package com.seaofnodes.simple; import com.seaofnodes.isa.eval.EvalArm64; import com.seaofnodes.simple.codegen.RegAllocTestSupport.CheckedCodeGen; import com.seaofnodes.simple.codegen.CodeGen; import com.seaofnodes.simple.node.FunNode; import com.seaofnodes.simple.node.cpus.arm.arm; import com.seaofnodes.simple.util.BAOS; import java.io.IOException; import static org.junit.Assert.assertEquals; // Runs 32-bit ARM code in an emulator public class TestArm64 { public static EvalArm64 build( String main, String src, int arg, int spills, boolean print ) throws IOException { // Compile and export Simple CodeGen code = new CheckedCodeGen(src).driver("arm", "SystemV",true,false); // Allocation quality not degraded int delta = spills>>3; if( delta == 0 ) delta =1; if( spills != -1 && !CodeGen.iterSeedOverridden() ) assertEquals("Expect spills:", spills, code._regAlloc._spillScaled, delta); // Image byte[] image = new byte[1<<20]; // A megabyte (1024*1024 bytes) EvalArm64 ARM = new EvalArm64(image, 1<<16); int start = 0; // Code at offset 0 int cpool = fill(code._encoding._bits ,image,start); int sdata = fill(code._encoding._cpool,image,cpool); int end = fill(code._encoding._sdata,image,sdata); // Initial incoming int arg ARM.regs[arm.X0] = arg; // malloc memory starts at 64K and goes up // Look up starting PC or zero if not given if( main!=null ) for( FunNode fun : code._linker ) if( fun != null && !fun.isDead() && fun._compunit == code.compunit() && main.equals(fun._name) ) ARM._pc = code._encoding.opStart(fun); return ARM; } // Fill bits into image; return end point rounded up. private static int fill( BAOS bits, byte[] image, int off) { System.arraycopy(bits.buf(), 0, image, off, bits.size()); return (off+bits.size() + 15) & -16; } }