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-rw-r--r--README.ja.md2
-rw-r--r--README.md2
-rw-r--r--chapter31/Makefile2
-rw-r--r--chapter31/README.ja.md12
-rw-r--r--chapter31/README.md17
-rw-r--r--chapter31/docs/31-grammar.ja.md3
-rw-r--r--chapter31/docs/31-grammar.md11
-rw-r--r--chapter31/docs/drawing.md81
-rw-r--r--chapter31/docs/examples/README.md4
-rw-r--r--chapter31/docs/examples/TicTacToeGraphical.smp156
-rw-r--r--chapter31/docs/graphics.md3
-rw-r--r--chapter31/graphics.mk8
-rw-r--r--chapter31/src/main/java/com/seaofnodes/simple/parser/Expressions.java2
-rw-r--r--chapter31/src/main/java/com/seaofnodes/simple/parser/Lexer.java26
-rw-r--r--chapter31/src/main/smp/sys.smp1
-rw-r--r--chapter31/src/main/smp/sys/draw.smp17
-rw-r--r--chapter31/src/main/smp/sys/draw/Canvas.smp176
-rw-r--r--chapter31/src/test/java/com/seaofnodes/simple/Chapter01Test.java9
-rw-r--r--chapter31/src/test/java/com/seaofnodes/simple/Chapter21Test.java3
-rw-r--r--chapter31/src/test/java/com/seaofnodes/simple/Chapter25Test.java4
-rw-r--r--chapter31/src/test/java/com/seaofnodes/simple/DrawTest.java102
-rw-r--r--chapter31/src/test/java/com/seaofnodes/simple/GraphicsTest.java8
-rw-r--r--chapter31/src/test/java/com/seaofnodes/simple/IntegerLiteralTest.java46
-rw-r--r--chapter31/src/test/java/com/seaofnodes/simple/ParserDiagnosticTest.java13
-rw-r--r--docs/roadmap.md13
-rw-r--r--skills/chapter-split.md6
-rw-r--r--skills/chapter25-codex-notes.md16
27 files changed, 711 insertions, 32 deletions
diff --git a/README.ja.md b/README.ja.md
index f65848f5..a1ebb1c7 100644
--- a/README.ja.md
+++ b/README.ja.md
@@ -70,7 +70,7 @@ Simple 言語のスタイルは、C または Java のサブセットに倣っã�
* [第28b章](chapter28b/README.ja.md):分離コンパイル
* [第29章](chapter29/README.ja.md):技術的負債の整理
* [第30章](chapter30/README.ja.md):テキスト整形と診断
-* [第31章](chapter31/README.ja.md):作業中
+* [第31章](chapter31/README.ja.md):ソフトウェア描画とグラフィカルゲーム(作業中)
付録:[ネイティブライブラリ](docs/appendices/native-libraries.md)、
[最適化とバックエンドの調整](docs/appendices/optimizer-tuning.ja.md)。
diff --git a/README.md b/README.md
index 75c2e0f3..602351e5 100644
--- a/README.md
+++ b/README.md
@@ -79,7 +79,7 @@ The Simple language is styled after a subset of C or Java.
* [Chapter 28b](chapter28b/README.md): Separate Compilation
* [Chapter 29](chapter29/README.md): Tech Debt Cleanup, Partial Objects
* [Chapter 30](chapter30/README.md): Text Formatting and Diagnostics
-* [Chapter 31](chapter31/README.md): Work in Progress
+* [Chapter 31](chapter31/README.md): Software Drawing and Graphical Games (work in progress)
Appendices: [Native libraries](docs/appendices/native-libraries.md),
[optimizer and backend tuning](docs/appendices/optimizer-tuning.md).
diff --git a/chapter31/Makefile b/chapter31/Makefile
index 9e4f5b89..10717b55 100644
--- a/chapter31/Makefile
+++ b/chapter31/Makefile
@@ -232,7 +232,7 @@ tests_sys: $(CLZDIR)/main/.mtag $(CLZDIR)/test/.ttag $(TEST_SYS) $(RELEASE_CRT)
CLASS ?= Chapter25Test
METHOD ?=
.PHONY: test
-test: $(CLZDIR)/main/.mtag $(CLZDIR)/test/.ttag $(TEST_SYS) $(RELEASE_CRT)
+test: $(CLZDIR)/main/.mtag $(CLZDIR)/test/.ttag $(TEST_SYS) $(RELEASE_SYS) $(RELEASE_CRT)
@$(JVM) com.seaofnodes.simple.TestRunner "$(CLASS)" "$(METHOD)"
fuzzer: $(CLZDIR)/main/.mtag $(CLZDIR)/test/.ttag
diff --git a/chapter31/README.ja.md b/chapter31/README.ja.md
index ccd5777e..9f264ae2 100644
--- a/chapter31/README.ja.md
+++ b/chapter31/README.ja.md
@@ -1,11 +1,19 @@
-# 第31章:作業中
+# 第31章:ソフトウェア描画とグラフィカルゲーム
[English](README.md) | 日本語
[前の章:第30章 — テキスト整形と診断](../chapter30/README.ja.md)
第30章で完成したコンパイラと標準ライブラリを出発点とする章です。
-次のテーマは未定です。[ロードマップ](../docs/roadmap.ja.md)を参照してください。
+Simple で描画する `sys.draw.Canvas` と、MiniFB を使うオプションの
+ウィンドウ・入力 API `sys.gfx` を使って、グラフィカルな三目並べを実装します。
+矩形、円、太い線、色、ビットマップ文字を扱えます。
+詳細は[英語版の描画ライブラリとゲームの説明](docs/drawing.md)を参照してください。
+通常のビルドとテストに MiniFB や画面表示は必要ありません。
+
+```sh
+make -C chapter31 run-graphical-tictactoe CTAGS=
+```
このスナップショットの[文法](docs/31-grammar.ja.md)と
[実行可能な例](docs/examples/)を用意しています。
diff --git a/chapter31/README.md b/chapter31/README.md
index 011cb7ed..6b7d9eb7 100644
--- a/chapter31/README.md
+++ b/chapter31/README.md
@@ -1,4 +1,4 @@
-# Chapter 31: Work in Progress
+# Chapter 31: Software Drawing and Graphical Games
English | [日本語](README.ja.md)
@@ -8,6 +8,21 @@ Small graphical games drive this chapter's language and library work, starting
with a pixel window for a Simple-written 2-D graphics library. MiniFB supplies
the optional native window/input backend; drawing stays in Simple.
+The [drawing library](docs/drawing.md) provides a pixel canvas, colors,
+rectangles, circles, thick lines, and bitmap labels. The
+[graphical tic-tac-toe game](docs/examples/TicTacToeGraphical.smp) uses it for
+mouse/keyboard play against the terminal game's CPU strategy.
+Hexadecimal colors (`0xe47b57`) and leading-zero octal font masks (`025755`)
+are supported by this chapter's integer literal syntax.
+
+```sh
+make -C chapter31 run-graphical-tictactoe CTAGS=
+```
+
+This explicitly builds the optional backend and opens a window. Use
+`graphical-tictactoe` instead to build the executable without starting it or
+requiring MiniFB.
