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authorbigbass1997 <bigbass1997.website@gmail.com>2023-09-14 11:27:39 -0500
committerbigbass1997 <bigbass1997.website@gmail.com>2023-09-14 11:27:52 -0500
commita668f8772fd00a380ae2ec5ed19c36cd3dd0999d (patch)
treedaf2222531689d58986d762cedf9ae5fafcf9a63
parentf75a7495a6de1a28ceb6451bcc0771b26bb1c5f4 (diff)
downloadtasd-a668f8772fd00a380ae2ec5ed19c36cd3dd0999d.tar.gz
tasd-a668f8772fd00a380ae2ec5ed19c36cd3dd0999d.zip
Fixed key values in section 3.2.3
-rw-r--r--CHANGELOG.md3
-rw-r--r--docs/latest/draft-tasd-spec.html6
-rw-r--r--docs/latest/draft-tasd-spec.txt6
-rw-r--r--docs/tasd-spec-0001/draft-tasd-spec-0001.html6
-rw-r--r--docs/tasd-spec-0001/draft-tasd-spec-0001.txt6
-rw-r--r--src/docs/draft-tasd-spec-0001.xml8
6 files changed, 20 insertions, 15 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index ddfd999..627e891 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -5,6 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
## 2023-09-14
+### Fixed
+- Key values in description section 3.2.3
+
### Changed
- SNES_LATCH_TRAIN description
diff --git a/docs/latest/draft-tasd-spec.html b/docs/latest/draft-tasd-spec.html
index e5140b5..86b00e0 100644
--- a/docs/latest/draft-tasd-spec.html
+++ b/docs/latest/draft-tasd-spec.html
@@ -2164,17 +2164,17 @@ li > p:last-of-type {
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.3">
-<code>[01 03]</code> - SNES_OVERREAD</dt>
+<code>[02 03]</code> - SNES_OVERREAD</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.4">Specifies whether a high or low signal <span class="bcp14">SHOULD</span> be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_overread" class="xref">Section 3.3.3.2</a>).<a href="#section-3.2.3-1.4" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.5">
-<code>[01 04]</code> - SNES_GAME_GENIE_CODE</dt>
+<code>[02 04]</code> - SNES_GAME_GENIE_CODE</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.6">Specifies a Game Genie code for the TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_game_genie_code" class="xref">Section 3.3.3.3</a>).<a href="#section-3.2.3-1.6" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.7">
-<code>[01 04]</code> - SNES_LATCH_TRAIN</dt>
+<code>[02 05]</code> - SNES_LATCH_TRAIN</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.8">Specifies Latch Trains for TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_latch_train" class="xref">Section 3.3.3.4</a>).<a href="#section-3.2.3-1.8" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
diff --git a/docs/latest/draft-tasd-spec.txt b/docs/latest/draft-tasd-spec.txt
index f138897..0a9abf8 100644
--- a/docs/latest/draft-tasd-spec.txt
+++ b/docs/latest/draft-tasd-spec.txt
@@ -589,19 +589,19 @@ Table of Contents
SHOULD NOT contain more than 1 of this packet type in direct form.
Discussed in (Section 3.3.3.1).
- [01 03] - SNES_OVERREAD
+ [02 03] - SNES_OVERREAD
Specifies whether a high or low signal SHOULD be sent to the SNES
console if the console clocks the replay device for more input
buttons than are expected for the latch. This packet type is
OPTIONAL and a *TASD* file SHOULD NOT contain more than 1 of this
packet type in direct form. Discussed in (Section 3.3.3.2).
- [01 04] - SNES_GAME_GENIE_CODE
+ [02 04] - SNES_GAME_GENIE_CODE
Specifies a Game Genie code for the TAS. This packet type is
OPTIONAL and a *TASD* file MAY contain more than 1 of this packet
type. Discussed in (Section 3.3.3.3).
- [01 04] - SNES_LATCH_TRAIN
+ [02 05] - SNES_LATCH_TRAIN
Specifies Latch Trains for TAS. This packet type is OPTIONAL and
a *TASD* file MAY contain more than 1 of this packet type.
