summaryrefslogtreecommitdiff
path: root/docs/chapter31/examples/TicTacToeGraphical.smp
diff options
context:
space:
mode:
authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-12 13:48:30 -0800
commit7824fa044ac7d2db13af5873ce2e90365153e0be (patch)
tree0795225a660a8bda2ae0b0bb6d7b013803c9775e /docs/chapter31/examples/TicTacToeGraphical.smp
parent2eb27046f9b2bca887fd9ea0a7c5a67547153ef3 (diff)
downloadSimple-linear.tar.gz
Simple-linear.zip
Chapter 31: Software Drawing and Graphical Gameslinear-chapter31linear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'docs/chapter31/examples/TicTacToeGraphical.smp')
-rw-r--r--docs/chapter31/examples/TicTacToeGraphical.smp167
1 files changed, 167 insertions, 0 deletions
diff --git a/docs/chapter31/examples/TicTacToeGraphical.smp b/docs/chapter31/examples/TicTacToeGraphical.smp
new file mode 100644
index 00000000..b4f8bcf4
--- /dev/null
+++ b/docs/chapter31/examples/TicTacToeGraphical.smp
@@ -0,0 +1,167 @@
+// Player is X, CPU is O. Squares are numbered left-to-right, top-to-bottom.
+// Graphical tic-tac-toe; the same strategy as TicTacToe.smp.
+// Click an empty square or press 1-9. R/Space replays; Q/Escape quits.
+// Pass any argument for a five-poll window smoke test.
+val main = { u8[~][] args ->
+ val screen = new sys.draw.Canvas(600,780);
+ val board = new u8[9];
+ _reset(board);
+ if( sys.gfx.open("Simple tic-tac-toe",screen.width,screen.height) != sys.gfx.OK ) return 1;
+ sys.audio.open(); // Audio is optional; failure leaves the game silent.
+ _draw(screen,board,-1);
+ int result = sys.gfx.present(screen.pixels);
+ bool mouseHeld = false, keyHeld = false, replayHeld = false;
+ int hover = -1, frames = 0;
+ while( result==sys.gfx.OK ) {
+ result = sys.gfx.poll(true);
+ if( result!=sys.gfx.OK ) break;
+ if( sys.gfx.key('Q') ) break;
+ bool down = sys.gfx.button(sys.gfx.LEFT);
+ bool replay = sys.gfx.key('R') || sys.gfx.key(' ');
+ int square = _square(sys.gfx.mouseX(),sys.gfx.mouseY());
+ bool dirty = square!=hover;
+ hover = square;
+ if( replay && !replayHeld ) { sys.audio.stop(); _reset(board); dirty=true; }
+ bool digit = false;
+ int choice = down && !mouseHeld ? square : -1;
+ for( int i=0; i<9; i++ ) {
+ int key = '1'+i;
+ if( sys.gfx.key(key) ) {
+ digit = true;
+ if( !keyHeld ) choice=i;
+ }
+ }
+ if( !(replay && !replayHeld) && _move(board,choice) ) {
+ sys.audio.play(_sound(board));
+ dirty=true;
+ }
+ mouseHeld = down;
+ keyHeld = digit;
+ replayHeld = replay;
+ if( dirty ) {
+ _draw(screen,board,hover);
+ result = sys.gfx.present(screen.pixels);
+ }
+ if( args#>1 && ++frames==5 ) break;
+ }
+ sys.audio.close();
+ sys.gfx.close();
+ return result==sys.gfx.ERROR ? 1 : 0;
+};
+
+// Called only for an accepted move; invalid input never requests a sound.
+val _sound = { u8[~] board ->
+ int winner = _winner(board);
+ return winner=='X' ? sys.audio.WIN : winner=='O' ? sys.audio.LOSE : sys.audio.BOOP;
+};
+
+val _reset = { u8[] board ->
+ for( int i=0; i<9; i++ ) board[i]=' ';
+};
+val _square = { int x, int y ->
+ if( x<48 || x>=552 || y<168 || y>=672 ) return -1;
+ return (y-168)/168*3+(x-48)/168;
+};
+
+// One player turn followed by one CPU turn. Invalid/finished moves do nothing.