+
The default build and test suite need no graphics dependencies. See
[optional graphics](docs/graphics.md) for building MiniFB, running the pixel
example, and handling a missing backend. `make tests_nographics CTAGS=` runs
diff --git a/chapter31/docs/31-grammar.ja.md b/chapter31/docs/31-grammar.ja.md
index 465bdcf7..f4635f21 100644
--- a/chapter31/docs/31-grammar.ja.md
+++ b/chapter31/docs/31-grammar.ja.md
@@ -167,7 +167,7 @@ argumentList : assignment (',' assignment)* ','? ;
// earlier chapters are replaced by constructor arguments.
newExpression : 'new' type ('[' assignment ']' | callSuffix)? ;
-INTEGER_LITERAL : '0' | [1-9] DIGIT* ;
+INTEGER_LITERAL : [1-9] DIGIT* | '0' [0-7]* | '0' [xX] HEX_DIGIT+ ;
FLOAT_LITERAL : DIGIT+ ('.' DIGIT* ('e' DIGIT+)? | 'e' '-'? DIGIT+) ;
STRING_LITERAL : '"' (ESCAPE | ~["\\])* '"' ;
CHARACTER_LITERAL : '\'' (ESCAPE | ~['\\]) '\'' ;
@@ -175,6 +175,7 @@ fragment ESCAPE : '\\' [0ntr\\'"] ;
IDENTIFIER : NON_DIGIT (NON_DIGIT | DIGIT)* ;
fragment NON_DIGIT : [a-zA-Z_] ;
fragment DIGIT : [0-9] ;
+fragment HEX_DIGIT : [0-9a-fA-F] ;
WHITESPACE : [ \t\r\n]+ -> skip ;
LINE_COMMENT : '//' ~[\r\n]* -> skip ;
BLOCK_COMMENT : '/*' .*? '*/' -> skip ;
diff --git a/chapter31/docs/31-grammar.md b/chapter31/docs/31-grammar.md
index 1aa31d42..19f834af 100644
--- a/chapter31/docs/31-grammar.md
+++ b/chapter31/docs/31-grammar.md
@@ -11,6 +11,14 @@ language; it is not input to a parser generator.
`int` is an alias for `i32`; `i64` explicitly selects 64-bit integer storage.
This alias does not change literal inference or intermediate arithmetic.
+Integer literals use decimal (`42`), leading-zero octal (`052`), or hexadecimal
+(`0x2a`, `0X2A`). Octal digits are 0–7; `08` and `09` are errors. Hexadecimal
+and octal literals can spell any 64-bit bit pattern: the high bit gives the
+usual signed value, so `0xffffffffffffffff` is -1. Decimal literals retain
+their signed 64-bit limit. Floating literals remain decimal, including forms
+such as `012.5` and `012f`. A radix prefix does not change integer inference
+or storage width.
+
```antlrv4
grammar SimpleLanguage;
@@ -179,7 +187,7 @@ argumentList : assignment (',' assignment)* ','? ;
// earlier chapters are replaced by constructor arguments.
newExpression : 'new' type ('[' assignment ']' | callSuffix)? ;
-INTEGER_LITERAL : '0' | [1-9] DIGIT* ;
+INTEGER_LITERAL : [1-9] DIGIT* | '0' [0-7]* | '0' [xX] HEX_DIGIT+ ;
// The f suffix also accepts an integer-shaped token, e.g. 12f.
FLOAT_LITERAL : DIGIT+ ('.' DIGIT* ('e' DIGIT+)? | 'e' '-'? DIGIT+) 'f'?
| DIGIT+ 'f' ;
@@ -197,6 +205,7 @@ fragment ESCAPE : '\\' [0ntr\\'"%] ;
IDENTIFIER : NON_DIGIT (NON_DIGIT | DIGIT)* ;
fragment NON_DIGIT : [a-zA-Z_] ;
fragment DIGIT : [0-9] ;
+fragment HEX_DIGIT : [0-9a-fA-F] ;
WHITESPACE : [ \t\r\n]+ -> skip ;
LINE_COMMENT : '//' ~[\r\n]* -> skip ;
BLOCK_COMMENT : '/*' .*? '*/' -> skip ;
diff --git a/chapter31/docs/drawing.md b/chapter31/docs/drawing.md
new file mode 100644
index 00000000..d9d7e624
--- /dev/null
+++ b/chapter31/docs/drawing.md
@@ -0,0 +1,81 @@
+# Drawing in Simple
+
+`sys.draw` draws into an ordinary `u32[]`. It has no native dependencies and
+does not open a window. `sys.gfx` presents the resulting pixels using the
+optional [MiniFB backend](graphics.md).
+
+```simple
+val canvas = new sys.draw.Canvas(600,780);
+u32 orange = 0xe47b57;
+canvas.clear(sys.draw.WHITE);
+canvas.fillRect(20,20,180,80,orange);
+canvas.rect(20,20,180,80,3,sys.draw.BLACK);
+canvas.circle(300,200,48,8,sys.draw.BLUE);
+canvas.fillCircle(420,200,20,sys.draw.GREEN);
+canvas.line(40,320,250,440,12,orange);
+canvas.text(40,500,"YOUR TURN",4,sys.draw.BLACK);
+// After sys.gfx.open succeeds:
+sys.gfx.present(canvas.pixels);
+```
+
+## Small raster API
+
+Coordinates start at the upper left; x increases rightward and y downward.
+Drawing methods return the canvas for chaining. Everything is opaque RGB;
+there is no blending, antialiasing, transform stack, or native drawing state.
+Coordinates accept `i64` so ordinary widened arithmetic can be passed directly.
+Circle radii and circle stroke widths are `int`. Use screen-sized coordinates,
+extents, and stroke widths.
+
+| Operation | Behavior |
+| --- | --- |
+| `rgb(r,g,b)` | Clamp components to 0–255 and pack RGB. `BLACK`, `WHITE`, `RED`, `GREEN`, and `BLUE` are available too. |
+| `new Canvas(width,height)` | Allocate a zero-filled pixel array. Dimensions must be positive and their product must fit a signed 32-bit index; invalid sizes exit with status 1. Allocation can still fail for lack of memory. |
+| `clear(color)` | Fill the entire canvas. |
+| `pixel(x,y,color)` | Set one pixel; ignore points outside the canvas. |
+| `fillRect(x,y,w,h,color)` | Fill a half-open rectangle: x through x+w-1, y through y+h-1. |
+| `rect(x,y,w,h,thickness,color)` | Draw an inward outline. A sufficiently wide outline fills the rectangle. |
+| `fillCircle(cx,cy,radius,color)` | Fill a circle; radius zero draws its center pixel. |
+| `circle(cx,cy,radius,thickness,color)` | Draw an inward circular outline. |
+| `line(x0,y0,x1,y1,thickness,color)` | Draw a round-ended segment. A zero-length segment draws a round dot. Thickness is its geometric diameter, sampled at integer pixel centers. |
+| `text(x,y,string,scale,color)` | Draw a 3×5 bitmap font, with one column between characters. Upper/lowercase ASCII letters, digits, spaces, and basic punctuation are supported. Newline advances six scaled pixels. Unknown characters use `?`. |
+
+Shapes clip to the canvas. Nonpositive rectangle extents, stroke widths, or
+text scale do nothing; negative circle radii do nothing. Line and circle
+coverage scans only the clipped bounding box, which is sufficient for small
+turn-based games. This is a starting raster library rather than a fast animated
+renderer. The pixel array remains available for direct drawing and inspection.
+
+Packed colors use hexadecimal literals (`0xRRGGBB`); `rgb(r,g,b)` remains handy
+for computed components. The font masks use leading-zero octal, with five
+digits after the prefix: each digit is one three-pixel row, top to bottom.
+For example, `A` is `025755`: rows `010`, `101`, `111`, `101`, `101`.
+
+## Graphical tic-tac-toe
+
+From `chapter31`:
+
+```sh
+make run-graphical-tictactoe CTAGS=
+```
+
+Click an empty square or press **1–9**, numbered left-to-right, top-to-bottom.
