From 207febef9924c8fa5391185e75d42a7ea480bb38 Mon Sep 17 00:00:00 2001 From: Cliff Click Date: Mon, 10 Aug 2026 11:11:18 -0700 Subject: Chapter 31: Software Drawing, Time, and Graphical Games Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki Co-authored-by: Claude Opus 5 --- src/main/c/simple_miniaudio.c | 123 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 src/main/c/simple_miniaudio.c (limited to 'src/main/c/simple_miniaudio.c') diff --git a/src/main/c/simple_miniaudio.c b/src/main/c/simple_miniaudio.c new file mode 100644 index 00000000..03dbadd7 --- /dev/null +++ b/src/main/c/simple_miniaudio.c @@ -0,0 +1,123 @@ +#include "simple_audio.h" +#define MA_NO_DECODING +#define MA_NO_ENCODING +#define MA_NO_RESOURCE_MANAGER +#define MA_NO_NODE_GRAPH +#define MA_NO_ENGINE +#define MINIAUDIO_IMPLEMENTATION +#include +#include +#include +#include +#include + +#define RATE 48000 +#define SLOTS 32 +static ma_device device; +static ma_mutex mutex; +static int opened, active; +static uint32_t cursor; +static struct { int16_t *pcm; uint32_t count; } sounds[SLOTS]; + +// Only native-owned immutable PCM is read on the audio thread. The lock covers +// a bounded copy, never allocation, synthesis, device calls, or Simple code. +static void output(ma_device *unused, void *out, const void *in, ma_uint32 frames) { + (void)unused; (void)in; + memset(out,0,frames*sizeof(int16_t)); + ma_mutex_lock(&mutex); + if (active) { + uint32_t count=sounds[active].count-cursor; + if (count>frames) count=frames; + memcpy(out,sounds[active].pcm+cursor,count*sizeof(int16_t)); + cursor+=count; + if (cursor==sounds[active].count) active=0; + } + ma_mutex_unlock(&mutex); +} +static int32_t load(const int16_t *pcm, uint32_t count) { + if (!opened || !pcm || !count || count>RATE*10) return -1; + int slot; + for (slot=4; slot=SLOTS || !sounds[sound].pcm) return -1; + ma_mutex_lock(&mutex); + active=sound; cursor=0; + ma_mutex_unlock(&mutex); + return 0; +} +static int32_t stop(void) { + if (opened) { ma_mutex_lock(&mutex); active=0; ma_mutex_unlock(&mutex); } + return 0; +} +static int32_t playing(void) { + if (!opened) return 0; + ma_mutex_lock(&mutex); + int result=active!=0; + ma_mutex_unlock(&mutex); + return result; +} +static void close_audio(void) { + if (!opened) return; + ma_device_uninit(&device); // Joins callback before freeing buffers/mutex. + ma_mutex_uninit(&mutex); + for (int i=1;i