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authorrasteri <rasteri@gmail.com>2023-07-06 13:13:59 +0100
committerrasteri <rasteri@gmail.com>2023-07-06 13:13:59 +0100
commit8b30e988e0f1d4fe685b423e3963e98d2e246933 (patch)
treec1e2f19af64fef908a6ab67025b2ede5a118bc93
parentf003f454b3eb3c8e541fc503412319757d055a30 (diff)
downloadtasd-8b30e988e0f1d4fe685b423e3963e98d2e246933.tar.gz
tasd-8b30e988e0f1d4fe685b423e3963e98d2e246933.zip
Fixed error in multitap I/O pin definition
-rw-r--r--src/docs/draft-tasd-spec-0001.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/docs/draft-tasd-spec-0001.xml b/src/docs/draft-tasd-spec-0001.xml
index 39ee7be..5e71ac0 100644
--- a/src/docs/draft-tasd-spec-0001.xml
+++ b/src/docs/draft-tasd-spec-0001.xml
@@ -1402,7 +1402,7 @@
<dt>Bit 3:</dt><dd>1</dd>
<dt>Bit 2:</dt><dd>1</dd>
<dt>Bit 1:</dt><dd>1</dd>
- <dt>Bit 0:</dt><dd>I/O Pin State - <strong>1</strong> if Multitap ports <strong>1 and 3</strong> are being polled, <strong>0</strong> if ports <strong>2 and 4</strong> are.</dd>
+ <dt>Bit 0:</dt><dd>I/O Pin State - <strong>1</strong> if Multitap ports <strong>1 and 2</strong> are being polled, <strong>0</strong> if ports <strong>3 and 4</strong> are.</dd>
</dl>
<t><strong>Octet 1</strong></t>
<dl spacing="compact">
@@ -1448,7 +1448,7 @@
<dt>Bit 1:</dt><dd>1</dd>
<dt>Bit 0:</dt><dd>1</dd>
</dl>
- <t><strong>Controller N</strong> is the controller port number on the console that the Multitap is connected to. <strong>Controller N-1...N-4</strong> are the controller ports <strong>1...4</strong> on the Multitap. Two Multitap ports are polled simultaneously by the game - either <strong>1 and 3</strong>, or <strong>2 and 4</strong>. The I/O Pin state in octet 0 <strong>MUST</strong> be <strong>1</strong> for multitap ports <strong>1 and 3</strong>, or <strong>0</strong> for ports <strong>2 and 4</strong>.</t>
+ <t><strong>Controller N</strong> is the controller port number on the console that the Multitap is connected to. <strong>Controller N-1...N-4</strong> are the controller ports <strong>1...4</strong> on the Multitap. Two Multitap ports are polled simultaneously by the game - either <strong>1 and 2</strong>, or <strong>3 and 4</strong>. The I/O Pin state in octet 0 <strong>MUST</strong> be <strong>1</strong> for multitap ports <strong>1 and 2</strong>, or <strong>0</strong> for ports <strong>3 and 4</strong>.</t>
</section>
</section>
<section numbered="true" toc="default">