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| author | Cliff Click <cliffc@acm.org> | 2025-02-07 08:58:36 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-07 08:58:36 -0800 |
| commit | 34e7282dd7c58b49702c7ecd9f80a46398efd0c1 (patch) | |
| tree | 9a047322c5f29b342bfc78842fcba1ad775132cc /chapter19/docs/lattice.gv | |
| parent | e0ab1b3a6fe5205c1d41b91de66254f0c1b46b36 (diff) | |
| download | Simple-34e7282dd7c58b49702c7ecd9f80a46398efd0c1.tar.gz Simple-34e7282dd7c58b49702c7ecd9f80a46398efd0c1.zip | |
Ch19 (#155)
* Initial push
Major CodeGen cleanup; most static globals move into the CodeGen object.
* Minor progress bug with mutual recursion
* Add test from pr#148
* First cut x86 "port"
Only "return 0;", no registers, no encoding, but yah gotta start somewhere
* Update README.md
* Update README.md
* Update ListScheduler.java
* command line launcher for simple
Parser bug fref in args
Some new test cases.
* Add basic RegMask for more than 64 bits of register mask.
Add calling convention basics to X86; con+ret RegMasks.
GCM computes CFG for all users.
Drop unused MultiUse.
Pick up reg-pressure aware ListScheduler.
Re-layout CodeGen file to get code & data chunks nearer each other.
minor Ary extension
* ASM Printer
InstSel handles folding 2+ ideal ops into 1 machine op
* handle instSel for some control flow
Bool,If,CProj,Region,Phi
Handle 2-op expansions
Shuffle instSel graph walk back again.
* Basic if-block inst selects and asm prints
* Add mul-by-coinstant to shift
* left shift codegen basic
* exclude RSP from *write* mask
* 2-arg add (not immediate)
mul-by-small constant opt. Some utilities.
* Handle first loop
Change inst sel walk again to pre-order, to set an early visit bit to stop cycles.
CFGNode copies dom/loop info.
Cmp not-immediate form.
Ret/Fun lazy updates
* inst select for new struct allocation
* Float, bitwise and arithmetic operands codegen x86-64 (#150)
* left shift codegen basic
* sar codegen basic
* merge
* some basic ops
* addf
* divf, subf, mulf
* rsp allowed in bitwise input, not output
* formatting
* left shift codegen basic
* sar codegen basic
* merge
* some basic ops
* addf
* divf, subf, mulf
* rsp allowed in bitwise input, not output
* formatting
* Remove non-exsting FP+imm ops
* Handle first loop
Change inst sel walk again to pre-order, to set an early visit bit to stop cycles.
CFGNode copies dom/loop info.
Cmp not-immediate form.
Ret/Fun lazy updates
* float ops without imm values
* merge
* merge
* inst select for new struct allocation
* left shift codegen basic
* sar codegen basic
* merge
* some basic ops
* addf
* divf, subf, mulf
* rsp allowed in bitwise input, not output
* formatting
* Remove non-exsting FP+imm ops
* left shift codegen basic
* sar codegen basic
* merge
* some basic ops
* addf
* divf, subf, mulf
* rsp allowed in bitwise input, not output
* formatting
* float ops without imm values
* merge
* merge
* Rebased on ch 19
* Update tests
---------
Co-authored-by: Cliff Click <cliffc@acm.org>
* cleanup after merge
alpha-sort helper fcns
implicit test vs zero/null
* Add LEA op
asm print works on ideal nodes for all tests
* Minor cleanup lea
* x86 addressing modes during inst select
Drop New taking inits; just follow with initializing stores. Simplifies inst selelection which otherwise needs to undo this optimization and emit following init stores.
Basic load/store for now, op-to-mem comes later
add same becomes Shl by 1.
Drop DivF-immiedate
* extended ch13, 14,15,16 (#153)
* merge2
* merge3
* Fix a few minor fuzzer bugs
* Force array layout
ld/st get size (but not signed/unsigned)
Add unsigned LT for later range checks.
* Fix a bunch of float issues
was deleting required inputs
* simpler invariant
defensive copy inputs for simpler invariant in complex sharing patterns
inc/dec form (just the opcode now).
* Call & CallR X86 instructions
* Add-from-memory op
Remove FP immediate forms.
* Remove name from TFP
Never shoulda been there (but was convenient for awhile).
Moved into FunNode, found by checking the linker table with a TFP.
* New (#154)
* merge2
* merge3
* GCM for float ops fixed, other cleanup - small extensions
* call setup
* merge2
* remove debug prints
add check for bad call convention
fix 3 tests (bad merge?)
* cleanup call convention abi
Needs more love at some point...
