summaryrefslogtreecommitdiff
path: root/docs/latest
diff options
context:
space:
mode:
Diffstat (limited to 'docs/latest')
-rw-r--r--docs/latest/draft-tasd-spec.html20
-rw-r--r--docs/latest/draft-tasd-spec.txt5
2 files changed, 15 insertions, 10 deletions
diff --git a/docs/latest/draft-tasd-spec.html b/docs/latest/draft-tasd-spec.html
index 7fec116..c05495f 100644
--- a/docs/latest/draft-tasd-spec.html
+++ b/docs/latest/draft-tasd-spec.html
@@ -1207,7 +1207,7 @@ li > p:last-of-type:only-child {
<dd class="workgroup">Independent TAS Console Replay Research Group</dd>
<dt class="label-published">Published:</dt>
<dd class="published">
-<time datetime="2023-09-24" class="published">24 September 2023</time>
+<time datetime="2023-09-25" class="published">25 September 2023</time>
</dd>
<dt class="label-authors">Authors:</dt>
<dd class="authors">
@@ -1983,16 +1983,20 @@ li > p:last-of-type:only-child {
<a href="#section-4.1.3" class="section-number selfRef">4.1.3. </a><a href="#name-snes-specific-keys" class="section-name selfRef">SNES Specific Keys</a>
</h4>
<span class="break"></span><dl class="dlCompact dlParallel" id="section-4.1.3-1">
- <dt id="section-4.1.3-1.1"><code>[02 02]</code></dt>
- <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a>
+ <dt id="section-4.1.3-1.1"><code>[02 01]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_LATCH_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
-<dt id="section-4.1.3-1.3"><code>[02 04]</code></dt>
- <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.4" class="pilcrow">¶</a>
+<dt id="section-4.1.3-1.3"><code>[02 02]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.4" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
-<dt id="section-4.1.3-1.5"><code>[02 05]</code></dt>
- <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.6" class="pilcrow">¶</a>
+<dt id="section-4.1.3-1.5"><code>[02 04]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.6" class="pilcrow">¶</a>
+</dd>
+ <dd class="break"></dd>
+<dt id="section-4.1.3-1.7"><code>[02 05]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.8">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.8" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
</dl>
@@ -2210,7 +2214,7 @@ li > p:last-of-type:only-child {
</h4>
<span class="break"></span><dl class="dlNewline" id="section-4.2.3-1">
<dt id="section-4.2.3-1.1">
-<code>[01 01]</code> - SNES_LATCH_FILTER</dt>
+<code>[02 01]</code> - SNES_LATCH_FILTER</dt>
<dd style="margin-left: 1.5em" id="section-4.2.3-1.2">Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals <span class="bcp14">SHOULD</span> be accepted by the replay device. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_latch_filter" class="auto internal xref">Section 4.3.3.1</a>).<a href="#section-4.2.3-1.2" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
diff --git a/docs/latest/draft-tasd-spec.txt b/docs/latest/draft-tasd-spec.txt
index f309c4b..96d9f43 100644
--- a/docs/latest/draft-tasd-spec.txt
+++ b/docs/latest/draft-tasd-spec.txt
@@ -7,7 +7,7 @@ Independent TAS Console Replay Research Group V. Grey
Bigbass
rasteri
- 24 September 2023
+ 25 September 2023
TASD File Format Specification Version 1
@@ -416,6 +416,7 @@ Table of Contents
4.1.3. SNES Specific Keys
+ [02 01] SNES_LATCH_FILTER
[02 02] SNES_CLOCK_FILTER
[02 04] SNES_GAME_GENIE_CODE
[02 05] SNES_LATCH_TRAIN
@@ -600,7 +601,7 @@ Table of Contents
4.2.3. SNES Specific Key Descriptions
- [01 01] - SNES_LATCH_FILTER
+ [02 01] - SNES_LATCH_FILTER
Specifies a latch filter time in microseconds for how long how
long to wait after a latch signal until new latch signals SHOULD
be accepted by the replay device. This packet type is OPTIONAL