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diff --git a/chapter19/README.md b/chapter19/README.md new file mode 100644 index 00000000..1e2074cf --- /dev/null +++ b/chapter19/README.md @@ -0,0 +1,93 @@ +Ch# Chapter 19: Instruction Selection and Portable Compilation + +You can also read [this chapter](https://github.com/SeaOfNodes/Simple/tree/linear-chapter19) in a linear Git revision history on the [linear](https://github.com/SeaOfNodes/Simple/tree/linear) branch and [compare](https://github.com/SeaOfNodes/Simple/compare/linear-chapter18...linear-chapter19) it to the previous chapter. + + +## Portable Compilation + +A new abstract `Machine` class is added, one per unique CPU port. `Machine` +defines a name for the port, names for all registers, and how to generate +machine Nodes from *ideal* Nodes. `Machine` also allows generating *split* ops +and *jumps*, both used by the machine independent compiler parts during +code-gen. + +A new CallingConv enum is added, to allow picking between various calling conventions. + +## The Instruction Selection Phase + +A new *InstructionSelection* compile phase is added before *Global Code +Motion*. It is optional, but will replace the *ideal* Nodes with machine- +specific variants. Instruction selection is called with the target CPU name; +the porting code is looked up and used then. This allows the Java +implementation at least the ability to add CPU ports lazily. + + +## Machine Specific Nodes + +We add a notion of "machine specific" Nodes, which implement the `Mach` +interface. `Mach` nodes define incoming and outgoing registers for every +instruction, their bit encodings and user representations. Later we'll add +function unit information for a better local schedule. + + +## Clean up CodeGen compile driver + +More static globals move into the CodeGen object, which is passed around at all +the top level drivers. It's not passed into the Node constructors, hence not +into the idealize() calls, which remains the majority of cases needing a static +global. In short the compiler gets a lot more functional, and a big step +towards concurrent or multi-threaded compilation. + + + +## Registers and Register Masks + +`Machines` define registers as small dense integers. The Register Allocator +will use these numbers when allocating. The mappings from small integers to +machine registers is up to the porter, but there's usally an obvious +one-to-one. For the X86, RAX will be register 0, RCX register 1 and so on up +to the 16 GPRs. The XMM registers at 16 and go up to 32. Register numbers +must be unique; this is how the register allocator tracks them. + +A `RegMask` Register Mask class holds onto bitsets of allowed registers. Most +machine ops are limited to some subset of all registers, and the allowed sets +are written as a RegMask. Most RegMasks are immutable, e.g. the set of allowed +registers into a `Mul` operation, but the register allocator will make +extensive use of mutable register sets. + +Calling conventions dictate many fixed registers, and in practice tend to +really "bind up" the set of allowed registers. + + +## An X86_64_V2 port, with SystemV or Win64 calling conventions + +In the `node/cpus/x86_64_v2` directory is a `x86_64_v2.java` port to an X86 64 +V2. This port supports 16 64-bit GPRs, 32 XMM registers and the X86 flags. +There is a pattern matcher for matching X86 ops from idealized Simple +Sea-of-Nodes. Except for the addressing modes pattern matcher matches nearly +one-for-one X86 ops from ideal nodes. + +### Normal instruction selection + +The instSelect phase walks the ideal graph, and maintains a mapping +from ideal-to-machine ops. It does a greedy pattern match, first come first +match. Ops without any special behavior simply do the local lookup e.g. an +`Mul` exactly matches to an X86 `MulX86` directly. The RHS of most matches can +be an immediate constant, matching an immediate-flavored version (`MulIX86`). + +### Addressing Modes + +For many X86 operations, if one of the inputs is a `Load`, the X86 can use an +op-from-memory variant. There's a specific `address()` call in the X86 matcher +that looks for the various kinds of addressing modes and will build memory- +specific variations. These all need to be called out specifically, but with a +simple one-line match and one-line allocation of the memory version. + +### Compare vs Jmp + +In simple, a `BoolNode` produces a `0/1` value. On an X86 this is done with +the `Cmp/SetXX` opcode sequence. The X86 `Jxx` takes in `FLAGS` and not a +`0/1`, so the `Jxx` will skip the `SetXX` and directly use the `Cmp`. Using +the ideal `Bool` directly will require the `SetXX`. i.e. `return a==3` will +match to a `CmpX86 RAX,#3; SetEQ RAX; ret;` whereas a `if( a==3 )` will match +to a `CmpX86 RAX,#3; jeq;`
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