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// Connection and playback state are independent of renderer initialization.
const program = document.getElementById("program");
const status = document.getElementById("status");
const frameNo = document.getElementById("N");
const scrub = document.getElementById("scrub");
let socket;
let renderer;
let layout;
let rendererReady = false;
let rendering = false;
let frames = [];
let current = -1;
let wanted = -1;
const folded = new Set();
const foldKey = () => [...folded].sort((a,b) => a-b).join(",");
let generation = 0;
let done = false;
let compiling = false;
let connection = "Connecting to compiler...";
let failure = "";
let busy = "";
let peep = null;
let stepping = false;
let motion = 0;
// Nested captures describe work inside an enclosing edit, not stable stops.
// Keep capture numbers, but make navigation land on the outer before/result.
function stable(index) {
while (index > 0 && frames[index]?.evt?.up) index--;
const end = resultEnd(index);
if (end < 0 || end > index) {
const id = frames[index].evt.peep;
while (index > 0 && !(frames[index].evt.kind === "BEFORE" && frames[index].evt.peep === id)) index--;
}
return index;
}
function resultEnd(index) {
const frame = frames[index], evt = frame?.evt;
if (evt?.kind !== "RETURN" || evt.up || !evt.repl || evt.repl === evt.node) return index;
if (frame.attach !== undefined) return frame.attach;
if (!frame.snap.nodes.some(n => n.id === evt.node)) return frame.attach = index;
const next = frames[index+1];
if (!next) return done || failure ? index : -1;
return frame.attach = !next.evt.up && ["BEFORE", "PHASE"].includes(next.evt.kind) &&
next.evt.phase === evt.phase && GraphPeep.attached(frame.snap, next.snap, evt) ? index+1 : index;
}
function editEvent(from, to) {
const evt = frames[to-1]?.evt;
return evt?.peep === frames[from].evt?.peep && resultEnd(to-1) === to ? evt : frames[to].evt;
}
function nextFrame(index, dir) {
const evt = frames[index]?.evt;
const pair = dir > 0 ? evt?.kind === "BEFORE" : ["RETURN", "APPLY"].includes(evt?.kind);
if (pair) {
for (let i = index+dir; i >= 0 && i < frames.length; i += dir) {
const e = frames[i].evt;
if (e?.peep === evt.peep && (dir > 0 ? ["RETURN", "APPLY"].includes(e.kind) : e.kind === "BEFORE"))
return dir > 0 ? resultEnd(i) : i;
}
// A streaming capture hasn't delivered this peep's result yet.
return -1;
}
const dest = index+dir;
return dest >= 0 && dest < frames.length ? stable(dest) : -1;
}
function updateUI() {
status.textContent = failure || (connection !== "Connected" ? connection :
!rendererReady ? "Connected; initializing graph renderer..." :
busy ? busy : compiling ? "Compiling... " + frames.length + " frames received" :
done ? frames.length + " frames ready" : "Ready. Enter a program and click Compile.");
const at = wanted >= 0 ? wanted : current;
if (document.activeElement !== frameNo) frameNo.value = String(at + 1);
frameNo.max = scrub.max = String(Math.max(1, frames.length));
frameNo.disabled = scrub.disabled = !rendererReady || !frames.length;
scrub.value = String(Math.max(1, at + 1));
scrub.setAttribute("aria-valuetext", `Frame ${at + 1} of ${frames.length}`);
document.getElementById("len").textContent = String(frames.length);
document.getElementById("doFirst").disabled = !rendererReady || !frames.length || (!peep && !stepping && at <= 0);
document.getElementById("doLast").disabled = !rendererReady || !frames.length || (!peep && !stepping && at >= stable(frames.length-1));
document.getElementById("doPrev").disabled = !rendererReady || rendering || stepping || (!peep && at <= 0);
