diff options
Diffstat (limited to 'src/main/smp/sys/audio.smp')
| -rw-r--r-- | src/main/smp/sys/audio.smp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/main/smp/sys/audio.smp b/src/main/smp/sys/audio.smp new file mode 100644 index 00000000..89e6dfa9 --- /dev/null +++ b/src/main/smp/sys/audio.smp @@ -0,0 +1,29 @@ +// Optional background audio. All API calls belong on the game/main thread. +int OK = 0; +int ERROR = -1; +int BOOP = 1; +int WIN = 2; +int LOSE = 3; +int RATE = 48000; +{ i32 } simple_audio_open = "C"; +{ i64 u32 -> i32 } simple_audio_load = "C"; +{ i32 -> i32 } simple_audio_play = "C"; +{ i32 } simple_audio_stop = "C"; +{ i32 } simple_audio_playing = "C"; +{ i32 } simple_audio_close = "C"; +// Missing/disabled backend returns ERROR quietly; the game may remain silent. +val open = { -> simple_audio_open(); }; +// Mono signed 16-bit PCM at RATE, up to ten seconds. Copies into native memory. +// Load at startup: up to 28 custom handles, valid until close, then reload. +val load = { i16[~] samples -> + i64 ptr = samples; + simple_audio_load(ptr,samples#); +}; +// Starts/restarts immediately, replacing the previous sound; never waits for it. +val play = { int sound -> simple_audio_play(sound); }; +val boop = { -> simple_audio_play(BOOP); }; +val win = { -> simple_audio_play(WIN); }; +val lose = { -> simple_audio_play(LOSE); }; +val stop = { -> simple_audio_stop(); }; +val playing = { -> simple_audio_playing(); }; +val close = { -> simple_audio_close(); }; |
