summaryrefslogtreecommitdiff
path: root/docs/latest
diff options
context:
space:
mode:
authorVi Grey <vi@vigrey.com>2023-09-25 00:56:47 +0000
committerVi Grey <vi@vigrey.com>2023-09-25 00:56:47 +0000
commitf21297e56da08f008e04ba9ac99243d4c81d7568 (patch)
treea7e0d6dd0a95733bb09f304851142b5bcf885479 /docs/latest
parentb65c44c4a8e86a4af2f2d96c26a1fe16753637ba (diff)
downloadtasd-f21297e56da08f008e04ba9ac99243d4c81d7568.tar.gz
tasd-f21297e56da08f008e04ba9ac99243d4c81d7568.zip
Fix SNES_LATCH_FILTER typos and missing content
This commit fixes some issues related to SNES_LATCH_FILTER in the spec, which includes adding it to the "Assigned Packet Keys Without Descriptions" section, fixing the key This commit also fixes some incorrect data in the CHANGELOG for the 2023-09-24 commit list of changes. To prevent any of the packet diagrams from aligning incorrectly, all tabs in the spec xml file have been replaced by 2 spaces. The previous commit summary had errors in it. It should have stated: Changed - Specify INPUT_CHUNK offset for Index Value of TRANSITION packet Fixed - EXPERIMENTAL packet drawing error and packet value length Added - PORT_OVERREAD packet - SNES_LATCH_FILTER packet - Port value to TRANSITION packet Removed - SNES_OVERREAD and NES_OVERREAD packets
Diffstat (limited to 'docs/latest')
-rw-r--r--docs/latest/draft-tasd-spec.html20
-rw-r--r--docs/latest/draft-tasd-spec.txt5
2 files changed, 15 insertions, 10 deletions
diff --git a/docs/latest/draft-tasd-spec.html b/docs/latest/draft-tasd-spec.html
index 7fec116..c05495f 100644
--- a/docs/latest/draft-tasd-spec.html
+++ b/docs/latest/draft-tasd-spec.html
@@ -1207,7 +1207,7 @@ li > p:last-of-type:only-child {
<dd class="workgroup">Independent TAS Console Replay Research Group</dd>
<dt class="label-published">Published:</dt>
<dd class="published">
-<time datetime="2023-09-24" class="published">24 September 2023</time>
+<time datetime="2023-09-25" class="published">25 September 2023</time>
</dd>
<dt class="label-authors">Authors:</dt>
<dd class="authors">
@@ -1983,16 +1983,20 @@ li > p:last-of-type:only-child {
<a href="#section-4.1.3" class="section-number selfRef">4.1.3. </a><a href="#name-snes-specific-keys" class="section-name selfRef">SNES Specific Keys</a>
</h4>
<span class="break"></span><dl class="dlCompact dlParallel" id="section-4.1.3-1">
- <dt id="section-4.1.3-1.1"><code>[02 02]</code></dt>
- <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a>
+ <dt id="section-4.1.3-1.1"><code>[02 01]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.2">SNES_LATCH_FILTER<a href="#section-4.1.3-1.2" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
-<dt id="section-4.1.3-1.3"><code>[02 04]</code></dt>
- <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.4" class="pilcrow">¶</a>
+<dt id="section-4.1.3-1.3"><code>[02 02]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.4">SNES_CLOCK_FILTER<a href="#section-4.1.3-1.4" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
-<dt id="section-4.1.3-1.5"><code>[02 05]</code></dt>
- <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.6" class="pilcrow">¶</a>
+<dt id="section-4.1.3-1.5"><code>[02 04]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.6">SNES_GAME_GENIE_CODE<a href="#section-4.1.3-1.6" class="pilcrow">¶</a>
+</dd>
+ <dd class="break"></dd>
+<dt id="section-4.1.3-1.7"><code>[02 05]</code></dt>
+ <dd style="margin-left: 1.5em" id="section-4.1.3-1.8">SNES_LATCH_TRAIN<a href="#section-4.1.3-1.8" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
</dl>
@@ -2210,7 +2214,7 @@ li > p:last-of-type:only-child {
</h4>
<span class="break"></span><dl class="dlNewline" id="section-4.2.3-1">
<dt id="section-4.2.3-1.1">
-<code>[01 01]</code> - SNES_LATCH_FILTER</dt>
+<code>[02 01]</code> - SNES_LATCH_FILTER</dt>
<dd style="margin-left: 1.5em" id="section-4.2.3-1.2">Specifies a latch filter time in microseconds for how long how long to wait after a latch signal until new latch signals <span class="bcp14">SHOULD</span> be accepted by the replay device. This packet type is <span class="bcp14">OPTIONAL</span> and a <strong>TASD</strong> file <span class="bcp14">SHOULD NOT</span> contain more than 1 of this packet type in direct form. Discussed in (<a href="#snes_latch_filter" class="auto internal xref">Section 4.3.3.1</a>).<a href="#section-4.2.3-1.2" class="pilcrow">¶</a>
</dd>
<dd class="break"></dd>
diff --git a/docs/latest/draft-tasd-spec.txt b/docs/latest/draft-tasd-spec.txt
index f309c4b..96d9f43 100644
--- a/docs/latest/draft-tasd-spec.txt
+++ b/docs/latest/draft-tasd-spec.txt
@@ -7,7 +7,7 @@ Independent TAS Console Replay Research Group V. Grey
Bigbass
rasteri
- 24 September 2023
+ 25 September 2023
TASD File Format Specification Version 1
@@ -416,6 +416,7 @@ Table of Contents
4.1.3. SNES Specific Keys
+ [02 01] SNES_LATCH_FILTER
[02 02] SNES_CLOCK_FILTER
[02 04] SNES_GAME_GENIE_CODE
[02 05] SNES_LATCH_TRAIN
@@ -600,7 +601,7 @@ Table of Contents
4.2.3. SNES Specific Key Descriptions
- [01 01] - SNES_LATCH_FILTER
+ [02 01] - SNES_LATCH_FILTER
Specifies a latch filter time in microseconds for how long how
long to wait after a latch signal until new latch signals SHOULD
be accepted by the replay device. This packet type is OPTIONAL