// Optional graphics smoke test: pixels are drawn entirely in Simple. // Pass any argument for a short, self-closing test; otherwise close or press Esc. val main = { u8[~][] args -> if( sys.gfx.open("Simple pixels",320,240) != sys.gfx.OK ) return 1; val pixels = new u32[320*240]; for( int y=0; y<240; y++ ) for( int x=0; x<320; x++ ) pixels[y*320+x] = (x*255/319 << 16) | (y*255/239 << 8) | 64; int result = sys.gfx.present(pixels); int frames = 0; while( result == sys.gfx.OK ) { result = sys.gfx.poll(true); if( args# > 1 && ++frames == 5 ) break; } sys.gfx.close(); return result == sys.gfx.ERROR ? 1 : 0; };