* one more cleanup ABI
---------
Co-authored-by: Cliff Click <cliffc@acm.org>
* Add CmpMem form
Common addressing mode print
LEA can skip a base
* Add a AddFMemX86
A bunch of mem op patterns are missing, hopefully they are just cut-n-paste from the existing patterns.
* Docs
* XMM reg mask fix
Minor README updates
* Allow inverted cmp/mem
narrowing stores can bypass an AndMask
Array length loads do not need control
Some missing print info
* Support "*ptr op= val"
at least for MemAdd
* missed golden rule update
* Array len is u32
load-after-store zero/sign-extends if the store is truncating
* One more missed case
---------
Co-authored-by: hadha <helsgithub15@gmail.com>
Co-authored-by: Tamás Hadházy <85063808+Hels15@users.noreply.github.com>
Diffstat (limited to 'chapter19/docs/lattice.gv')
| -rw-r--r-- | chapter19/docs/lattice.gv | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/chapter19/docs/lattice.gv b/chapter19/docs/lattice.gv new file mode 100644 index 00000000..8661082d --- /dev/null +++ b/chapter19/docs/lattice.gv @@ -0,0 +1,203 @@ +digraph Lattice { + compound = true; + // Define nodes + splines=false; + node [shape=circle, style=filled]; + nodesep=0.2; + ranksep=0.2; + + TOP [label=<<B>⊤</B >>, fillcolor=black, fontcolor=white]; + BOT [label=<<B>⊥</B>>, fillcolor=black, fontcolor=white]; + + // ---------------------- + // Control + XCTRL [label=<<B>⊤</B >:ctrl>, fillcolor=yellow, shape=oval]; + CTRL [label=<<B>⊥</B>:ctrl>, fillcolor=yellow, shape=oval]; + + TOP -> XCTRL; + XCTRL -> CTRL; + CTRL -> BOT; + + // ---------------------- + // Integers + INT_TOP [label=<<B>⊤</B >:int>, fillcolor=lightblue, shape=oval]; + INT_BOT [label=<<B>⊥</B>:int>, fillcolor=lightblue, shape=oval]; + + INT_HI [label="[min>max]" , fillcolor=lightblue, shape=oval]; + INT_XBOOL [label="[1...0]", fillcolor=lightblue, shape=oval]; + INT_CON [label="constants", fillcolor=lightblue, shape=oval]; + INT_CON0 [label="0", fillcolor=lightblue]; + INT_CON1 [label="1", fillcolor=lightblue]; + INT_BOOL [label="[0...1]", fillcolor=lightblue,shape=oval]; + INT_LO [label="[min<max]" , fillcolor=lightblue, shape=oval]; + + TOP -> INT_TOP; + INT_TOP -> INT_HI; + INT_HI -> INT_XBOOL; + INT_XBOOL -> INT_CON0; + INT_XBOOL -> INT_CON1; + INT_HI -> INT_CON; + INT_CON0 -> INT_BOOL; + INT_CON1 -> INT_BOOL; + INT_BOOL -> INT_LO; + INT_CON -> INT_LO; + INT_LO -> INT_BOT; + INT_BOT -> BOT; + + INT_CON0 -> INT_CON1 -> INT_CON [style=invis]; + + // ---------------------- + // Floats + FLT_TOP [label=<<B>⊤</B >:flt>, fillcolor=aqua, shape=oval]; + FLT_BOT [label=<<B>⊥</B>:flt>, fillcolor=aqua, shape=oval]; + + FLT_CON64 [label="64b consts\n[excludes\n32b consts]" , fillcolor=aqua, shape=oval]; + FLT_CON32 [label="32b consts", fillcolor=aqua, shape=oval]; + FLT_CONPI [label="3.14159...", fillcolor=aqua, shape=oval]; + FLT_X32 [label="~f32", fillcolor=aqua]; + FLT_CON0 [label="0." , fillcolor=aqua]; + FLT_32 [label="f32" , fillcolor=aqua]; + + TOP -> FLT_TOP; + FLT_TOP -> FLT_CON64 + FLT_TOP -> FLT_CONPI + FLT_CON64 -> FLT_BOT + FLT_CONPI -> FLT_BOT + + FLT_TOP -> FLT_X32; + FLT_X32 -> FLT_CON0; + FLT_X32 -> FLT_CON32; + FLT_CON0 -> FLT_32; + FLT_CON32 -> FLT_32; + FLT_32 -> FLT_BOT + + FLT_BOT -> BOT; + + FLT_CON0 -> FLT_CON32 -> FLT_CONPI -> FLT_CON64 [style=invis]; + + + // ---------------------- + // Pointers, just a boolean nil/not and a struct + PTR [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="green"><FONT color="white">*ptr</FONT></TD></TR> + <TR><TD BGCOLOR="lightgreen">struct</TD></TR> + </TABLE> + >]; + PTR0 [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="green"><FONT color="white">*ptr?