From 8b30e988e0f1d4fe685b423e3963e98d2e246933 Mon Sep 17 00:00:00 2001 From: rasteri Date: Thu, 6 Jul 2023 13:13:59 +0100 Subject: Fixed error in multitap I/O pin definition --- src/docs/draft-tasd-spec-0001.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/docs') diff --git a/src/docs/draft-tasd-spec-0001.xml b/src/docs/draft-tasd-spec-0001.xml index 39ee7be..5e71ac0 100644 --- a/src/docs/draft-tasd-spec-0001.xml +++ b/src/docs/draft-tasd-spec-0001.xml @@ -1402,7 +1402,7 @@
Bit 3:
1
Bit 2:
1
Bit 1:
1
-
Bit 0:
I/O Pin State - 1 if Multitap ports 1 and 3 are being polled, 0 if ports 2 and 4 are.
+
Bit 0:
I/O Pin State - 1 if Multitap ports 1 and 2 are being polled, 0 if ports 3 and 4 are.
Octet 1
@@ -1448,7 +1448,7 @@
Bit 1:
1
Bit 0:
1
- Controller N is the controller port number on the console that the Multitap is connected to. Controller N-1...N-4 are the controller ports 1...4 on the Multitap. Two Multitap ports are polled simultaneously by the game - either 1 and 3, or 2 and 4. The I/O Pin state in octet 0 MUST be 1 for multitap ports 1 and 3, or 0 for ports 2 and 4. + Controller N is the controller port number on the console that the Multitap is connected to. Controller N-1...N-4 are the controller ports 1...4 on the Multitap. Two Multitap ports are polled simultaneously by the game - either 1 and 2, or 3 and 4. The I/O Pin state in octet 0 MUST be 1 for multitap ports 1 and 2, or 0 for ports 3 and 4.
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