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authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-12 13:48:30 -0800
commit7824fa044ac7d2db13af5873ce2e90365153e0be (patch)
tree0795225a660a8bda2ae0b0bb6d7b013803c9775e /docs/chapter31/examples/Graphics.smp
parent2eb27046f9b2bca887fd9ea0a7c5a67547153ef3 (diff)
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Simple-linear.zip
Chapter 31: Software Drawing and Graphical Gameslinear-chapter31linear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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+// Optional graphics smoke test: pixels are drawn entirely in Simple.
+// Pass any argument for a short, self-closing test; otherwise close or press Esc.
+val main = { u8[~][] args ->
+ if( sys.gfx.open("Simple pixels",320,240) != sys.gfx.OK ) return 1;
+ val pixels = new u32[320*240];
+ for( int y=0; y<240; y++ )
+ for( int x=0; x<320; x++ )
+ pixels[y*320+x] = (x*255/319 << 16) | (y*255/239 << 8) | 64;
+ int result = sys.gfx.present(pixels);
+ int frames = 0;
+ while( result == sys.gfx.OK ) {
+ result = sys.gfx.poll(true);
+ if( args# > 1 && ++frames == 5 ) break;
+ }
+ sys.gfx.close();
+ return result == sys.gfx.ERROR ? 1 : 0;
+};