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authorCliff Click <cliffc@acm.org>2026-08-10 11:11:18 -0700
committerCliff Click <cliffc@acm.org>2026-11-12 23:28:58 -0800
commite6d24a68ba902f96c317f0329de4d61032177e6b (patch)
tree89d9433092cf7bd0759a1b82251f5d26e43cb5e1 /src/main/smp/sys/draw/Button.smp
parent2cb35c65bde63f90d7afc3d7a8a985b0c6ea15d7 (diff)
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Chapter 31: Software Drawing, Time, and Graphical Gameslinear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com> Co-authored-by: Symious <14933944+symious@users.noreply.github.com> Co-authored-by: Jun Kawasaki <jun784@gmail.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'src/main/smp/sys/draw/Button.smp')
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diff --git a/src/main/smp/sys/draw/Button.smp b/src/main/smp/sys/draw/Button.smp
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+// Feed pointer state once per event-loop iteration. Activate on release inside,
+// only after a press that began inside. No native/window dependency.
+struct Button {
+ int x, y, width, height;
+ u8[~] !label;
+ bool !enabled=true, !hovered=false, !pressed=false;
+ bool !_held=false, !_armed=false;
+ new Button = { int px, int py, int w, int h, u8[~] text ->
+ x=px; y=py; width=w; height=h; label=text;
+ };
+ val contains = { i64 px, i64 py ->
+ if( width<=0 || height<=0 ) return false;
+ i64 right=x, bottom=y; right+=width; bottom+=height;
+ if( px<x || py<y || px>=right || py>=bottom ) return false;
+ return true;
+ };
+ val update = { i64 px, i64 py, bool down ->
+ hovered=false;
+ if( enabled ) hovered=contains(px,py);
+ if( !enabled ) _armed=false;
+ if( down && !_held ) _armed=hovered;
+ var clicked=false;
+ if( !down ) if( _held ) if( _armed ) if( hovered ) clicked=true;
+ if( !down ) _armed=false;
+ _held=down;
+ pressed=false;
+ if( down ) if( _armed ) if( hovered ) pressed=true;
+ return clicked;
+ };
+ val draw = { !sys.draw.Canvas screen, int scale, u32 foreground, u32 background, u32 active ->
+ screen.fillRect(x,y,width,height,enabled && (hovered || pressed) ? active : background);
+ screen.rect(x,y,width,height,2,enabled ? foreground : active);
+ if( scale>0 ) {
+ i64 textWidth=label#; textWidth=(textWidth*4-1)*scale;
+ if( textWidth<=width-8 && 5*scale<=height-8 )
+ screen.text(x+(width-textWidth)/2,y+(height-5*scale)/2+(pressed ? 1 : 0),
+ label,scale,enabled ? foreground : active);
+ }
+ return self;
+ };
+};