// Player is X, CPU is O. Squares are numbered left-to-right, top-to-bottom. // Graphical tic-tac-toe; the same strategy as TicTacToe.smp. // Click an empty square or press 1-9. R/Space replays; Q/Escape quits. // Pass any argument for a five-poll window smoke test. val main = { u8[~][] args -> val screen = new sys.draw.Canvas(600,780); val board = new u8[9]; _reset(board); if( sys.gfx.open("Simple tic-tac-toe",screen.width,screen.height) != sys.gfx.OK ) return 1; sys.audio.open(); // Audio is optional; failure leaves the game silent. _draw(screen,board,-1); int result = sys.gfx.present(screen.pixels); bool mouseHeld = false, keyHeld = false, replayHeld = false; int hover = -1, frames = 0; while( result==sys.gfx.OK ) { result = sys.gfx.poll(true); if( result!=sys.gfx.OK ) break; if( sys.gfx.key('Q') ) break; bool down = sys.gfx.button(sys.gfx.LEFT); bool replay = sys.gfx.key('R') || sys.gfx.key(' '); int square = _square(sys.gfx.mouseX(),sys.gfx.mouseY()); bool dirty = square!=hover; hover = square; if( replay && !replayHeld ) { sys.audio.stop(); _reset(board); dirty=true; } bool digit = false; int choice = down && !mouseHeld ? square : -1; for( int i=0; i<9; i++ ) { int key = '1'+i; if( sys.gfx.key(key) ) { digit = true; if( !keyHeld ) choice=i; } } if( !(replay && !replayHeld) && _move(board,choice) ) { sys.audio.play(_sound(board)); dirty=true; } mouseHeld = down; keyHeld = digit; replayHeld = replay; if( dirty ) { _draw(screen,board,hover); result = sys.gfx.present(screen.pixels); } if( args#>1 && ++frames==5 ) break; } sys.audio.close(); sys.gfx.close(); return result==sys.gfx.ERROR ? 1 : 0; }; // Called only for an accepted move; invalid input never requests a sound. val _sound = { u8[~] board -> int winner = _winner(board); return winner=='X' ? sys.audio.WIN : winner=='O' ? sys.audio.LOSE : sys.audio.BOOP; }; val _reset = { u8[] board -> for( int i=0; i<9; i++ ) board[i]=' '; }; val _square = { int x, int y -> if( x<48 || x>=552 || y<168 || y>=672 ) return -1; return (y-168)/168*3+(x-48)/168; }; // One player turn followed by one CPU turn. Invalid/finished moves do nothing. val _move = { u8[] board, int square -> if( square<0 || square>=9 || board[square]!=' ' || _finished(board) ) return false; board[square] = 'X'; if( !_finished(board) ) { int reply = _cpu(board); if( reply>=0 ) board[reply]='O'; } return true; }; val _finished = { u8[~] board -> if( _winner(board) ) return true; for( int i=0; i<9; i++ ) if( board[i]==' ' ) return false; return true; }; val _winningLine = { u8[~] board -> for( int i=0; i<3; i++ ) { int row = i*3; if( board[row]!=' ' && board[row]==board[row+1] && board[row]==board[row+2] ) return i; if( board[i]!=' ' && board[i]==board[i+3] && board[i]==board[i+6] ) return 3+i; } if( board[4]!=' ' ) { if( board[0]==board[4] && board[4]==board[8] ) return 6; if( board[2]==board[4] && board[4]==board[6] ) return 7; } return -1; }; // Return the winning mark, or zero. val _winner = { u8[~] board -> int line = _winningLine(board); return line<0 ? 0 : line<3 ? board[line*3] : line<6 ? board[line-3] : board[4]; }; // Try each empty square, restoring it before returning. val _threat = { u8[] board, u8 mark -> for( int i=0; i<9; i++ ) if( board[i]==' ' ) { board[i] = mark; bool wins = _winner(board)==mark; board[i] = ' '; // Restore board if( wins ) return i; } return -1; }; // Win if possible, otherwise block, then prefer center, corners, and edges. // Called only after _finished has ruled out a full board. val _cpu = { u8[] board -> // If O can win, do so int win = _threat(board,'O'); if( win>=0 ) return win; // If X will win next move, block int block = _threat(board,'X'); if( block>=0 ) return block; // If center is open, take it if( board[4]==' ' ) return 4; // If a corner is open, take it for( int i=0; i<9; i+=2 ) if( board[i]==' ' ) return i; // Take whatever is available for( int i=0; i<9; i++ ) if( board[i]==' ' ) return i; return -1; }; val _draw = { !sys.draw.Canvas screen, u8[~] board, int hover -> u32 background = 0x142e36, paper = 0xf2eddf, ink = 0x35535a; u32 cross = 0xe47b57, ring = 0x248b89, accent = 0xf0c778; int winner = _winner(board); bool finished = _finished(board); screen.clear(background); screen.text(48,34,"TIC TAC TOE",6,paper); screen.fillRect(48,90,504,3,ink); screen.text(48,116,finished ? (winner=='X' ? "YOU WIN!" : winner=='O' ? "CPU WINS" : "DRAW") : "YOUR TURN",4,accent); screen.line(428,112,450,134,5,cross).line(450,112,428,134,5,cross); screen.circle(496,123,13,5,0x70c9bf); screen.text(428,145,"YOU",2,0xa2b9b7); screen.text(484,145,"CPU",2,0xa2b9b7); screen.fillRect(48,168,504,504,paper); if( !finished && hover>=0 && hover<9 && board[hover]==' ' ) screen.fillRect(48+(hover-hover/3*3)*168,168+hover/3*168,168,168,0xd9e8de); for( int i=1; i<3; i++ ) { screen.fillRect(48+i*168-3,168,6,504,ink); screen.fillRect(48,168+i*168-3,504,6,ink); } for( int i=0; i<9; i++ ) { int cx = 132+(i-i/3*3)*168, cy = 252+i/3*168; if( board[i]=='X' ) screen.line(cx-38,cy-38,cx+38,cy+38,12,cross).line(cx+38,cy-38,cx-38,cy+38,12,cross); else if( board[i]=='O' ) screen.circle(cx,cy,48,11,ring); else screen.text(cx-6,cy-10,i==0 ? "1" : i==1 ? "2" : i==2 ? "3" : i==3 ? "4" : i==4 ? "5" : i==5 ? "6" : i==6 ? "7" : i==7 ? "8" : "9",4,0x95a59e); } int line = _winningLine(board); if( line>=0 ) { int first = line<3 ? line*3 : line<6 ? line-3 : line==6 ? 0 : 2; int last = line<3 ? first+2 : line<6 ? first+6 : line==6 ? 8 : 6; screen.line(132+(first-first/3*3)*168,252+first/3*168,132+(last-last/3*3)*168,252+last/3*168,5,0xeab64e); } screen.text(48,704,"CLICK A SQUARE OR PRESS 1-9",3,paper); screen.text(48,738,"R OR SPACE REPLAY Q OR ESC QUIT",3,0xa2b9b7); screen.rect(48,168,504,504,3,ink); };