# Chapter 10: Structs and Memory In this chapter: * We add user defined struct types in the Simple language. * We introduce the concept of Memory, Memory Pointers and Aliasing. * We add new nodes to represent operations on memory - such as creating new instance of a struct, storing and loading struct fields. Here is the [complete language grammar](10-grammar.md) for this chapter. You can also read [this chapter](https://github.com/SeaOfNodes/Simple/tree/linear-chapter10) in a linear Git revision history on the [linear](https://github.com/SeaOfNodes/Simple/tree/linear) branch and [compare](https://github.com/SeaOfNodes/Simple/compare/linear-chapter09...linear-chapter10) it to the previous chapter. ## Memory In previous chapters, we dealt with scalar values that fit into a single machine register. We now introduce aggregate values of `struct` type; these have reference semantics and thus do not behave like register values, even if the struct would fit into a register. To support values of such a type, we need the concept of `Memory`. The core ideas regarding `Memory` are: * The program starts and stops with a single `Memory` value that encapsulates the whole of available memory; `Start` produces memory and `Return` consumes memory. * Each `struct` and field carves up this memory into "alias classes", a unique class for each combination of struct and field. * Memory in different alias classes *never* aliases; memory in the same alias class *always* aliases. This is sometimes called "equivalence class" aliasing. * Equivalence class aliasing can be directly represented in the Sea of Nodes, as such we will not use any other side-structure for aliasing. This also means with normal peepholes we can do alias-based optimizations such as load/store bypassing or load forwarding without needing to consult any side structure, or make alias tracking modifications when we alter the graph. ### Alias Classes Aliasing describes a situation in which a data location in memory can be accessed through multiple symbolic names (variables) in the program. Modifying the data through one name implicitly modifies the values associated with all the aliased names. Data accesses to the same alias class (struct+field) are serialized as defined by the source program; data in other classes is allowed to be accessed in parallel. Simple, like Java, is a strongly typed language. Therefore, two variables that have incompatible types cannot possibly be names to the same location in memory. We can use type information to determine which symbols alias, i.e., potentially reference the same location in memory. We divide/slice all memory into disjoint alias classes. We implement the "alias class" as a unique integer ID assigned to each field in a struct, where distinct struct types have their own set of ids. Thus, every field in every struct type is a new alias class. In later chapters as we implement arrays and subtyping, our strategy for assigning alias classes will be enhanced. For background information and overview of type based alias analysis, please refer to the paper `Type Based Alias Analysis`.[^1] Our approach is a form of TBAA similar to the "FieldTypeDecl" algorithm described in the paper. We do not track aliasing by instance of a Struct type. ### Implementation of Alias Classes For example, suppose we have declared two struct types like so: ``` struct Vec2D { int x; int y; } struct Vec3D { int x; int y; int z; } ``` Then we can imagine assigning following alias class IDs | Struct type | Field | Alias | | ----------- | ----- | ----- | | Vec2D | x | 1 | | Vec2D | y | 2 | | Vec3D | x | 3 | | Vec3D | y | 4 | | Vec3D | z | 5 | So at this point we have sliced memory into 5 distinct alias classes. Note that the `x` and `y` in `Vec2D` do not alias `x` and `y` in `Vec3D`. In this chapter we do not have inheritance or sub-typing. But if we had subtyping and `Vec3D` was a subtype of `Vec2D` then `x` and `y` would alias and would be given the same alias class. ## Extensions to Intermediate Representation We add following new Node types to support memory operations: | Node Name | Type | Description | Inputs | Value | |-----------|------|----------------------------------|-----------------------------------------------------------|----------------------------------------| | New | Mem | Create ptr to new object | Control, Struct type | Ptr value | | Store | Mem | Stores a value in a struct field | Memory slice (aliased by struct+field), Ptr, Field, Value | Memory slice (aliased by struct+field) | | Load | Mem | Loads a value from a field | Memory slice (aliased by struct+field), Ptr, Field | Value loaded | | Cast | Data | Upcasts a value | Control, Data, type | Upcast value | * New takes the current control as an input so that it is pinned correctly in