+You are X; the CPU is O. It wins when possible, blocks your immediate win,
+then prefers the center, corners, and edges. The result stays visible with
+the winning line highlighted. Press **R** or **Space** to start a new game,
+or **Q**/**Escape** to quit. Restart is also available during a game.
+
+Held buttons and keys do not take repeated turns. Moving the pointer highlights
+empty cells. The canvas is redrawn only after a move, restart, or hover change;
+polling still processes window events and waits between polls.
+
+`make graphical-tictactoe CTAGS=` builds without opening a window or requiring
+MiniFB. Its output is `build/examples/x86_64_v2_win64/TicTacToeGraphical.exe`
+on Windows or `build/examples/x86_64_v2_SystemV/TicTacToeGraphical` on Linux.
+The explicit backend path follows [the pixel-window instructions](graphics.md).
+Passing any argument performs a five-poll, self-closing smoke test.
+
+The original `make tictactoe` still builds the terminal game.
+`make test CLASS=DrawTest CTAGS=` checks raster pixels and complete game turns
+without a display. `make tests_nographics CTAGS=` runs the ordinary suite with
+the backend disabled.
diff --git a/chapter31/docs/examples/README.md b/chapter31/docs/examples/README.md
index 2f19f09c..db95487e 100644
--- a/chapter31/docs/examples/README.md
+++ b/chapter31/docs/examples/README.md
@@ -4,6 +4,10 @@ These programs live beside the documentation so readers can find and run them.
Their non-graphical native regression tests run as part of `make tests`.
The optional [pixel-window example](Graphics.smp) uses MiniFB; see
[graphics setup](../graphics.md). `make run-graphics` opens it explicitly.
+The [graphical tic-tac-toe](TicTacToeGraphical.smp) uses the Simple
+[drawing library](../drawing.md). Run it with
+`make run-graphical-tictactoe CTAGS=`; click a cell or press 1–9, R/Space to
+replay, and Q/Escape to quit. The terminal game below remains available.
From `chapter31`, build the tic-tac-toe executable (without starting it):
diff --git a/chapter31/docs/examples/TicTacToeGraphical.smp b/chapter31/docs/examples/TicTacToeGraphical.smp
new file mode 100644
index 00000000..7daf6710
--- /dev/null
+++ b/chapter31/docs/examples/TicTacToeGraphical.smp
@@ -0,0 +1,156 @@
+// Player is X, CPU is O. Squares are numbered left-to-right, top-to-bottom.
+// Graphical tic-tac-toe; the same strategy as TicTacToe.smp.
+// Click an empty square or press 1-9. R/Space replays; Q/Escape quits.
+// Pass any argument for a five-poll window smoke test.
+val main = { u8[~][] args ->
+ val screen = new sys.draw.Canvas(600,780);
+ val board = new u8[9];
+ _reset(board);
+ if( sys.gfx.open("Simple tic-tac-toe",screen.width,screen.height) != sys.gfx.OK ) return 1;
+ _draw(screen,board,-1);
+ int result = sys.gfx.present(screen.pixels);
+ bool mouseHeld = false, keyHeld = false, replayHeld = false;
+ int hover = -1, frames = 0;
+ while( result==sys.gfx.OK ) {
+ result = sys.gfx.poll(true);
+ if( result!=sys.gfx.OK ) break;
+ if( sys.gfx.key('Q') ) break;
+ bool down = sys.gfx.button(sys.gfx.LEFT);
+ bool replay = sys.gfx.key('R') || sys.gfx.key(' ');
+ int square = _square(sys.gfx.mouseX(),sys.gfx.mouseY());
+ bool dirty = square!=hover;
+ hover = square;
+ if( replay && !replayHeld ) { _reset(board); dirty=true; }
+ bool digit = false;
+ int choice = down && !mouseHeld ? square : -1;
+ for( int i=0; i<9; i++ ) {
+ int key = '1'+i;
+ if( sys.gfx.key(key) ) {
+ digit = true;
+ if( !keyHeld ) choice=i;
+ }
+ }
+ if( !(replay && !replayHeld) && _move(board,choice) ) dirty=true;
+ mouseHeld = down;
+ keyHeld = digit;
+ replayHeld = replay;
+ if( dirty ) {
+ _draw(screen,board,hover);
+ result = sys.gfx.present(screen.pixels);
+ }
+ if( args#>1 && ++frames==5 ) break;
+ }
+ sys.gfx.close();
+ return result==sys.gfx.ERROR ? 1 : 0;
+};
+
+val _reset = { u8[] board ->
+ for( int i=0; i<9; i++ ) board[i]=' ';
+};
+val _square = { int x, int y ->
+ if( x<48 || x>=552 || y<168 || y>=672 ) return -1;
+ return (y-168)/168*3+(x-48)/168;
+};
+
+// One player turn followed by one CPU turn. Invalid/finished moves do nothing.
+val _move = { u8[] board, int square ->
+ if( square<0 || square>=9 || board[square]!=' ' || _finished(board) ) return false;
+ board[square] = 'X';
+ if( !_finished(board) ) {
+ int reply = _cpu(board);
+ if( reply>=0 ) board[reply]='O';
+ }
+ return true;
+};
+
+val _finished = { u8[~] board ->
+ if( _winner(board) ) return true;
+ for( int i=0; i<9; i++ ) if( board[i]==' ' ) return false;
+ return true;
+};
+
+val _winningLine = { u8[~] board ->
+ for( int i=0; i<3; i++ ) {
+ int row = i*3;
+ if( board[row]!=' ' && board[row]==board[row+1] && board[row]==board[row+2] ) return i;
+ if( board[i]!=' ' && board[i]==board[i+3] && board[i]==board[i+6] ) return 3+i;
+ }
+ if( board[4]!=' ' ) {
+ if( board[0]==board[4] && board[4]==board[8] ) return 6;
+ if( board[2]==board[4] && board[4]==board[6] ) return 7;
+ }
+ return -1;
+};
+// Return the winning mark, or zero.
+val _winner = { u8[~] board ->
+ int line = _winningLine(board);
+ return line<0 ? 0 : line<3 ? board[line*3] : line<6 ? board[line-3] : board[4];
+};
+
+// Try each empty square, restoring it before returning.
+val _threat = { u8[] board, u8 mark ->
+ for( int i=0; i<9; i++ )
+ if( board[i]==' ' ) {
+ board[i] = mark;
+ bool wins = _winner(board)==mark;
+ board[i] = ' '; // Restore board
+ if( wins ) return i;
+ }
+ return -1;
+};
+// Win if possible, otherwise block, then prefer center, corners, and edges.
+// Called only after _finished has ruled out a full board.
