From a668f8772fd00a380ae2ec5ed19c36cd3dd0999d Mon Sep 17 00:00:00 2001 From: bigbass1997 Date: Thu, 14 Sep 2023 11:27:39 -0500 Subject: Fixed key values in section 3.2.3 --- docs/latest/draft-tasd-spec.html | 6 +++--- docs/latest/draft-tasd-spec.txt | 6 +++--- docs/tasd-spec-0001/draft-tasd-spec-0001.html | 6 +++--- docs/tasd-spec-0001/draft-tasd-spec-0001.txt | 6 +++--- 4 files changed, 12 insertions(+), 12 deletions(-) (limited to 'docs') diff --git a/docs/latest/draft-tasd-spec.html b/docs/latest/draft-tasd-spec.html index e5140b5..86b00e0 100644 --- a/docs/latest/draft-tasd-spec.html +++ b/docs/latest/draft-tasd-spec.html @@ -2164,17 +2164,17 @@ li > p:last-of-type {
-[01 03] - SNES_OVERREAD
+[02 03] - SNES_OVERREAD
Specifies whether a high or low signal SHOULD be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is OPTIONAL and a TASD file SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in (Section 3.3.3.2).
-[01 04] - SNES_GAME_GENIE_CODE
+[02 04] - SNES_GAME_GENIE_CODE
Specifies a Game Genie code for the TAS. This packet type is OPTIONAL and a TASD file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.3).
-[01 04] - SNES_LATCH_TRAIN
+[02 05] - SNES_LATCH_TRAIN
Specifies Latch Trains for TAS. This packet type is OPTIONAL and a TASD file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.4).
diff --git a/docs/latest/draft-tasd-spec.txt b/docs/latest/draft-tasd-spec.txt index f138897..0a9abf8 100644 --- a/docs/latest/draft-tasd-spec.txt +++ b/docs/latest/draft-tasd-spec.txt @@ -589,19 +589,19 @@ Table of Contents SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in (Section 3.3.3.1). - [01 03] - SNES_OVERREAD + [02 03] - SNES_OVERREAD Specifies whether a high or low signal SHOULD be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is OPTIONAL and a *TASD* file SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in (Section 3.3.3.2). - [01 04] - SNES_GAME_GENIE_CODE + [02 04] - SNES_GAME_GENIE_CODE Specifies a Game Genie code for the TAS. This packet type is OPTIONAL and a *TASD* file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.3). - [01 04] - SNES_LATCH_TRAIN + [02 05] - SNES_LATCH_TRAIN Specifies Latch Trains for TAS. This packet type is OPTIONAL and a *TASD* file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.4). diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.html b/docs/tasd-spec-0001/draft-tasd-spec-0001.html index e5140b5..86b00e0 100644 --- a/docs/tasd-spec-0001/draft-tasd-spec-0001.html +++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.html @@ -2164,17 +2164,17 @@ li > p:last-of-type {
-[01 03] - SNES_OVERREAD
+[02 03] - SNES_OVERREAD
Specifies whether a high or low signal SHOULD be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is OPTIONAL and a TASD file SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in (Section 3.3.3.2).
-[01 04] - SNES_GAME_GENIE_CODE
+[02 04] - SNES_GAME_GENIE_CODE
Specifies a Game Genie code for the TAS. This packet type is OPTIONAL and a TASD file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.3).
-[01 04] - SNES_LATCH_TRAIN
+[02 05] - SNES_LATCH_TRAIN
Specifies Latch Trains for TAS. This packet type is OPTIONAL and a TASD file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.4).
diff --git a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt index f138897..0a9abf8 100644 --- a/docs/tasd-spec-0001/draft-tasd-spec-0001.txt +++ b/docs/tasd-spec-0001/draft-tasd-spec-0001.txt @@ -589,19 +589,19 @@ Table of Contents SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in (Section 3.3.3.1). - [01 03] - SNES_OVERREAD + [02 03] - SNES_OVERREAD Specifies whether a high or low signal SHOULD be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is OPTIONAL and a *TASD* file SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in (Section 3.3.3.2). - [01 04] - SNES_GAME_GENIE_CODE + [02 04] - SNES_GAME_GENIE_CODE Specifies a Game Genie code for the TAS. This packet type is OPTIONAL and a *TASD* file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.3). - [01 04] - SNES_LATCH_TRAIN + [02 05] - SNES_LATCH_TRAIN Specifies Latch Trains for TAS. This packet type is OPTIONAL and a *TASD* file MAY contain more than 1 of this packet type. Discussed in (Section 3.3.3.4). -- cgit v1.2.3