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diff --git a/chapter10/README.md b/chapter10/README.md new file mode 100644 index 00000000..219d178f --- /dev/null +++ b/chapter10/README.md @@ -0,0 +1,420 @@ +# Chapter 10: Structs and Memory + +[Previous: Chapter 9](../chapter09/README.md) | +[Next: Chapter 11](../chapter11/README.md) + +This chapter adds user-defined structs, pointers, allocation, field loads and +stores, and null checking. It also introduces an evaluator that executes the +graph, including its memory effects. The [grammar](docs/10-grammar.md) is the +same in Chapters 10 and 11; the next chapter improves the memory representation. + +## References + +Structs are a collection of named and typed fields; very classically similar to +C or Java. New structs are made with the `new` keyword; this allocates memory +and produces a reference. Freeing memory awaits a later chapter. Fields are +accessed with the `.` notation. The fields can hold any scalar value, +including reference to other structs and be mutually recursive. Any reference +field can allow null or not, same as a normal variable. + +```java +struct Person { + String last; // Last name, must exist + String? middle; // Optional middle name + int age; +}; +``` + +Here we have fields `last`, a not-null final String, and `middle` a nullable +and final String, and an `int age`. Like all `int` declared fields, it is +mutable. Later chapters will allow both mutable reference fields and immutable +integer fields; for now this choice covers most of the common ground. + +You have to have a reference to get at the fields, static fields are added in a later chapter. + +All field references have to be against not-null pointers, and this is directly +checked in the type system. I.e., Simple disallows null-pointer-exceptions by +design. Some examples of null checking before using: + +```java +print(ptr.age); // ERROR! ptr might be null + +if( ptr ) print(ptr.age); // Test before use + +// Field use can be far removed, as long as the check dominates +if( ptr ) { + S1; // Other statements + while( other ) { ...ptr.age... } +}; +``` + +Allocation, as well as Stores, means we now have memory effects to deal with. + + +## One memory value + +Arithmetic nodes depend on the values they use, similarly a load also depends +on when it observes memory. In this chapter every store consumes the preceding +memory state and produces the next one, and a load consumes memory without +changing it. This makes the source program's memory ordering explicit in the +graph. + +```java +struct Point { int x; int y; } +Point p = new Point; +p.x = 3; +p.y = arg; +return p.x; +``` + +`NewNode` produces the pointer. The parser emits stores of zero for both fields, +then stores 3 into `x` and `arg` into `y`. The final load observes the memory +after the `y` store. We deliberately keep that dependency here, even though +different fields are independent. Chapter 11 will remove it. + + + +The graphs show dependencies before local folding. To focus on memory, remove +most control edges leaving behind minimal True/False nodes when merges are +important. Also, the layout shows dependencies, not an execution schedule. + +| Node | Inputs | Result | +|----------|---|---| +| `New` | Control and a struct type | A fresh, non-null object pointer | +| `Store` | Memory, pointer, field name, value | The updated whole-memory state | +| `Load` | Memory, pointer, field name | The value of the field | +| `Start` | External entry | Control, initial memory, and `arg` | +| `Return` | Control, memory, result | Completion with all preceding effects retained | + +For nodes consuming or producing both control and memory, control occupies slot +0 and memory slot 1. Start's outputs are `{ctrl, $mem, arg}`; Return's inputs +are `{ctrl, $mem, result}`. + +The memory edge is a dependency, not a copy of the heap. The graph determines +the legal execution order. In hardware, a Store updates physical memory +directly. In the evaluator, a Store updates an object's attached memory array. + +## Memory is an SSA variable + +The parser keeps one hidden binding named `$mem`. Source identifiers cannot +contain `$`, so user code cannot name it. Reading and updating memory uses the +same `ScopeNode` lookup and update operations as a local variable. + +For an `if`, the two branches can finish with different memory values. An +ordinary Phi selects the memory from the branch that executed: + +```java +struct Point { int x; int y; } +Point p = new Point; +if( arg ) p.x = 3; else p.x = 4; +return p.x; +``` + + + +Loops reuse