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@@ -13,9 +13,10 @@ design decisions and chapter boundaries.
Remaining work:
-- Remove Eval2 scheduling scratch costs proportional to all previously
- allocated node IDs. Scheduling a newly loaded object should cost only for
- that graph and any affected existing nodes.
+- Review the remaining node-ID bitset costs in Eval2 scheduling. Scratch
+ arrays now retain capacity and reset only touched entries, but bitsets
+ still span previously allocated node IDs. Scheduling a newly loaded
+ object should cost only for that graph and any affected existing nodes.
- Reduce repeated scans of all calls and unloaded function summaries in
`StopCUNode.compute()`. Review its phase-dependent escape normalization and
reliance on the previous result before changing propagation.