+val _cpu = { u8[] board ->
+ // If O can win, do so
+ int win = _threat(board,'O');
+ if( win>=0 ) return win;
+ // If X will win next move, block
+ int block = _threat(board,'X');
+ if( block>=0 ) return block;
+ // If center is open, take it
+ if( board[4]==' ' ) return 4;
+ // If a corner is open, take it
+ for( int i=0; i<9; i+=2 ) if( board[i]==' ' ) return i;
+ // Take whatever is available
+ for( int i=0; i<9; i++ ) if( board[i]==' ' ) return i;
+ return -1;
+};
+
+val _draw = { !sys.draw.Canvas screen, u8[~] board, int hover ->
+ u32 background = 0x142e36, paper = 0xf2eddf, ink = 0x35535a;
+ u32 cross = 0xe47b57, ring = 0x248b89, accent = 0xf0c778;
+ int winner = _winner(board);
+ bool finished = _finished(board);
+ screen.clear(background);
+ screen.text(48,34,"TIC TAC TOE",6,paper);
+ screen.fillRect(48,90,504,3,ink);
+ screen.text(48,116,finished ? (winner=='X' ? "YOU WIN!" : winner=='O' ? "CPU WINS" : "DRAW") : "YOUR TURN",4,accent);
+ screen.line(428,112,450,134,5,cross).line(450,112,428,134,5,cross);
+ screen.circle(496,123,13,5,0x70c9bf);
+ screen.text(428,145,"YOU",2,0xa2b9b7);
+ screen.text(484,145,"CPU",2,0xa2b9b7);
+ screen.fillRect(48,168,504,504,paper);
+ if( !finished && hover>=0 && hover<9 && board[hover]==' ' )
+ screen.fillRect(48+(hover-hover/3*3)*168,168+hover/3*168,168,168,0xd9e8de);
+ for( int i=1; i<3; i++ ) {
+ screen.fillRect(48+i*168-3,168,6,504,ink);
+ screen.fillRect(48,168+i*168-3,504,6,ink);
+ }
+ for( int i=0; i<9; i++ ) {
+ int cx = 132+(i-i/3*3)*168, cy = 252+i/3*168;
+ if( board[i]=='X' )
+ screen.line(cx-38,cy-38,cx+38,cy+38,12,cross).line(cx+38,cy-38,cx-38,cy+38,12,cross);
+ else if( board[i]=='O' ) screen.circle(cx,cy,48,11,ring);
+ else screen.text(cx-6,cy-10,i==0 ? "1" : i==1 ? "2" : i==2 ? "3" :
+ i==3 ? "4" : i==4 ? "5" : i==5 ? "6" : i==6 ? "7" : i==7 ? "8" : "9",4,0x95a59e);
+ }
+ int line = _winningLine(board);
+ if( line>=0 ) {
+ int first = line<3 ? line*3 : line<6 ? line-3 : line==6 ? 0 : 2;
+ int last = line<3 ? first+2 : line<6 ? first+6 : line==6 ? 8 : 6;
+ screen.line(132+(first-first/3*3)*168,252+first/3*168,132+(last-last/3*3)*168,252+last/3*168,5,0xeab64e);
+ }
+ screen.text(48,704,"CLICK A SQUARE OR PRESS 1-9",3,paper);
+ screen.text(48,738,"R OR SPACE REPLAY Q OR ESC QUIT",3,0xa2b9b7);
+ screen.rect(48,168,504,504,3,ink);
+};
diff --git a/chapter31/docs/graphics.md b/chapter31/docs/graphics.md
index 7e1636f9..fb3972ee 100644
--- a/chapter31/docs/graphics.md
+++ b/chapter31/docs/graphics.md
@@ -4,6 +4,9 @@ Simple owns the pixel array and drawing code. [MiniFB](https://github.com/emoon/
provides a window, input, and pixel presentation. The first interface is
`sys.gfx`: one fixed-size window, operated on the main thread. The
[Graphics example](examples/Graphics.smp) draws a color gradient in Simple.
+The [drawing library and graphical tic-tac-toe](drawing.md) build on this pixel
+interface. `make run-graphical-tictactoe CTAGS=` builds the optional backend and
+opens the game; `make graphical-tictactoe CTAGS=` only builds its executable.
## Default: no graphics dependency
diff --git a/chapter31/graphics.mk b/chapter31/graphics.mk
index a42bc99e..719c5fcd 100644
--- a/chapter31/graphics.mk
+++ b/chapter31/graphics.mk
@@ -21,8 +21,16 @@ else
endif
MINIFB_SOURCES = $(addprefix $(MINIFB_SRC)/src/,$(addsuffix .c,$(MINIFB_COMMON) $(MINIFB_PLATFORM)))
GRAPHICS_EXAMPLE := $(GAME_DIR)/Graphics$(if $(filter Windows_NT,$(OS)),.exe,)
+GRAPHICAL_TICTACTOE := $(GAME_DIR)/TicTacToeGraphical$(if $(filter Windows_NT,$(OS)),.exe,)
.PHONY: graphics graphics-example run-graphics
+.PHONY: graphical-tictactoe run-graphical-tictactoe
+graphical-tictactoe: $(GRAPHICAL_TICTACTOE)
+$(GRAPHICAL_TICTACTOE): docs/examples/TicTacToeGraphical.smp $(CLZDIR)/test/.ttag $(RELEASE_SYS) $(RELEASE_CRT) graphics.mk
+ @$(JVM) com.seaofnodes.simple.Simple --link --cpu $(CPU_PORT) --abi $(CALL_CONV) -L $(dir $(RELEASE_SYS)) -o $(GAME_DIR)/TicTacToeGraphical.o $<
+
+run-graphical-tictactoe: graphics graphical-tictactoe
+ SIMPLE_MINIFB="$(abspath $(GRAPHICS_LIB))" $(GRAPHICAL_TICTACTOE)
graphics: $(GRAPHICS_LIB)
$(MINIFB_STAMP): graphics.mk
diff --git a/chapter31/src/main/java/com/seaofnodes/simple/parser/Expressions.java b/chapter31/src/main/java/com/seaofnodes/simple/parser/Expressions.java
index 247d974e..6486aba8 100644
--- a/chapter31/src/main/java/com/seaofnodes/simple/parser/Expressions.java
+++ b/chapter31/src/main/java/com/seaofnodes/simple/parser/Expressions.java
@@ -400,7 +400,7 @@ final class Expressions {
* Parse integer literal
*
* <pre>
- * integerLiteral: [1-9][0-9]* | [0]
+ * integerLiteral: [1-9][0-9]* | 0[0-7]* | 0[xX][0-9a-fA-F]+
* floatLiteral: [digits].[digits]?[e [digits]]?[f]?
