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| author | Vi Grey <vi@vigrey.com> | 2023-09-25 00:56:47 +0000 |
|---|---|---|
| committer | Vi Grey <vi@vigrey.com> | 2023-09-25 00:56:47 +0000 |
| commit | f21297e56da08f008e04ba9ac99243d4c81d7568 (patch) | |
| tree | a7e0d6dd0a95733bb09f304851142b5bcf885479 /docs/latest | |
| parent | b65c44c4a8e86a4af2f2d96c26a1fe16753637ba (diff) | |
| download | tasd-f21297e56da08f008e04ba9ac99243d4c81d7568.tar.gz tasd-f21297e56da08f008e04ba9ac99243d4c81d7568.zip | |
Fix SNES_LATCH_FILTER typos and missing content
This commit fixes some issues related to SNES_LATCH_FILTER in the spec,
which includes adding it to the "Assigned Packet Keys Without
Descriptions" section, fixing the key
This commit also fixes some incorrect data in the CHANGELOG for the
2023-09-24 commit list of changes.
To prevent any of the packet diagrams from aligning incorrectly, all
tabs in the spec xml file have been replaced by 2 spaces.
The previous commit summary had errors in it. It should have stated:
Changed
- Specify INPUT_CHUNK offset for Index Value of TRANSITION packet
Fixed
- EXPERIMENTAL packet drawing error and packet value length
Added
- PORT_OVERREAD packet
- SNES_LATCH_FILTER packet
- Port value to TRANSITION packet
Removed
- SNES_OVERREAD and NES_OVERREAD packets
Diffstat (limited to 'docs/latest')
| -rw-r--r-- | docs/latest/draft-tasd-spec.html | 20 | ||||
| -rw-r--r-- | docs/latest/draft-tasd-spec.txt | 5 |
2 files changed, 15 insertions, 10 deletions
diff --git a/docs/latest/draft-tasd-spec.html b/docs/latest/draft-tasd-spec.html index 7fec116..c05495f 100644 --- a/docs/latest/draft-tasd-spec.html +++ b/docs/latest/draft-tasd-spec.html @@ -1207,7 +1207,7 @@ li > p:last-of-type:only-child { <dd class="workgroup">Independent TAS Console Replay Research Group</dd> <dt class="label-published">Published:</dt> <dd class="published"> -<time datetime="2023-09-24" class="published">24 September 2023</time> +<time datetime="2023-09-25" class="published">25 September 2023</time> </dd> <dt class="label-authors">Authors:</dt> <dd class="authors"> @@ -1983,16 +1983,20 @@ li > p:last-of-type:only-child { <a href="#section-4.1.3" class="section-number selfRef">4.1.3. </a><a href="#name-snes-specific-keys" class="section-name selfRef">SNES Specific Keys</a> </h4> <span class="break"></span><dl class="dlCompact dlParallel" id="section-4.1.3-1"> - <dt id="section-4.1.3-1.1"><code>[02 02]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a> + <dt id="section-4.1.3-1.1"><code>[02 01]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_LATCH_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a> </dd> <dd class="break"></dd> -<dt id="section-4.1.3-1.3"><code>[02 04]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.4" class="pilcrow">¶</a> +<dt id="section-4.1.3-1.3"><code>[02 02]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.4" class="pilcrow">¶</a> </dd> <dd class="break"></dd> -<dt id="section-4.1.3-1.5"><code>[02 05]</code></dt> - <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.6" class="pilcrow">¶</a> +<dt id="section-4.1.3-1.5"><code>[02 04]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.6" class="pilcrow">¶</a> +</dd> + <dd class="break"></dd> +<dt id="section-4.1.3-1.7"><code>[02 05]</code></dt> + <dd style="margin-left: 1.5em" id="section-4.1.3-1.8">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.8" class="pilcrow">¶</a> </dd> <dd class="break"></dd> </dl> @@ -2210,7 +2214,7 @@ li > p:last-of-type:only-child { </h4> <span class="break"></span><dl class="dlNewline" id="section-4.2.3-1"> <dt id="section-4.2.3-1.1"> -<code>[01 01]</code> - SNES_LATCH_FILTER</dt> +<code>[02 01]</code> - SNES_LATCH_FILTER</dt> <dd style="margin-left: 1.5em" id="section-4.2.3-1.2">Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals <span class="bcp14">SHOULD</span> be accepted by the replay device. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_latch_filter" class="auto internal xref">Section 4.3.3.1</a>).<a href="#section-4.2.3-1.2" class="pilcrow">¶</a> </dd> <dd class="break"></dd> diff --git a/docs/latest/draft-tasd-spec.txt b/docs/latest/draft-tasd-spec.txt index f309c4b..96d9f43 100644 --- a/docs/latest/draft-tasd-spec.txt +++ b/docs/latest/draft-tasd-spec.txt @@ -7,7 +7,7 @@ Independent TAS Console Replay Research Group V. Grey Bigbass rasteri - 24 September 2023 + 25 September 2023 TASD File Format Specification Version 1 @@ -416,6 +416,7 @@ Table of Contents 4.1.3. SNES Specific Keys + [02 01] SNES_LATCH_FILTER [02 02] SNES_CLOCK_FILTER [02 04] SNES_GAME_GENIE_CODE [02 05] SNES_LATCH_TRAIN @@ -600,7 +601,7 @@ Table of Contents 4.2.3. SNES Specific Key Descriptions - [01 01] - SNES_LATCH_FILTER + [02 01] - SNES_LATCH_FILTER Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals SHOULD be accepted by the replay device. This packet type is OPTIONAL |