Chapter 8's lazy Phi construction. Reading or updating `$mem` in a +loop creates an initially incomplete memory Phi. Closing the loop supplies its +backedge. `break`, `continue`, nested loops, and early returns use the same scope +mechanics as scalar variables. + +```java +struct Point { int x; int y; } +Point p = new Point; +while( arg ) { + p.x = arg; + arg = arg-1; +}; +return p.x; +``` + + + +Every Return consumes the current whole-memory value. This keeps stores alive +even when the returned scalar does not depend on them, or when the program +returns the modified object itself. + +## Enhanced Type Lattice + +The Type Lattice for Simple has a major revision in this chapter. + + + +The diagram uses `⊤` for **top** and `⊥` for **bottom**. A suffix names the +domain: `⊤:struct` is *struct top*, while the bare `⊤` is global top. In the +prose we use those words; in code examples we use the actual Java constants. +The implementation's `$TOP` and `$BOT` names need not appear in the diagram: + +| Diagram | Prose | Java constant | Internal struct name | +|---|---|---|---| +| `⊤:struct` | struct top | `TypeStruct.TOP` | `$TOP` | +| `⊥:struct` | struct bottom | `TypeStruct.BOT` | `$BOT` | + +Edges in this diagram show lattice order, with top above bottom. Boxes +containing an ellipsis abbreviate further parallel alternatives; they are not +extra union types. Field and tuple-element type lattices are elided in the +diagram. Field types can be any scalar type (Integer or Pointer), Tuple types +can be *any* lattice type, including Control and Memory. + +Within the type lattice, we now have the following domains: + +*  represents control flow: unreachable control + at control top, and reachable control at control bottom. +*  has integer top, integer bottom, and parallel + constants between them. The ellipses stand for the other integer constants. +*  (new) combines a struct type with nullability. + * The prefix `*` means pointer-to: `*Person` is a non-null pointer to a Person. + The suffix `?` includes null, so `*Person?` permits a Person pointer or null. + * The pointer domain contains the whole struct lattice twice, once without + null and once with it. The diagram expands named alternatives in both + copies. It is not just two individual pointer types. + * `null` combines struct top with the nullable flag: it has no non-null + object alternative. The diagram labels it `*⊤:struct?` as well as `null`. + * A pointer to struct bottom can point to any struct. The diagram shows the + non-null form as `*⊥:struct` and the nullable form as `*⊥:struct?`. + The latter is pointer bottom; pointer top is `*⊤:struct`. + * Null evaluates to false; non-null pointers evaluate to true. + + > C analogy: the non-null pointer to struct bottom is akin to `void *`, except + > that C's `void *` may also be null. Simple names this constant + > `TypeMemPtr.VOIDPTR` and prints it as `*void`. Struct bottom itself is the + > common lower bound of struct types, not C's `void` type. + +*  (new) represents user-defined named structs. + Fields have integer types in this chapter. + * Struct top lies above every named struct; struct bottom lies below every + named struct. Top is the high/empty struct alternative, while bottom + conservatively includes any struct name. + * `Person`, `s1`, `s2`, and further names are parallel alternatives. There is + no inheritance, so different named structs do not nest beneath one another, + even if they have identical fields. + * There is no fixed bound on the names a program can declare. The diagram's + ellipsis stands for more named alternatives, not a distinguished unnamed + struct. Each named box abbreviates its own field-type lattice. +*  (new) represents the whole-memory token. + Memory top and memory bottom are `TypeMem.TOP` and `TypeMem.BOT`. Neither + records the values stored in individual fields. +*  represents a collection of results from one node, + such as Start's control, memory, and argument. The pink headers identify tuples + of different lengths; each vertically stacked black `type` cell stands for + the full type lattice again, including the possibility of another tuple. + +We use the following operations on the lattice: + +* **Meet** computes the greatest lower bound. For these examples, think of + combining the alternatives represented by its inputs. + * The meet of `Person` and `s1` is struct bottom. There is no separate type + representing exactly those two names. + * The meet of `*Person` and `*s1` is the non-null pointer to struct bottom. + * The meet of `*Person` and `null` is `*Person?