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authorbigbass1997 <bigbass1997.website@gmail.com>2021-10-08 10:19:30 -0500
committerbigbass1997 <bigbass1997.website@gmail.com>2021-10-08 10:19:30 -0500
commit03df989d36e47bfd38e7e4b5e752144b18913e7d (patch)
tree3fdd066caf1c71131c4600f1a2967fa3c95d6a56
parentcb3ea89190e066d01d1c9d8b4bbcbbd64177e21b (diff)
downloadtasd-03df989d36e47bfd38e7e4b5e752144b18913e7d.tar.gz
tasd-03df989d36e47bfd38e7e4b5e752144b18913e7d.zip
Added unspecified packet.
-rw-r--r--spec.md5
1 files changed, 5 insertions, 0 deletions
diff --git a/spec.md b/spec.md
index df783e2..2b557f7 100644
--- a/spec.md
+++ b/spec.md
@@ -191,6 +191,11 @@ FE05 | 4 + 1 + n bytes | MovieTransition | Defines a transition based on the ori
-> FF = Packet-derived (Place a spec-defined packet here which will inidicate a change at this transition. All FExx keys should NOT be used here.)
```
+#### Unspecified
+```
+FFFF | n bytes | Unspecified | The payload of this packet is unspecified. Intended for implementation-specific/custom use cases. Do not use unless you have to.
+```
+
## Controller Input Maps
Each controller from each console has defined data needed for each frame (or frame equivalent), which is stored in a specific number of bytes. This data is what is stored in InputChunks packets. These maps are designed to match the real hardware as much as possible, to make decoding easier. If you need to write an emulator/movie dump script, be aware that emulators may format these inputs in a different order. Refer to the `inputmaps.txt` file for specific details.