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| author | Cliff Click <cliffc@acm.org> | 2025-08-13 13:25:24 -0700 |
|---|---|---|
| committer | Cliff Click <cliffc@acm.org> | 2025-08-13 13:25:24 -0700 |
| commit | cf5be6998b26723ae29ab1edab84d32b0702182d (patch) | |
| tree | 7b8eee33a7681d60f25cd93b997d6a39bf1baba5 /docs/lattice_iffcs.gv | |
| parent | 6a9a508d1809753ec5d41a5ced3f505384f1fe07 (diff) | |
| download | Simple-cf5be6998b26723ae29ab1edab84d32b0702182d.tar.gz Simple-cf5be6998b26723ae29ab1edab84d32b0702182d.zip | |
TypeAnalysis continued
Diffstat (limited to 'docs/lattice_iffcs.gv')
| -rw-r--r-- | docs/lattice_iffcs.gv | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/docs/lattice_iffcs.gv b/docs/lattice_iffcs.gv new file mode 100644 index 00000000..5b849ccf --- /dev/null +++ b/docs/lattice_iffcs.gv @@ -0,0 +1,143 @@ +digraph Lattice { + compound = true; + // Define nodes + splines=false; + node [shape=circle, style=filled]; + nodesep=0.6; + + TOP [label=<<B>⊤</B >>, fillcolor=black, fontcolor=white]; + BOT [label=<<B>⊥</B>>, fillcolor=black, fontcolor=white]; + + // ---------------------- + // Control + XCTRL [label=<<B>⊤</B >:ctrl>, fillcolor=yellow, shape=oval]; + CTRL [label=<<B>⊥</B>:ctrl>, fillcolor=yellow, shape=oval]; + + TOP -> XCTRL; + XCTRL -> CTRL; + CTRL -> BOT; + + // ---------------------- + // Integers + INT_TOP [label=<<B>⊤</B >:int>, fillcolor=lightblue, shape=oval]; + INT_BOT [label=<<B>⊥</B>:int>, fillcolor=lightblue, shape=oval]; + + INT_HI [label="max < min" , fillcolor=lightblue, shape=oval]; + INT_XBOOL [label="1...0", fillcolor=lightblue, shape=oval]; + INT_CON [label="constants...", fillcolor=lightblue, shape=oval]; + INT_CON0 [label="0", fillcolor=lightblue]; + INT_CON1 [label="1", fillcolor=lightblue]; + INT_BOOL [label="0...1", fillcolor=lightblue,shape=oval]; + INT_LO [label="max > min" , fillcolor=lightblue, shape=oval]; + + TOP -> INT_TOP; + INT_TOP -> INT_HI; + INT_HI -> INT_XBOOL; + INT_XBOOL -> INT_CON0; + INT_XBOOL -> INT_CON1; + INT_HI -> INT_CON; + INT_CON0 -> INT_BOOL; + INT_CON1 -> INT_BOOL; + INT_BOOL -> INT_LO; + INT_CON -> INT_LO; + INT_LO -> INT_BOT; + INT_BOT -> BOT; + + INT_CON0 -> INT_CON1 -> INT_CON [style=invis]; + + // ---------------------- + // Floats + FLT_TOP [label=<<B>⊤</B >:flt>, fillcolor=aqua, shape=oval]; + FLT_BOT [label=<<B>⊥</B>:flt>, fillcolor=aqua, shape=oval]; + + FLT_CON64 [label="64b consts\n[excludes\n32b consts]" , fillcolor=aqua, shape=oval]; + FLT_CON32 [label="32b consts", fillcolor=aqua, shape=oval]; + FLT_CONPI [label="3.14159...", fillcolor=aqua, shape=oval]; + FLT_X32 [label="~f32", fillcolor=aqua]; + FLT_CON0 [label="0." , fillcolor=aqua]; + FLT_32 [label="f32" , fillcolor=aqua]; + + TOP -> FLT_TOP; + FLT_TOP -> FLT_CON64 + FLT_TOP -> FLT_CONPI + FLT_CON64 -> FLT_BOT + FLT_CONPI -> FLT_BOT + + FLT_TOP -> FLT_X32; + FLT_X32 -> FLT_CON0; + FLT_X32 -> FLT_CON32; + FLT_CON0 -> FLT_32; + FLT_CON32 -> FLT_32; + FLT_32 -> FLT_BOT + + FLT_BOT -> BOT; + + FLT_CON0 -> FLT_CON32 -> FLT_CONPI -> FLT_CON64 [style=invis]; + + // ---------------------- + // sub-Floats + FL8_TOP [label=<<B>⊤</B >:FP8>, fillcolor=aqua, shape=oval]; + FL8_BOT [label=<<B>⊥</B>:FP8>, fillcolor=aqua, shape=oval]; + + FL8_MINDOTS [label="...", fillcolor=aqua, shape=oval]; + FL8_ZERO [label="0" , fillcolor=aqua]; + FL8_MAXDOTS [label="...", fillcolor=aqua, shape=oval]; + + TOP -> FL8_TOP; + FL8_TOP -> FL8_MINDOTS; + FL8_TOP -> FL8_ZERO; + FL8_TOP -> FL8_MAXDOTS; + FL8_MINDOTS -> FL8_BOT; + FL8_ZERO -> FL8_BOT; + FL8_MAXDOTS -> FL8_BOT; + FL8_BOT -> BOT; + + FL8_MINDOTS -> FL8_ZERO -> FL8_MAXDOTS [style=invis]; + + // ---------------------- + // Structs + STRUCT_TOP [label=<<B>⊤</B >:struct>, fillcolor=lightgreen, shape=oval]; + STRUCT_BOT [label=<<B>⊥</B>:struct>, fillcolor=lightgreen, shape=oval]; + + STRUCT_S1 [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + </TABLE> + >]; + STRUCT_S2 [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + </TABLE> + >]; + STRUCT_SN [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + <TR><TD BGCOLOR="lightgreen">... </TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + </TABLE> + >]; + + + TOP -> STRUCT_TOP; + STRUCT_TOP -> STRUCT_S1; + STRUCT_TOP -> STRUCT_S2; + STRUCT_TOP -> STRUCT_SN; + STRUCT_S1 -> STRUCT_BOT; + STRUCT_S2 -> STRUCT_BOT; + STRUCT_SN -> STRUCT_BOT; + STRUCT_BOT -> BOT; + + STRUCT_S1 -> STRUCT_S2 -> STRUCT_SN [style=invis]; + + // Additional customization + {rank=same; TOP} + {rank=same; INT_TOP; FLT_TOP; FL8_TOP; XCTRL } + {rank=same; INT_CON; INT_CON0; INT_CON1; + FLT_CON32; FLT_CON64; FLT_CON0; FLT_CONPI; + FL8_MINDOTS; FL8_ZERO; FL8_MAXDOTS; + STRUCT_S1; STRUCT_S2; STRUCT_SN; + } + {rank=same; INT_BOT; FLT_BOT; FL8_BOT; CTRL; } + {rank=same; BOT;} +} |