the control flow. Conceptually the control input is also a proxy for all memory that originates from the Start node. * Above, "Ptr" refers to the base address of the allocated object. Ptrs can represent different values in loops. * A "Memory Slice" represents a slice of memory where all stores and loads alias. Different slices do not alias. Additionally, the following Node types will be enhanced: | Node Name | Type | Changes | |-----------|---------|------------------------------------------------------------------| | Start | Control | Start will produce the initial Memory projections, one per slice | | Return | Control | Will merge all memory slices | ## Enhanced Type Lattice The Type Lattice for Simple has a major revision in this chapter. ![Graph1](./lattice.svg) Within the Type Lattice, we now have the following type domains: * Control type - represents control flow * Integer type - Integer values, with a Top, Bottom and constants * Pointer type (new) - Represents a pointer to a struct type * We use the prefix `*` to mean pointer-to. Thus `*S1` means pointer to `S1`, `*$TOP` means pointer to `$TOP`. * `?` suffix represents the union of a pointer to some type and `null`. * The pointer lattice has only 2 entries: null or not-null. In both cases a struct lattice element is included, and can be any member of the struct lattice. * `null` is a pointer to non-existent memory object, i.e. `*$TOP?`, and is a nullable. Notice that the null part of the type is low in the lattice, while the struct part is the highest struct. * `*void` is a synonym for `*$BOT` - i.e. it represents a non-null pointer to all possible struct types, akin to `void *` in C except not null. It is the inverse or *dual* of `null`, and the null part is high in the pointer lattice, while the struct part is the lowest struct. * `null` pointer evaluates to False and non-null pointers evaluate to True, as in C. * Struct type (new) - Represents user defined struct types, a struct type is allowed to have members of Integer type only in this chapter, later chapters will expand this. * `⊤:struct` represents local Top for struct type; all we know about the type is that it is a struct but, we do not know if it is a specific struct, or all possible structs. In the code, we use a struct with no fields named `$TOP`. * `⊥:struct` represents local Bottom for struct type; we definitely know the value can take all possible struct types. In the code, we uise a struct with no fields named `$BOT`. * Memory type (new) - Represents memory and memory slices * `⊤:mem` - Nothing known about a slice; in the code we use `MEM#TOP`. * `#n` - refers to a memory slice, and `n` is the alias class. * `⊥:mem` - all of memory; in the code we use `MEM#BOT`. * Tuple type - when a Node results in a collection of values We make use of following operations on the lattice. * The `meet` operation takes two types and computes the greatest lower bound type. While not true for all lattices, in the our lattice this can be thought of as set union (ORing) of its input types (as sets). * Example, meet of `*S1` and `*S2` results in `*void` - there is no lattice element for exactly both `{*S1,*S2}`, so we drop down to the nearest element containing both (and maybe more), which is `*void`. * Meet of `*S1` and pointer `null` results in `*S1?` * Meet of `*void` and `null` results in `*$BOT?`; bear in mind that `*void` is a synonym for `*$BOT`. * Meet of `1` and `2` results in `Int Bot`. * Meet of `#1` and `#2` results in `MEM#BOT`. * The `dual` operation is symmetric across the lattice centerline. Types directly on the centerline are their own dual. * Find the corresponding node of the lattice after inverting the lattice. * Thus, dual of `Top` is `Bot`. * The dual of `*$TOP` is `*$BOT?`. * For structs, the dual is obtained by computing the dual of each struct member. Thus, dual of `*S1` is not `*S1?`, it is some `*S1?` with dualed fields. * The `join` operation takes two types and computes the least upper bound type. Similar to `meet` this can thought of as set intersection (ANDing) of its input types. Because our lattice structure is symmetric and complete, we compute `join` with a well known identity: `JOIN(x,y) === MEET(x.dual,y.dual).dual` * Example, join of `*S1` and `*S2` results in `*$TOP`. * Join of `1` and `2` results in `Int Top`. * Join of `*void` and `Null` results in `*$TOP`. As we construct the Sea of Nodes graph, we ensure that values stay inside the domain they are created in - that is ptr fields will never contain ints (obviously)... nor even the generic `TOP` and `BOT`. There are a couple of nuances worth highlighting. * When Phis are created, the initial type of the Phi is based on the declared type of its first input. This is a pessimistic type assignment because we do not yet