`. + * The meet of the non-null pointer to struct bottom and `null` is pointer bottom. + * The meet of `1` and `2` is integer bottom. +* **Dual** reflects the lattice about its centerline: top and bottom exchange + places, and applying dual twice returns the original type. + * Struct top and struct bottom are duals. + * `null` and the non-null pointer to struct bottom are duals. + * A pointer's dual also duals its struct's fields and flips nullability. Thus + the dual of `*Person` is not generally the original `*Person?`: the field + types must be dualed too. Those field details are omitted in the diagram. +* **Join** computes the least upper bound. It is defined through meet and dual: + `JOIN(x,y) = MEET(x.dual(),y.dual()).dual()`. + * The join of `Person` and `s1` is struct top. + * The join of `*Person` and `*s1` is pointer top. + * The join of the non-null pointer to struct bottom and `null` is pointer top. + * The join of `1` and `2` is integer top. + +As we construct the Sea of Nodes graph, we ensure that values stay inside the +domain they are created in - that is pointer fields will never contain integers +(obviously)... nor even the generic `TOP` and `BOT`. There are a couple of +nuances worth highlighting. + +* When Phis are created, the initial type of the Phi is based on the declared + type of its first input. This is a pessimistic type assignment because we do + not yet know what other types will be met. + +* When all the inputs of the Phi are known, we start with the local Top of the + declared type, and then compute a meet of all the input types. This + computation results in a more refined type for the Phi. + +## Parser Enhancements + +In previous chapters the only available type was Integer. Now, variables can +be of Integer type or pointer to Struct types. To support this, the Parser now +tracks the declared type of a variable (used to only be Integer!). The +declared type of a variable defines the set of values that can be legitimately +assigned to the variable. The Sea of Nodes graph also tracks the actual type +of values assigned to variables, these type transitions are defined by the Type +lattice described in the previous section. + +## Null Pointer Analysis + +The Simple language syntax allows a pointer variable to be specified as +null-able - and it prevents ever throwing a Null Pointer Exception. The +compiler decides if a null check is needed, and if needed and missing +the compiler rejects the program (asking the user to insert a null check). + +When the Parser encounters conditions that test the truthiness of a pointer variable, it uses this knowledge to refine the type information in the branches that follow. + +Here are two motivating examples: + +```java +struct Bar { int a; } +Bar? bar = new Bar; +if (arg) bar = null; +if( bar ) bar.a = 1; +``` + +If `bar` is not `null` above, then we would like to allow the assignment to +`bar.a`. If the final line lacked the null check, e.g. a plain `bar.a = 1;`, +then `Java` would compile this program but throw a NPE, and Simple rejects the +program pointing out a null check is required. + + +```java +struct Bar { int a; } +Bar? bar = new Bar; +if (arg) bar = null; +int rez = 3; +if( !bar ) rez=4; +else bar.a = 1; +``` + +If `bar` is `null` then we would like `!bar` to evaluate to `true`. In the else +branch we know `bar` is not null, hence the assignment to `bar.a` should be +allowed. + +To enable this behaviour, we make the following enhancements. + +* We track the null-ness of a pointer in the Type system, and hence in every + Node that ptr type flows through. + +* We "wrap" the predicate of an `If` node with an up-cast when we see that the + predicate is a ptr value. The up-cast removes the null possibility on the + true branch making it legal to use the pointer. + +* The up-cast uses a `Cast` with the non-null pointer to struct bottom + (`TypeMemPtr.VOIDPTR`). It joins the original pointer type with that type, + corresponding to `*⊥:struct` in the diagram. This JOIN operation preserves + everything we already know about ptr, and also adds the new knowledge that + the ptr is not-null. + +* The up-cast is represented by the `CastNode` op, and if applicable, we + replace all occurrences of the original predicate with the up-cast in the + current scope. The change is local to each branch of the `If`; occurring + separately for the true and the false branches of the `If` (and the false + branch inverts the predicate). + +* The up-cast peepholes normally; if its input's type is a super type of the + up-cast, then the `CastNode` can be