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| author | rasteri <rasteri@gmail.com> | 2023-07-06 13:13:59 +0100 |
|---|---|---|
| committer | rasteri <rasteri@gmail.com> | 2023-07-06 13:13:59 +0100 |
| commit | 8b30e988e0f1d4fe685b423e3963e98d2e246933 (patch) | |
| tree | c1e2f19af64fef908a6ab67025b2ede5a118bc93 | |
| parent | f003f454b3eb3c8e541fc503412319757d055a30 (diff) | |
| download | tasd-8b30e988e0f1d4fe685b423e3963e98d2e246933.tar.gz tasd-8b30e988e0f1d4fe685b423e3963e98d2e246933.zip | |
Fixed error in multitap I/O pin definition
| -rw-r--r-- | src/docs/draft-tasd-spec-0001.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/docs/draft-tasd-spec-0001.xml b/src/docs/draft-tasd-spec-0001.xml index 39ee7be..5e71ac0 100644 --- a/src/docs/draft-tasd-spec-0001.xml +++ b/src/docs/draft-tasd-spec-0001.xml @@ -1402,7 +1402,7 @@ <dt>Bit 3:</dt><dd>1</dd> <dt>Bit 2:</dt><dd>1</dd> <dt>Bit 1:</dt><dd>1</dd> - <dt>Bit 0:</dt><dd>I/O Pin State - <strong>1</strong> if Multitap ports <strong>1 and 3</strong> are being polled, <strong>0</strong> if ports <strong>2 and 4</strong> are.</dd> + <dt>Bit 0:</dt><dd>I/O Pin State - <strong>1</strong> if Multitap ports <strong>1 and 2</strong> are being polled, <strong>0</strong> if ports <strong>3 and 4</strong> are.</dd> </dl> <t><strong>Octet 1</strong></t> <dl spacing="compact"> @@ -1448,7 +1448,7 @@ <dt>Bit 1:</dt><dd>1</dd> <dt>Bit 0:</dt><dd>1</dd> </dl> - <t><strong>Controller N</strong> is the controller port number on the console that the Multitap is connected to. <strong>Controller N-1...N-4</strong> are the controller ports <strong>1...4</strong> on the Multitap. Two Multitap ports are polled simultaneously by the game - either <strong>1 and 3</strong>, or <strong>2 and 4</strong>. The I/O Pin state in octet 0 <strong>MUST</strong> be <strong>1</strong> for multitap ports <strong>1 and 3</strong>, or <strong>0</strong> for ports <strong>2 and 4</strong>.</t> + <t><strong>Controller N</strong> is the controller port number on the console that the Multitap is connected to. <strong>Controller N-1...N-4</strong> are the controller ports <strong>1...4</strong> on the Multitap. Two Multitap ports are polled simultaneously by the game - either <strong>1 and 2</strong>, or <strong>3 and 4</strong>. The I/O Pin state in octet 0 <strong>MUST</strong> be <strong>1</strong> for multitap ports <strong>1 and 2</strong>, or <strong>0</strong> for ports <strong>3 and 4</strong>.</t> </section> </section> <section numbered="true" toc="default"> |
