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# Chapter 10a: Structs and Memory
[Previous: Chapter 9](../chapter09/README.md) |
[Next: Chapter 10b](../chapter10b/README.md)
This chapter adds user-defined structs, pointers, allocation, field loads and
stores, and null checking. It also introduces an evaluator that executes the
graph, including its memory effects. The [grammar](docs/10-grammar.md) is the
same in 10a and 10b; the next chapter improves the memory representation.
## One memory value
Arithmetic nodes depend on the values they use, similarly a load also depends
on when it observes memory. In this chapter every store consumes the preceding
memory state and produces the next one, and a load consumes memory without
changing it. This makes the source program's memory ordering explicit in the
graph.
```java
struct Point { int x; int y; }
Point p = new Point;
p.x = 3;
p.y = arg;
return p.x;
```
`NewNode` produces the pointer. The parser emits stores of zero for both fields,
then stores 3 into `x` and `arg` into `y`. The final load observes the memory
after the `y` store. We deliberately keep that dependency here, even though
different fields are independent. Chapter 10b will remove it.

| Node | Inputs | Result |
|----------|---|---|
| `New` | Control and a struct type | A fresh, non-null object pointer |
| `Store` | Memory, pointer, field name, value | The updated whole-memory state |
| `Load` | Memory, pointer, field name | The value of the field |
| `Start` | External entry | Control, initial memory, and `arg` |
| `Return` | Control, result, memory | Completion with all preceding effects retained |
The memory edge is a dependency, not a copy of the heap. The graph determines
the legal execution order. In hardware, a Store updates physical memory
directly. In the evaluator, a Store updates an objects' attached memory array.
## Memory is an SSA variable
The parser keeps one hidden binding named `$mem`. Source identifiers cannot
contain `$`, so user code cannot name it. Reading and updating memory uses the
same `ScopeNode` lookup and update operations as a local variable.
For an `if`, the two branches can finish with different memory values. An
ordinary Phi selects the memory from the branch that executed:
```java
struct Point { int x; int y; }
Point p = new Point;
if( arg ) p.x = 3; else p.x = 4;
return p.x;
```

Loops reuse Chapter 8's lazy Phi construction. Reading or updating `$mem` in a
loop creates an initially incomplete memory Phi. Closing the loop supplies its
backedge. `break`, `continue`, nested loops, and early returns use the same scope
mechanics as scalar variables.
```java
struct Point { int x; int y; }
Point p = new Point;
while( arg ) {
p.x = arg;
arg = arg-1;
};
return p.x;
```

Every Return consumes the current whole-memory value. This keeps stores alive
even when the returned scalar does not depend on them, or when the program
returns the modified object itself.
## Local memory optimizations
A load immediately following a store to the **same pointer and field** can use
the stored value. A store immediately following another store to the same
address can discard the earlier store when no other user needs it. Both the
pointer and field checks matter: two different fields of one object are
different addresses, as are the same fields of two different objects.
A load can also move through a memory Phi when doing so exposes a useful
load-after-store fold. On a loop, the backedge must fold, preventing this rewrite
from repeatedly moving the load around the cycle.
The single chain is conservative. A store to `y` can prevent forwarding an
earlier store to `x`, even when the objects are identical. This is a missed
optimization, not a correctness problem; it motivates the next chapter.
## Enhanced Type Lattice
The Type Lattice for Simple has a major revision in this chapter.

