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+# Chapter 2: Arithmetic
+
+In this chapter we extend the language grammar to include arithmetic operations such as addition, subtraction,
+multiplication, division, and unary minus. This allows us to write statements such as:
+
+```
+return 1 + 2 * 3 + -5;
+```
+
+Here is the [complete language grammar](02-grammar.md) for this chapter.
+
+You can also read [this chapter](https://github.com/SeaOfNodes/Simple/tree/linear-chapter02) in a linear Git revision history on the [linear](https://github.com/SeaOfNodes/Simple/tree/linear) branch and [compare](https://github.com/SeaOfNodes/Simple/compare/linear-chapter01...linear-chapter02) it to the previous chapter.
+
+## Extensions to Intermediate Representation
+
+In [Chapter 1](../chapter01/README.md) we introduced following nodes.
+
+| Node Name | Type | Description | Inputs | Value |
+|-----------|---------|------------------------------------|------------------------------------------------------------------|-------------------------------------------------------|
+| Start | Control | Start of function | None | None for now as we do not have function arguments yet |
+| Return | Control | End of function | Predecessor control node, Data node value | Return value of the function |
+| Constant | Data | Constants such as integer literals | None, however Start node is set as input to enable graph walking | Value of the constant |
+
+We extend the set of nodes by adding following additional node types.
+
+| Node Name | Type | Description | Inputs | Value |
+|-----------|------|-------------------------------|------------------------------------------------------------|-----------------------------|
+| Add | Data | Add two values | Two data nodes, values are added, order not important | Result of the add operation |
+| Sub | Data | Subtract a value from another | Two data nodes, values are subtracted, order matters | Result of the subtract |
+| Mul | Data | Multiply two values | Two data nodes, values are multiplied, order not important | Result of the multiply |
+| Div | Data | Divide a value by another | Two data nodes, values are divided, order matters | Result of the division |
+| Minus | Data | Negate a value | One data node, value is negated | Result of the unary minus |
+
+## Peephole Optimizations
+
+Nodes in the graph can be peephole-optimized. The graph is viewed through a
+"peephole", a small chunk of graph, and if a certain pattern is detected we
+locally rewrite the graph.
+
+During parsing, these peephole optimizations are particularly easy to check and
+apply: there are no uses (yet) of a just-created Node from a just-parsed piece
+of syntax, so there's no effort to the "rewrite" part of the problem. We just
+replace in-place before installing Nodes into the graph.
+
+This replacement might allow us to *kill* the unused inputs from the replaced
+Node, basically doing a modest Dead Code Elimination during parsing.
+
+E.g. Suppose we already parsed out a constant `1`, and a constant `2`; then when we
+parse an `Add(1,2)`, the peephole rule for constant math replaces the Add with a
+constant `3`. At this point, we also *kill* the unused `Add`, which recursively
+may *kill* the unused constants `1` and `2`.
+
+
+
+## Constant Folding and Constant Propagation
+
+In this chapter and next we focus on a particular peephole optimization:
+constant folding and constant propagation. Since we do not have non-constant values
+until [Chapter 4](../chapter04/README.md), the main feature we demonstrate now is constant folding.
+However, we introduce some additional ideas into the compiler at this stage, to
+set the scene for Chapter 4.
+
+It is useful for the compiler to know at various points of the program whether
+a node's value is a constant. The compiler can use this knowledge to perform various
+optimizations such as:
+
+* Evaluate expressions at compile time and replace an expression with a
+ constant. This idea can be extended in a number of ways and is called
+ [Partial Evaluation](https://en.wikipedia.org/wiki/Partial_evaluation).
+* The compiler may be able to identify regions of code that are dead and no
+ longer needed, such as when a conditional branch always take one of the
+ branches ([Chapter 6](../chapter06/README.md)).
+* Pointers may be known to be not-null, and a null check can be skipped ([Chapter 10](../chapter10/README.md)).
+* Array indices may be known to be in-range, and a range check can be skipped.
+* Many additional optimizations are possible when the compiler learns more
+ about the possible set of Node values.
+
+In order to achieve above, we need a way to talk about what kinds of values a Node can take
+on at runtime - we call these Types, and we annotate Nodes with Types.
+
+The Type annotation serves two purposes:
+
+* it defines the set of operations allowed on the Node
+* it defines the set of values the Node takes on
+
+The Type itself is represented as a Java class; the Java classes are used as
+convenient to represent the Type's structure; all types are subtypes of the
+class `Type`. For now, we only have the following hierarchy of types:
+
+```
+Type
++-- TypeInteger
+```
+
+It turns out that the set of values associated with a Type at a specific Node
+can be conveniently represented as a "lattice"
+https://en.wikipedia.org/wiki/Lattice_(order)
+. Our lattice has the following structure:
+
+![Lattice](./02-lattice.svg)
+
+Our lattice elements can be one of three types:
+
+* The highest element is "top", denoted by T; assigning T means that the Node's value may or may not be a compile time constant.
+* All elements in the middle are constants.
+* The lowest is "bottom", denoted by ⊥; assigning ⊥ means that we know that the Node's value is **not** a compile time constant.
