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authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-13 13:35:58 -0800
commit870c822ce26bd866761f6abd71fd9e109b9d9d98 (patch)
tree65b1d43dcc5e1085e15d301c5ff628d9dcfd483e /src/main/c/simple_audio.h
parent2cb35c65bde63f90d7afc3d7a8a985b0c6ea15d7 (diff)
downloadSimple-870c822ce26bd866761f6abd71fd9e109b9d9d98.tar.gz
Simple-870c822ce26bd866761f6abd71fd9e109b9d9d98.zip
Chapter 31: Software Drawing, Time, and Graphical Games
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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diff --git a/src/main/c/simple_audio.h b/src/main/c/simple_audio.h
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+#ifndef SIMPLE_AUDIO_H
+#define SIMPLE_AUDIO_H
+#include <stdint.h>
+
+// Main-thread API. Samples are copied; no Simple heap pointer is retained.
+struct simple_audio_api {
+ int32_t version;
+ int32_t (*open)(void);
+ int32_t (*load)(const int16_t *, uint32_t);
+ int32_t (*play)(int32_t);
+ int32_t (*stop)(void);
+ int32_t (*playing)(void);
+ void (*close)(void);
+};
+#define SIMPLE_AUDIO_VERSION 1
+#endif