The diagram uses `⊤` for **top** and `⊥` for **bottom**. A suffix names the
domain: `⊤:struct` is *struct top*, while the bare `⊤` is global top. In the
prose we use those words; in code examples we use the actual Java constants.
The implementation's `$TOP` and `$BOT` names need not appear in the diagram:
| Diagram | Prose | Java constant | Internal struct name |
|---|---|---|---|
| `⊤:struct` | struct top | `TypeStruct.TOP` | `$TOP` |
| `⊥:struct` | struct bottom | `TypeStruct.BOT` | `$BOT` |
Edges in this diagram show lattice order, with top above bottom. Boxes
containing an ellipsis abbreviate further parallel alternatives; they are not
extra union types. Field and tuple-element type lattices are elided in the
diagram. Field types can be any scalar type (Integer or Pointer), Tuple types
can be *any* lattice type, including Control and Memory.
Within the type lattice, we now have the following domains:
*  represents control flow: unreachable control
at control top, and reachable control at control bottom.
*  has integer top, integer bottom, and parallel
constants between them. The ellipses stand for the other integer constants.
*  (new) combines a struct type with nullability.
* The prefix `*` means pointer-to: `*Person` is a non-null pointer to a Person.
The suffix `?` includes null, so `*Person?` permits a Person pointer or null.
* The pointer domain contains the whole struct lattice twice, once without
null and once with it. The diagram expands named alternatives in both
copies. It is not just two individual pointer types.
* `null` combines struct top with the nullable flag: it has no non-null
object alternative. The diagram labels it `*⊤:struct?` as well as `null`.
* A pointer to struct bottom can point to any struct. The diagram shows the
non-null form as `*⊥:struct` and the nullable form as `*⊥:struct?`.
The latter is pointer bottom; pointer top is `*⊤:struct`.
* Null evaluates to false; non-null pointers evaluate to true.
> C analogy: the non-null pointer to struct bottom is akin to `void *`, except
> that C's `void *` may also be null. Simple names this constant
> `TypeMemPtr.VOIDPTR` and prints it as `*void`. Struct bottom itself is the
> common lower bound of struct types, not C's `void` type.
*  (new) represents user-defined named structs.
Fields have integer types in this chapter.
* Struct top lies above every named struct; struct bottom lies below every
named struct. Top is the high/empty struct alternative, while bottom
conservatively includes any struct name.
* `Person`, `s1`, `s2`, and further names are parallel alternatives. There is
no inheritance, so different named structs do not nest beneath one another,
even if they have identical fields.
* There is no fixed bound on the names a program can declare. The diagram's
ellipsis stands for more named alternatives, not a distinguished unnamed
struct. Each named box abbreviates its own field-type lattice.
*  (new) represents the whole-memory token.
Memory top and memory bottom are `TypeMem.TOP` and `TypeMem.BOT`. Neither
records the values stored in individual fields.
*  represents a collection of results from one node,
such as Start's control, memory, and argument. The displayed shapes abbreviate
tuples of different lengths and their element-type lattices.
We use the following operations on the lattice:
* **Meet** computes the greatest lower bound. For these examples, think of
combining the alternatives represented by its inputs.
* The meet of `Person` and `s1` is struct bottom. There is no separate type
representing exactly those two names.
* The meet of `*Person` and `*s1` is the non-null pointer to struct bottom.
* The meet of `*Person` and `null` is `*Person?`.
* The meet of the non-null pointer to struct bottom and `null` is pointer bottom.
* The meet of `1` and `2` is integer bottom.
* **Dual** reflects the lattice about its centerline: top and bottom exchange
places, and applying dual twice returns the original type.
* Struct top and struct bottom are duals.
* `null` and the non-null pointer to struct bottom are duals.
* A pointer's dual also duals its struct's fields and flips nullability. Thus
the dual of `*Person` is not generally the original `*Person?`: the field
types must be dualed too. Those field details are omitted in the diagram.
* **Join** computes the least upper bound. It is defined through meet and dual:
`JOIN(x,y) = MEET(x.dual(),y.dual()).dual()`.
* The join of `Person` and `s1` is struct top.
* The join of `*Person` and `*s1` is pointer top.
* The join of the non-null pointer to struct bottom and `null` is pointer top.
* The join of `1` and `2` is integer top.
As we construct the Sea of Nodes graph, we ensure that values stay inside the