+
+An invariant of peephole optimizations is that the type of a Node always moves
+*up* the lattice (towards "top"); peepholes are *pessmistic* assuming the worst
+until they can prove better. A later *optimistic* optimization will start all
+Nodes at *top* and move Types *down* the lattice as eager assumptions are
+proven wrong.
+
+In later chapters we will explore extending this lattice, as it frequently
+forms the heart of core optimizations we want our compiler to do.
+
+We add a `_type` field to every Node, to store its current computed best
+`Type`. We need a field to keep the optimizer runtime linear, and later when
+doing an optimistic version of constant propagation (called [Sparse Conditional
+Constant Propagation](https://en.wikipedia.org/wiki/Sparse_conditional_constant_propagation)).
+
+We add a `_type` field even to `Start` and `Return`, and later to all control
+Nodes - because the Sea of Nodes does not distinguish between control and data.
+Both nodes are equally peepholed and optimized, and this will be covered
+starting in [Chapter 4](../chapter04/README.md) and [Chapter
+5](../chapter05/README.md).
+
+
+There are other important properties of the Lattice that we discuss in [Chapter
+4](../chapter04/README.md) and [Chapter 10](../chapter10/README.md), such as the "meet" and "join" operators and their rules.
+
+## Nodes Pre Peephole Optimization
+
+The following visual shows how the graph looks like pre-peephole optimization:
+
+![Example Visual](./02-pre-peephole-ex1.svg)
+
+* Control nodes appear as square boxes with yellow background
+* Control edges are in bold red
+* The edges from Constants to Start are shown in dotted lines as these are not true control edges
+* We label each edge with its position in the node's list of inputs.
+
+## Post-peephole
+
+![Example Visual](./02-post-peephole-ex1.svg)
+
+## Demonstration
+To demonstrate how the optimisation works, let's consider the following code:
+```
+return 1+2;
+```
+This is parsed as:
+```java
+ var lhs = parseMultiplication();
+ if (match("+")) return new AddNode(lhs, parseAddition()).peephole();
+```
+When the peephole is called on the AddNode node it first calls the compute function:
+```java
+ public final Node peephole( ) {
+ // Compute initial or improved Type
+ Type type = _type = compute();
+```
+```java
+ public Type compute() {
+ if( in(1)._type instanceof TypeInteger i0 &&
+ in(2)._type instanceof TypeInteger i1 ) {
+ if (i0.isConstant() && i1.isConstant())
+ return TypeInteger.constant(i0.value()+i1.value());
+ }
+ return Type.BOTTOM;
+ }
+```
+In our case both of the operands(`1`, `2`) are constants, and instance of
+`TypeInteger`.
+Since `compute` returns a type, and we know that both of our operands are constants, we can do
+constant propagation/folding where we compute the result of the expression so that instead of having `1+2` we can
+have `3`.
+
+The 'TypeInteger' interface inherits from type but also has a field that stores the value observed for that type.
+```java
+ private final long _con
+```
+
+AddNode has the layout:
+
+![Example Visual](./02-demonstration-pre-peephole.svg)
+
+Since, we already know the value of both of the operands, we can just add them together and replace the
+old node with a constant node that just holds the result of the expression.
+
+To do this - we have to recognize this happens when the type computed for the node is already a constant, but the node
+is still not an instance of constant node.
+
+This can be captured by:
+```java
+// Replace constant computations from non-constants with a constant node
+if (!(this instanceof ConstantNode) && type.isConstant()) {
+}
+```
+Note how we return a constant type when doing constant folding
+```java
+return TypeInteger.constant(i0.value()+i1.value());
+```
+We can create a constant node in the following way:
+```java
+return new ConstantNode(type).peephole();
+```
+This recursively calls the peephole algorithm.
+Now, we end up with this:
+
+![Example Visual](./02-demonstration-pre-peephole-nokill.svg)
+
+Notice, how we added the constant node holding a constant value of `3`.
+The remaining add node is unused and can be killed.
+
+We can call the kill function before this way:
+```java
+// Replace constant computations from non-constants with a constant node
+if (!(this instanceof ConstantNode) && type.isConstant()) {
+ kill(); // Kill `this` because replacing with a Constant
+ return new ConstantNode(type).peephole();
+```
+This is responsible for deleting the dangling add node.
+
+```java
+public void kill( ) {
+ assert isUnused(); // Has no uses, so it is dead
+ for( int i=0; i<nIns(); i++ )
+ setDef(i,null); // Set all inputs to null, recursively killing unused Nodes
+
+ _inputs.clear();
+ _type=null; // Flag as dead
+ assert isDead(); // Really dead now
+}
+```
+
+`isUnused` - This makes sure the current node has no outputs.
+Ideally, in our case there would be one output as the return statement is
+using the add expression.
+However, the optimisation happens before even creating the return node, which means that at this point
+there are no users of the add node.
+
+We can now freely go ahead and delete the node.
+
+```java
+for(int i=0; i<nIns(); i++ )
+ setDef(i,null); // Set all inputs to null, recursively killing unused Nodes
+
+_inputs.clear();
+_type=null;
+```
+
+We finally end up with this:
+
+![Example Visual](./02-demonstration-peephole.svg)