+val _move = { u8[] board, int square ->
+ if( square<0 || square>=9 || board[square]!=' ' || _finished(board) ) return false;
+ board[square] = 'X';
+ if( !_finished(board) ) {
+ int reply = _cpu(board);
+ if( reply>=0 ) board[reply]='O';
+ }
+ return true;
+};
+
+val _finished = { u8[~] board ->
+ if( _winner(board) ) return true;
+ for( int i=0; i<9; i++ ) if( board[i]==' ' ) return false;
+ return true;
+};
+
+val _winningLine = { u8[~] board ->
+ for( int i=0; i<3; i++ ) {
+ int row = i*3;
+ if( board[row]!=' ' && board[row]==board[row+1] && board[row]==board[row+2] ) return i;
+ if( board[i]!=' ' && board[i]==board[i+3] && board[i]==board[i+6] ) return 3+i;
+ }
+ if( board[4]!=' ' ) {
+ if( board[0]==board[4] && board[4]==board[8] ) return 6;
+ if( board[2]==board[4] && board[4]==board[6] ) return 7;
+ }
+ return -1;
+};
+// Return the winning mark, or zero.
+val _winner = { u8[~] board ->
+ int line = _winningLine(board);
+ return line<0 ? 0 : line<3 ? board[line*3] : line<6 ? board[line-3] : board[4];
+};
+
+// Try each empty square, restoring it before returning.
+val _threat = { u8[] board, u8 mark ->
+ for( int i=0; i<9; i++ )
+ if( board[i]==' ' ) {
+ board[i] = mark;
+ bool wins = _winner(board)==mark;
+ board[i] = ' '; // Restore board
+ if( wins ) return i;
+ }
+ return -1;
+};
+// Win if possible, otherwise block, then prefer center, corners, and edges.
+// Called only after _finished has ruled out a full board.
+val _cpu = { u8[] board ->
+ // If O can win, do so
+ int win = _threat(board,'O');
+ if( win>=0 ) return win;
+ // If X will win next move, block
+ int block = _threat(board,'X');
+ if( block>=0 ) return block;
+ // If center is open, take it
+ if( board[4]==' ' ) return 4;
+ // If a corner is open, take it
+ for( int i=0; i<9; i+=2 ) if( board[i]==' ' ) return i;
+ // Take whatever is available
+ for( int i=0; i<9; i++ ) if( board[i]==' ' ) return i;
+ return -1;
+};
+
+val _draw = { !sys.draw.Canvas screen, u8[~] board, int hover ->
+ u32 background = 0x142e36, paper = 0xf2eddf, ink = 0x35535a;
+ u32 cross = 0xe47b57, ring = 0x248b89, accent = 0xf0c778;
+ int winner = _winner(board);
+ bool finished = _finished(board);
+ screen.clear(background);
+ screen.text(48,34,"TIC TAC TOE",6,paper);
+ screen.fillRect(48,90,504,3,ink);
+ screen.text(48,116,finished ? (winner=='X' ? "YOU WIN!" : winner=='O' ? "CPU WINS" : "DRAW") : "YOUR TURN",4,accent);
+ screen.line(428,112,450,134,5,cross).line(450,112,428,134,5,cross);
+ screen.circle(496,123,13,5,0x70c9bf);
+ screen.text(428,145,"YOU",2,0xa2b9b7);
+ screen.text(484,145,"CPU",2,0xa2b9b7);
+ screen.fillRect(48,168,504,504,paper);
+ if( !finished && hover>=0 && hover<9 && board[hover]==' ' )
+ screen.fillRect(48+(hover-hover/3*3)*168,168+hover/3*168,168,168,0xd9e8de);
+ for( int i=1; i<3; i++ ) {
+ screen.fillRect(48+i*168-3,168,6,504,ink);
+ screen.fillRect(48,168+i*168-3,504,6,ink);
+ }
+ for( int i=0; i<9; i++ ) {
+ int cx = 132+(i-i/3*3)*168, cy = 252+i/3*168;
+ if( board[i]=='X' )
+ screen.line(cx-38,cy-38,cx+38,cy+38,12,cross).line(cx+38,cy-38,cx-38,cy+38,12,cross);
+ else if( board[i]=='O' ) screen.circle(cx,cy,48,11,ring);
+ else screen.text(cx-6,cy-10,i==0 ? "1" : i==1 ? "2" : i==2 ? "3" :
+ i==3 ? "4" : i==4 ? "5" : i==5 ? "6" : i==6 ? "7" : i==7 ? "8" : "9",4,0x95a59e);
+ }
+ int line = _winningLine(board);
+ if( line>=0 ) {
+ int first = line<3 ? line*3 : line<6 ? line-3 : line==6 ? 0 : 2;
+ int last = line<3 ? first+2 : line<6 ? first+6 : line==6 ? 8 : 6;
+ screen.line(132+(first-first/3*3)*168,252+first/3*168,132+(last-last/3*3)*168,252+last/3*168,5,0xeab64e);
+ }
+ screen.text(48,704,"CLICK A SQUARE OR PRESS 1-9",3,paper);
+ screen.text(48,738,"R OR SPACE REPLAY Q OR ESC QUIT",3,0xa2b9b7);
+ screen.rect(48,168,504,504,3,ink);
+};