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authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-13 16:17:13 -0800
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tree9fe5d79a2d0c7b12e1317b737857065fff5093a5 /src/main/smp/sys/draw
parent2cb35c65bde63f90d7afc3d7a8a985b0c6ea15d7 (diff)
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Chapter 31: Software Drawing, Time, and Graphical Gameslinear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'src/main/smp/sys/draw')
-rw-r--r--src/main/smp/sys/draw/Button.smp41
-rw-r--r--src/main/smp/sys/draw/Canvas.smp149
2 files changed, 190 insertions, 0 deletions
diff --git a/src/main/smp/sys/draw/Button.smp b/src/main/smp/sys/draw/Button.smp
new file mode 100644
index 00000000..edf01119
--- /dev/null
+++ b/src/main/smp/sys/draw/Button.smp
@@ -0,0 +1,41 @@
+// Feed pointer state once per event-loop iteration. Activate on release inside,
+// only after a press that began inside. No native/window dependency.
+struct Button {
+ int x, y, width, height;
+ u8[~] !label;
+ bool !enabled=true, !hovered=false, !pressed=false;
+ bool !_held=false, !_armed=false;
+ new Button = { int px, int py, int w, int h, u8[~] text ->
+ x=px; y=py; width=w; height=h; label=text;
+ };
+ val contains = { i64 px, i64 py ->
+ if( width<=0 || height<=0 ) return false;
+ i64 right=x, bottom=y; right+=width; bottom+=height;
+ if( px<x || py<y || px>=right || py>=bottom ) return false;
+ return true;
+ };
+ val update = { i64 px, i64 py, bool down ->
+ hovered=false;
+ if( enabled ) hovered=contains(px,py);
+ if( !enabled ) _armed=false;
+ if( down && !_held ) _armed=hovered;
+ var clicked=false;
+ if( !down ) if( _held ) if( _armed ) if( hovered ) clicked=true;
+ if( !down ) _armed=false;
+ _held=down;
+ pressed=false;
+ if( down ) if( _armed ) if( hovered ) pressed=true;
+ return clicked;
+ };
+ val draw = { !sys.draw.Canvas screen, int scale, u32 foreground, u32 background, u32 active ->
+ screen.fillRect(x,y,width,height,enabled && (hovered || pressed) ? active : background);
+ screen.rect(x,y,width,height,2,enabled ? foreground : active);
+ if( scale>0 ) {
+ i64 textWidth=label#; textWidth=(textWidth*4-1)*scale;
+ if( textWidth<=width-8 && 5*scale<=height-8 )
+ screen.text(x+(width-textWidth)/2,y+(height-5*scale)/2+(pressed ? 1 : 0),
+ label,scale,enabled ? foreground : active);
+ }
+ return self;
+ };
+};
diff --git a/src/main/smp/sys/draw/Canvas.smp b/src/main/smp/sys/draw/Canvas.smp
new file mode 100644
index 00000000..5bd7d68e
--- /dev/null
+++ b/src/main/smp/sys/draw/Canvas.smp
@@ -0,0 +1,149 @@
+struct Canvas {
+ u32 width;
+ u32 height;
+ u32[] pixels;
+
+ new Canvas = { int w, int h ->
+ i64 count = w;
+ count *= h;
+ if( w<=0 || h<=0 || count>sys.integer.MAX_I32 ) libc._exit(1);
+ width = w;
+ height = h;
+ pixels = new u32[count];
+ };
+
+ val clear = { u32 color ->
+ for( int i=0; i<pixels#; i++ ) pixels[i] = color;
+ return self;
+ };
+
+ val pixel = { i64 x, i64 y, u32 color ->
+ if( 0<=x<width && 0<=y<height ) pixels[y*width+x] = color;
+ return self;
+ };
+
+ // Integer coordinates, top-left origin. Rectangle extents are half-open.
+ val fillRect = { i64 x, i64 y, i64 w, i64 h, u32 color ->
+ if( w<=0 || h<=0 ) return self;
+ i64 right = x; right += w;
+ i64 bottom = y; bottom += h;
+ if( right<=0 || bottom<=0 || x>=width || y>=height ) return self;
+ int x0 = x<0 ? 0 : x, y0 = y<0 ? 0 : y;
+ int x1 = right>width ? width : right, y1 = bottom>height ? height : bottom;
+ for( int py=y0; py<y1; py++ )
+ for( int px=x0; px<x1; px++ ) pixels[py*width+px] = color;
+ return self;
+ };
+
+ // Outline stays inside the rectangle. Wide borders become a filled rect.
+ val rect = { i64 x, i64 y, i64 w, i64 h, i64 thickness, u32 color ->
+ if( w<=0 || h<=0 || thickness<=0 ) return self;
+ if( thickness>=w || thickness>=h || thickness>=w-thickness || thickness>=h-thickness )
+ return fillRect(x,y,w,h,color);
+ fillRect(x,y,w,thickness,color);
+ fillRect(x,y+h-thickness,w,thickness,color);
+ fillRect(x,y+thickness,thickness,h-2*thickness,color);
+ return fillRect(x+w-thickness,y+thickness,thickness,h-2*thickness,color);
+ };
+
+ // Integer centers are pixel centers. Circle outlines extend inward.
