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digraph Lattice {
compound = true;
// Define nodes
splines=false;
node [shape=circle, style=filled];
nodesep=0.6;
TOP [label=<<B>⊤</B >>, fillcolor=black, fontcolor=white];
BOT [label=<<B>⊥</B>>, fillcolor=black, fontcolor=white];
// ----------------------
// Integers
INT_TOP [label=<<B>⊤</B >:int>, fillcolor=lightblue, shape=oval];
INT_BOT [label=<<B>⊥</B>:int>, fillcolor=lightblue, shape=oval];
INT_HI [label="max < min" , fillcolor=lightblue, shape=oval];
INT_XBOOL [label="1...0", fillcolor=lightblue, shape=oval];
INT_CON [label="constants...", fillcolor=lightblue, shape=oval];
INT_CON0 [label="0", fillcolor=lightblue];
INT_CON1 [label="1", fillcolor=lightblue];
INT_BOOL [label="0...1", fillcolor=lightblue,shape=oval];
INT_LO [label="max > min" , fillcolor=lightblue, shape=oval];
TOP -> INT_TOP;
INT_TOP -> INT_HI;
INT_HI -> INT_XBOOL;
INT_XBOOL -> INT_CON0;
INT_XBOOL -> INT_CON1;
INT_HI -> INT_CON;
INT_CON0 -> INT_BOOL;
INT_CON1 -> INT_BOOL;
INT_BOOL -> INT_LO;
INT_CON -> INT_LO;
INT_LO -> INT_BOT;
INT_BOT -> BOT;
INT_CON0 -> INT_CON1 -> INT_CON [style=invis];
// ----------------------
// Floats
FLT_TOP [label=<<B>⊤</B >:flt>, fillcolor=aqua, shape=oval];
FLT_BOT [label=<<B>⊥</B>:flt>, fillcolor=aqua, shape=oval];
FLT_CON64 [label="64b consts\n[excludes\n32b consts]" , fillcolor=aqua, shape=oval];
FLT_CON32 [label="32b consts", fillcolor=aqua, shape=oval];
FLT_CONPI [label="3.14159...", fillcolor=aqua, shape=oval];
FLT_X32 [label="~f32", fillcolor=aqua];
FLT_CON0 [label="0." , fillcolor=aqua];
FLT_32 [label="f32" , fillcolor=aqua];
TOP -> FLT_TOP;
FLT_TOP -> FLT_CON64
FLT_TOP -> FLT_CONPI
FLT_CON64 -> FLT_BOT
FLT_CONPI -> FLT_BOT
FLT_TOP -> FLT_X32;
FLT_X32 -> FLT_CON0;
FLT_X32 -> FLT_CON32;
FLT_CON0 -> FLT_32;
FLT_CON32 -> FLT_32;
FLT_32 -> FLT_BOT
FLT_BOT -> BOT;
FLT_CON0 -> FLT_CON32 -> FLT_CONPI -> FLT_CON64 [style=invis];
// Additional customization
{rank=same; TOP}
{rank=same; INT_TOP; FLT_TOP; }
{rank=same; INT_CON; INT_CON0; INT_CON1;
FLT_CON32; FLT_CON64; FLT_CON0; FLT_CONPI;
}
{rank=same; INT_BOT; FLT_BOT; }
{rank=same; BOT;}
}
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