document.getElementById("doNext").disabled = !rendererReady || rendering || stepping || (!peep && nextFrame(at,1) < 0);
document.getElementById("compile").disabled =
!socket || socket.readyState !== WebSocket.OPEN || compiling || rendering || stepping;
document.getElementById("fit").disabled = rendering || current < 0;
document.getElementById("save").disabled = rendering || stepping || !!peep || !frames[current]?.snap;
document.getElementById("unfold").disabled = !folded.size || !!peep || stepping;
document.getElementById("assocs").disabled = !frames[current]?.snap;
document.getElementById("near").disabled = !frames[current]?.evt;
const result = peep?.evt;
const evt = peep ? (peep.stage === 1 ? {...result, kind: "BEFORE"} : result) : frames[current]?.evt;
let label = "";
if (evt) {
const text = evt.kind === "ERROR" ? `Error${evt.node ? " at node #" + evt.node : ""}: ${evt.msg}` :
evt.kind === "PHASE" ? "Phase complete" :
evt.kind === "BEFORE" ? `Before peephole #${evt.peep} at node #${evt.node}` :
evt.kind === "RETURN" ? `Return #${evt.repl} for #${evt.node}` :
!evt.repl ? `Removed #${evt.node}` : evt.repl === evt.node ? `Updated #${evt.node}` :
`Replaced #${evt.node} with #${evt.repl}`;
label = `${evt.phase} · ${text}${evt.up ? " (inside peephole #" + evt.up + ")" : ""}`;
}
if (peep) label += ` · ${peep.stage === 1 ? "Gathered — next: rewrite" : "Rewritten — next: release"} (between frames ${peep.from+1} and ${peep.to+1})`;
document.getElementById("event").textContent = label;
document.getElementById("event").classList.toggle("error", evt?.kind === "ERROR");
}
function reportError(error) {
cancelPeep();
failure = "Viewer error: " + (error && error.message || error || "Graph rendering failed");
rendering = false;
wanted = -1;
busy = "";
updateUI();
console.error(error);
}
// Surface startup failures instead of leaving a permanent "Connecting..." label.
window.addEventListener("error", event => reportError(event.error || event.message));
window.addEventListener("unhandledrejection", event => reportError(event.reason));
function get_program() {
if (!socket || socket.readyState !== WebSocket.OPEN) {
connection = "Compiler is not connected. Start make view and use its new tab.";
updateUI();
return;
}
if (compiling || rendering) return;
cancelPeep();
generation++;
frames = [];
current = -1;
wanted = -1;
done = false;
folded.clear();
compiling = true;
failure = "";
document.getElementById("detail").hidden = true;
updateUI();
socket.send(program.value);
}
async function render(index) {
if (!rendererReady || index < 0 || index >= frames.length) return;
index = stable(index);
cancelPeep();
wanted = index;
if (rendering) { updateUI(); return; }
const frameGeneration = generation;
rendering = true;
try {
if (!layout) layout = new GraphLayout();
while (wanted >= 0 && generation === frameGeneration) {
index = wanted;
const frame = frames[index];
const key = foldKey();
busy = "Laying out frame " + (index + 1) + "...";
updateUI();
const scene = await sceneFor(frame);
if (generation !== frameGeneration) break;
// Scrubbing can change the destination while ELK works. Draw only the
// latest request, without computing all the intervening frames.
if (wanted !== index || foldKey() !== key) continue;
renderer.show(frame.snap, scene, frame.evt);
if (frame.evt.kind === "ERROR" && frame.evt.node) renderer.center(frame.evt.node, true);
cursor(frame);
current = index;
wanted = -1;
}
rendering = false;
busy = "";
updateUI();
} catch (error) {
reportError(error);
}
}
async function sceneFor(frame, folds = folded) {
if (!layout) layout = new GraphLayout();
// Reveal the diagnostic even inside a folded function/loop. Keep the user's
// fold choices for earlier frames.
