form retains all millisecond bits within the supported
+calendar range; short formats intentionally omit information.
+
+## Calendar values and absolute parsing
+
+`time.utc(instant)` and `time.local(instant)` return a `DateTime` with fields
+`year`, `month`, `day`, `hour`, `minute`, `second`, `millisecond`, `weekday`
+(Sunday = 0), `offsetSeconds` (east of UTC), and `daylight`. A zero year means
+conversion failed. `time.zoneName(instant)` returns the local abbreviation or
+an empty string on error. Local conversion uses the operating system's zone
+rules, including DST at that instant; no time-zone database is downloaded.
+
+`time.makeUTC(year, month, day, hour, minute, second, millisecond)` validates
+and constructs an instant, returning `-1` on invalid fields. `time.valid(...)`,
+`time.leap(year)`, and `time.monthDays(year, month)` support calendar checks.
+Calendar conversion supports Gregorian years 1 through 9999, bounded by
+`time.MIN` and `time.MAX`, and rejects leap seconds.
+
+`time.parse(text)` accepts strict absolute ISO text:
+`YYYY-MM-DDTHH:mm:ss[.SSS]Z` or the same with an explicit `+HH:MM`/`-HH:MM`
+offset (optionally with `:SS`). Fractions have exactly three digits. No relative
+time parsing, implicit local zone, locale-dependent parsing, or named-zone
+conversion is provided. Offsets must have hours 00–23 and minutes/seconds 00–59.
+Invalid text or an out-of-range result returns `-1`. By design, this sentinel
+is indistinguishable from the valid instant `1969-12-31T23:59:59.999Z`;
+formatting and calendar conversion still support that instant.
+
+## Cooperative timers
+
+Create `val timers = new sys.time.Timers();` on the game thread:
+
+| Operation | Meaning |
+| --- | --- |
+| `after(delay)` | Register a one-shot timer; return its positive ID, or `-1`. |
+| `every(period)` | Register a repeating timer; period must be positive. |
+| `afterAt(current, delay)`, `everyAt(current, period)` | Supply a monotonic reading explicitly, useful for deterministic tests. |
+| `cancel(id)` | Remove a timer; return whether it was present. |
+| `nextDeadline()` | Earliest monotonic deadline, or `-1` if empty. |
+| `poll(current)` | Return the next due ID, or `-1` if none. |
+
+Poll repeatedly to drain due timers. Deadlines order delivery, then registration
+ID breaks ties. Repeating timers advance from their previous deadline, skipping
+missed ticks to the first future deadline rather than drifting or replaying a
+backlog. Deadline overflow rejects registration or cancels a repeating timer.
+There are no callbacks or timer threads: the caller handles each returned ID.
+
+`gfx.wait(timeoutMs)` processes events after waiting for input or a timeout:
+zero polls, `-1` waits indefinitely, values below `-1` fail. It returns the same
+`OK`, `CLOSED`, or `ERROR` statuses as `gfx.poll`, and may wake early. Re-read the
+monotonic clock after each wake. This allows one thread to handle timers,
+input, simulation, and drawing without busy waiting.
+
+The [digital and analog clock example](examples/Clock.smp) combines these pieces. From
+the repository root, with graphics dependencies already cached:
+
+```sh
+make -C chapter31 clock-example CTAGS= # Build without opening a window.
+make -C chapter31 run-clock CTAGS= # Build the backend and run.
+```
+
+Click the button or press Space to switch between green seven-segment digits
+and an analog dial with smoothly moving hands. Both display system-local time;
+Q/Escape exits. Passing any argument directly to the executable closes it after
+ten frames, switching faces halfway through. Hands are computed from the current
+time, so delayed frames do not create a simulation catch-up backlog.