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package com.seaofnodes.simple.node;
import com.seaofnodes.simple.codegen.CodeGen;
import com.seaofnodes.simple.type.Type;
import com.seaofnodes.simple.type.TypeInteger;
import java.util.BitSet;
public class MulNode extends ArithNode {
@Override boolean allowFloat() { return true; }
public MulNode(Node lhs, Node rhs) { super(null, lhs, rhs); }
public MulNode(Node lhs, Node rhs, byte mode) { super(null, lhs, rhs, mode); }
@Override public Tag serialTag() { return Tag.Mul; }
@Override public String op() { return "*"; }
@Override long doOp( long x, long y ) { return x * y; }
@Override double doOp(double x, double y ) { return x * y; }
@Override TypeInteger doOp(TypeInteger x, TypeInteger y) {
return TypeInteger.BOT;
}
@Override
public Node idealize() {
Node lhs = in(1);
Node rhs = in(2);
Type t1 = lhs._type;
Type t2 = rhs._type;
// Move constants to RHS: con*arg becomes arg*con
if ( t1.isConstant() && !t2.isConstant() )
return swap12();
// Multiply by constant
if ( t2.isConstant() && t2 instanceof TypeInteger i ) {
// Mul of 1. We do not check for (1*x) because this will already
// canonicalize to (x*1)
long c = i.value();
if( c==1 ) return lhs._type.isa(compute()) ? lhs : super.idealize();
if( c==0 ) return CodeGen.CODE.ZERO;
// Mul by a power of 2, +/-1. Bit patterns more complex than this
// are unlikely to win on an X86 vs the normal "imul", and so
// become machine-specific.
if( (c & (c-1)) == 0 )
return new ShlNode(null,lhs,con(Long.numberOfTrailingZeros(c)));
// 2**n + 1, e.g. 9
long d = c-1;
if( (d & (d-1)) == 0 )
return new AddNode(new ShlNode(null,lhs,con(Long.numberOfTrailingZeros(d))).peephole(),lhs);
// 2**n - 1, e.g. 31
long e = c+1;
if( (e & (e-1)) == 0 )
return new SubNode(new ShlNode(null,lhs,con(Long.numberOfTrailingZeros(e))).peephole(),lhs);
}
// Do we have ((x * (phi cons)) * con) ?
// Do we have ((x * (phi cons)) * (phi cons)) ?
// Push constant up through the phi: x * (phi con0*con0 con1*con1...)
Node phicon = AddNode.phiCon(this,true);
if( phicon!=null ) return phicon;
return super.idealize();
}
@Override Node copy(Node lhs, Node rhs) { return new MulNode(lhs,rhs,_mode); }
}
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