if (frame.evt.kind === "ERROR" && frame.evt.node && folds.size) {
folds = new Set(folds);
const view = GraphGroups.view(frame.snap, new Set());
for (const id of folds)
if (view.groups.get(id)?.members.has(frame.evt.node)) folds.delete(id);
}
const key = [...folds].sort((a,b) => a-b).join(",");
let scene = key ? (frame.foldKey === key ? frame.foldLayout : null) : frame.layout;
if (!scene) {
scene = await layout.run(frame.snap, frame.evt, new Set(folds));
// Ordinary layout plus only the most recent folded variant.
if (key) { frame.foldKey = key; frame.foldLayout = scene; }
else frame.layout = scene;
}
return scene;
}
function cursor(frame) {
if (frame.pos < 0) return;
// Keep the last visible parsed character selected at whitespace/EOF.
let pos = Math.min(frame.pos, program.value.length);
while (pos > 0 && (!program.value[pos] || /\s/.test(program.value[pos]))) pos--;
program.setSelectionRange(pos, pos + 1);
// Keep navigation focus: moving the source cursor must not turn the next
// playback arrow into a text-editing key.
}
function cancelPeep() {
motion++;
stepping = false;
renderer?.cancelMove();
if (peep) {
renderer.auto = peep.auto;
renderer.svg.call(renderer.zoom.transform, peep.view);
peep = null;
}
}
function releaseView(p, scene) {
if (p.auto) return renderer.view(scene);
// Keep a nearby surviving node at the same screen position after relayout.
const [x,y] = p.view.invert([renderer.host.clientWidth/2, renderer.host.clientHeight/2]);
const nodes = new Map(scene.nodes.map(n => [n.id,n]));
let anchor, dist = Infinity;
for (const n of p.entry.nodes) if (nodes.has(n.id)) {
const d = Math.hypot(n.x+n.width/2-x, n.y+n.height/2-y);
if (d < dist) { anchor = n; dist = d; }
}
if (!anchor) return p.view;
const n = nodes.get(anchor.id);
return p.view.translate(anchor.x+anchor.width/2-n.x-n.width/2,
anchor.y+anchor.height/2-n.y-n.height/2);
}
async function step(dir) {
if (!rendererReady || rendering || stepping) return;
const ticket = ++motion;
try {
if (!peep) {
const dest = nextFrame(current,dir);
if (current < 0 || dest < 0 || dest >= frames.length) return;
const from = Math.min(current,dest), to = Math.max(current,dest);
const evt = editEvent(from,to);
// Pair the enclosing attempt's before/result, including any recursive
// construction of replacement nodes. Never expose those nodes early.
const diff = ["RETURN", "APPLY"].includes(evt?.kind) && GraphPeep.diff(frames[from].snap, frames[to].snap, evt);
if (!diff?.structural) return render(dest);
stepping = true;
busy = "Gathering peephole neighborhood...";
const view = d3.zoomTransform(renderer.svg.node()), auto = renderer.auto, entry = renderer.scene;
updateUI();
const local = await GraphPeep.make(frames[from], frames[to], diff, layout, folded, sceneFor, evt);
if (ticket !== motion) return;
peep = {...local, from, to, evt, stage: dir > 0 ? 0 : 3, view, auto, entry};
}
stepping = true;
const p = peep, stage = p.stage+dir;
const index = stage <= 1 ? p.from : p.to, frame = frames[index];
busy = stage === 1 ? "Gathering..." : stage === 2 ? "Rewriting..." : "Returning to graph...";
updateUI();
const scene = stage === 0 || stage === 3 ? await sceneFor(frame) : p.scenes[stage-1];
if (ticket !== motion) return;
const view = scene.peep ? renderer.view(p.area) : releaseView(p, scene);
p.stage = stage;
current = index;
cursor(frame);
updateUI();
await renderer.move(frame.snap, scene, p.evt, view);
if (ticket !== motion) return;
if (!scene.peep) {
renderer.auto = p.auto;
renderer.evt = frame.evt;
renderer.mark();
peep = null;
}
stepping = false;
busy = "";
updateUI();
} catch (error) {
if (ticket === motion) reportError(error);
}
}
function doFirst() { render(0); }
function toggleFold(id) {
if (peep || stepping) return;
if (folded.has(id)) folded.delete(id); else folded.add(id);
