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diff --git a/chapter06/README.md b/chapter06/README.md new file mode 100644 index 00000000..dd08aff5 --- /dev/null +++ b/chapter06/README.md @@ -0,0 +1,154 @@ +# Chapter 6 + +In this chapter we do not add new language features. Our goal is to add peephole optimization to `if` statements. + +## Type System Revision + +We now need to extend the type system to introduce another lattice structure, in addition to the Integer lattice. +As before we denote "top" by T and "bottom" by ⊥. + +* "ctrl" represents a live control, whereas "~ctrl" represents a dead control. +* "INT" refers to the integer type. + +| | ⊥ | Ctrl | ~Ctrl | T | INT | +|-------|---|------|-------|-------|-----| +| T | ⊥ | Ctrl | ~Ctrl | T | INT | +| Ctrl | ⊥ | Ctrl | Ctrl | Ctrl | ⊥ | +| ~Ctrl | ⊥ | Ctrl | ~Ctrl | ~Ctrl | ⊥ | +| ⊥ | ⊥ | ⊥ | ⊥ | ⊥ | ⊥ | + +* "top" meets any type is that type, +* "bottom" meets any type is "bottom", +* "top", "bottom", "ctrl", "~ctrl" are classed as simple types, +* "ctrl" meets "~ctrl" is "ctrl" +* Unless covered above, a simple type meets non-simple results in "bottom" + +## Peephole of `if` + +* Our general strategy is to continue parsing the entire `if` statement even if we know that one branch is dead. +* This approach creates dead nodes which get cleaned up by dead code + elimination. The benefits are that we do not introduce special logic during + parsing, the normal graph building machinery takes care of cleaning up dead + nodes. +* When we peephole an `If` node we test if the predicate is a constant. If so, + then one branch or the other dead, depending on if the constant is `0` or not. +* When we add the `Proj` nodes, in this scenario, we already know one of the projections is dead. The peephole of the + relevant `Proj` node replaces the `Proj` with a `Constant` of type "~ctrl" indicating dead control. +* At this point our dead code elimination would kill the `If` node since it has no uses + - but we cannot do that because we need to continue the parse. The + important observation is that *we __can__ kill the `If` node after __both__ + the `Proj` nodes have been created*, because any subsequent control flow can + only see the `Proj` nodes. +* To ensure this, we add a dummy user to `If` before creating the first `Proj` and remove it immediately after, allowing the + second `Proj` to trigger a dead code elimination of the `If`. +* The live `Proj` gets replaced by the parent of `If`, whereas the dead `Proj` gets replaced by "~ctrl". +* The parsing then continues as normal. +* The other changes are when we reach the merge point with a dead control. +* Again keeping with our strategy we merge as normal, including creating `Phi` nodes. +* The `Region` may have have one of its inputs as "~ctrl". This will be seen + by the `Phi` which then optimizes itself. If the `Phi` has just one live + input, the `Phi` peephole replaces itself with the remaining input. +* Finally, at the end, when the `Region` node is peepholed, we see that it has only one live input and no Phi uses + and can be replaced with its one live input. + +## Discussion of `Region` and `Phi` + +One of the invariants we maintain is that the for each control input to a +`Region` every `Phi` has a 1-to-1 relationship with a data input. Thus, if a +`Region` loses a control input, every `Phi`'s corresponding data input must be +deleted. Conversely, we cannot collapse a Region until it has no dependent +`Phi`s. + +When processing `If` we do not remove control inputs to a `Region`, instead the +dead control input is simply set to `Constant(~ctrl)`. The peephole logic in +a `Phi` notices this and replaces itself with the live input. + +## Examples + +We show a number of examples of peephole in action. + +### Example 1 + +```java +if( true ) return 2; +return 1; +``` + +Before peephole: + + + +After peephole: + + + +### Example 2 + +```java +int a=1; +if( true ) + a=2; +else + a=3; +return a; +``` + +Before peephole: + + + +After peephole: + + + +### Example 3 + +```java +int a = 0; +int b = 1; +if( arg ) { + a = 2; + if( arg ) { b = 2; } + else b = 3; +} +return a+b; +``` + +In this example, `arg` is defined externally. If `arg` is given a non-constant value, then the graph looks like this: + + + +If we set `arg` to a non-zero constant such as `1` we get: + + + +If we set `arg` to `0` which means false, then: + + + +### Example 4 + +```java +int a = 0; +int b = 1; +int c = 0; +if( arg ) { + a = 1; + if( arg==2 ) { c=2; } else { c=3; } + if( arg ) { b = 2; } + else b = 3; +} +return a+b+c; +``` + +In this example, `arg` is defined externally. If `arg` is given a non-constant value, then the graph looks like this: + + + +If we set `arg` to `1` we get: + + + +If we set `arg` to `2`, then: + + |
