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-rw-r--r--src/docs/draft-tasd-spec-0001.xml8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/docs/draft-tasd-spec-0001.xml b/src/docs/draft-tasd-spec-0001.xml
index 21ba0ac..a9eb859 100644
--- a/src/docs/draft-tasd-spec-0001.xml
+++ b/src/docs/draft-tasd-spec-0001.xml
@@ -341,11 +341,11 @@
<dl newline="true">
<dt><tt>[02 02]</tt> - SNES_CLOCK_FILTER</dt>
<dd>Specifies a clock filter time in tenths of a microsecond (0.1 microseconds or 100 nanoseconds) for how long to wait after a clock pulse until new clock pulses <bcp14>SHOULD</bcp14> be accepted by the replay device. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>SHOULD NOT</bcp14> contain more than 1 of this packet type in direct form. Discussed in (<xref target="snes_clock_filter"/>).</dd>
- <dt><tt>[01 03]</tt> - SNES_OVERREAD</dt>
+ <dt><tt>[02 03]</tt> - SNES_OVERREAD</dt>
<dd>Specifies whether a high or low signal <bcp14>SHOULD</bcp14> be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>SHOULD NOT</bcp14> contain more than 1 of this packet type in direct form. Discussed in (<xref target="snes_overread"/>).</dd>
- <dt><tt>[01 04]</tt> - SNES_GAME_GENIE_CODE</dt>
+ <dt><tt>[02 04]</tt> - SNES_GAME_GENIE_CODE</dt>
<dd>Specifies a Game Genie code for the TAS. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>MAY</bcp14> contain more than 1 of this packet type. Discussed in (<xref target="snes_game_genie_code"/>).</dd>
- <dt><tt>[01 04]</tt> - SNES_LATCH_TRAIN</dt>
+ <dt><tt>[02 05]</tt> - SNES_LATCH_TRAIN</dt>
<dd>Specifies Latch Trains for TAS. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>MAY</bcp14> contain more than 1 of this packet type. Discussed in (<xref target="snes_latch_train"/>).</dd>
</dl>
</section>
@@ -1893,6 +1893,8 @@
</section>
<!-- Change Log
+draft 08 - 2023-09-14 Bigbass Fixed key numbering for packets SNES_OVERREAD, SNES_GAME_GENIE_CODE, and SNES_LATCH_TRAIN in section 3.2.3
+
draft 07 - 2023-09-14 Bigbass Changed wording on SNES_LATCH_TRAIN to better explain what each interger represents
draft 06 - 2023-07-15 Bigbass Fixed spelling mistakes