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-rw-r--r--docs/tasd-spec-0001/draft-tasd-spec-0001.html6
-rw-r--r--docs/tasd-spec-0001/draft-tasd-spec-0001.txt6
2 files changed, 6 insertions, 6 deletions
diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.html b/docs/tasd-spec-0001/draft-tasd-spec-0001.html
index e5140b5..86b00e0 100644
--- a/docs/tasd-spec-0001/draft-tasd-spec-0001.html
+++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.html
@@ -2164,17 +2164,17 @@ li > p:last-of-type {
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.3">
-<code>[01 03]</code> - SNES_OVERREAD</dt>
+<code>[02 03]</code> - SNES_OVERREAD</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.4">Specifies whether a high or low signal <span class="bcp14">SHOULD</span> be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_overread" class="xref">Section 3.3.3.2</a>).<a href="#section-3.2.3-1.4" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.5">
-<code>[01 04]</code> - SNES_GAME_GENIE_CODE</dt>
+<code>[02 04]</code> - SNES_GAME_GENIE_CODE</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.6">Specifies a Game Genie code for the TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_game_genie_code" class="xref">Section 3.3.3.3</a>).<a href="#section-3.2.3-1.6" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
<dt id="section-3.2.3-1.7">
-<code>[01 04]</code> - SNES_LATCH_TRAIN</dt>
+<code>[02 05]</code> - SNES_LATCH_TRAIN</dt>
<dd style="margin-left: 1.5em" id="section-3.2.3-1.8">Specifies Latch Trains for TAS. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">MAY</span> contain more than 1 of this packet type. Discussed in (<a href="#snes_latch_train" class="xref">Section 3.3.3.4</a>).<a href="#section-3.2.3-1.8" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt
index f138897..0a9abf8 100644
--- a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt
+++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt
@@ -589,19 +589,19 @@ Table of Contents
SHOULD NOT contain more than 1 of this packet type in direct form.
Discussed in (Section 3.3.3.1).
- [01 03] - SNES_OVERREAD
+ [02 03] - SNES_OVERREAD
Specifies whether a high or low signal SHOULD be sent to the SNES
console if the console clocks the replay device for more input
buttons than are expected for the latch. This packet type is
OPTIONAL and a *TASD* file SHOULD NOT contain more than 1 of this
packet type in direct form. Discussed in (Section 3.3.3.2).
- [01 04] - SNES_GAME_GENIE_CODE
+ [02 04] - SNES_GAME_GENIE_CODE
Specifies a Game Genie code for the TAS. This packet type is
OPTIONAL and a *TASD* file MAY contain more than 1 of this packet
type. Discussed in (Section 3.3.3.3).
- [01 04] - SNES_LATCH_TRAIN
+ [02 05] - SNES_LATCH_TRAIN
Specifies Latch Trains for TAS. This packet type is OPTIONAL and
a *TASD* file MAY contain more than 1 of this packet type.
Discussed in (Section 3.3.3.4).