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Diffstat (limited to 'src/main/java/com/seaofnodes/simple/IterPeeps.java')
| -rw-r--r-- | src/main/java/com/seaofnodes/simple/IterPeeps.java | 201 |
1 files changed, 0 insertions, 201 deletions
diff --git a/src/main/java/com/seaofnodes/simple/IterPeeps.java b/src/main/java/com/seaofnodes/simple/IterPeeps.java deleted file mode 100644 index 9ae4231e..00000000 --- a/src/main/java/com/seaofnodes/simple/IterPeeps.java +++ /dev/null @@ -1,201 +0,0 @@ -package com.seaofnodes.simple; - -import com.seaofnodes.simple.codegen.CodeGen; -import com.seaofnodes.simple.util.Ary; -import com.seaofnodes.simple.node.*; -import com.seaofnodes.simple.print.JSViewer; -import java.util.Arrays; -import java.util.BitSet; -import java.util.Random; - -/** - * The IterPeeps runs after parsing. It iterates the peepholes to a fixed point - * so that no more peepholes apply. This should be linear because peepholes rarely - * (never?) increase code size. The graph should monotonically reduce in some - * dimension, which is usually size. It might also reduce in e.g. number of - * MulNodes or Load/Store nodes, swapping out more "expensive" Nodes for cheaper - * ones. - * <br> - * The theoretical overall worklist is mindless just grabbing the next thing and - * doing it. If the graph changes, put the neighbors on the worklist. - * <br> - * Lather, Rinse, Repeat until the worklist runs dry. - * <p> - * The main issues we have to deal with: - * - * <ul> - * <li>Nodes have uses; replacing some set of Nodes with another requires more graph - * reworking. Not rocket science, but it can be fiddly. Its helpful to have a - * small set of graph munging utilities, and the strong invariant that the graph - * is stable and correct between peepholes. In our case `Node.subsume` does - * most of the munging, building on our prior stable Node utilities.</li> - * - * <li>Changing a Node also changes the graph "neighborhood". The neighbors need to - * be checked to see if THEY can also peephole, and so on. After any peephole - * or graph update we put a Nodes uses and defs on the worklist.</li> - * - * <li>Our strong invariant is that for all Nodes, either they are on the worklist - * OR no peephole applies. This invariant is easy to check, although expensive. - * Basically the normal "iterate peepholes to a fixed point" is linear, and this - * check is linear at each peephole step... so quadratic overall. Its a useful - * assert, but one we can disable once the overall algorithm is stable - and - * then turn it back on again when some new set of peepholes is misbehaving. - * The code for this is turned on in `IterPeeps.iterate` as `assert - * progressOnList(stop);`</li> - * </ul> - */ -public class IterPeeps { - - private final WorkList<Node> _work; - - public IterPeeps( long seed ) { _work = new WorkList<>(seed); } - - @SuppressWarnings("unchecked") - public <N extends Node> N add( N n ) { return (N)_work.push(n); } - - public void addAll( Ary<Node> ary ) { _work.addAll(ary); } - - /** - * Iterate peepholes to a fixed point - */ - public void iterate( CodeGen code ) { - assert progressOnList(code); - int cnt=0; - - Node n; - while( (n=_work.pop()) != null ) { - if( n.isDead() ) continue; - cnt++; // Useful for debugging, searching which peephole broke things - Node x = n.peepholeOpt(); - if( x != null ) { - if( x.isDead() ) continue; - // peepholeOpt can return brand-new nodes, needing an initial type set - if( x._type==null ) x.setType(x.compute()); - // Changes require neighbors onto the worklist - if( x != n || !(x instanceof ConstantNode) ) { - // All outputs of n (changing node) not x (prior existing node). - for( Node z : n._outputs ) _work.push(z); - // Everybody gets a free "go again" in case they didn't get - // made in their final form. - _work.push(x); - // If the result is not self, revisit all inputs (because - // there's a new user), and replace in the graph. - if( x != n ) { - for( Node z : n. _inputs ) _work.push(z); - for( Node z : x._outputs ) _work.push(z); - n.subsume(x); - } - } - // If there are distant neighbors, move to worklist - n.moveDepsToWorklist(); - JSViewer.show(); // Show again - assert progressOnList(code); // Very expensive assert - } - if( n.isUnused() && !(n instanceof StopNode) ) - n.kill(); // Just plain dead - } - - } - - // Visit ALL nodes and confirm the invariant: - // Either you are on the _work worklist OR running `iter()` makes no progress. - - // This invariant ensures that no progress is missed, i.e., when the - // worklist is empty we have indeed done all that can be done. To help - // with debugging, the {@code assert} is broken out in a place where it is easy to - // stop if a change is found. - - // Also, the normal usage of `iter()` may attempt peepholes with distance - // neighbors and these should fail, but will then try to add dependencies - // {@link #Node.addDep} which is a side effect in an assert. The {@link - // #midAssert} is used to stop this side effect. - private boolean progressOnList(CodeGen code) { - code._midAssert = true; - Node changed = code._stop.walk( n -> { - Node m = n; - if( n.compute().isa(n._type) && (!n.iskeep() || n._nid<=6) ) { // Types must be forwards, even if on worklist - if( _work.on(n) ) return null; - m = n.peepholeOpt(); - if( m==null ) return null; - } - System.err.println("BREAK HERE FOR BUG"); - return m; - }); - code._midAssert = false; - return changed==null; - } - - /** - * Classic WorkList, with a fast add/remove, dup removal, random pull. - * The Node's nid is used to check membership in the worklist. - */ - @SuppressWarnings("unchecked") - public static class WorkList<E extends Node> { - - private Node[] _es; - private int _len; - private final BitSet _on; // Bit set if Node._nid is on WorkList - private final Random _R; // For randomizing pull from the WorkList - private final long _seed; - - /* Useful stat - how many nodes are processed in the post parse iterative opt */ - private long _totalWork = 0; - - public WorkList() { this(123); } - WorkList(long seed) { - _es = new Node[1]; - _len=0; - _on = new BitSet(); - _seed = seed; - _R = new Random(); - _R.setSeed(_seed); - } - - /** - * Pushes a Node on the WorkList, ensuring no duplicates - * If Node is null it will not be added. - */ - public E push( E x ) { - if( x==null ) return null; - int idx = x._nid; - if( !_on.get(idx) ) { - _on.set(idx); - if( _len==_es.length ) - _es = Arrays.copyOf(_es,_len<<1); - _es[_len++] = x; - _totalWork++; - } - return x; - } - - public void addAll( Ary<E> ary ) { - for( E n : ary ) - push(n); - } - - /** - * True if Node is on the WorkList - */ - boolean on( E x ) { return _on.get(x._nid); } - boolean isEmpty() { return _len==0; } - - /** - * Removes a random Node from the WorkList; null if WorkList is empty - */ - public E pop() { - if( _len == 0 ) return null; - int idx = _R.nextInt(_len); - E x = (E)_es[idx]; - _es[idx] = _es[--_len]; // Compress array - _on.clear(x._nid); - return x; - } - - public void clear() { - _len = 0; - _on.clear(); - _R.setSeed(_seed); - _totalWork = 0; - } - } -} |