* </pre>
*/
diff --git a/chapter31/src/main/java/com/seaofnodes/simple/parser/Lexer.java b/chapter31/src/main/java/com/seaofnodes/simple/parser/Lexer.java
index 5e4b7311..9ab678ca 100644
--- a/chapter31/src/main/java/com/seaofnodes/simple/parser/Lexer.java
+++ b/chapter31/src/main/java/com/seaofnodes/simple/parser/Lexer.java
@@ -239,6 +239,7 @@ public class Lexer {
// Return a constant Type, either TypeInteger or TypeFloat
Type parseNumber() {
Lexer start=new Lexer(this);
+ if( isHex() ) return parseInteger(parseNumberString(),16,2,start);
int old = _position;
int len = isLongOrDouble();
boolean f32 = peek()=='f';
@@ -250,7 +251,7 @@ public class Lexer {
return TypeFloat.constant(Float.parseFloat(literal));
if( len > 0 ) {
if( len > 1 && _input[old]=='0' )
- throw Parser.error("Syntax error: integer values cannot start with '0'",start);
+ return parseInteger(literal,8,0,start);
long i = Long.parseLong(literal);
return TypeInteger.constant(i);
}
@@ -262,6 +263,11 @@ public class Lexer {
}
private String parseNumberString() {
int old = _position;
+ if( isHex() ) {
+ _position += 2;
+ while( isIdLetter(peek()) ) inc();
+ return new String(_input,old,_position-old);
+ }
int len = Math.abs(isLongOrDouble());
if( peek()=='f' ) {
nextChar();
@@ -270,6 +276,24 @@ public class Lexer {
return new String(_input,old,len);
}
+ private boolean isHex() {
+ return peek()=='0' && _position+1<_input.length && (peek(1)=='x' || peek(1)=='X');
+ }
+
+ private TypeInteger parseInteger(String literal, int radix, int prefix, Lexer start) {
+ String kind = radix==16 ? "Hexadecimal" : "Octal";
+ if( literal.length()==prefix )
+ throw Parser.error(kind+" integer literal requires at least one digit",start);
+ for( int i=prefix; i<literal.length(); i++ )
+ if( Character.digit(literal.charAt(i),radix)<0 )
+ throw Parser.error("Invalid "+kind.toLowerCase()+" integer literal '"+literal+"'",start);
+ try {
+ return TypeInteger.constant(Long.parseUnsignedLong(literal.substring(prefix),radix));
+ } catch( NumberFormatException ex ) {
+ throw Parser.error(kind+" integer literal exceeds 64 bits",start);
+ }
+ }
+
// Return +len that ends a long
// Return -len that ends a double
private int isLongOrDouble() {
diff --git a/chapter31/src/main/smp/sys.smp b/chapter31/src/main/smp/sys.smp
index deaafa0b..3ef19099 100644
--- a/chapter31/src/main/smp/sys.smp
+++ b/chapter31/src/main/smp/sys.smp
@@ -8,6 +8,7 @@ val aryu8 = aryu8; // Variable sized array of u8
val char = char; // Character utilities
val io = io; // IO library
val gfx = gfx; // Optional pixel window (MiniFB)
+val draw = draw; // Software raster drawing in Simple
val text = text; // Typed text conversions
val libc = libc; // libc FFI bindings
val rt = rt; // Run Time support
diff --git a/chapter31/src/main/smp/sys/draw.smp b/chapter31/src/main/smp/sys/draw.smp
new file mode 100644
index 00000000..0721659a
--- /dev/null
+++ b/chapter31/src/main/smp/sys/draw.smp
@@ -0,0 +1,17 @@
+// Software raster drawing. No window or native calls; pixels are packed RGB (0x00RRGGBB).
+u32 BLACK = 0x000000;
+u32 WHITE = 0xffffff;
+u32 RED = 0xe05252;
+u32 GREEN = 0x48b88c;
+u32 BLUE = 0x558ee6;
+
+// Components are clamped to bytes rather than wrapping.
+val rgb = { int r, int g, int b ->
+ r = r<0 ? 0 : r>255 ? 255 : r;
+ g = g<0 ? 0 : g>255 ? 255 : g;
+ b = b<0 ? 0 : b>255 ? 255 : b;
+ u32 color = (r<<16) | (g<<8) | b;
+ return color;
+};
+
+val Canvas = Canvas; // Pixel canvas and drawing methods
diff --git a/chapter31/src/main/smp/sys/draw/Canvas.smp b/chapter31/src/main/smp/sys/draw/Canvas.smp
new file mode 100644
index 00000000..8c01b4b3
--- /dev/null
+++ b/chapter31/src/main/smp/sys/draw/Canvas.smp
@@ -0,0 +1,176 @@
+struct Canvas {
+ u32 width;
+ u32 height;
+ u32[] pixels;
+
+ new Canvas = { int w, int h ->
+ i64 count = w;
+ count *= h;
+ if( w<=0 || h<=0 || count>2147483647 ) libc._exit(1);
+ width = w;
+ height = h;
+ pixels = new u32[count];
+ };
+
+ val clear = { u32 color ->
+ for( int i=0; i<pixels#; i++ ) pixels[i] = color;
+ return self;
+ };
+
+ val pixel = { i64 x, i64 y, u32 color ->
+ if( 0<=x<width && 0<=y<height ) pixels[y*width+x] = color;
+ return self;
+ };
+
+ // Integer coordinates, top-left origin. Rectangle extents are half-open.
+ val fillRect = { i64 x, i64 y, i64 w, i64 h, u32 color ->
+ if( w<=0 || h<=0 ) return self;
+ i64 right = x; right += w;
+ i64 bottom = y; bottom += h;
+ if( right<=0 || bottom<=0 || x>=width || y>=height ) return self;
+ int x0 = x<0 ? 0 : x, y0 = y<0 ? 0 : y;
+ int x1 = right>width ? width : right, y1 = bottom>height ? height : bottom;
+ for( int py=y0; py<y1; py++ )
+ for( int px=x0; px<x1; px++ ) pixels[py*width+px] = color;
+ return self;
+ };
+
+ // Outline stays inside the rectangle. Wide borders become a filled rect.
+ val rect = { i64 x, i64 y, i64 w, i64 h, i64 thickness, u32 color ->
+ if( w<=0 || h<=0 || thickness<=0 ) return self;
+ if( thickness>=w || thickness>=h || thickness>=w-thickness || thickness>=h-thickness )
+ return fillRect(x,y,w,h,color);
+ fillRect(x,y,w,thickness,color);
+ fillRect(x,y+h-thickness,w,thickness,color);
+ fillRect(x,y+thickness,thickness,h-2*thickness,color);
+ return fillRect(x+w-thickness,y+thickness,thickness,h-2*thickness,color);
+ };
+
+ // Integer centers are pixel centers. Circle outlines extend inward.
+ val fillCircle = { i64 cx, i64 cy, int radius, u32 color ->
+ return _circle(cx,cy,radius,0,true,color);
+ };
+ val circle = { i64 cx, i64 cy, int radius, int thickness, u32 color ->
+ return _circle(cx,cy,radius,thickness,false,color);
+ };
+ val _circle = { i64 cx, i64 cy, int radius, int thickness, bool filled, u32 color ->
+ if( radius<0 || (!filled && thickness<=0) ) return self;
+ i64 left = cx; left -= radius;
+ i64 top = cy; top -= radius;
+ i64 right = cx; right += radius;
+ i64 bottom = cy; bottom += radius;
+ if( right<0 || bottom<0 || left>=width || top>=height ) return self;
+ int x0 = left<0 ? 0 : left, y0 = top<0 ? 0 : top;
+ int x1 = right>=width ? width-1 : right, y1 = bottom>=height ? height-1 : bottom;
+ i64 outer2 = radius;
+ outer2 *= radius;
+ i64 inner = filled ? -1 : radius-thickness;
+ for( int py=y0; py<=y1; py++ )
+ for( int px=x0; px<=x1; px++ ) {
+ i64 dx = px; dx -= cx;
+ i64 dy = py; dy -= cy;
+ i64 d2 = dx*dx+dy*dy;
+ if( d2<=outer2 && (inner<=0 || d2>inner*inner) ) pixels[py*width+px] = color;
+ }
+ return self;
+ };
+
+ // Round caps; a zero-length segment is a dot. Only the clipped bounding
+ // box is scanned. Floating distances avoid overflowing coordinate squares.
+ val line = { i64 x0, i64 y0, i64 x1, i64 y1, i64 thickness, u32 color ->
+ if( thickness<=0 ) return self;
+ i64 pad = thickness/2+1;
+ i64 left = x0<x1 ? x0 : x1; left -= pad;
+ i64 top = y0<y1 ? y0 : y1; top -= pad;
+ i64 right = x0>x1 ? x0 : x1; right += pad;
+ i64 bottom = y0>y1 ? y0 : y1; bottom += pad;
+ if( right<0 || bottom<0 || left>=width || top>=height ) return self;
+ int bx0 = left<0 ? 0 : left, by0 = top<0 ? 0 : top;
+ int bx1 = right>=width ? width-1 : right, by1 = bottom>=height ? height-1 : bottom;
+ for( int py=by0; py<=by1; py++ )
+ for( int px=bx0; px<=bx1; px++ )
+ if( _onLine(px,py,x0,y0,x1,y1,thickness) ) pixels[py*width+px] = color;
+ return self;
+ };
+
+ // Small 3x5 bitmap font for game labels. Lowercase maps to uppercase.
