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@@ -2164,17 +2164,17 @@ li > p:last-of-type {
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.3">
-<code>[01 03]</code> - SNES_OVERREAD</dt>
+<code>[02 03]</code> - SNES_OVERREAD</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.4">Specifies whether a high or low signal <span class="bcp14">SHOULD</span> be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_overread" class="xref">Section 3.3.3.2</a>).<a href="#section-3.2.3-1.4" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.5">
-<code>[01 04]</code> - SNES_GAME_GENIE_CODE</dt>
+<code>[02 04]</code> - SNES_GAME_GENIE_CODE</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.6">Specifies a Game Genie code for the TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_game_genie_code" class="xref">Section 3.3.3.3</a>).<a href="#section-3.2.3-1.6" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.7">
-<code>[01 04]</code> - SNES_LATCH_TRAIN</dt>
+<code>[02 05]</code> - SNES_LATCH_TRAIN</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.8">Specifies Latch Trains for TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_latch_train" class="xref">Section 3.3.3.4</a>).<a href="#section-3.2.3-1.8" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>