+ val fillCircle = { i64 cx, i64 cy, int radius, u32 color ->
+ return _circle(cx,cy,radius,0,true,color);
+ };
+ val circle = { i64 cx, i64 cy, int radius, int thickness, u32 color ->
+ return _circle(cx,cy,radius,thickness,false,color);
+ };
+ val _circle = { i64 cx, i64 cy, int radius, int thickness, bool filled, u32 color ->
+ if( radius<0 || (!filled && thickness<=0) ) return self;
+ i64 left = cx; left -= radius;
+ i64 top = cy; top -= radius;
+ i64 right = cx; right += radius;
+ i64 bottom = cy; bottom += radius;
+ if( right<0 || bottom<0 || left>=width || top>=height ) return self;
+ int x0 = left<0 ? 0 : left, y0 = top<0 ? 0 : top;
+ int x1 = right>=width ? width-1 : right, y1 = bottom>=height ? height-1 : bottom;
+ i64 outer2 = radius;
+ outer2 *= radius;
+ i64 inner = filled ? -1 : radius-thickness;
+ for( int py=y0; py<=y1; py++ )
+ for( int px=x0; px<=x1; px++ ) {
+ i64 dx = px; dx -= cx;
+ i64 dy = py; dy -= cy;
+ i64 d2 = dx*dx+dy*dy;
+ if( d2<=outer2 && (inner<=0 || d2>inner*inner) ) pixels[py*width+px] = color;
+ }
+ return self;
+ };
+
+ // Round caps; a zero-length segment is a dot. Only the clipped bounding
+ // box is scanned. Floating distances avoid overflowing coordinate squares.
+ val line = { i64 x0, i64 y0, i64 x1, i64 y1, i64 thickness, u32 color ->
+ if( thickness<=0 ) return self;
+ i64 pad = thickness/2+1;
+ i64 left = x0<x1 ? x0 : x1; left -= pad;
+ i64 top = y0<y1 ? y0 : y1; top -= pad;
+ i64 right = x0>x1 ? x0 : x1; right += pad;
+ i64 bottom = y0>y1 ? y0 : y1; bottom += pad;
+ if( right<0 || bottom<0 || left>=width || top>=height ) return self;
+ int bx0 = left<0 ? 0 : left, by0 = top<0 ? 0 : top;
+ int bx1 = right>=width ? width-1 : right, by1 = bottom>=height ? height-1 : bottom;
+ for( int py=by0; py<=by1; py++ )
+ for( int px=bx0; px<=bx1; px++ )
+ if( _onLine(px,py,x0,y0,x1,y1,thickness) ) pixels[py*width+px] = color;
+ return self;
+ };
+
+ // Small 3x5 bitmap font for game labels. Lowercase maps to uppercase.
+ // Newline returns to x; unsupported characters draw a question mark.
+ val text = { i64 x, i64 y, u8[~] str, int scale, u32 color ->
+ if( scale<=0 ) return self;
+ i64 px = x, py = y;
+ for( int i=0; i<str#; i++ ) {
+ u8 c = str[i];
+ if( c=='\n' ) { px=x; py+=6*scale; continue; }
+ int bits = _glyph(c);
+ for( int row=0; row<5; row++ )
+ for( int col=0; col<3; col++ )
+ if( (bits >> (14-row*3-col)) & 1 )
+ fillRect(px+col*scale,py+row*scale,scale,scale,color);
+ px += 4*scale;
+ }
+ return self;
+ };
+};
+
+// An old-school 3x5 font, ASCII 32..127. Five octal row digits need u16.
+// Lowercase uses uppercase shapes; unsupported characters use '?'.
+val _glyphs = new u16[~96]{
+ 000000,022202,055000,057575,061202,051245,061202,022000, // space..'
+ 012221,042224,005250,002720,000024,000700,000002,011244, // (../
+ 075557,026227,061247,061216,055711,074616,034757,071222, // 0..7
+ 075757,075716,002020,002024,012421,007070,042124,061202, // 8..?
+ 061202,025755,065656,034443,065556,074647,074644,034553, // @..G
+ 055755,072227,011152,055655,044447,057755,057775,025552, // H..O
+ 065644,025573,065655,034216,072222,055557,055552,055775, // P..W
+ 055255,055222,071247,032223,044211,062226,025000,000007, // X.._
+ 042000,025755,065656,034443,065556,074647,074644,034553, // `..g
+ 055755,072227,011152,055655,044447,057755,057775,025552, // h..o
+ 065644,025573,065655,034216,072222,055557,055552,055775, // p..w
+ 055255,055222,071247,032423,022222,062126,003600,061202, // x..DEL
+};
+
+val _glyph = { u8 c ->
+ return 32<=c<128 ? _glyphs[c-32] : 061202;
+};
+
+// Pixel coverage for a round-ended segment, separate from traversal.
+val _onLine = { i64 px, i64 py, i64 x0, i64 y0, i64 x1, i64 y1, i64 thickness ->
+ f64 dx = x1; dx -= x0;
+ f64 dy = y1; dy -= y0;
+ f64 vx = px; vx -= x0;
+ f64 vy = py; vy -= y0;
+ f64 length2 = dx*dx+dy*dy;
+ bool point = x0==x1 && y0==y1;
+ f64 t = point ? 0.0 : (vx*dx+vy*dy)/length2;
+ t = t<0 ? 0.0 : t>1 ? 1.0 : t;
+ f64 ex = vx-t*dx, ey = vy-t*dy;
+ f64 half = thickness/2.0;
+ return ex*ex+ey*ey<=half*half;
+};