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* [Chapter 8](docs/chapter08/README.md): Looping construct continued, lazy phi creation, `break` and `continue` statements.
* [Chapter 9](docs/chapter09/README.md): Global Value Numbering. Iterative peepholes to fixpoint. Worklists.
* [Chapter 10](docs/chapter10/README.md): User defined Struct types. Memory effects: general memory edges in SSA. Equivalence class aliasing. Null pointer analysis. Peephole optimization around load-after-store/store-after-store.
-* Chapter 11: Global Code Motion - Scheduling.
+* [Chapter 11](docs/chapter11/README.md): Global Code Motion - Scheduling.
* Chapter 12: Float type.
* Chapter 13: Nested references in Structs.
* Chapter 14: Narrow primitive types (e.g. bytes)