+ // Newline returns to x; unsupported characters draw a question mark.
+ val text = { i64 x, i64 y, u8[~] str, int scale, u32 color ->
+ if( scale<=0 ) return self;
+ i64 px = x, py = y;
+ for( int i=0; i<str#; i++ ) {
+ u8 c = str[i];
+ if( c=='\n' ) { px=x; py+=6*scale; continue; }
+ int bits = _glyph(c);
+ for( int row=0; row<5; row++ )
+ for( int col=0; col<3; col++ )
+ if( (bits >> (14-row*3-col)) & 1 )
+ fillRect(px+col*scale,py+row*scale,scale,scale,color);
+ px += 4*scale;
+ }
+ return self;
+ };
+};
+
+val _glyph = { u8 c ->
+ // Five octal digits: one 3-bit row per digit, top to bottom.
+ if( 'a'<=c<='z' ) c -= 'a'-'A';
+ if( c==' ' ) return 000000;
+ if( c=='0' ) return 075557;
+ if( c=='1' ) return 026227;
+ if( c=='2' ) return 061247;
+ if( c=='3' ) return 061216;
+ if( c=='4' ) return 055711;
+ if( c=='5' ) return 074616;
+ if( c=='6' ) return 034757;
+ if( c=='7' ) return 071222;
+ if( c=='8' ) return 075757;
+ if( c=='9' ) return 075716;
+ if( c=='A' ) return 025755;
+ if( c=='B' ) return 065656;
+ if( c=='C' ) return 034443;
+ if( c=='D' ) return 065556;
+ if( c=='E' ) return 074647;
+ if( c=='F' ) return 074644;
+ if( c=='G' ) return 034553;
+ if( c=='H' ) return 055755;
+ if( c=='I' ) return 072227;
+ if( c=='J' ) return 011152;
+ if( c=='K' ) return 055655;
+ if( c=='L' ) return 044447;
+ if( c=='M' ) return 057755;
+ if( c=='N' ) return 057775;
+ if( c=='O' ) return 025552;
+ if( c=='P' ) return 065644;
+ if( c=='Q' ) return 025573;
+ if( c=='R' ) return 065655;
+ if( c=='S' ) return 034216;
+ if( c=='T' ) return 072222;
+ if( c=='U' ) return 055557;
+ if( c=='V' ) return 055552;
+ if( c=='W' ) return 055775;
+ if( c=='X' ) return 055255;
+ if( c=='Y' ) return 055222;
+ if( c=='Z' ) return 071247;
+ if( c=='-' ) return 000700;
+ if( c=='.' ) return 000002;
+ if( c==':' ) return 002020;
+ if( c=='!' ) return 022202;
+ if( c=='?' ) return 061202;
+ return 061202;
+};
+
+// Pixel coverage for a round-ended segment, separate from traversal.
+val _onLine = { i64 px, i64 py, i64 x0, i64 y0, i64 x1, i64 y1, i64 thickness ->
+ f64 dx = x1; dx -= x0;
+ f64 dy = y1; dy -= y0;
+ f64 vx = px; vx -= x0;
+ f64 vy = py; vy -= y0;
+ f64 length2 = dx*dx+dy*dy;
+ bool point = x0==x1 && y0==y1;
+ f64 t = point ? 0.0 : (vx*dx+vy*dy)/length2;
+ t = t<0 ? 0.0 : t>1 ? 1.0 : t;
+ f64 ex = vx-t*dx, ey = vy-t*dy;
+ f64 half = thickness/2.0;
+ return ex*ex+ey*ey<=half*half;
+};
diff --git a/chapter31/src/test/java/com/seaofnodes/simple/Chapter01Test.java b/chapter31/src/test/java/com/seaofnodes/simple/Chapter01Test.java
index fa7fb68a..6db79c16 100644
--- a/chapter31/src/test/java/com/seaofnodes/simple/Chapter01Test.java
+++ b/chapter31/src/test/java/com/seaofnodes/simple/Chapter01Test.java
@@ -41,13 +41,8 @@ public class Chapter01Test {
}
@Test
- public void testBad2() {
- try {
- new CodeGen("return 0123;").parse();
- fail();
- } catch( RuntimeException e ) {
- assertEquals("Syntax error: integer values cannot start with '0'",e.getMessage());
- }
+ public void testOctal() {
+ assertEquals("return 83;",new CodeGen("return 0123;").parse().print());
}
@Test
diff --git a/chapter31/src/test/java/com/seaofnodes/simple/Chapter21Test.java b/chapter31/src/test/java/com/seaofnodes/simple/Chapter21Test.java
index c6d558eb..1a57d4da 100644
--- a/chapter31/src/test/java/com/seaofnodes/simple/Chapter21Test.java
+++ b/chapter31/src/test/java/com/seaofnodes/simple/Chapter21Test.java
@@ -531,7 +531,8 @@ val sieve = { int N ->
String sprimes = sb.p("]").toString();
// Compile, link against native C; expect the above string of primes to be printed out by C
- TestC.runC(src, "sieve", sprimes,344);
+ // Load/Phi hoisting now requires the pointer before the loop entry.
+ TestC.runC(src, "sieve", sprimes,216);
// Evaluate on RISC5 emulator; expect return of an array of primes in
// the simulated heap.
diff --git a/chapter31/src/test/java/com/seaofnodes/simple/Chapter25Test.java b/chapter31/src/test/java/com/seaofnodes/simple/Chapter25Test.java
index 44cdbada..3b71bd2a 100644
--- a/chapter31/src/test/java/com/seaofnodes/simple/Chapter25Test.java
+++ b/chapter31/src/test/java/com/seaofnodes/simple/Chapter25Test.java
@@ -475,9 +475,9 @@ public class Chapter25Test {
// Elf files are sane
- // Sys includes the graphics interface; its native backend is optional.
+ // Software drawing and the optional native graphics interface.
assertArrayEquals(new String[]{"sys/adt", "sys/ary",
- "sys/aryi64", "sys/aryu8", "sys/char", "sys/gfx", "sys/io", "sys/libc", "sys/rt", "sys/scan", "sys/text"},sys_elf._deps);
+ "sys/aryi64", "sys/aryu8", "sys/char", "sys/draw", "sys/gfx", "sys/io", "sys/libc", "sys/rt", "sys/scan", "sys/text"},sys_elf._deps);
assertArrayEquals(new String[]{"sys"},sys_elf._units);
assertSame("class:sys" ,sys_elf._clz._name);
}
diff --git a/chapter31/src/test/java/com/seaofnodes/simple/DrawTest.java b/chapter31/src/test/java/com/seaofnodes/simple/DrawTest.java
new file mode 100644
index 00000000..b3e8edd0
--- /dev/null
+++ b/chapter31/src/test/java/com/seaofnodes/simple/DrawTest.java
@@ -0,0 +1,102 @@
+package com.seaofnodes.simple;
+
+import java.nio.file.Files;
+import java.nio.file.Path;
+import org.junit.Test;
+
+// Native raster and game checks; no backend or display is needed.
