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Diffstat (limited to 'docs')
| -rw-r--r-- | docs/latest/draft-tasd-spec.html | 20 | ||||
| -rw-r--r-- | docs/latest/draft-tasd-spec.txt | 5 | ||||
| -rw-r--r-- | docs/tasd-spec-0001/draft-tasd-spec-0001.html | 20 | ||||
| -rw-r--r-- | docs/tasd-spec-0001/draft-tasd-spec-0001.txt | 5 |
4 files changed, 30 insertions, 20 deletions
diff --git a/docs/latest/draft-tasd-spec.html b/docs/latest/draft-tasd-spec.html index 7fec116..c05495f 100644 --- a/docs/latest/draft-tasd-spec.html +++ b/docs/latest/draft-tasd-spec.html @@ -1207,7 +1207,7 @@ li > p:last-of-type:only-child { <dd class="workgroup">Independent TAS Console Replay Research Group</dd> <dt class="label-published">Published:</dt> <dd class="published"> -<time datetime="2023-09-24" class="published">24 September 2023</time> +<time datetime="2023-09-25" class="published">25 September 2023</time> </dd> <dt class="label-authors">Authors:</dt> <dd class="authors"> @@ -1983,16 +1983,20 @@ li > p:last-of-type:only-child { <a href="#section-4.1.3" class="section-number selfRef">4.1.3. </a><a href="#name-snes-specific-keys" class="section-name selfRef">SNES Specific Keys</a> </h4> <span class="break"></span><dl class="dlCompact dlParallel" id="section-4.1.3-1"> - <dt id="section-4.1.3-1.1"><code>[02 02]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a> + <dt id="section-4.1.3-1.1"><code>[02 01]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_LATCH_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a> </dd> <dd class="break"></dd> -<dt id="section-4.1.3-1.3"><code>[02 04]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.4" class="pilcrow">¶</a> +<dt id="section-4.1.3-1.3"><code>[02 02]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.4" class="pilcrow">¶</a> </dd> <dd class="break"></dd> -<dt id="section-4.1.3-1.5"><code>[02 05]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.6" class="pilcrow">¶</a> +<dt id="section-4.1.3-1.5"><code>[02 04]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.6" class="pilcrow">¶</a> +</dd> + <dd class="break"></dd> +<dt id="section-4.1.3-1.7"><code>[02 05]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.8">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.8" class="pilcrow">¶</a> </dd> <dd class="break"></dd> </dl> @@ -2210,7 +2214,7 @@ li > p:last-of-type:only-child { </h4> <span class="break"></span><dl class="dlNewline" id="section-4.2.3-1"> <dt id="section-4.2.3-1.1"> -<code>[01 01]</code> - SNES_LATCH_FILTER</dt> +<code>[02 01]</code> - SNES_LATCH_FILTER</dt> <dd style="margin-left: 1.5em" id="section-4.2.3-1.2">Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals <span class="bcp14">SHOULD</span> be accepted by the replay device. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_latch_filter" class="auto internal xref">Section 4.3.3.1</a>).<a href="#section-4.2.3-1.2" class="pilcrow">¶</a> </dd> <dd class="break"></dd> diff --git a/docs/latest/draft-tasd-spec.txt b/docs/latest/draft-tasd-spec.txt index f309c4b..96d9f43 100644 --- a/docs/latest/draft-tasd-spec.txt +++ b/docs/latest/draft-tasd-spec.txt @@ -7,7 +7,7 @@ Independent TAS Console Replay Research Group V. Grey Bigbass rasteri - 24 September 2023 + 25 September 2023 TASD File Format Specification Version 1 @@ -416,6 +416,7 @@ Table of Contents 4.1.3. SNES Specific Keys + [02 01] SNES_LATCH_FILTER [02 02] SNES_CLOCK_FILTER [02 04] SNES_GAME_GENIE_CODE [02 05] SNES_LATCH_TRAIN @@ -600,7 +601,7 @@ Table of Contents 4.2.3. SNES Specific Key Descriptions - [01 01] - SNES_LATCH_FILTER + [02 01] - SNES_LATCH_FILTER Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals SHOULD be accepted by the replay device. This packet type is OPTIONAL diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.html b/docs/tasd-spec-0001/draft-tasd-spec-0001.html index 7fec116..c05495f 100644 --- a/docs/tasd-spec-0001/draft-tasd-spec-0001.html +++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.html @@ -1207,7 +1207,7 @@ li > p:last-of-type:only-child { <dd class="workgroup">Independent TAS Console Replay Research Group</dd> <dt class="label-published">Published:</dt> <dd class="published"> -<time datetime="2023-09-24" class="published">24 September 2023</time> +<time datetime="2023-09-25" class="published">25 September 2023</time> </dd> <dt class="label-authors">Authors:</dt> <dd class="authors"> @@ -1983,16 +1983,20 @@ li > p:last-of-type:only-child { <a href="#section-4.1.3" class="section-number selfRef">4.1.3. </a><a href="#name-snes-specific-keys" class="section-name selfRef">SNES Specific Keys</a> </h4> <span class="break"></span><dl class="dlCompact dlParallel" id="section-4.1.3-1"> - <dt id="section-4.1.3-1.1"><code>[02 02]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a> + <dt id="section-4.1.3-1.1"><code>[02 01]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_LATCH_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a> </dd> <dd class="break"></dd> -<dt id="section-4.1.3-1.3"><code>[02 04]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.4" class="pilcrow">¶</a> +<dt id="section-4.1.3-1.3"><code>[02 02]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.4" class="pilcrow">¶</a> </dd> <dd class="break"></dd> -<dt id="section-4.1.3-1.5"><code>[02 05]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.6" class="pilcrow">¶</a> +<dt id="section-4.1.3-1.5"><code>[02 04]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.6" class="pilcrow">¶</a> +</dd> + <dd class="break"></dd> +<dt id="section-4.1.3-1.7"><code>[02 05]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.8">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.8" class="pilcrow">¶</a> </dd> <dd class="break"></dd> </dl> @@ -2210,7 +2214,7 @@ li > p:last-of-type:only-child { </h4> <span class="break"></span><dl class="dlNewline" id="section-4.2.3-1"> <dt id="section-4.2.3-1.1"> -<code>[01 01]</code> - SNES_LATCH_FILTER</dt> +<code>[02 01]</code> - SNES_LATCH_FILTER</dt> <dd style="margin-left: 1.5em" id="section-4.2.3-1.2">Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals <span class="bcp14">SHOULD</span> be accepted by the replay device. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_latch_filter" class="auto internal xref">Section 4.3.3.1</a>).<a href="#section-4.2.3-1.2" class="pilcrow">¶</a> </dd> <dd class="break"></dd> diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt index f309c4b..96d9f43 100644 --- a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt +++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt @@ -7,7 +7,7 @@ Independent TAS Console Replay Research Group V. Grey Bigbass rasteri - 24 September 2023 + 25 September 2023 TASD File Format Specification Version 1 @@ -416,6 +416,7 @@ Table of Contents 4.1.3. SNES Specific Keys + [02 01] SNES_LATCH_FILTER [02 02] SNES_CLOCK_FILTER [02 04] SNES_GAME_GENIE_CODE [02 05] SNES_LATCH_TRAIN @@ -600,7 +601,7 @@ Table of Contents 4.2.3. SNES Specific Key Descriptions - [01 01] - SNES_LATCH_FILTER + [02 01] - SNES_LATCH_FILTER Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals SHOULD be accepted by the replay device. This packet type is OPTIONAL |
