From a668f8772fd00a380ae2ec5ed19c36cd3dd0999d Mon Sep 17 00:00:00 2001 From: bigbass1997 Date: Thu, 14 Sep 2023 11:27:39 -0500 Subject: Fixed key values in section 3.2.3 --- src/docs/draft-tasd-spec-0001.xml | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/docs/draft-tasd-spec-0001.xml') diff --git a/src/docs/draft-tasd-spec-0001.xml b/src/docs/draft-tasd-spec-0001.xml index 21ba0ac..a9eb859 100644 --- a/src/docs/draft-tasd-spec-0001.xml +++ b/src/docs/draft-tasd-spec-0001.xml @@ -341,11 +341,11 @@
[02 02] - SNES_CLOCK_FILTER
Specifies a clock filter time in tenths of a microsecond (0.1 microseconds or 100 nanoseconds) for how long to wait after a clock pulse until new clock pulses SHOULD be accepted by the replay device. This packet type is OPTIONAL and a TASD file SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in ().
-
[01 03] - SNES_OVERREAD
+
[02 03] - SNES_OVERREAD
Specifies whether a high or low signal SHOULD be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is OPTIONAL and a TASD file SHOULD NOT contain more than 1 of this packet type in direct form. Discussed in ().
-
[01 04] - SNES_GAME_GENIE_CODE
+
[02 04] - SNES_GAME_GENIE_CODE
Specifies a Game Genie code for the TAS. This packet type is OPTIONAL and a TASD file MAY contain more than 1 of this packet type. Discussed in ().
-
[01 04] - SNES_LATCH_TRAIN
+
[02 05] - SNES_LATCH_TRAIN
Specifies Latch Trains for TAS. This packet type is OPTIONAL and a TASD file MAY contain more than 1 of this packet type. Discussed in ().
@@ -1893,6 +1893,8 @@