+public class DrawTest {
+ @Test public void rectanglesAndColors() throws Exception {
+ TestC.runSYS("""
+ val main = { ->
+ val c = new sys.draw.Canvas(12,10);
+ u32 color = sys.draw.rgb(300,-1,128);
+ if( color!=16711808 ) return 1;
+ c.clear(7).fillRect(-2,-1,5,4,color);
+ for( int y=0; y<10; y++ )
+ for( int x=0; x<12; x++ )
+ if( c.pixels[y*12+x]!=(x<3 && y<3 ? color : 7) ) return 2;
+ c.clear(0).rect(2,2,7,6,1,9);
+ for( int y=0; y<10; y++ )
+ for( int x=0; x<12; x++ ) {
+ var inside = 2<=x<9 && 2<=y<8;
+ var border = inside && (x==2 || x==8 || y==2 || y==7);
+ if( c.pixels[y*12+x]!=(border ? 9 : 0) ) return 3;
+ }
+ c.clear(5).fillRect(20,0,8,8,1).rect(0,0,12,10,0,1);
+ c.fillRect(0,0,-1,5,1).pixel(-1,0,1).pixel(12,9,1);
+ for( int i=0; i<c.pixels#; i++ ) if( c.pixels[i]!=5 ) return 4;
+ return 0;
+ };
+ ""","drawRectangles","",-1);
+ }
+
+ @Test public void circlesLinesAndText() throws Exception {
+ TestC.runSYS("""
+ val main = { ->
+ val c = new sys.draw.Canvas(16,16);
+ c.fillCircle(8,8,3,1);
+ for( int y=0; y<16; y++ )
+ for( int x=0; x<16; x++ )
+ if( c.pixels[y*16+x]!=((x-8)*(x-8)+(y-8)*(y-8)<=9 ? 1 : 0) ) {
+ sys.io.p("circle mismatch %(x) %(y): %(c.pixels[y*16+x])\\n");
+ return 1;
+ }
+ c.clear(0).circle(8,8,3,1,2);
+ if( c.pixels[8*16+8]!=0 || c.pixels[8*16+11]!=2 || c.pixels[8*16+10]!=0 ) return 2;
+ c.clear(0).circle(8,8,3,3,2);
+ if( c.pixels[8*16+8]!=2 ) return 8;
+ c.clear(0).line(-5,8,20,8,3,3);
+ for( int y=0; y<16; y++ )
+ for( int x=0; x<16; x++ )
+ if( c.pixels[y*16+x]!=(7<=y<=9 ? 3 : 0) ) return 3;
+ c.clear(0).line(8,8,8,8,2,4);
+ if( c.pixels[8*16+8]!=4 || c.pixels[8*16+9]!=4 || c.pixels[9*16+9]!=0 ) return 4;
+ c.clear(0).line(2,2,13,13,1,5);
+ if( c.pixels[7*16+7]!=5 || c.pixels[7*16+8]!=0 ) return 5;
+ c.clear(0).text(0,0,"x",1,6).text(8,0,"X",1,6);
+ for( int y=0; y<5; y++ )
+ for( int x=0; x<3; x++ )
+ if( c.pixels[y*16+x]!=c.pixels[y*16+x+8] ) return 6;
+ c.clear(0).fillCircle(-1,-1,2,7);
+ if( c.pixels[0]!=7 || c.pixels[2]!=0 ) return 7;
+ return 0;
+ };
+ ""","drawCurves","",-1);
+ }
+
+ @Test public void graphicalGameWithoutWindow() throws Exception {
+ String game=Files.readString(Path.of("docs/examples/TicTacToeGraphical.smp"))
+ .replace("val main =","val _windowMain =");
+ TestC.runSYS(game+"""
+
+ val main = { ->
+ val board = new u8[9];
+ _reset(board);
+ if( _square(48,168)!=0 || _square(551,671)!=8 || _square(552,400)!=-1 || _square(100,167)!=-1 ) return 1;
+ if( !_move(board,4) || board[4]!='X' || board[0]!='O' ) return 2;
+ if( _move(board,4) || _move(board,0) || _move(board,-1) || _move(board,9) ) return 3;
+ val moves = "1879";
+ _reset(board);
+ for( int i=0; i<moves#; i++ )
+ if( !_move(board,moves[i]-'1') ) return 4;
+ if( _winner(board)!='X' || _move(board,1) ) return 5;
+ val screen = new sys.draw.Canvas(600,780);
+ _draw(screen,board,-1);
+ if( screen.pixels[252*600+132]==screen.pixels[0] ) return 6;
+ _reset(board);
+ val draw = "12768";
+ for( int i=0; i<draw#; i++ ) _move(board,draw[i]-'1');
+ if( !_finished(board) || _winner(board)!=0 ) return 7;
+ _reset(board);
+ _move(board,0); _move(board,1); _move(board,3);
+ if( _winner(board)!='O' ) return 8;
+ _draw(screen,board,-1);
+ _reset(board);
+ if( _finished(board) ) return 9;
+ _draw(screen,board,4);
+ return 0;
+ };
+ ""","drawGame","",-1);
+ }
+}
diff --git a/chapter31/src/test/java/com/seaofnodes/simple/GraphicsTest.java b/chapter31/src/test/java/com/seaofnodes/simple/GraphicsTest.java
index 2e9c8dbc..9c432ce4 100644
--- a/chapter31/src/test/java/com/seaofnodes/simple/GraphicsTest.java
+++ b/chapter31/src/test/java/com/seaofnodes/simple/GraphicsTest.java
@@ -10,7 +10,7 @@ import static org.junit.Assert.*;
// These tests never open a window and do not need MiniFB installed.
public class GraphicsTest {
- private static String graphics, text;
+ private static String graphics, text, game;
@BeforeClass public static void compilePrograms() throws Exception {
var paths = new Ary<>(new String[]{TestC.RELEASE_SYS_DIR});
@@ -18,6 +18,8 @@ public class GraphicsTest {
"graphics_missing",paths,TestC.CALL_CONVENTION,null,null,-1);
text = TestC.compile("val main={ -> sys.io.p(\"text still works\\n\"); return 0; };",
"graphics_text",paths,TestC.CALL_CONVENTION,null,null,-1);
+ game = TestC.compile(Files.readString(Path.of("docs/examples/TicTacToeGraphical.smp")),
+ "graphics_game",paths,TestC.CALL_CONVENTION,null,null,-1);
}
private static String run(String exe, String backend, int exit) throws Exception {
@@ -43,6 +45,10 @@ public class GraphicsTest {
assertTrue(run(graphics,"off",1).contains("disabled"));
}
+ @Test public void gameWithoutBackend() throws Exception {
+ assertTrue(run(game,"off",1).contains("disabled"));
+ }
+
@Test public void missingLibrary() throws Exception {
String missing = Path.of("build","no-such-minifb-backend").toAbsolutePath().toString();
String output = run(graphics,missing,1);
diff --git a/chapter31/src/test/java/com/seaofnodes/simple/IntegerLiteralTest.java b/chapter31/src/test/java/com/seaofnodes/simple/IntegerLiteralTest.java
new file mode 100644
index 00000000..975042c2
--- /dev/null
+++ b/chapter31/src/test/java/com/seaofnodes/simple/IntegerLiteralTest.java
@@ -0,0 +1,46 @@
+package com.seaofnodes.simple;
+
+import com.seaofnodes.simple.codegen.CodeGen;
+import com.seaofnodes.simple.type.TypeInteger;
+import com.seaofnodes.simple.type.TypeFloat;
+import org.junit.Test;
+import static org.junit.Assert.*;
+
+public class IntegerLiteralTest {
+ private static void value(String expression, long expected) {
+ var code = new CodeGen("return "+expression+";").parse();
+ assertEquals(expression,TypeInteger.constant(expected),code.expr()._type);
+ }
+
+ @Test public void valuesAndBitPatterns() {
+ value("0x00e47b57",14973783);
+ value("0XfF",255);
+ value("025755",11245); // A: rows 010, 101, 111, 101, 101.