Discussed in (Section 3.3.3.4).
diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.html b/docs/tasd-spec-0001/draft-tasd-spec-0001.html
index e5140b5..86b00e0 100644
--- a/docs/tasd-spec-0001/draft-tasd-spec-0001.html
+++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.html
@@ -2164,17 +2164,17 @@ li > p:last-of-type {
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.3">
-<code>[01 03]</code> - SNES_OVERREAD</dt>
+<code>[02 03]</code> - SNES_OVERREAD</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.4">Specifies whether a high or low signal <span class="bcp14">SHOULD</span> be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_overread" class="xref">Section 3.3.3.2</a>).<a href="#section-3.2.3-1.4" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.5">
-<code>[01 04]</code> - SNES_GAME_GENIE_CODE</dt>
+<code>[02 04]</code> - SNES_GAME_GENIE_CODE</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.6">Specifies a Game Genie code for the TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_game_genie_code" class="xref">Section 3.3.3.3</a>).<a href="#section-3.2.3-1.6" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.7">
-<code>[01 04]</code> - SNES_LATCH_TRAIN</dt>
+<code>[02 05]</code> - SNES_LATCH_TRAIN</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.8">Specifies Latch Trains for TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_latch_train" class="xref">Section 3.3.3.4</a>).<a href="#section-3.2.3-1.8" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt
index f138897..0a9abf8 100644
--- a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt
+++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt
@@ -589,19 +589,19 @@ Table of Contents
SHOULD NOT contain more than 1 of this packet type in direct form.
Discussed in (Section 3.3.3.1).
- [01 03] - SNES_OVERREAD
+ [02 03] - SNES_OVERREAD
Specifies whether a high or low signal SHOULD be sent to the SNES
console if the console clocks the replay device for more input
buttons than are expected for the latch. This packet type is
OPTIONAL and a *TASD* file SHOULD NOT contain more than 1 of this
packet type in direct form. Discussed in (Section 3.3.3.2).
- [01 04] - SNES_GAME_GENIE_CODE
+ [02 04] - SNES_GAME_GENIE_CODE
Specifies a Game Genie code for the TAS. This packet type is
OPTIONAL and a *TASD* file MAY contain more than 1 of this packet
type. Discussed in (Section 3.3.3.3).
- [01 04] - SNES_LATCH_TRAIN
+ [02 05] - SNES_LATCH_TRAIN
Specifies Latch Trains for TAS. This packet type is OPTIONAL and
a *TASD* file MAY contain more than 1 of this packet type.
Discussed in (Section 3.3.3.4).
diff --git a/src/docs/draft-tasd-spec-0001.xml b/src/docs/draft-tasd-spec-0001.xml
index 21ba0ac..a9eb859 100644
--- a/src/docs/draft-tasd-spec-0001.xml
+++ b/src/docs/draft-tasd-spec-0001.xml
@@ -341,11 +341,11 @@
<dl newline="true">
<dt><tt>[02 02]</tt> - SNES_CLOCK_FILTER</dt>
<dd>Specifies a clock filter time in tenths of a microsecond (0.1 microseconds or 100 nanoseconds) for how long to wait after a clock pulse until new clock pulses <bcp14>SHOULD</bcp14> be accepted by the replay device. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>SHOULD NOT</bcp14> contain more than 1 of this packet type in direct form. Discussed in (<xref target="snes_clock_filter"/>).</dd>
- <dt><tt>[01 03]</tt> - SNES_OVERREAD</dt>
+ <dt><tt>[02 03]</tt> - SNES_OVERREAD</dt>
<dd>Specifies whether a high or low signal <bcp14>SHOULD</bcp14> be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>SHOULD NOT</bcp14> contain more than 1 of this packet type in direct form. Discussed in (<xref target="snes_overread"/>).</dd>
- <dt><tt>[01 04]</tt> - SNES_GAME_GENIE_CODE</dt>
+ <dt><tt>[02 04]</tt> - SNES_GAME_GENIE_CODE</dt>
<dd>Specifies a Game Genie code for the TAS. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>MAY</bcp14> contain more than 1 of this packet type. Discussed in (<xref target="snes_game_genie_code"/>).</dd>
- <dt><tt>[01 04]</tt> - SNES_LATCH_TRAIN</dt>
+ <dt><tt>[02 05]</tt> - SNES_LATCH_TRAIN</dt>
<dd>Specifies Latch Trains for TAS. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>MAY</bcp14> contain more than 1 of this packet type. Discussed in (<xref target="snes_latch_train"/>).</dd>
</dl>
</section>
@@ -1893,6 +1893,8 @@
</section>
<!-- Change Log
+draft 08 - 2023-09-14 Bigbass Fixed key numbering for packets SNES_OVERREAD, SNES_GAME_GENIE_CODE, and SNES_LATCH_TRAIN in section 3.2.3
+
draft 07 - 2023-09-14 Bigbass Changed wording on SNES_LATCH_TRAIN to better explain what each interger represents
draft 06 - 2023-07-15 Bigbass Fixed spelling mistakes