// Feed pointer state once per event-loop iteration. Activate on release inside, // only after a press that began inside. No native/window dependency. struct Button { int x, y, width, height; u8[~] !label; bool !enabled=true, !hovered=false, !pressed=false; bool !_held=false, !_armed=false; new Button = { int px, int py, int w, int h, u8[~] text -> x=px; y=py; width=w; height=h; label=text; }; val contains = { i64 px, i64 py -> if( width<=0 || height<=0 ) return false; i64 right=x, bottom=y; right+=width; bottom+=height; if( px=right || py>=bottom ) return false; return true; }; val update = { i64 px, i64 py, bool down -> hovered=false; if( enabled ) hovered=contains(px,py); if( !enabled ) _armed=false; if( down && !_held ) _armed=hovered; var clicked=false; if( !down ) if( _held ) if( _armed ) if( hovered ) clicked=true; if( !down ) _armed=false; _held=down; pressed=false; if( down ) if( _armed ) if( hovered ) pressed=true; return clicked; }; val draw = { !sys.draw.Canvas screen, int scale, u32 foreground, u32 background, u32 active -> screen.fillRect(x,y,width,height,enabled && (hovered || pressed) ? active : background); screen.rect(x,y,width,height,2,enabled ? foreground : active); if( scale>0 ) { i64 textWidth=label#; textWidth=(textWidth*4-1)*scale; if( textWidth<=width-8 && 5*scale<=height-8 ) screen.text(x+(width-textWidth)/2,y+(height-5*scale)/2+(pressed ? 1 : 0), label,scale,enabled ? foreground : active); } return self; }; };