+ value("000000",0);
+ value("0x7fffffffffffffff",Long.MAX_VALUE);
+ value("0x8000000000000000",Long.MIN_VALUE);
+ value("0xffffffffffffffff",-1);
+ value("0777777777777777777777",Long.MAX_VALUE);
+ value("01000000000000000000000",Long.MIN_VALUE);
+ value("01777777777777777777777",-1);
+ value("0x00000000000000000001",1);
+ value("-0x2a + 052",0);
+ value("0x1e+2",32); // e and f are hex digits, not float markers.
+ value("0xff & 017",15);
+ value("017<<0x4",240);
+ value("0x0f",15);
+ value("0123",83);
+ value("000000000000000000000000000000000001",1);
+ assertEquals(TypeFloat.constant(12.5),new CodeGen("return 012.5;").parse().expr()._type);
+ assertEquals(TypeFloat.constant(12.0),new CodeGen("return 012f;").parse().expr()._type);
+ }
+
+ @Test public void nativeLiterals() throws Exception {
+ TestC.runSF("""
+ val check_noInline = { i64 mask, u32 color, int glyph ->
+ return mask==-1 && color==14973783 && glyph==11245 ? 0 : 1;
+ };
+ val main = { -> return check_noInline(0xffffffffffffffff,0x00e47b57,025755); };
+ ""","basedLiterals","",-1);
+ }
+}
diff --git a/chapter31/src/test/java/com/seaofnodes/simple/ParserDiagnosticTest.java b/chapter31/src/test/java/com/seaofnodes/simple/ParserDiagnosticTest.java
index 2b7eea78..ef26a943 100644
--- a/chapter31/src/test/java/com/seaofnodes/simple/ParserDiagnosticTest.java
+++ b/chapter31/src/test/java/com/seaofnodes/simple/ParserDiagnosticTest.java
@@ -30,7 +30,18 @@ public class ParserDiagnosticTest {
diagnostic("return 9223372036854775808;",1,8,"Integer literal is outside the signed 64-bit range");
diagnostic("return 1e;",1,8,"Invalid floating-point literal '1e'");
diagnostic("return 1.2.3f;",1,8,"Invalid floating-point literal '1.2.3f'");
- diagnostic("return 012;",1,8,"Syntax error: integer values cannot start with '0'");
+ diagnostic("return 018;",1,8,"Invalid octal integer literal '018'");
+ }
+
+ @Test public void testBasedIntegerLiteralErrors() {
+ diagnostic("return 0x;",1,8,"Hexadecimal integer literal requires at least one digit");
+ diagnostic("return 0x12g;",1,8,"Invalid hexadecimal integer literal '0x12g'");
+ diagnostic("return 0128;",1,8,"Invalid octal integer literal '0128'");
+ diagnostic("return 0x_ff;",1,8,"Invalid hexadecimal integer literal '0x_ff'");
+ diagnostic("return 09;",1,8,"Invalid octal integer literal '09'");
+ diagnostic("return 0x10000000000000000;",1,8,"Hexadecimal integer literal exceeds 64 bits");
+ diagnostic("return 02000000000000000000000;",1,8,"Octal integer literal exceeds 64 bits");
+ diagnostic("int 0xabc;",1,5,"Expected an identifier, found '0xabc'");
}
@Test public void testUnclosedCommentsAndStrings() {
diff --git a/docs/roadmap.md b/docs/roadmap.md
index 48c027d7..e57d39fe 100644
--- a/docs/roadmap.md
+++ b/docs/roadmap.md
@@ -368,10 +368,14 @@ design candidate, independent of compact pointer storage.
### A small graphical game
-Follow ASCII tic-tac-toe with a small game using 2-D graphics, keyboard input,
-and sound.
-Use it to exercise practical library APIs and native bindings; choose the game
-and supporting graphics/audio library when this project is taken up.
+Chapter 31 follows ASCII tic-tac-toe with a graphical version, using
+[software drawing in Simple](../chapter31/docs/drawing.md) and an optional
+MiniFB window/input backend. The initial library supplies colors, rectangles,
+circles, thick lines, and bitmap labels. Mouse/keyboard turns and replay
+exercise that boundary without requiring an animated game engine.
+
+Sound and further games remain future work. Choose an audio library when
+that work is taken up; MiniFB supplies only the window and input boundary.
### Structs with trailing arrays
@@ -439,4 +443,3 @@ through an existing reference. A value must not silently become a reference
or expose an interior address with an invalid lifetime. Decide how consuming
an enclosing object's lifetime could permit such an address. Keep method
syntax uniform and define the calling convention for by-value arguments.
-
diff --git a/skills/chapter-split.md b/skills/chapter-split.md
index 90b100b8..da3a7e9d 100644
--- a/skills/chapter-split.md
+++ b/skills/chapter-split.md
@@ -18,8 +18,10 @@ completed cleanup and partial-field-view snapshot.
On 2026-11-08, Cliff merged and pushed Chapter 30, then requested
[Chapter 31](../chapter31/README.md) on branch `ch31`. It starts from the
-completed Chapter 30 compiler; its topic is not yet selected. New work belongs
-in `chapter31/`, preserving Chapter 30 as the preceding snapshot.
+completed Chapter 30 compiler. Chapter 31 now develops software drawing in
+Simple and small graphical turn-based games, starting with tic-tac-toe and an
+optional MiniFB window/input backend. New work belongs in `chapter31/`,
+preserving Chapter 30 as the preceding snapshot.
| Previous directory | Final chapter |
|---|---|
diff --git a/skills/chapter25-codex-notes.md b/skills/chapter25-codex-notes.md
index 6bbe8552..d6b425d5 100644
--- a/skills/chapter25-codex-notes.md
+++ b/skills/chapter25-codex-notes.md
@@ -33,12 +33,22 @@ field shapes, existing Iter/SCCP propagates them, and TypeCheck checks and erase
the views. Borrowed partials can read proven fields but cannot write; unknown
callers promise no initialized fields. No new passes or backward demand walks.
-## Chapter 31 starting point (2026-11-08)
+## Chapter 31: graphical games (2026-11-11)
Cliff merged `ch30` into `main` at `06fb5ace` and pushed it, then requested
branch `ch31` and a complete `chapter31/` snapshot. Continue new work in
-Chapter 31; its topic is still open pending a roadmap discussion. Chapter 30
-retains the completed compiler and library. Keep inherited Java test names,
+Chapter 31. Small graphical turn-based games now drive its library work:
+`sys.gfx` provides the optional MiniFB pixel window/input boundary, while
+`sys.draw.Canvas` draws rectangles, circles, thick lines, colors, and bitmap
+labels entirely in Simple. `docs/examples/TicTacToeGraphical.smp` is the first
+game; the existing terminal version remains available. See Chapter 31's
+`docs/drawing.md` and `docs/graphics.md`. Sound remains deferred.
+Chapter 31 supports `0x`/`0X` hexadecimal and C-style leading-zero octal
+integer literals. Cliff explicitly prefers `025755`, not a `0o` prefix.
+The 3x5 font uses five octal row digits; packed pixel colors use hex.
+Default builds/tests must not download MiniFB or require a display; interactive
+launch targets are explicit. Drawing and game checks run without a backend.
+Chapter 30 retains the preceding compiler and library. Keep inherited Java test names,
use LF for new text files, and do not add Python code or test drivers.
Runnable examples belong in `chapter31/docs/examples`.