removed. See `ScopeNode.upcast()` method, + and `CastNode`. + +* When computing a type for Not, we produce an Integer type when its input is a + ptr. When the input is a `null` we convert to `1` and when it is a non-null + ptr value, we convert to `0`. See `NotNode.compute()`. + + +## Local memory optimizations + +A load immediately following a store to the **same pointer and field** can use +the stored value. We just wrote `arg` into `p.x`, so reading it back needs no +memory access: + +```java +struct Box { int x; } +Box p = new Box; +p.x = arg; +return p.x; // Can return arg directly. +``` + +| Before: read back the stored value | After: use the value directly | +|---|---| +|  |  | + +Return's result input changes from the Load to `arg`, and the unused Load +disappears. Return still consumes the Store's memory, so the write is retained. + +A store immediately following another store to the same address can also +discard the earlier store when no other user needs it. That separate rewrite +can remove the zero-initialization store still shown above. Again, both the +pointer and field checks matter. + +A load can also move up through a memory Phi. This extends +[Chapter 5's push-through-Phi optimization](../chapter05/README.md#pushing-addition-up-through-a-phi): +there, arithmetic folds on the incoming paths; here, a load can fold against a +matching store. "A Load of a Phi becomes a Phi of Loads". In graph notation: + +```text +Load(Phi(r, m0, m1), p.x) + -> Phi(r, Load(m0, p.x), Load(m1, p.x)) +``` + +The Phi of memory becomes a Phi of loaded values. Since this peep increases +the overall Node count, the profit heurstic requires at least one Load to fold. +On a loop, that Load must be the **backedge**: folding only on entry would +leave a load that could be pushed around the cycle indefinitely. As with the +arithmetic rewrite, exposing a fold is part of deciding to transform the +graph, not just a hoped-for cleanup afterward. See +[`LoadNode.idealize()`](src/main/java/com/seaofnodes/simple/node/LoadNode.java). + +The reverse direction extends +[Chapter 5's common-operation pull-down](../chapter05/README.md#example-3): +"A Phis of Loads becomes a Load of a Phi". A Phi of matching Loads or Stores +can become one operation after the join. For example, these two writes: + +```java +if (arg) s.x = arg+1; +else s.x = arg+2; +``` + +can become `s.x = Phi(arg+1,arg+2)` and eventually `s.x = arg+Phi(1,2)`. The +general rewrite creates a separate, correctly typed Phi for each differing +operand, including memory and pointers. We must be more careful here with +memory ops; it is possible to lose some type precision, so we check for that as +part of the profitability. + +Also, a Store must have no other users, so moving it removes the original +effect. A Load must have no possible conflicting writes or memory merges among +its memory's users; otherwise delaying the read could change its value. Much +later, we will be adding anti-dependences, but for now we do a conservative +check. + +### Missing an easy one + +The single memory chain is correct but conservative. A store to `y` can +prevent forwarding an earlier store to `x`, even when the objects are +identical. This is a missed optimization and it motivates the next chapter. + +## Executing the graph + +The evaluator includes a small late scheduler. A load must execute before a +later store that consumes the same memory definition, even though there is no +ordinary data edge from the load to that store. These load/store +anti-dependencies supplement the explicit graph edges. + +For example, after allocating `p`, `int old = p.x; p.x = arg; return old;` +reads the value before the final store. In the graph below, Load and Store +consume the same memory state. The scheduler must execute the Load first; +there is no ordinary data edge between them. + + + +The scheduler is sufficient to execute this chapter. Chapter 13 develops +global code motion and scheduling as a separate topic. + +## Build and test + +From this directory, with JDK 21 or newer, Make, and a shell: + +```sh +make lib +make tests +make release +make view +``` + +Make builds this snapshot directly, without Maven. `make release` produces +`build/release/simple.jar`; `make view` launches the shared interactive graph +viewer. Maven and IDEA module descriptions are also supplied. Tests include all +earlier chapters, memory ordering, returned object contents, and nested loops. + +Next, [Chapter 11](../chapter11/README.md) keeps this one parser binding while +splitting the graph into independent memory slices. |
