# Simple A Simple showcase for the Sea-of-Nodes compiler IR This repo is intended to demonstrate the Sea-of-Nodes compiler IR. The Sea-of-Nodes is the core IR inside of HotSpot's C2 compiler and Google's V8 compiler and Sun/Oracle's Graal compiler. Since we are show casing the SoN IR, the *language* being implemented is less important. We're using a very simple language similar to C or Java, but with far fewer features. The Sea-of-Nodes is used for machine code generation in these industrial strength systems - but for this demonstration the backend is both difficult and less important. This repo also is not intended to be a complete language in any sense, and so the backend will probably start with levering C or Java. ## Chapters The following is a rough plan, subject to change. Each chapter will be self-sufficient and complete; in the sense that each chapter will fully implement a subset of the simple language, and include everything that was created in the previous chapter. Each chapter will also include a detailed commentary on relevant aspects of the Sea Of Nodes intermediate representation. The simple language will be a small subset of C. * [Language](language/README.md): Simple language grammar. * [Chapter 1](chapter01/README.md): Script that returns an integer literal, i.e., an empty function that takes no arguments and returns a single integer value. The `return` statement. * Chapter 2: Simple binary arithmetic such as addition, subtraction, multiplication, division with constants. Peephole optimization / simple constant folding. * Chapter 3: Graphical Visualization of Sea of Nodes IR. * Chapter 4: Local variables, and assignment statements. Read on RHS, SSA, more peephole optimization if local is a constant. * Chapter 5: Binary and Comparison operators involving constants and variables. Non-zero values will be truthy. * Chapter 6: `if` statement. CFG construction, peephole optimization around dead control flow. * Chapter 7: `while` statement. * Chapter 8: Global Value Numbering. * Chapter 9: Function calls. * Chapter 10: Boolean operators `&&`, `||` and `!` including short circuit. * Chapter 11: `float` type. * Chapter 12: Memory effects: general memory edges in SSA. Peephole optimization around load-after-store/store-after-store. * Chapter 13: Equivalence class aliasing, fine grained peephole optimizations. Free ptr-to analysis in SoN; but does not handle aliasing in arrays. * Chapter 14: One dimensional static length array type. Array load/store. * Chapter 15: Global Code Motion - unwind SoN to CFG. Scheduling. * Chapter 16: Instruction selection, BURS. * Chapter 17: Backend register allocation. * Chapter 18: Garbage Collection.