know what other types will be met. * When all the inputs of the Phi are known, we start with the local Top of the declared type, and then compute a meet of all the input types. This computation results in a more refined type for the Phi. ## Parser Enhancements In previous chapters the only available type was Integer. Now, variables can be of Integer type or pointer to Struct types. To support this, the Parser now tracks the declared type of a variable (used to only be Integer!). The declared type of a variable defines the set of values that can be legitimately assigned to the variable. The Sea of Nodes graph also tracks the actual type of values assigned to variables, these type transitions are defined by the Type lattice described in the previous section. ## Null Pointer Analysis The Simple language syntax allows a pointer variable to be specified as null-able - and it prevents ever throwing a Null Pointer Exception. The compiler decides if a null check is needed, and if needed and missing the compiler rejects the program (asking the user to insert a null check). When the Parser encounters conditions that test the truthiness of a pointer variable, it uses this knowledge to refine the type information in the branches that follow. Here are two motivating examples: ```java struct Bar { int a; } Bar? bar = new Bar; if (arg) bar = null; if( bar ) bar.a = 1; ``` If `bar` is not `null` above, then we would like to allow the assignment to `bar.a`. If the final line lacked the null check, e.g. a plain `bar.a = 1;`, then `Java` would compile this program but throw a NPE, and Simple rejects the program pointing out a null check is required. ```java struct Bar { int a; } Bar? bar = new Bar; if (arg) bar = null; int rez = 3; if( !bar ) rez=4; else bar.a = 1; ``` If `bar` is `null` then we would like `!bar` to evaluate to `true`. In the else branch we know `bar` is not null, hence the assignment to `bar.a` should be allowed. To enable this behaviour, we make following enhancements. * We track the null-ness of a pointer in the Type system, and hence in every Node that ptr type flows through. * We "wrap" the predicate of an `If` node with an up-cast when we see that the predicate is a ptr value. The up-cast removes the null possibility on the true branch making it legal to use the pointer. * The up-cast is done using a `Cast` op with the type `*void`. This does a lattice JOIN of the original type and `*void`. This JOIN operation preserves everything we already know about ptr, and also adds the new knowledge that the ptr is not-null. * The up-cast is represented by the `CastNode` op, and if applicable, we replace all occurrences of the original predicate with the up-cast in the current scope. The change is local to each branch of the `If`; occuring separately for the true and the false branches of the `If` (and the false branch inverts the predicate). * The up-cast peepholes normally; if its input's type is a super type of the up-cast, then the `CastNode` can be removed. See `ScopeNode.upcast()` method, and `CastNode`. * When computing a type for Not, we produce an Integer type when its input is a ptr. When the input is a `null` we convert to `1` and when is a not `null` ptr value, we convert to `0`. See `NotNode.compute()`. ## Memory Operations Example This is a simple example illustrating how loads and stores are ordered based on aliasing. ```java struct Vec2D { int x; int y; } Vec2D v = new Vec2D; v.x = 1; if (arg) v.y = 2; else v.y = 3; return v; ``` The graph from above will have the shape: ![Graph1](./example1.svg) The graph visual has the following enhancements: * The memory edges are shown in green and blue. * The green edges occur on New nodes and anchor the ptr to a control flow node. * The blue edges show the threading of a memory op via the equivalence aliasing. ## Additional Peephole Optimizations The equivalence aliasing makes it possible to optimize following scenarios: * Store followed by another Store to the same field inside an object; the first Store is redundant if there are no other references to the first Store * Load followed by a Store to a field inside an Object; the Load can be eliminated and the input value of the Store passed through. Both of these examples are illustrated in the example below: ```java struct Bar { int a; int b; } struct Foo { int x; } Foo? foo = null; Bar bar = new Bar; bar.a = 1; bar.a = 2; return bar.a; ``` Before the peephole optimizations, we get: ![Graph2a](./example2a.svg) After enabling Store-Store peephole we get: ![Graph2b](./example2b.svg) After load-after-store elision: ![Graph2c](./example2c.svg) Note that at this stage the `bar` object is dead therefore the allocation of bar can be dropped. [^1]: Diwan A., McKinley K.S., Moss J.E.B. (1998). Type Based Alias Analysis.