</FONT></TD></TR> + <TR><TD BGCOLOR="lightgreen">struct</TD></TR> + </TABLE> + >]; + + TOP -> PTR; + PTR -> PTR0; + PTR0 -> BOT; + + // ---------------------- + // Structs + STRUCT_TOP [label=<<B>⊤</B >:struct>, fillcolor=lightgreen, shape=oval]; + STRUCT_BOT [label=<<B>⊥</B>:struct>, fillcolor=lightgreen, shape=oval]; + + STRUCT_S1 [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + </TABLE> + >]; + STRUCT_S2 [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + </TABLE> + >]; + STRUCT_SN [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + <TR><TD BGCOLOR="lightgreen">... </TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + <TR><TD BGCOLOR="lightgreen">field</TD><TD BGCOLOR="lightblue:green" gradientangle="315">int/ptr</TD></TR> + </TABLE> + >]; + + + TOP -> STRUCT_TOP; + STRUCT_TOP -> STRUCT_S1; + STRUCT_TOP -> STRUCT_S2; + STRUCT_TOP -> STRUCT_SN; + STRUCT_S1 -> STRUCT_BOT; + STRUCT_S2 -> STRUCT_BOT; + STRUCT_SN -> STRUCT_BOT; + STRUCT_BOT -> BOT; + + STRUCT_S1 -> STRUCT_S2 -> STRUCT_SN [style=invis]; + + // ---------------------- + // Memory + MEM_TOP [label=<<B>⊤</B >:mem>, fillcolor=blue, fontcolor=white, shape=oval]; + MEM_BOT [label=<<B>⊥</B>:mem>, fillcolor=blue, fontcolor=white, shape=oval]; + MEM_ALIAS1 [label="#1" , fillcolor=blue, fontcolor=white]; + MEM_ALIASDOTS [label="..." , fillcolor=blue, fontcolor=white, shape=oval]; + MEM_ALIASN [label="#n" , fillcolor=blue, fontcolor=white]; + + TOP -> MEM_TOP; + MEM_TOP -> MEM_ALIAS1; + MEM_TOP -> MEM_ALIASDOTS; + MEM_TOP -> MEM_ALIASN; + MEM_ALIAS1 -> MEM_BOT; + MEM_ALIASDOTS -> MEM_BOT; + MEM_ALIASN -> MEM_BOT; + MEM_BOT -> BOT; + + MEM_ALIAS1 -> MEM_ALIASDOTS -> MEM_ALIASN [style=invis]; + + // ---------------------- + // Tuples + + TUPLE_TOP [label=<<B>⊤</B >:tuple>, fillcolor=pink, shape=oval]; + TUPLE_BOT [label=<<B>⊥</B>:tuple>, fillcolor=pink, shape=oval]; + + TUPLE1 [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TH><TD BGCOLOR="pink">Tuple</TD></TH> + <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> + </TABLE> + >]; + TUPLE2 [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TH><TD BGCOLOR="pink">Tuple</TD></TH> + <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> + <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> + </TABLE> + >]; + TUPLEN [shape=none, fillcolor=none, label=< + <TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> + <TH><TD BGCOLOR="pink">Tuple</TD></TH> + <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> + <TR><TD BGCOLOR="black" ><FONT color="white">...</FONT></TD></TR> + <TR><TD BGCOLOR="black" ><FONT color="white">type</FONT></TD></TR> + </TABLE> + >]; + + + TOP -> TUPLE_TOP; + TUPLE_TOP -> TUPLE1; + TUPLE_TOP -> TUPLE2; + TUPLE_TOP -> TUPLEN; + TUPLE1 -> TUPLE_BOT; + TUPLE2 -> TUPLE_BOT; + TUPLEN -> TUPLE_BOT; + TUPLE_BOT -> BOT; + + // ---------------------- + // Additional customization + {rank=same; TOP;} + {rank=same; INT_TOP; FLT_TOP; XCTRL; PTR; STRUCT_TOP; MEM_TOP; TUPLE_TOP} + {rank=same; INT_CON; INT_CON0; INT_CON1; + FLT_CON32; FLT_CON64; FLT_CON0; FLT_CONPI; + STRUCT_S1; STRUCT_S2; STRUCT_SN; + MEM_ALIAS1; MEM_ALIASDOTS; MEM_ALIASN; + TUPLE1; TUPLE2; TUPLEN; + } + {rank=same; INT_BOT; FLT_BOT; CTRL; PTR0; STRUCT_BOT; MEM_BOT; TUPLE_BOT} + {rank=same; BOT;} +} |
