Ch# Chapter 19: Instruction Selection and Portable Compilation You can also read [this chapter](https://github.com/SeaOfNodes/Simple/tree/linear-chapter19) in a linear Git revision history on the [linear](https://github.com/SeaOfNodes/Simple/tree/linear) branch and [compare](https://github.com/SeaOfNodes/Simple/compare/linear-chapter18...linear-chapter19) it to the previous chapter. ## Portable Compilation A new abstract `Machine` class is added, one per unique CPU port. `Machine` defines a name for the port, names for all registers, and how to generate machine Nodes from *ideal* Nodes. `Machine` also allows generating *split* ops and *jumps*, both used by the machine independent compiler parts during code-gen. A new CallingConv enum is added, to allow picking between various calling conventions. ## The Instruction Selection Phase A new *InstructionSelection* compile phase is added before *Global Code Motion*. It is optional, but will replace the *ideal* Nodes with machine- specific variants. Instruction selection is called with the target CPU name; the porting code is looked up and used then. This allows the Java implementation at least the ability to add CPU ports lazily. ## Machine Specific Nodes We add a notion of "machine specific" Nodes, which implement the `Mach` interface. `Mach` nodes define incoming and outgoing registers for every instruction, their bit encodings and user representations. Later we'll add function unit information for a better local schedule. ## Clean up CodeGen compile driver More static globals move into the CodeGen object, which is passed around at all the top level drivers. It's not passed into the Node constructors, hence not into the idealize() calls, which remains the majority of cases needing a static global. In short the compiler gets a lot more functional, and a big step towards concurrent or multi-threaded compilation. ## Registers and Register Masks `Machines` define registers as small dense integers. The Register Allocator will use these numbers when allocating. The mappings from small integers to machine registers is up to the porter, but there's usally an obvious one-to-one. For the X86, RAX will be register 0, RCX register 1 and so on up to the 16 GPRs. The XMM registers at 16 and go up to 32. Register numbers must be unique; this is how the register allocator tracks them. A `RegMask` Register Mask class holds onto bitsets of allowed registers. Most machine ops are limited to some subset of all registers, and the allowed sets are written as a RegMask. Most RegMasks are immutable, e.g. the set of allowed registers into a `Mul` operation, but the register allocator will make extensive use of mutable register sets. Calling conventions dictate many fixed registers, and in practice tend to really "bind up" the set of allowed registers. ## An X86_64_V2 port, with SystemV or Win64 calling conventions In the `node/cpus/x86_64_v2` directory is a `x86_64_v2.java` port to an X86 64 V2. This port supports 16 64-bit GPRs, 32 XMM registers and the X86 flags. There is a pattern matcher for matching X86 ops from idealized Simple Sea-of-Nodes. Except for the addressing modes pattern matcher matches nearly one-for-one X86 ops from ideal nodes. ### Normal instruction selection The instSelect phase walks the ideal graph, and maintains a mapping from ideal-to-machine ops. It does a greedy pattern match, first come first match. Ops without any special behavior simply do the local lookup e.g. an `Mul` exactly matches to an X86 `MulX86` directly. The RHS of most matches can be an immediate constant, matching an immediate-flavored version (`MulIX86`). ### Addressing Modes For many X86 operations, if one of the inputs is a `Load`, the X86 can use an op-from-memory variant. There's a specific `address()` call in the X86 matcher that looks for the various kinds of addressing modes and will build memory- specific variations. These all need to be called out specifically, but with a simple one-line match and one-line allocation of the memory version. ### Compare vs Jmp In simple, a `BoolNode` produces a `0/1` value. On an X86 this is done with the `Cmp/SetXX` opcode sequence. The X86 `Jxx` takes in `FLAGS` and not a `0/1`, so the `Jxx` will skip the `SetXX` and directly use the `Cmp`. Using the ideal `Bool` directly will require the `SetXX`. i.e. `return a==3` will match to a `CmpX86 RAX,#3; SetEQ RAX; ret;` whereas a `if( a==3 )` will match to a `CmpX86 RAX,#3; jeq;`