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@@ -13,12 +13,14 @@ design decisions and chapter boundaries.
Remaining work:
-- Remove Eval2 scheduling scratch costs proportional to all previously
- allocated node IDs. Scheduling a newly loaded object should cost only for
- that graph and any affected existing nodes.
-- Reduce repeated scans of all calls and unloaded function summaries in
- `StopCUNode.compute()`. Review its phase-dependent escape normalization and
- reliance on the previous result before changing propagation.
+- Review the remaining node-ID bitset costs in Eval2 scheduling. Scratch
+ arrays now retain capacity and reset only touched entries, but bitsets
+ still span previously allocated node IDs. Scheduling a newly loaded
+ object should cost only for that graph and any affected existing nodes.
+- Make `GlobalEscapeNode`'s shared call/summary scan incremental. Compilation
+ unit Stops now reuse its result, but updating that result still scans all
+ calls and unloaded summaries. Review the phase-dependent escape normalization
+ and reliance on the previous result before changing propagation further.
- Move the remaining encoding fallback out of Export so Encoding prepares
all objects that Export will write.