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</dl>
<p id="section-4.3.5.1-4">All INPUT_CHUNK packets with corresponding Port values in the <strong>TASD</strong> file <span class="bcp14">MUST</span> be in chronological order, where earlier inputs in the TAS movie console replay are earlier in the <strong>TASD</strong> file and later inputs in the TAS movie console replay are later in the <strong>TASD</strong> file. If there are more than one INPUT_CHUNK packets for a specific Port, the input data <span class="bcp14">MUST</span> be interpreted as if all their contents were concatenated into a single INPUT_CHUNK packet. As such, a single INPUT_CHUNK packet <span class="bcp14">MAY</span> contain up to every input of a TAS movie console replay and <span class="bcp14">MAY</span> contain fewer than every input of a TAS movie console replay.<a href="#section-4.3.5.1-4" class="pilcrow">¶</a></p>
<p id="section-4.3.5.1-5">The input data contained in <strong>Inputs</strong> is divided up based on the PORT_CONTROLLER type corresponding to the <strong>Port</strong> number. Refer to <a href="#controller_inputs" class="auto internal xref">Section 5</a> for each available type and the number of bytes used for each instance of controller input. The PORT_CONTROLLER type <span class="bcp14">MAY</span> be changed using TRANSITION packets, which <span class="bcp14">MAY</span> change the interpretation of the input data until either the end of the replay or until the next PORT_CONTROLLER transition.<a href="#section-4.3.5.1-5" class="pilcrow">¶</a></p>
-<p id="section-4.3.5.1-6"></p>
+<p id="section-4.3.5.1-6">Each instance of controller input <strong>SHOULD</strong> remain held until the input has been used according to the current replay configuration. By default, this means each instance of controller input corresponds to a single input "latch" or polling sequence by the console. However, some packet types <strong>MAY</strong> alter how inputs are used during replay. For example, the NES has the NES_LATCH_FILTER packet available. When NES_LATCH_FILTER is active, each instance of controller input <strong>MUST</strong> remain held until the end of the filter period.<a href="#section-4.3.5.1-6" class="pilcrow">¶</a></p>
</section>
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<p id="section-5.8.1-2"><strong>Octet 0</strong><a href="#section-5.8.1-2" class="pilcrow">¶</a></p>
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<dt id="section-5.8.1-3.1">Bit 7:</dt>
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<dt id="section-5.8.1-3.3">Bit 6:</dt>
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<dt id="section-5.8.1-3.5">Bit 5:</dt>
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<dt id="section-5.8.1-3.7">Bit 4:</dt>
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<dt id="section-5.8.1-3.9">Bit 3:</dt>
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<p id="section-5.8.2-2"><strong>Octet 0</strong><a href="#section-5.8.2-2" class="pilcrow">¶</a></p>
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<dt id="section-5.8.2-3.9">Bit 3:</dt>
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<dt id="section-5.8.2-5.5">Bit 5:</dt>
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+ <dd style="margin-left: 1.5em" id="section-5.8.2-5.6">/Y<a href="#section-5.8.2-5.6" class="pilcrow">¶</a>
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<dt id="section-5.8.2-5.7">Bit 4:</dt>
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<dt id="section-5.8.2-5.9">Bit 3:</dt>