domain they are created in - that is pointer fields will never contain integers
(obviously)... nor even the generic `TOP` and `BOT`. There are a couple of
nuances worth highlighting.
* When Phis are created, the initial type of the Phi is based on the declared
type of its first input. This is a pessimistic type assignment because we do
not yet know what other types will be met.
* When all the inputs of the Phi are known, we start with the local Top of the
declared type, and then compute a meet of all the input types. This
computation results in a more refined type for the Phi.
## Parser Enhancements
In previous chapters the only available type was Integer. Now, variables can
be of Integer type or pointer to Struct types. To support this, the Parser now
tracks the declared type of a variable (used to only be Integer!). The
declared type of a variable defines the set of values that can be legitimately
assigned to the variable. The Sea of Nodes graph also tracks the actual type
of values assigned to variables, these type transitions are defined by the Type
lattice described in the previous section.
## Null Pointer Analysis
The Simple language syntax allows a pointer variable to be specified as
null-able - and it prevents ever throwing a Null Pointer Exception. The
compiler decides if a null check is needed, and if needed and missing
the compiler rejects the program (asking the user to insert a null check).
When the Parser encounters conditions that test the truthiness of a pointer variable, it uses this knowledge to refine the type information in the branches that follow.
Here are two motivating examples:
```java
struct Bar { int a; }
Bar? bar = new Bar;
if (arg) bar = null;
if( bar ) bar.a = 1;
```
If `bar` is not `null` above, then we would like to allow the assignment to
`bar.a`. If the final line lacked the null check, e.g. a plain `bar.a = 1;`,
then `Java` would compile this program but throw a NPE, and Simple rejects the
program pointing out a null check is required.
```java
struct Bar { int a; }
Bar? bar = new Bar;
if (arg) bar = null;
int rez = 3;
if( !bar ) rez=4;
else bar.a = 1;
```
If `bar` is `null` then we would like `!bar` to evaluate to `true`. In the else
branch we know `bar` is not null, hence the assignment to `bar.a` should be
allowed.
To enable this behaviour, we make following enhancements.
* We track the null-ness of a pointer in the Type system, and hence in every
Node that ptr type flows through.
* We "wrap" the predicate of an `If` node with an up-cast when we see that the
predicate is a ptr value. The up-cast removes the null possibility on the
true branch making it legal to use the pointer.
* The up-cast uses a `Cast` with the non-null pointer to struct bottom
(`TypeMemPtr.VOIDPTR`). It joins the original pointer type with that type,
corresponding to `*⊥:struct` in the diagram. This JOIN operation preserves
everything we already know about ptr, and also adds the new knowledge that
the ptr is not-null.
* The up-cast is represented by the `CastNode` op, and if applicable, we
replace all occurrences of the original predicate with the up-cast in the
current scope. The change is local to each branch of the `If`; occuring
separately for the true and the false branches of the `If` (and the false
branch inverts the predicate).
* The up-cast peepholes normally; if its input's type is a super type of the
up-cast, then the `CastNode` can be removed. See `ScopeNode.upcast()` method,
and `CastNode`.
* When computing a type for Not, we produce an Integer type when its input is a
ptr. When the input is a `null` we convert to `1` and when is a not `null`
ptr value, we convert to `0`. See `NotNode.compute()`.
## Executing the graph
The evaluator includes a small late scheduler. A load must execute before a
later store that consumes the same memory definition, even though there is no
ordinary data edge from the load to that store. These load/store
anti-dependencies supplement the explicit graph edges.

The scheduler is sufficient to execute this chapter. Chapter 11 develops
global code motion and scheduling as a separate topic.
## Build and test
From this directory, with JDK 21 or newer, Make, and a shell:
```sh
make lib
make tests
make release
make view
```
Make builds this snapshot directly, without Maven. `make release` produces
`build/release/simple.jar`; `make view` launches the shared interactive graph
viewer. Maven and IDEA module descriptions are also supplied. Tests include all
earlier chapters, memory ordering, returned object contents, and nested loops.
Next, [Chapter 10b](../chapter10b/README.md) keeps this one parser binding while
splitting the graph into independent memory slices.
|