render(wanted >= 0 ? wanted : current);
}
function doLast() { render(frames.length - 1); }
function doNext() { return step(1); }
function doPrev() { return step(-1); }
function jump() {
const n = frameNo.valueAsNumber;
const index = stable(Number.isFinite(n) ? Math.max(0, Math.min(frames.length - 1, Math.trunc(n) - 1)) : current);
frameNo.value = String(index + 1);
render(index);
}
function doExit() {
if (socket && socket.readyState === WebSocket.OPEN) socket.send("null");
}
program.value = "return 0;";
program.addEventListener("keydown", event => {
if (event.key === "Enter" && (event.ctrlKey || event.metaKey)) {
event.preventDefault();
get_program();
}
});
document.getElementById("compile").addEventListener("click", get_program);
document.getElementById("unfold").addEventListener("click", () => {
folded.clear(); render(wanted >= 0 ? wanted : current);
});
frameNo.addEventListener("change", jump);
frameNo.addEventListener("keydown", event => {
if (event.key === "Enter") { event.preventDefault(); jump(); }
});
scrub.addEventListener("input", () => render(scrub.valueAsNumber - 1));
scrub.addEventListener("keydown", event => {
const dir = {ArrowLeft: -1, ArrowDown: -1, ArrowRight: 1, ArrowUp: 1}[event.key];
if (!dir) return;
event.preventDefault();
// A native one-frame increment could land inside the same enclosing peep
// and snap back forever. Slider keys skip directly to the next stable stop.
const index = nextFrame(wanted >= 0 ? wanted : current, dir);
if (index >= 0) render(index);
});
document.getElementById("fit").addEventListener("click", () => {
if (peep) {
renderer.svg.interrupt("peep-view");
renderer.svg.call(renderer.zoom.transform, renderer.view(peep.area));
return;
}
renderer.auto = true;
renderer.fit();
});
document.getElementById("assocs").addEventListener("change", event => renderer.assocs(event.target.checked));
document.getElementById("near").addEventListener("change", () => renderer.mark());
document.getElementById("save").addEventListener("click", () => renderer.save(frames[current].snap.step));
document.addEventListener("keydown", event => {
if (!event.defaultPrevented && !event.altKey && !event.ctrlKey && !event.metaKey && !event.shiftKey &&
!event.target.closest("input, textarea, select") && !event.target.isContentEditable &&
(event.key === "ArrowLeft" || event.key === "ArrowRight")) {
event.preventDefault();
document.getElementById(event.key === "ArrowLeft" ? "doPrev" : "doNext").click();
}
if (event.key === "Escape") {
if (peep || stepping) render(current);
renderer.clearJump(); renderer.select(0);
}
});
try {
renderer = new GraphView(document.getElementById("elk"));
renderer.onFold = toggleFold;
rendererReady = true;
socket = new WebSocket("ws://" + (location.hostname || "127.0.0.1") + ":12345");
socket.onopen = () => {
connection = "Connected";
updateUI();
};
socket.onmessage = event => {
const message = event.data;
if (message === "!") {
updateUI();
} else if (message === "#") {
done = true;
compiling = false;
updateUI();
} else if (message.startsWith("{")) {
let frame;
try {
frame = JSON.parse(message);
if (frame.error) {
failure = "Compile error: " + frame.error;
updateUI();
return;
}
if (frame.snap.ver !== 1) throw new Error("Unsupported graph version: " + frame.snap.ver);
} catch (error) {
reportError(error);
return;
}
frames.push(frame);
socket.send("+");
updateUI();
if (frames.length === 1) render(0);
} else {
reportError("Unexpected compiler response: " + message);
}
};
socket.onclose = () => {
compiling = false;
connection = "Compiler disconnected. Restart make view and use its new tab.";
updateUI();
};
socket.onerror = () => {
connection = "Cannot connect to the compiler. Check the make view terminal.";
updateUI();
};
} catch (error) {
reportError(error);
}
updateUI();
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