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Diffstat (limited to 'chapter10/docs/lattice.gv')
| -rw-r--r-- | chapter10/docs/lattice.gv | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/chapter10/docs/lattice.gv b/chapter10/docs/lattice.gv deleted file mode 100644 index 7723e2a2..00000000 --- a/chapter10/docs/lattice.gv +++ /dev/null @@ -1,161 +0,0 @@ -digraph Lattice { - compound = true; - // Define nodes - splines=false; - node [shape=circle, style=filled]; - nodesep=0.6; - - TOP [label=<<B>⊤</B >>, fillcolor=black, fontcolor=white]; - BOT [label=<<B>⊥</B>>, fillcolor=black, fontcolor=white]; - - // ---------------------- - // Control - XCTRL [label=<<B>⊤</B >:ctrl>, fillcolor=yellow, shape=oval]; - CTRL [label=<<B>⊥</B>:ctrl>, fillcolor=yellow, shape=oval]; - - TOP -> XCTRL; - XCTRL -> CTRL; - CTRL -> BOT; - - // ---------------------- - // Integers - INT_TOP [label=<<B>⊤</B >:int>, fillcolor=lightblue, shape=oval]; - INT_BOT [label=<<B>⊥</B>:int>, fillcolor=lightblue, shape=oval]; - - INT_MINDOTS [label="...", fillcolor=lightblue, shape=oval]; - INT_ZERO [label="0" , fillcolor=lightblue]; - INT_MAXDOTS [label="...", fillcolor=lightblue, shape=oval]; - - TOP -> INT_TOP; - INT_TOP -> INT_MINDOTS; - INT_TOP -> INT_ZERO; - INT_TOP -> INT_MAXDOTS; - INT_MINDOTS -> INT_BOT; - INT_ZERO -> INT_BOT; - INT_MAXDOTS -> INT_BOT; - INT_BOT -> BOT; - - INT_MINDOTS -> INT_ZERO -> INT_MAXDOTS [style=invis]; - - // ---------------------- - // Pointers, just a boolean nil/not and a struct - PTR [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TR><TD BGCOLOR="green"><FONT color="white">*ptr</FONT></TD></TR> - <TR><TD BGCOLOR="lightgreen">struct</TD></TR> - </TABLE> - >]; - PTR0 [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TR><TD BGCOLOR="green"><FONT color="white">*ptr?</FONT></TD></TR> - <TR><TD BGCOLOR="lightgreen">struct</TD></TR> - </TABLE> - >]; - - TOP -> PTR; - PTR -> PTR0; - PTR0 -> BOT; - - // ---------------------- - // Structs - STRUCT_TOP [label=<<B>⊤</B >:struct>, fillcolor=lightgreen, shape=oval]; - STRUCT_BOT [label=<<B>⊥</B>:struct>, fillcolor=lightgreen, shape=oval]; - - STRUCT_S1 [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> - </TABLE> - >]; - STRUCT_S2 [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> - <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> - </TABLE> - >]; - STRUCT_SN [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> - <TR><TD BGCOLOR="lightgreen">... </TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> - <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> - </TABLE> - >]; - - - TOP -> STRUCT_TOP; - STRUCT_TOP -> STRUCT_S1; - STRUCT_TOP -> STRUCT_S2; - STRUCT_TOP -> STRUCT_SN; - STRUCT_S1 -> STRUCT_BOT; - STRUCT_S2 -> STRUCT_BOT; - STRUCT_SN -> STRUCT_BOT; - STRUCT_BOT -> BOT; - - STRUCT_S1 -> STRUCT_S2 -> STRUCT_SN [style=invis]; - - // ---------------------- - // Memory - MEM_TOP [label=<<B>⊤</B >:mem>, fillcolor=blue, fontcolor=white, shape=oval]; - MEM_BOT [label=<<B>⊥</B>:mem>, fillcolor=blue, fontcolor=white, shape=oval]; - MEM_ALIAS1 [label="#1" , fillcolor=blue, fontcolor=white]; - MEM_ALIASDOTS [label="..." , fillcolor=blue, fontcolor=white, shape=oval]; - MEM_ALIASN [label="#n" , fillcolor=blue, fontcolor=white]; - - TOP -> MEM_TOP; - MEM_TOP -> MEM_ALIAS1; - MEM_TOP -> MEM_ALIASDOTS; - MEM_TOP -> MEM_ALIASN; - MEM_ALIAS1 -> MEM_BOT; - MEM_ALIASDOTS -> MEM_BOT; - MEM_ALIASN -> MEM_BOT; - MEM_BOT -> BOT; - - MEM_ALIAS1 -> MEM_ALIASDOTS -> MEM_ALIASN [style=invis]; - - // ---------------------- - // Tuples - - TUPLE_TOP [label=<<B>⊤</B >:tuple>, fillcolor=pink, shape=oval]; - TUPLE_BOT [label=<<B>⊥</B>:tuple>, fillcolor=pink, shape=oval]; - - TUPLE1 [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TH><TD BGCOLOR="pink">Tuple</TD></TH> - <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> - </TABLE> - >]; - TUPLE2 [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TH><TD BGCOLOR="pink">Tuple</TD></TH> - <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> - <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> - </TABLE> - >]; - TUPLEN [shape=none, fillcolor=none, label=< - <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> - <TH><TD BGCOLOR="pink">Tuple</TD></TH> - <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> - <TR><TD BGCOLOR="black" ><FONT color="white">...</FONT></TD></TR> - <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> - </TABLE> - >]; - - - TOP -> TUPLE_TOP; - TUPLE_TOP -> TUPLE1; - TUPLE_TOP -> TUPLE2; - TUPLE_TOP -> TUPLEN; - TUPLE1 -> TUPLE_BOT; - TUPLE2 -> TUPLE_BOT; - TUPLEN -> TUPLE_BOT; - TUPLE_BOT -> BOT; - - // ---------------------- - // Additional customization - {rank=same; TOP;} - {rank=same; INT_TOP; XCTRL; STRUCT_TOP; MEM_TOP; TUPLE_TOP} - {rank=same; INT_MINDOTS; INT_ZERO; INT_MAXDOTS; - STRUCT_S1; STRUCT_S2; STRUCT_SN; - MEM_ALIAS1; MEM_ALIASDOTS; MEM_ALIASN;} - {rank=same; INT_BOT; CTRL; STRUCT_BOT; MEM_BOT; TUPLE_BOT} - {rank=same; BOT;} -} |
