# Simple A Simple showcase for the Sea-of-Nodes compiler IR This repo is intended to demonstrate the Sea-of-Nodes compiler IR. The Sea-of-Nodes is the core IR inside of HotSpot's C2 compiler and Google's V8 compiler and Sun/Oracle's Graal compiler. Since we are show casing the SoN IR, the *language* being implemented is less important. We're using a very simple language similar to C or Java, but with far fewer features. Simple is strongly typed, object-oriented, with first- class *functions* not *closures*. Object references are pointers, and null pointer exceptions are disallowed by the typing system. Arrays will probably be range-checked at some point, making Simple a fully safe language. Simple has a minimal syntax that can be parsed with a recursive descent parser. The Sea-of-Nodes is used for machine code generation in these industrial strength systems - but for this demonstration the backend is both difficult and less important. This repo targets X86, RISC5 and ARM64 at least with ahead-of-time compilation - but with an eye towards JIT compilation. This repo also is not intended to be a complete language in any sense, and so the backend starts with levering Java: the Evaluator (first appears in Chapter 10) directly slowly interprets the SoN IR. Code-gen first appears in Chapter 19. ## Chapters The following is a rough plan, subject to change. Each chapter will be self-sufficient and complete; in the sense that each chapter will fully implement a subset of the Simple language, and include everything that was created in the previous chapter. Each chapter will also include a detailed commentary on relevant aspects of the Sea Of Nodes intermediate representation. The Simple language is styled after a subset of C or Java. * [Chapter 1](chapter01/README.md): Script that returns an integer literal, i.e., an empty function that takes no arguments and returns a single integer value. The `return` statement. * [Chapter 2](chapter02/README.md): Simple binary arithmetic such as addition, subtraction, multiplication, division with constants. Peephole optimization / simple constant folding. * [Chapter 3](chapter03/README.md): Local variables, and assignment statements. Read on RHS, SSA, more peephole optimization if local is a constant. * [Chapter 4](chapter04/README.md): A non-constant external variable input named `arg`. Binary and Comparison operators involving constants and `arg`. Non-zero values will be truthy. Peephole optimizations involving algebraic simplifications. * [Chapter 5](chapter05/README.md): `if` statement. CFG construction. * [Chapter 6](chapter06/README.md): Peephole optimization around dead control flow. * [Chapter 7](chapter07/README.md): `while` statement; looping constructs - eager phi approach. * [Chapter 8](chapter08/README.md): Looping constructs continued, lazy phi creation, `break` and `continue` statements. * [Chapter 9](chapter09/README.md): Global Value Numbering. Iterative peepholes to fixpoint. Worklists. * [Chapter 10](chapter10/README.md): User defined Struct types. Memory effects: general memory edges in SSA. Equivalence class aliasing. Null pointer analysis. Peephole optimization around load-after-store/store-after-store. * [Chapter 11](chapter11/README.md): Global Code Motion - Scheduling. * [Chapter 12](chapter12/README.md): Float type. * [Chapter 13](chapter13/README.md): Nested references in Structs. * [Chapter 14](chapter14/README.md): Narrow primitive types (e.g. bytes) * [Chapter 15](chapter15/README.md): One dimensional static length array type, with array loads and stores. * [Chapter 16](chapter16/README.md): Constructors * [Chapter 17](chapter17/README.md): Mutability & Syntax Sugar: `var`, `val`, `x+=y`, `for(init; test; next) body` * [Chapter 18](chapter18/README.md): Functions and calls. * [Chapter 19](chapter19/README.md): Instruction selection and portable compilation * [Chapter 20](chapter20/README.md): Graph Coloring Register Allocation * [Chapter 21](chapter21/README.md): Instruction Encodings & ELF * [Chapter 22](chapter22/README.md): A Simple Hello, World!