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authorVi Grey <vi@vigrey.com>2022-09-24 18:31:00 -0500
committerVi Grey <vi@vigrey.com>2022-09-24 18:31:00 -0500
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Initial version 0001 spec documents (RFC)
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-## Unique Data
-- Magic Number
-- Spec Version Number
-- Key Size or Delimiter
-
-## Packet Format:
-`[Key] [Length Exponent] [Payload Length] [Payload Data]`
-
-## Common Packets:
-| Type | Size | Description |
-| --- | --- | --- |
-| ConsoleType | 1 byte | Possible values: NES, SNES, N64, Gamecube, GB, GBC, GBA, Genesis, A2600,... |
-| ConsoleRegion | 1 byte | Possible values: NTSC, PAL |
-| GameTitle | 0-65535 bytes | May be ROM file name, or game name retrieved from a database? |
-| Hashes | ? | Should probably include MD5, SHA-1, SHA-254, or others |
-| Author | 0-65535 bytes | Either reusable key/entry (preferable), or a single list delimited by something |
-| Category | 0-65535 bytes | Category of TAS (e.g. any%) |
-| EmulatorName | 0-255 bytes | Name of emulator (e.g. BizHawk, FCEUX,...)
-| EmulatorVersion | 0-255 bytes | Probably a string? Might contain decimals |
-| TASLastModified | 8 bytes | Unix Epoch (seconds) |
-| DumpLastModified | 8 bytes | Unix Epoch (seconds) |
-| NumberOfFrames | 4 bytes | 32bit unsigned number |
-| RAMInitType | 1 byte | Does RAM need to be initialized? If yes, in what pattern? |
-| SaveInitType | 1 byte | Does Save Memory need to be initialized? If yes, in what pattern? |
-| Rerecords | 4 bytes | 32bit unsigned number of rerecords |
-| SourceLink | ? | Link to TAS Publication or Video |
-| BlankFrames | 2 bytes | 16bit signed number to add blank frames, or subtract from movie |
-| Verified | 1 byte | boolean whether this TAS has been verified before |
-
-## NES Specific Packets:
-| Type | Size | Description |
-| --- | --- | --- |
-| LatchFilter | 1 byte | Latch Filter time span (value multiplied by 0.1ms; inclusive range of 0.0ms to 25.5ms) |
-| ClockFilter | 1 byte | Clock Filter time span (value multiplied by 0.25us; inclusive range of 0.0us to 63.75us) |
-| Overread | 1 byte | If overread occurs, whether to give a 0 or a 1 |
-| DPCM | 1 byte | Is DPCM used in this TAS? |
-| GameGenieCode | 8 bytes | A Game Genie code |
-| ControllerPortType | 2 bytes | Port Number (1-indexed) in first byte. Controller Type in second byte. Possible types: Standard, Multitap (Four Score), Zapper |
-
-## SNES Specific Packets:
-| Type | Size | Description |
-| --- | --- | --- |
-| LatchTrains | ? | More info needed... |
-| ControllerPortType | 2 bytes | Port Number (1-indexed) in first byte. Controller Type in second byte. Possible types: Standard, Multitap, Mouse, Superscope |
-
-## N64 Specific Packets:
-| Type | Size | Description |
-| --- | --- | --- |
-| ControllerPortType | 2 bytes | Port Number (1-indexed) in first byte. Controller Type in second byte. Possible types: Standard, Standard with Controller Pak, Standard with Transfer Pak, RandNet Keyboard, Voice Recognition Unit (VRU), Mouse, Densha de Go (only used for 1 game), Dancepad (more research needed) |
-
-## Gamecube Specific Packets:
-More research required...
-
-## Wii Specific Packets:
-More research required...
-
-## GB/C/A Specific Packets:
-More research required...
-
-## Genesis Specific Packets:
-| Type | Size | Description |
-| --- | --- | --- |
-| ControllerPortType | 2 bytes | Port Number (1-indexed) in first byte. Controller Type in second byte. Possible types: 3-Button (uses 8 bits), 6-Button (uses 12 bits) |
-
-## A2600 Specific Packets:
-| Type | Size | Description |
-| --- | --- | --- |
-| ControllerPortType | 2 bytes | Port Number (1-indexed) in first byte. Controller Type in second byte. Possible types: Joystick (uses 5 bits), Paddles (uses 2 bits, and 2 pots?), many others... |
-
-## Input Related Packets:
-| Type | Size | Description |
-| --- | --- | --- |
-| Input | 1 + n bytes | Specify port number; then 1 or more input frames for this port |
-| LagFrame | 4 + 4 bytes | 4 bytes specifying frame number, 4 bytes specifying number of lag frames including first. |
-| TransitionFrame | 4 + 2 bytes | 4 bytes specifying frame number, 2 bytes specifying transition type. Types include: "Soft" Reset, Power Reset, possibly others... | \ No newline at end of file