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+Ch# Chapter 19: Instruction Selection and Portable Compilation
+
+You can also read [this chapter](https://github.com/SeaOfNodes/Simple/tree/linear-chapter19) in a linear Git revision history on the [linear](https://github.com/SeaOfNodes/Simple/tree/linear) branch and [compare](https://github.com/SeaOfNodes/Simple/compare/linear-chapter18...linear-chapter19) it to the previous chapter.
+
+
+## Portable Compilation
+
+A new abstract `Machine` class is added, one per unique CPU port. `Machine`
+defines a name for the port, names for all registers, and how to generate
+machine Nodes from *ideal* Nodes. `Machine` also allows generating *split* ops
+and *jumps*, both used by the machine independent compiler parts during
+code-gen.
+
+A new CallingConv enum is added, to allow picking between various calling conventions.
+
+## The Instruction Selection Phase
+
+A new *InstructionSelection* compile phase is added before *Global Code
+Motion*. It is optional, but will replace the *ideal* Nodes with machine-
+specific variants. Instruction selection is called with the target CPU name;
+the porting code is looked up and used then. This allows the Java
+implementation at least the ability to add CPU ports lazily.
+
+
+## Machine Specific Nodes
+
+We add a notion of "machine specific" Nodes, which implement the `Mach`
+interface. `Mach` nodes define incoming and outgoing registers for every
+instruction, their bit encodings and user representations. Later we'll add
+function unit information for a better local schedule.
+
+
+## Clean up CodeGen compile driver
+
+More static globals move into the CodeGen object, which is passed around at all
+the top level drivers. It's not passed into the Node constructors, hence not
+into the idealize() calls, which remains the majority of cases needing a static
+global. In short the compiler gets a lot more functional, and a big step
+towards concurrent or multi-threaded compilation.
+
+
+
+## Registers and Register Masks
+
+`Machines` define registers as small dense integers. The Register Allocator
+will use these numbers when allocating. The mappings from small integers to
+machine registers is up to the porter, but there's usally an obvious
+one-to-one. For the X86, RAX will be register 0, RCX register 1 and so on up
+to the 16 GPRs. The XMM registers at 16 and go up to 32. Register numbers
+must be unique; this is how the register allocator tracks them.
+
+A `RegMask` Register Mask class holds onto bitsets of allowed registers. Most
+machine ops are limited to some subset of all registers, and the allowed sets
+are written as a RegMask. Most RegMasks are immutable, e.g. the set of allowed
+registers into a `Mul` operation, but the register allocator will make
+extensive use of mutable register sets.
+
+Calling conventions dictate many fixed registers, and in practice tend to
+really "bind up" the set of allowed registers.
+
+
+## An X86_64_V2 port, with SystemV or Win64 calling conventions
+
+In the `node/cpus/x86_64_v2` directory is a `x86_64_v2.java` port to an X86 64
+V2. This port supports 16 64-bit GPRs, 32 XMM registers and the X86 flags.
+There is a pattern matcher for matching X86 ops from idealized Simple
+Sea-of-Nodes. Except for the addressing modes pattern matcher matches nearly
+one-for-one X86 ops from ideal nodes.
+
+### Normal instruction selection
+
+The instSelect phase walks the ideal graph, and maintains a mapping
+from ideal-to-machine ops. It does a greedy pattern match, first come first
+match. Ops without any special behavior simply do the local lookup e.g. an
+`Mul` exactly matches to an X86 `MulX86` directly. The RHS of most matches can
+be an immediate constant, matching an immediate-flavored version (`MulIX86`).
+
+### Addressing Modes
+
+For many X86 operations, if one of the inputs is a `Load`, the X86 can use an
+op-from-memory variant. There's a specific `address()` call in the X86 matcher
+that looks for the various kinds of addressing modes and will build memory-
+specific variations. These all need to be called out specifically, but with a
+simple one-line match and one-line allocation of the memory version.
+
+### Compare vs Jmp
+
+In simple, a `BoolNode` produces a `0/1` value. On an X86 this is done with
+the `Cmp/SetXX` opcode sequence. The X86 `Jxx` takes in `FLAGS` and not a
+`0/1`, so the `Jxx` will skip the `SetXX` and directly use the `Cmp`. Using
+the ideal `Bool` directly will require the `SetXX`. i.e. `return a==3` will
+match to a `CmpX86 RAX,#3; SetEQ RAX; ret;` whereas a `if( a==3 )` will match
+to a `CmpX86 RAX,#3; jeq;` \ No newline at end of file