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+# Chapter 6
+
+In this chapter we do not add new language features. Our goal is to add peephole optimization to `if` statements.
+
+## Type System Revision
+
+We now need to extend the type system to introduce another lattice structure, in addition to the Integer lattice.
+As before we denote "top" by T and "bottom" by ⊥.
+
+* "ctrl" represents a live control, whereas "~ctrl" represents a dead control.
+* "INT" refers to the integer type.
+
+| | ⊥ | Ctrl | ~Ctrl | T | INT |
+|-------|---|------|-------|-------|-----|
+| T | ⊥ | Ctrl | ~Ctrl | T | INT |
+| Ctrl | ⊥ | Ctrl | Ctrl | Ctrl | ⊥ |
+| ~Ctrl | ⊥ | Ctrl | ~Ctrl | ~Ctrl | ⊥ |
+| ⊥ | ⊥ | ⊥ | ⊥ | ⊥ | ⊥ |
+
+* "top" meets any type is that type,
+* "bottom" meets any type is "bottom",
+* "top", "bottom", "ctrl", "~ctrl" are classed as simple types,
+* "ctrl" meets "~ctrl" is "ctrl"
+* Unless covered above, a simple type meets non-simple results in "bottom"
+
+## Peephole of `if`
+
+* Our general strategy is to continue parsing the entire `if` statement even if we know that one branch is dead.
+* This approach creates dead nodes which get cleaned up by dead code
+ elimination. The benefits are that we do not introduce special logic during
+ parsing, the normal graph building machinery takes care of cleaning up dead
+ nodes.
+* When we peephole an `If` node we test if the predicate is a constant. If so,
+ then one branch or the other dead, depending on if the constant is `0` or not.
+* When we add the `Proj` nodes, in this scenario, we already know one of the projections is dead. The peephole of the
+ relevant `Proj` node replaces the `Proj` with a `Constant` of type "~ctrl" indicating dead control.
+* At this point our dead code elimination would kill the `If` node since it has no uses
+ - but we cannot do that because we need to continue the parse. The
+ important observation is that *we __can__ kill the `If` node after __both__
+ the `Proj` nodes have been created*, because any subsequent control flow can
+ only see the `Proj` nodes.
+* To ensure this, we add a dummy user to `If` before creating the first `Proj` and remove it immediately after, allowing the
+ second `Proj` to trigger a dead code elimination of the `If`.
+* The live `Proj` gets replaced by the parent of `If`, whereas the dead `Proj` gets replaced by "~ctrl".
+* The parsing then continues as normal.
+* The other changes are when we reach the merge point with a dead control.
+* Again keeping with our strategy we merge as normal, including creating `Phi` nodes.
+* The `Region` may have have one of its inputs as "~ctrl". This will be seen
+ by the `Phi` which then optimizes itself. If the `Phi` has just one live
+ input, the `Phi` peephole replaces itself with the remaining input.
+* Finally, at the end, when the `Region` node is peepholed, we see that it has only one live input and no Phi uses
+ and can be replaced with its one live input.
+
+## Discussion of `Region` and `Phi`
+
+One of the invariants we maintain is that the for each control input to a
+`Region` every `Phi` has a 1-to-1 relationship with a data input. Thus, if a
+`Region` loses a control input, every `Phi`'s corresponding data input must be
+deleted. Conversely, we cannot collapse a Region until it has no dependent
+`Phi`s.
+
+When processing `If` we do not remove control inputs to a `Region`, instead the
+dead control input is simply set to `Constant(~ctrl)`. The peephole logic in
+a `Phi` notices this and replaces itself with the live input.
+
+## Examples
+
+We show a number of examples of peephole in action.
+
+### Example 1
+
+```java
+if( true ) return 2;
+return 1;
+```
+
+Before peephole:
+
+![Graph1-Pre](./docs/06-graph1-pre.svg)
+
+After peephole:
+
+![Graph1-Post](./docs/06-graph1-post.svg)
+
+### Example 2
+
+```java
+int a=1;
+if( true )
+ a=2;
+else
+ a=3;
+return a;
+```
+
+Before peephole:
+
+![Graph2-Pre](./docs/06-graph2-pre.svg)
+
+After peephole:
+
+![Graph2-Post](./docs/06-graph2-post.svg)
+
+### Example 3
+
+```java
+int a = 0;
+int b = 1;
+if( arg ) {
+ a = 2;
+ if( arg ) { b = 2; }
+ else b = 3;
+}
+return a+b;
+```
+
+In this example, `arg` is defined externally. If `arg` is given a non-constant value, then the graph looks like this:
+
+![Graph3-NonConst](./docs/06-graph3-nonconst.svg)
+
+If we set `arg` to a non-zero constant such as `1` we get:
+
+![Graph3-True](./docs/06-graph3-true.svg)
+
+If we set `arg` to `0` which means false, then:
+
+![Graph3-False](./docs/06-graph3-false.svg)
+
+### Example 4
+
+```java
+int a = 0;
+int b = 1;
+int c = 0;
+if( arg ) {
+ a = 1;
+ if( arg==2 ) { c=2; } else { c=3; }
+ if( arg ) { b = 2; }
+ else b = 3;
+}
+return a+b+c;
+```
+
+In this example, `arg` is defined externally. If `arg` is given a non-constant value, then the graph looks like this:
+
+![Graph4-NonConst](./docs/06-graph4-nonconst.svg)
+
+If we set `arg` to `1` we get:
+
+![Graph4-True](./docs/06-graph4-true.svg)
+
+If we set `arg` to `2`, then:
+
+![Graph4-Arg2](./docs/06-graph4-arg2.svg)